Commit graph

4975 commits

Author SHA1 Message Date
Scott Erickson
be805ff3c1 Update scale and rotation after playing a new action, since with segmented sprites that often means a new image object. 2014-09-26 11:25:36 -07:00
Scott Erickson
627c56dbb5 Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema. 2014-09-26 11:07:01 -07:00
Scott Erickson
8aeb6555ec Added MovieClip pooling, improving WebGL performance. 2014-09-25 14:48:17 -07:00
Scott Erickson
14f3fb6486 Fixed one last instance of cocoSprite using its resolutionFactor value. 2014-09-25 14:03:44 -07:00
Scott Erickson
4b87607599 Fixed animations where the frame stays the same for periods of time. 2014-09-25 13:26:05 -07:00
Scott Erickson
d77b87ed22 Fixed raster thang types, and level destruction. 2014-09-25 13:12:47 -07:00
Scott Erickson
10314b8bfa Fixed sprites often disappearing when idle. 2014-09-25 12:43:51 -07:00
Scott Erickson
d4b1849eaf Fixed one other little thing. 2014-09-25 12:22:33 -07:00
Scott Erickson
8fe2ed4438 Resolved conflicts. 2014-09-25 10:52:36 -07:00
Scott Erickson
06b106f42b Merged from master. 2014-09-25 10:52:27 -07:00
Scott Erickson
c7e7066aef Migrating surface to webgl. It sorta works! 2014-09-25 10:47:53 -07:00
Nick Winter
9fc7fca528 Hooked up real-time playback music. 2014-09-25 10:30:43 -07:00
Nick Winter
9ea24f4c74 Added a workaround for Surface resize failure on realtime playback end that Maksym had seen. 2014-09-25 09:48:14 -07:00
Nick Winter
867279b6b8 Merge pull request #1600 from Imperadeiro98/master
Update pt-PT.coffee
2014-09-25 08:47:44 -07:00
Nick Winter
8bf619359c Uncommented some section headers from #1598. 2014-09-25 08:43:23 -07:00
Nick Winter
6e938becec Merge pull request #1598 from enricpc/patch-1
Update ca.coffee
2014-09-25 08:41:18 -07:00
enricpc
38b84af208 Update ca.coffee 2014-09-25 16:16:32 +02:00
enricpc
56aecbab88 Update ca.coffee 2014-09-25 16:15:28 +02:00
Imperadeiro98
d23e752755 Update pt-PT.coffee 2014-09-25 12:46:06 +01:00
enricpc
5dab9f8226 Update ca.coffee 2014-09-25 09:59:55 +02:00
Nick Winter
c0c436189f Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks. 2014-09-25 00:02:53 -07:00
Nick Winter
cce36333dd Set letterbox during real-time playback. 2014-09-24 22:59:13 -07:00
Nick Winter
cde2acaea1 Disabled clicking spell palette entries for hero levels. 2014-09-24 22:52:18 -07:00
Nick Winter
58e0ba1c10 Hid flags view during real-time playback for non-flag-using levels. 2014-09-24 22:23:14 -07:00
Nick Winter
5e0b42068a Scrubber auto-pauses when dragging from ended position. 2014-09-24 22:12:00 -07:00
Nick Winter
2aa274cb2d Fixed bugs with Surface fast-forwarding too fast on short levels and rewinding non-instantaneously when rerunning. 2014-09-24 22:07:55 -07:00
Nick Winter
b2592aad8c Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle. 2014-09-24 21:01:58 -07:00
Nick Winter
b8d59cb179 Fixed a bug with playback never quite getting to the end. 2014-09-24 20:25:30 -07:00
Nick Winter
6441a753d5 Improvements to lock state of items, differentiating between locked and unlocked and equipped vs. available better. 2014-09-24 20:15:17 -07:00
Nick Winter
e48fa5f0b7 Fixed bug with slow-mo heroes in ChooseHeroView. Added lock silhouette portraits. 2014-09-24 19:14:22 -07:00
Scott Erickson
358b36c1bf Set up custom graphics to be copied from old spritesheets when possible as well. 2014-09-24 18:47:10 -07:00
Scott Erickson
fb30f07f2e Re-enabled effect marks. 2014-09-24 18:42:04 -07:00
Scott Erickson
91f33e49dc Re-enabled shadows. 2014-09-24 17:52:44 -07:00
Nick Winter
da83fee58f Unborked victory continue buttons when signup is needed. Fixed an issue with the DocFormatter being unable to display null current values. 2014-09-24 16:58:52 -07:00
Scott Erickson
7f90ed18cc Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again. 2014-09-24 16:53:38 -07:00
Nick Winter
73d6261b5d Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n. 2014-09-24 16:29:28 -07:00
Nick Winter
83fc88e3b6 Propagated i18n. 2014-09-24 15:49:07 -07:00
Nick Winter
6b6d1d3e74 Changed 'Available Spells' to 'Your Skills' in hero levels. 2014-09-24 15:48:18 -07:00
Matt Lott
db525a8073 Fix IE restricted property check 2014-09-24 15:46:53 -07:00
Nick Winter
53ddf0159d Preloaded previous/next heroes in ChooseHeroView. 2014-09-24 15:39:51 -07:00
Nick Winter
a786b1e096 Changed world map to click on iPad, hover otherwise. 2014-09-24 15:21:39 -07:00
Nick Winter
ada65cc290 Lowered master volume temporarily until per-sound instance volumes are fixed. 2014-09-24 15:06:22 -07:00
Nick Winter
bac626a275 Merge branch 'infoholico-patch-1' 2014-09-24 14:22:34 -07:00
Nick Winter
dbb3efb6e6 Merged es-419 commits from TitoGa and infoholico. 2014-09-24 14:22:27 -07:00
Nick Winter
74d1e15b30 Merge branch 'TitoGa-patch-1' 2014-09-24 14:17:38 -07:00
Nick Winter
a1ed2d4323 Fixed a few typos in es-419.coffee. 2014-09-24 14:17:25 -07:00
infoholico
005d83929f Update es-419.coffee
Hello, that's my first contribution, but I have to clear something:

    Javascript_blurb: "El lenguaje de la web. Usado en sitios y aplicaciones web, juegos en HTML5, y servidores."
    python_blurb: "Simple pero poderoso, Python es un grandioso lenguaje de programación para uso general."
    coffeescript_blurb: "Mejor JavaScript."
    clojure_blurb: "Un Lisp moderno."
    lua_blurb: "Para Juegos."
    io_blurb: "Simple pero oscuro."

No son exactamente literales  pero traté de que entraran en el espacio asignado.

These are not literal translations but I tried to made them fit into the given space.

What language should I use to communicate with you?

Thanks.
2014-09-24 16:35:27 -04:30
Matt Lott
b3a841e814 IE10 compatibility: adding console.debug
Support for console.debug was added in IE11
http://msdn.microsoft.com/en-us/library/ie/dn265066(v=vs.85).aspx
2014-09-24 13:11:55 -07:00
Juan Santiago Lucaras Cammisuli
e8d36547c9 Update es-419.coffee 2014-09-24 16:24:33 -03:00
Matt Lott
73e49f9972 IE11 compatibility fixes
Removing social share buttons from base if IE, except Facebook.
Unrolling restricted property setting loop (weird).
Updating isIE check to support IE11.
2014-09-24 12:17:13 -07:00