Nick Winter
a061ab5148
Some styling and animation tweaks to the level loading screen.
2014-11-01 11:10:26 -07:00
Nick Winter
e129faf384
A few tweaks here and there.
2014-11-01 09:35:19 -07:00
Matt Lott
35cba4a90d
Sync PVP status view and bug fixes
...
Pvp status view (temp location and UI)
Remove pvp status from control bar
Add game menu param for jumping into a specific tab
Lots of bug fixing and session state cleanup
Does not address problems with executing real-time multiplayer cast
2014-10-31 16:33:43 -07:00
Nick Winter
cd89198f70
Finished rearranging levels on the dungeon map.
2014-10-30 21:34:49 -07:00
Nick Winter
01fccf5ab7
Started highlight arrow sound A/B test. Hid more of the HUD when hiding. Support for knowing whether your killer was hurt when firing world:thang-died notes.
2014-10-30 19:18:03 -07:00
Nick Winter
57680f4a83
Hide HUD until Kithgard Gates.
2014-10-30 16:59:32 -07:00
Nick Winter
7da65dec5b
Including leather boots as required gear better. Labeling 'Your Skills'. Not showing a minus for incomplete goals. Adding script triggers for deleting required sample code.
2014-10-29 22:29:36 -07:00
Nick Winter
2e3afa989b
Handling some missing comment template errors better. Fixed equipping builder's hammer before Kithgard Gates. Fixed next level branch button linking.
2014-10-29 12:08:03 -07:00
Nick Winter
066fab03a3
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-29 10:47:31 -07:00
Nick Winter
efa28b1064
Added some levels to the forest map. Beating levels and returning home now takes you to the proper map.
2014-10-29 10:47:17 -07:00
Scott Erickson
d3192dd373
Fixed a bug where the game menu being auto opened was crashing.
2014-10-29 10:43:05 -07:00
Nick Winter
5ba1f61abe
Added i18n support for level code comments.
2014-10-28 21:15:47 -07:00
Nick Winter
c7713b4105
Showing i18n in property docs.
2014-10-28 21:15:47 -07:00
Scott Erickson
a4729d9d6b
Finished migrating the guide into game menu.
2014-10-28 16:30:40 -07:00
Matt Lott
8f923f9e1e
Replacing http PATCHs with PUTs
...
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
2014-10-27 16:09:52 -07:00
Nick Winter
f86c726fc8
Made iPad touch events work on inventory equipping and progress slider.
2014-10-27 13:32:32 -07:00
Nick Winter
7b2964c6ef
Formatting docs popovers for iPad.
2014-10-26 20:21:03 -07:00
Nick Winter
4c8e67efce
FastClick avoidance on start level button.
2014-10-26 17:49:45 -07:00
Nick Winter
27d1304c6c
Turns out checking Errorception is really useful.
2014-10-26 11:02:34 -07:00
Nick Winter
3f5f292f0d
Updated how we're sending over spell palette items to iPad app.
2014-10-25 16:26:03 -07:00
Michael Schmatz
56da3af83b
Publish "tome:spell-loaded" on spell reloading
2014-10-25 17:00:54 -04:00
Matt Lott
f4426f2e43
Save user code errors without 'Line N: ' prefix
2014-10-24 14:05:54 -07:00
Matt Lott
651ff3c8d0
Update attack snippet if no findNearestEnemy
...
This is a one-off fix until we have a more general solution to snippet
updating based on available skills.
2014-10-24 11:38:48 -07:00
Nick Winter
79ed8b2470
Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
2014-10-23 20:03:19 -07:00
Nick Winter
13fe1bbece
Improved branching choices and set up an A/B/C/D test around branching.
2014-10-23 16:37:09 -07:00
Matt Lott
83516f562b
Enable local autocomplete
2014-10-23 16:23:46 -07:00
Matt Lott
a5695e896b
Increase size of autocomplete popup
2014-10-23 11:16:58 -07:00
Nick Winter
7f8216f482
Experimental branching support, visible to admins.
2014-10-22 15:42:51 -07:00
Nick Winter
039dd4f264
Fixed issue with HeroVictoryModal assuming achievements all have rewards.
2014-10-22 13:57:57 -07:00
Matt Lott
625a34b2e6
Add autocomplete right-justified help text
2014-10-22 12:24:31 -07:00
Nick Winter
afc6558edc
Spell Saved -> Code Saved. Re-enabled level locking, with a fallback for when victory modals are hanging.
2014-10-22 10:46:34 -07:00
Matt Lott
bb8d1d8362
Adding more analytics even tracking
...
Actions on homepage
Path from homepage to first level
2014-10-21 16:55:16 -07:00
Nick Winter
09e80120bf
Fixed issue with progress scrubber hover not showing the right time when hovering over handle.
2014-10-21 15:59:43 -07:00
Nick Winter
7a9014f83a
Several improvements to the victory modal.
2014-10-20 19:01:00 -07:00
Nick Winter
bc15ccd240
Fixed panel vs. total counts on other achievements.
2014-10-20 16:13:56 -07:00
Nick Winter
ec3e1d0bce
Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
2014-10-20 13:57:32 -07:00
Nick Winter
1219710cbb
Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10.
2014-10-20 09:41:28 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
440e1700b1
Using aiSource now for enemy AIs in multiplayer, separate from sample code source.
2014-10-19 12:44:58 -07:00
Nick Winter
9f216e3361
Preserving opponent flags.
2014-10-18 18:57:33 -07:00
Nick Winter
24da2aa80a
Preserving flag history and submission count so that things are more stable in between real-time submissions.
2014-10-18 17:32:01 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Michael Schmatz
4aff89d60a
Fixed spell palette changes for iPad
2014-10-18 09:46:08 -04:00
Nick Winter
2e539debbb
Added signup poke to HeroVictoryModal.
2014-10-17 20:47:32 -07:00
Nick Winter
de7985fc2e
More blingstrositization for the HeroVictoryModal.
2014-10-17 20:15:41 -07:00
Nick Winter
a71c591f54
First set of fixes to HeroVictoryModal.
2014-10-17 18:00:13 -07:00
Matt Lott
f75ff8a236
Don't save duplicate user code problems
2014-10-17 15:53:00 -07:00
Nick Winter
a65dabad04
Removed level-specific achievements from achievements list. Fixed bug with return type documentation not showing up. Reduced initial first-level arrow delay.
2014-10-17 15:25:31 -07:00
Nick Winter
a922c9c6ef
First draft of new hero spell palette that groups abilities by item.
2014-10-16 21:38:11 -07:00
Nick Winter
54de8482f1
Spell palette now hugs the spell editor, which itself shrinks as needed.
2014-10-16 12:08:21 -07:00
Scott Erickson
fbaced90c3
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-15 16:43:37 -04:00
Scott Erickson
9455199b39
Limited social media library loading to only those views that need it.
2014-10-15 16:43:26 -04:00
Nick Winter
5c40f99d99
Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit.
2014-10-14 22:38:22 -07:00
Matt Lott
7cbb5ac45d
Pass common 'this' methods to Aether
2014-10-14 17:53:17 -07:00
Matt Lott
ce14f92979
Pass problem context to Aether
...
So Aether can craft better error messages.
Bumping Aether to v0.2.39
2014-10-14 14:02:34 -07:00
Nick Winter
ee9e32af51
Hid play/pause button for first few levels. Hid submit button until run once or won for a few more levels.
2014-10-14 11:11:56 -07:00
Nick Winter
b7fe9398d5
Don't preload when player hasn't finished typing this or self.
2014-10-14 10:39:13 -07:00
Scott Erickson
99e5941126
Set up the HeroVictoryModal to block until achievements data has loaded. Enabled the HeroVictoryModal for hero levels.
2014-10-13 17:18:33 -04:00
Scott Erickson
6ff7cd12cc
Mostly done with the victory modal.
2014-10-13 11:53:08 -04:00
Michael Schmatz
dee5d82d61
Added gutter problem support for iPad
2014-10-11 12:57:45 -04:00
Michael Schmatz
e7269a62dd
Added line highlighting event for iPad
2014-10-11 11:34:31 -04:00
Nick Winter
629827f133
Fixed onAnnotationClick handler message.
2014-10-10 13:36:13 -07:00
Nick Winter
a0ad5efba2
Some improvements for exhortation of tunic donning in The Raised Sword.
2014-10-09 19:54:39 -07:00
Matt Lott
37ac9f1a69
Fix highlight error when opening browser tools
2014-10-09 17:55:38 -07:00
Nick Winter
45471b8030
Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before.
2014-10-09 09:53:57 -07:00
Matt Lott
b6f37694e1
Autocomplete line endings for javascript
...
Fixes #1651
2014-10-08 14:23:13 -07:00
Nick Winter
589c3b090c
Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map.
2014-10-08 10:46:10 -07:00
Nick Winter
c6b398aae2
Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure.
2014-10-08 09:46:56 -07:00
Nick Winter
fcd174ed22
Re-enabled line-by-line highlighting through brute force for hero levels.
2014-10-07 22:28:53 -07:00
Matt Lott
1108159603
Enable updated autocomplete
...
Bug fixes for incorrect autocompletes such as “this.this.moveRight()();”
Reducing suggestions to just level snippets to make it more beginner
friendly.
2014-10-07 15:13:43 -07:00
Nick Winter
dfdcf66f4b
A couple tweaks to the ordering of events when starting to play a level. Renaming A Bolt in the Dark to Crossing the Distance.
2014-10-06 17:46:22 -07:00
Nick Winter
d6b7616f15
Updated keyboard shortcut symbols.
2014-10-06 15:04:42 -07:00
Nick Winter
63f518e7c6
Fixed LevelHUDView incorrectly showing empty action timeline due to switching from dialogue elements.
2014-10-06 10:17:55 -07:00
Nick Winter
0c09a468c7
Fixed skipping through real-time playback to fire when the final goals are actually ready.
2014-10-02 17:49:14 -07:00
Nick Winter
3cdb8ff416
Fixed music defaulting to off while appearing on. Reordered The Second Kithmaze and New Sight on the dungeon map.
2014-10-02 17:21:06 -07:00
Nick Winter
2491861d76
A few tweaks for the iPad app.
2014-10-01 22:02:52 -07:00
Nick Winter
5c77e103f3
Fixed issues with achievements awarding awry. Fixed iPad auto-debug toggle.
2014-09-30 16:18:32 -07:00
Scott Erickson
1dda6bfcfc
Layed the view framework for a new hero victory modal.
2014-09-30 16:14:47 -07:00
Scott Erickson
adbfa42f25
Merge branch 'master' into feature/webgl
2014-09-30 10:27:26 -07:00
Matt Lott
136af8a0b4
Fixes for world simulation without Web Workers
...
Primarily for IE9, which is still blocked by box2d issues with these
changes.
Forcing vendor.js instead of vendor_with_box2d.js in main.html allows
you to load a level in IE9, but without Collision-based movement.
Work in progress.
2014-09-28 23:24:18 -07:00
Scott Erickson
f081d9ed4b
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
2014-09-28 14:00:48 -07:00
Scott Erickson
8adbd87401
Merge branch 'master' into feature/webgl
2014-09-28 10:38:19 -07:00
Nick Winter
0928bb7a81
Completed transition to new hero levels.
2014-09-25 15:32:33 -07:00
Nick Winter
61aa2d8b6f
Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
2014-09-25 13:29:20 -07:00
Scott Erickson
8fe2ed4438
Resolved conflicts.
2014-09-25 10:52:36 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Scott Erickson
c7e7066aef
Migrating surface to webgl. It sorta works!
2014-09-25 10:47:53 -07:00
Nick Winter
9ea24f4c74
Added a workaround for Surface resize failure on realtime playback end that Maksym had seen.
2014-09-25 09:48:14 -07:00
Nick Winter
c0c436189f
Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks.
2014-09-25 00:02:53 -07:00
Nick Winter
cce36333dd
Set letterbox during real-time playback.
2014-09-24 22:59:13 -07:00
Nick Winter
cde2acaea1
Disabled clicking spell palette entries for hero levels.
2014-09-24 22:52:18 -07:00
Nick Winter
58e0ba1c10
Hid flags view during real-time playback for non-flag-using levels.
2014-09-24 22:23:14 -07:00
Nick Winter
5e0b42068a
Scrubber auto-pauses when dragging from ended position.
2014-09-24 22:12:00 -07:00
Nick Winter
b2592aad8c
Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle.
2014-09-24 21:01:58 -07:00
Nick Winter
b8d59cb179
Fixed a bug with playback never quite getting to the end.
2014-09-24 20:25:30 -07:00
Nick Winter
da83fee58f
Unborked victory continue buttons when signup is needed. Fixed an issue with the DocFormatter being unable to display null current values.
2014-09-24 16:58:52 -07:00
Nick Winter
73d6261b5d
Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n.
2014-09-24 16:29:28 -07:00
Nick Winter
6b6d1d3e74
Changed 'Available Spells' to 'Your Skills' in hero levels.
2014-09-24 15:48:18 -07:00
Nick Winter
ada65cc290
Lowered master volume temporarily until per-sound instance volumes are fixed.
2014-09-24 15:06:22 -07:00
Nick Winter
e493855578
Hiding spell tab hover docs for plan().
2014-09-23 18:32:07 -07:00