codecombat/app/views/play/level
2014-10-06 10:17:55 -07:00
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modal Layed the view framework for a new hero victory modal. 2014-09-30 16:14:47 -07:00
tome Fixes for world simulation without Web Workers 2014-09-28 23:24:18 -07:00
ControlBarView.coffee Completed transition to new hero levels. 2014-09-25 15:32:33 -07:00
DialogueAnimator.coffee Fixed #5. 2014-08-26 11:29:16 -07:00
LevelChatView.coffee Added a bit of error handling for weird equipment error we were seeing. 2014-09-16 11:13:03 -07:00
LevelFlagsView.coffee No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization. 2014-09-21 22:10:52 -07:00
LevelGoalsView.coffee No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization. 2014-09-21 22:10:52 -07:00
LevelGoldView.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
LevelHUDView.coffee Fixed LevelHUDView incorrectly showing empty action timeline due to switching from dialogue elements. 2014-10-06 10:17:55 -07:00
LevelLoadingView.coffee Hid world map level icons for now. Hid play counts when fewer than 20 players. Disabled Zatanna for now until it can stop doing this.this.moveRight()(). Disabled hover debugger for new hero levels for now. Fixed bug with victory modal not allowing replay of completed non-hero levels. 2014-09-23 11:39:56 -07:00
LevelPlaybackView.coffee Fixed music defaulting to off while appearing on. Reordered The Second Kithmaze and New Sight on the dungeon map. 2014-10-02 17:21:06 -07:00
PlayLevelView.coffee Fixed skipping through real-time playback to fire when the final goals are actually ready. 2014-10-02 17:49:14 -07:00
ThangAvatarView.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00