Commit graph

1198 commits

Author SHA1 Message Date
Nick Winter
3ad67130c7 A few bugfixes for new EaselJS problems and misaligned small-item-shop unequippable button. 2014-11-18 18:43:53 -08:00
Nick Winter
666334b28c Made paths more visible, because I couldn't see them. 2014-11-18 18:13:59 -08:00
Scott Erickson
e93de815c2 Some tweaks to the TrailMaster, consolidating some changes and altering the dot style. 2014-11-18 16:18:51 -08:00
Scott Erickson
c40a7c1bb8 TrailMaster plays/pauses animations along with the rest of the Surface. 2014-11-18 16:03:47 -08:00
Scott Erickson
c23fb1d2b5 Removed TODO. 2014-11-18 15:57:06 -08:00
Scott Erickson
8ec016e4b2 Re-enabled RAF_SYNCHED, given the fix for https://github.com/CreateJS/EaselJS/issues/516 2014-11-18 15:56:33 -08:00
Scott Erickson
1444d84aea Upgraded the CreateJS suite, handling its slight changes. 2014-11-18 15:42:11 -08:00
Matt Lott
957ca50c87 Disable spaces through The Raised Sword 2014-11-18 14:11:28 -08:00
Scott Erickson
5ee1289621 Goal states (for the purpose of triggering achievements) are now only saved as having succeeded when the overall level is succeeded. 2014-11-18 14:05:55 -08:00
Nick Winter
f5b5ee2206 Fixes for updating paths during world streaming. 2014-11-18 12:40:28 -08:00
Scott Erickson
aab51178e2 Added WebGL paths. 2014-11-18 11:46:47 -08:00
Nick Winter
f1a4249f18 More reductions in memory usage for iPad. 2014-11-18 11:21:29 -08:00
Nick Winter
bf71893ddf Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place. 2014-11-17 21:30:44 -08:00
Scott Erickson
95dca575d1 Set up stripe on the server and site to allow purchases through the website. 2014-11-17 15:15:08 -08:00
Matt Lott
f56d01419f Update sync pvp teams and real-time playback
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
ec77a3b737 Builder's Hammer has been renamed to Crude Builder's Hammer. 2014-11-17 09:20:44 -08:00
Nick Winter
ccc4cf59db Stop zooming in on hero during real-time playback, because it can mess with ability to place flags. 2014-11-17 09:09:04 -08:00
Nick Winter
f9a7aba5d9 Some fixes for programmatically generated flag events not polluting session flag history. 2014-11-15 16:56:35 -08:00
Scott Erickson
36305cde97 Altered the G+ login button to only login when you click it, it gives feedback on login progress, and fixed a bug where sometimes there would be a cross-domain error because we were trying to serialize a window. 2014-11-14 11:04:24 -08:00
Nick Winter
7e12c10649 Temporarily disabled code toolbar for a few more levels. Worked around The First Kithmaze / Haunted Kithmaze switch for preventing level unlock problems. 2014-11-14 09:24:42 -08:00
Scott Erickson
913dda65aa Created the VectorIconSetupModal, a quick way to get portraits aligned to a container. 2014-11-12 14:14:07 -08:00
Scott Erickson
d1d6a734b4 Added handling for bad sprite data. 2014-11-11 17:40:29 -08:00
Nick Winter
0af7b4d5b7 Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories. 2014-11-11 16:37:00 -08:00
Nick Winter
c06f226e72 Renaming A Fiery Trap to Back to Back. 2014-11-11 07:57:29 -08:00
Nick Winter
6dcaf05673 Fix for Simulator level loading. 2014-11-11 07:38:39 -08:00
Nick Winter
ffea887330 Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then. 2014-11-10 15:16:28 -08:00
Nick Winter
3d8f16cd7f Fixed #1717 with a brilliant LevelLoader refactoring. 2014-11-10 14:48:39 -08:00
Nick Winter
52ac9446c8 Added a new file. 2014-11-10 12:52:17 -08:00
Nick Winter
d8dfc0a2b3 Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs. 2014-11-10 12:47:24 -08:00
Matt Lott
c5b26a4376 A/B test experimental languages hero select
Test group not shown experimental languages on first hero select.
2014-11-10 11:08:21 -08:00
Nick Winter
97c4ff2e7e Made flag detection more dynamic. 2014-11-10 10:51:46 -08:00
Nick Winter
111b9febac Updated main.html. Removed LinkedIn. 2014-11-09 20:35:46 -08:00
Nick Winter
9104d202c0 Silenced annoying Simlish for announced actions until we can get shorter, more legit audio in there. 2014-11-09 19:45:38 -08:00
Nick Winter
2e413700dd Don't uncomplete levels by resetting them. 2014-11-09 18:59:40 -08:00
Nick Winter
51d8564aac Lazily loading FilePicker. Reducing number of web workers used on iPad to try to reduce memory pressure. 2014-11-09 17:35:50 -08:00
Nick Winter
ad06000ceb Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells. 2014-11-09 16:19:18 -08:00
Nick Winter
ab9d5b2171 Merge pull request #1735 from thepulkitagarwal/patch-2
Updated names.coffee
2014-11-08 22:04:56 -08:00
thepulkitagarwal
68cf9ec05a Update names.coffee 2014-11-09 10:24:35 +05:30
Nick Winter
14e8f6a653 Preparing for some of these new levels. 2014-11-08 19:33:00 -08:00
thepulkitagarwal
e24ec1d2ae Update names.coffee
Added a few names
2014-11-09 08:23:04 +05:30
Nick Winter
1b94868197 Added new LevelDialogueView. Messed around with dimming a bit more. 2014-11-08 11:39:04 -08:00
Nick Winter
cfff09b01e Merged big .executing arrow. 2014-11-07 16:06:14 -08:00
Scott Erickson
a087663458 Implemented Heald's design of the GameMenuModal. 2014-11-07 13:02:28 -08:00
Nick Winter
fbc2799211 Startd to implement new code editor design. Fixed #1732. 2014-11-07 09:09:13 -08:00
Nick Winter
03852fb44f Plannable pickUpFlags support and fixes for playing Coinucopia. 2014-11-06 18:21:54 -08:00
Scott Erickson
424c3a6d3e Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager. 2014-11-06 16:23:23 -08:00
Nick Winter
478cad02d6 Ability to pass hints to argument errors. 2014-11-05 13:44:28 -08:00
Nick Winter
6efcbc5ead Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later. 2014-11-05 10:40:37 -08:00
Scott Erickson
33d14918b0 Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed. 2014-11-03 20:48:59 -08:00
Nick Winter
9ebd09ec40 Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters. 2014-11-01 16:59:12 -07:00
Nick Winter
e129faf384 A few tweaks here and there. 2014-11-01 09:35:19 -07:00
Nick Winter
4bc5e5d3ad Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes. 2014-10-30 22:31:40 -07:00
Nick Winter
5bbfb70b49 Made name label font size twice as big. 2014-10-30 22:19:32 -07:00
Nick Winter
fa25cd9c32 Hide real-time playback countdown outside of flag levels. Later we can figure this out dynamically. 2014-10-30 16:21:08 -07:00
Nick Winter
cec8350232 Added Missile ThangType kind and a couple misc hero data tweaks. 2014-10-30 15:56:49 -07:00
Scott Erickson
a123fb4b08 Changed how goal states are stored in the level session. Once a goal is succeeded, it can't be undone. 2014-10-29 14:04:27 -07:00
Nick Winter
4e931ea031 iPad script debugging help. Not sending speech update events if not needed when clearing speech. 2014-10-29 13:45:04 -07:00
Scott Erickson
6b0a196076 Added support for internationalizing audio scripts in levels. 2014-10-29 10:38:01 -07:00
Scott Erickson
cea04d27ad Built diplomat-specific views for editing levels, components, achievements and thang types. 2014-10-27 17:16:22 -07:00
Matt Lott
8f923f9e1e Replacing http PATCHs with PUTs
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
2014-10-27 16:09:52 -07:00
Nick Winter
774ae24b41 Fixed my Camera fix for point/region choosers. Trying to fix #1411 by insisting on monospace fonts in the code editor. 2014-10-25 11:47:04 -07:00
Nick Winter
42b81fd55e Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad. 2014-10-24 13:03:15 -07:00
richhiey1996
ac6b213fee Update names.coffee 2014-10-25 00:11:28 +05:30
richhiey1996
d71ddaf74a Update names.coffee 2014-10-24 13:43:49 +05:30
Nick Winter
79ed8b2470 Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal. 2014-10-23 20:03:19 -07:00
Nick Winter
4c33b98e27 Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor. 2014-10-23 18:11:12 -07:00
Scott Erickson
9392100d3b Removed some logs. 2014-10-22 08:17:30 -07:00
Scott Erickson
49c85bce5f Fixed an issue with thang type marks not handling sprite sheet build completion correctly. 2014-10-22 07:53:50 -07:00
Scott Erickson
e38f26a8d0 Fixed a little bit of spritesheet rebuilding cleanup. 2014-10-22 07:53:50 -07:00
Scott Erickson
20595b50da Fixes 1647. Somehow had been under the impression the segmented sprite containers weren't handling clicks correctly and that segments needed to handle them. 2014-10-22 07:53:49 -07:00
Scott Erickson
ba79d59190 Fixed a couple errors in the tests. 2014-10-21 11:54:03 -07:00
Scott Erickson
091910f2ad Fixed debug, and some other mark issues when sprite sheets update, most likely. 2014-10-21 11:36:38 -07:00
Scott Erickson
7f4ac3e5d6 Fixed point and region choosers in the level editor. 2014-10-21 10:59:05 -07:00
Nick Winter
a33bb215d4 Fixed checking compile-time problems for clean code goals. 2014-10-20 17:49:52 -07:00
Nick Winter
d0b878db37 Implemented lines-of-code goal type. 2014-10-20 14:43:18 -07:00
Nick Winter
ec3e1d0bce Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing. 2014-10-20 13:57:32 -07:00
Nick Winter
67166f1496 Removed a log. 2014-10-20 09:41:58 -07:00
Nick Winter
1219710cbb Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10. 2014-10-20 09:41:28 -07:00
Nick Winter
08d9e39764 LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests. 2014-10-19 21:56:26 -07:00
Nick Winter
1fb48f2b85 Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal. 2014-10-19 17:38:10 -07:00
Nick Winter
9f216e3361 Preserving opponent flags. 2014-10-18 18:57:33 -07:00
Nick Winter
66c728210b Fixing flag coloring in new WebGL rendering. 2014-10-18 18:18:12 -07:00
Nick Winter
24da2aa80a Preserving flag history and submission count so that things are more stable in between real-time submissions. 2014-10-18 17:32:01 -07:00
Nick Winter
56a80e3615 Started getting hero-ladder level type working. 2014-10-18 14:51:49 -07:00
Nick Winter
7bc50ade30 Fixes for spectate layout in new WebGL dual-stage mode. 2014-10-17 08:47:53 -07:00
Nick Winter
a922c9c6ef First draft of new hero spell palette that groups abilities by item. 2014-10-16 21:38:11 -07:00
Nick Winter
54de8482f1 Spell palette now hugs the spell editor, which itself shrinks as needed. 2014-10-16 12:08:21 -07:00
Nick Winter
9826311656 Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669). 2014-10-15 10:28:29 -07:00
Matt Lott
ce14f92979 Pass problem context to Aether
So Aether can craft better error messages.
Bumping Aether to v0.2.39
2014-10-14 14:02:34 -07:00
Nick Winter
04ec8c5222 Sped up maze levels. Fixed an unhinged world deserialization listener. 2014-10-14 11:53:32 -07:00
George Saines
ee88c0870e pushing my fix 2014-10-13 16:24:54 -07:00
George Saines
6350debf26 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-13 15:51:48 -07:00
Nick Winter
f80380784a Levels save right away on victory. 2014-10-10 19:20:00 -07:00
Nick Winter
2db637866c Fix for non-Boolean includeFlow. 2014-10-10 18:23:51 -07:00
George Saines
3927371427 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-10 16:55:12 -07:00
George Saines
95afb6c4d3 playing with FPS 2014-10-10 16:55:09 -07:00
Nick Winter
a0ad5efba2 Some improvements for exhortation of tunic donning in The Raised Sword. 2014-10-09 19:54:39 -07:00
Nick Winter
45471b8030 Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before. 2014-10-09 09:53:57 -07:00
Nick Winter
f9409488ff Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code. 2014-10-08 12:38:23 -07:00
Nick Winter
589c3b090c Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map. 2014-10-08 10:46:10 -07:00