Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
600e985259
Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
2014-09-21 20:19:27 -07:00
Nick Winter
5ddbbe7707
Fixed a bug with spectate not loading opponent code language. Improved Criss-Cross winners formatting.
2014-09-18 08:12:46 -07:00
Nick Winter
d2491dba4f
Disabled autocast even more.
2014-09-15 11:56:29 -07:00
Nick Winter
68808d0e07
Some fixes for how audio is triggered.
2014-09-11 08:38:30 -07:00
Nick Winter
2396f9c26d
Updates to go along with latest iPad app spell palette loading.
2014-09-08 21:40:52 -07:00
Nick Winter
8dad2bf12d
Fixed some typo.
2014-09-08 14:26:17 -07:00
Nick Winter
6ed89a2d79
Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView.
2014-09-08 12:29:49 -07:00
Nick Winter
ffdf48dadb
Fixed typo in spell palette event.
2014-09-08 09:01:34 -07:00
Nick Winter
1bd1ca0ced
Fixed #1530 . Propagated i18n. Starting to add some more events for the iOS app.
2014-09-07 20:54:25 -07:00
Nick Winter
2f07c3e8d3
Adding communication with iPad app.
2014-09-06 19:50:31 -07:00
Nick Winter
8de75024fc
Implemented placeholders for a bunch of sound triggers.
2014-09-05 13:04:05 -07:00
Nick Winter
d3eb7a7438
Fixed a few issues with real-time multiplayer flags.
2014-09-04 20:10:04 -07:00
Nick Winter
35f22e0f8c
Fixed a few tome / canvas resizing bugs.
2014-09-03 18:35:14 -07:00
Nick Winter
6b6c8dd683
Merged master into feature/realtime-multiplayer; looks good.
2014-09-03 16:14:33 -07:00
Nick Winter
3e0518cd70
Fixed a few bugs and added a bunch of defensive handling for permissions not existing without new defaults. Fixed longstanding mistake with signup ignoring email newsletter setting.
2014-09-01 09:11:10 -07:00
Nick Winter
85a9a558ef
Fixed #1329 .
2014-08-30 13:43:56 -07:00
Scott Erickson
21e0889a86
All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
2014-08-29 18:02:29 -07:00
Matt Lott
92cad5f46f
Real-time multiplayer subscription schemas
2014-08-29 15:10:04 -07:00
Matt Lott
68cca74b43
Real-time multiplayer initial commit
...
Simple matchmaking, synchronous multiplayer PVP, flags!
Rough matchmaking is under the game menu multiplayer tab, for ladder
games only. After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.
If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts. When they do, you
both should start the real-time playback (and start placing flags like
crazy people).
If in a multiplayer session, the real-time simulation runs the players’
code against each other. Your multiplayer opponent’s name should be up
near the level name.
Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game. There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Nick Winter
a50f6b9224
Fixed a bug with reloading non-writable code.
2014-08-28 09:41:47 -07:00
Nick Winter
ec6b3d7e5f
Fixed #1481 . More Mediator schema fixes.
2014-08-28 09:27:42 -07:00
Nick Winter
02255044e3
Fixed #847 . Fixed some subscription schemas.
2014-08-27 18:43:17 -07:00
Nick Winter
92b29915e2
Finished fixing #841 .
2014-08-27 17:26:56 -07:00
Nick Winter
ee9e453896
Fixed #828 . Added many other minor refactorings.
2014-08-27 12:24:11 -07:00
Nick Winter
08f2ee248b
No longer constructing SpellViews for non-readable methods.
2014-08-24 22:02:22 -07:00
Nick Winter
718d586f07
A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
2014-08-24 21:39:34 -07:00
Nick Winter
1a7e4554f0
Fixed a few minor bugs.
2014-08-24 16:48:59 -07:00
Nick Winter
f59084e651
Sending flag history to the World for to make flag Thangs during simulation.
2014-08-23 17:26:56 -07:00
Nick Winter
8777a87774
Made a real-time playback button.
2014-08-23 14:31:38 -07:00
Nick Winter
9c0869e566
Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
2014-08-22 21:35:08 -07:00
Nick Winter
d55afa77b7
Began streaming a mighty stream.
2014-08-21 16:27:52 -07:00
Nick Winter
28176c7f72
Misc workarounds.
2014-08-20 13:26:48 -07:00
Nick Winter
91db8397a0
Fixed problem with loading levels with no Programmable Thanags, and fixed infinite loops while simulating single games when swapping out Simulators.
2014-08-19 08:09:15 -07:00
Nick Winter
32c74db282
Merge pull request #1442 from dkundel/master
...
Fixing most of the issues described in #18
2014-08-15 09:02:15 -07:00
Dominik Kundel
68828b67bb
removed console.log
2014-08-15 02:04:46 +02:00
Dominik Kundel
755a86e3d3
moving some styling
2014-08-15 01:56:01 +02:00
Matt Lott
9b79e2ca27
Instrument user code problems
2014-08-14 13:32:00 -07:00
Dominik Kundel
b1252a4426
moving the popover for palette entries into the body to fix layering with popover of autocomplete
2014-08-14 22:29:57 +02:00
Dominik Kundel
d2c63f4b98
fixed undo manager to not remove all code
2014-08-11 21:34:02 +02:00
Dominik Kundel
14f96a7eac
Merge remote-tracking branch 'upstream/master'
2014-08-11 15:30:05 +02:00
Dominik Kundel
84c0fbd01f
use shortName as fallback for some entries if no snippet
2014-08-05 11:19:15 +02:00
Nick Winter
3bbdee583d
Better problem alert layout for alerts that include hints.
2014-08-04 20:16:12 -07:00
Dominik Kundel
50517431db
added support for inserting snippets by shift+click
2014-08-04 23:02:54 +02:00
Dominik Kundel
86eea93e2f
merged changes
2014-08-04 22:37:15 +02:00
Michael Schmatz
c4e3044a81
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-07-23 14:44:17 -07:00
Michael Schmatz
07cc01332d
Merge branch 'pr/1383'
...
Conflicts:
app/views/play/level/tome/SpellListTabEntryView.coffee
2014-07-23 14:44:15 -07:00
Nick Winter
26ac94367e
Fixed #1372 . Minor fixes.
2014-07-23 08:59:42 -07:00
Scott Erickson
beef508e76
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-07-23 07:09:12 -07:00
Scott Erickson
65375aa5fc
Renamed problem and spell to their new, capitalized names.
2014-07-23 07:09:05 -07:00
Scott Erickson
1c3404d03e
Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
2014-07-23 07:02:45 -07:00
Dominik Kundel
4f6ca5335f
fixed spell palette sliding behind HUD
2014-07-23 15:50:47 +02:00
Dominik Kundel
be50927fb6
disabled editor works again
2014-07-23 14:38:12 +02:00
Dominik Kundel
5db634d6a8
fullscreen on keyboard shortcut
2014-07-22 21:47:36 +02:00
Nick Winter
a7905db316
Inferring and documenting cooldown, action/spell name, damage, range, radius, and duration when possible.
2014-07-20 15:51:48 -07:00
Nick Winter
1537754a16
A few bugfixes, plus gigantic child window convenience for me editing levels.
2014-07-19 20:26:13 -07:00
Scott Erickson
e18b4de583
Refactoring View to CocoView.
2014-07-17 17:20:11 -07:00
Nick Winter
42af807e5c
Merged in geometry work from #51 .
2014-07-16 16:01:37 -07:00
Nick Winter
6e9091fdf0
More fixes to documentation popovers.
2014-07-15 19:25:53 -07:00
Nick Winter
906ab3ac2b
Stopped language-excluded docs from showing up undocumented in the 'this' area of the spell palette.
2014-07-15 18:54:55 -07:00
Nick Winter
3318d4a171
Fixed #1010 .
2014-07-15 09:35:14 -07:00
Nick Winter
d7586025d9
Improved behavior of lint/runtime/transpilation problem error alert showing when not in JS mode.
2014-07-14 11:05:59 -07:00
Nick Winter
c62f5f3fa0
Skipping docs for language-inappropriate entries in spell palette.
2014-07-11 18:42:55 -07:00
Nick Winter
17ba4bc8a7
Starting to limit some property documentation to specific code languages. Fixed Criss-Cross squares on frame 0. Removed comment box highlighting from the gutter.
2014-07-11 18:07:00 -07:00
Michael Schmatz
fede037e89
Fixed time NaN
2014-07-11 13:55:31 -07:00
Nick Winter
9ee373428f
Fixed some schema issues related to snippets and code languages.
2014-07-10 08:31:40 -07:00
Nick Winter
0ed8d2b371
Merged in the full-screen editor, and fixed a spell palette multi-language bug while at it.
2014-07-09 13:41:42 -07:00
Tery Lim
9090ce7714
Merge master into branch
2014-07-04 22:37:16 +08:00
Dominik Kundel
004a14ae3c
fixed autocomplete issue related to switching the programming language
2014-07-02 20:52:16 +02:00
Tery Lim
618ade4946
Clean up mixed quotes
2014-07-01 12:23:22 +08:00
Nick Winter
802d43651e
Exposing Vector z property. Getting ready to use new builtin property documentation.
2014-06-27 00:36:18 -07:00
Nick Winter
d360ecac94
Merged in the language-war branch.
2014-06-25 23:00:03 -07:00
Nick Winter
aee95ac5c0
Improved per-language spell palette and tab documentation.
2014-06-25 22:56:39 -07:00
Nick Winter
8c6ee66684
Better handling of alternate spell palette documentation syntax for other code languages.
2014-06-25 20:19:11 -07:00
Nick Winter
04976a7b14
Working on the Tome displaying the proper syntax for the selected programming language. Fixed #1225 .
2014-06-24 21:08:01 -07:00
Nick Winter
6a31e0bcd3
Fixed bug showing spell palette for languages missing any code snippets.
2014-06-24 10:17:38 -07:00
Nick Winter
1f29a923cf
Fixed playing multiplayer levels without an opponent, against the AI.
2014-06-21 12:24:14 -07:00
Nick Winter
dde71485bf
A bit of cleanup.
2014-06-20 20:52:50 -07:00
Nick Winter
60ca6e46d3
Ooops, that's a function.
2014-06-20 18:45:57 -07:00
Nick Winter
c9dcc290cb
Fixed some bugs where Aether wasn't getting the proper submittedCodeLanguage or functionParameters sometimes.
2014-06-20 17:19:18 -07:00
Nick Winter
cf57411b5c
Added another logging message for more easily seeing when transpiled code might be misfiring.
2014-06-19 13:42:38 -07:00
Scott Erickson
20589db6be
Fixed a bug with logging missing documentation.
2014-06-19 16:15:38 -04:00
Michael Schmatz
51923459e0
Changed autocomplete to on by default
2014-06-19 10:44:44 -07:00
Michael Schmatz
2559a73244
Merge pull request #1186 from dkundel/master
...
Initial Autocomplete Version
2014-06-19 10:10:26 -07:00
Michael Schmatz
548eaefae1
Add debug variable inspection progress bar
2014-06-18 13:43:04 -07:00
Dominik Kundel
d3e0299465
merge conflict solved
2014-06-18 17:59:26 +02:00
Dominik Kundel
f6355b034b
integrated autocomplete
2014-06-18 17:57:42 +02:00
Nick Winter
59654da24b
Starting more work on integrating additional languages. Improved Component code editing performance with a trusty debounce.
2014-06-17 22:17:44 -07:00
Nick Winter
9a64ca5973
A few misc fixes.
2014-06-16 10:49:20 -07:00
Dominik Kundel
25a0447d77
autocomplete
2014-06-16 14:29:01 +01:00
Dominik Kundel
e756c83d9e
preliminary autocomplete. THIS IS NOT A WORKING STATUS. ONLY COMMIT TO PULL CHANGES
2014-06-13 16:14:31 +01:00
Dominik Kundel
603766b8c5
preliminary autocomplete. THIS IS NOT A WORKING STATUS. ONLY COMMIT TO PULL CHANGES
2014-06-13 16:12:55 +01:00
Nick Winter
77920b5416
Improvements to profile views. Added links to players' code.
2014-06-11 19:38:47 -07:00
Scott Erickson
8a728cbb64
More switching of user objects from save to patch.
2014-06-11 14:17:31 -07:00
Nick Winter
f3adc216ed
Protecting our replacement of Math.random via Aether.
2014-05-29 12:26:08 -07:00
Nick Winter
c01bd69625
Better recoverability for non-UserCodeProblem errors during world generation.
2014-05-26 18:45:00 -07:00
Nick Winter
ec0027043b
Added experimental Io language from Aether.
2014-05-26 08:59:48 -07:00
Nick Winter
3dd362c01e
Added support for blaming infinite loops.
2014-05-25 12:15:32 -07:00
Nick Winter
690fbc6919
Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
2014-05-23 12:04:42 -07:00
Nick Winter
88ef5ffe93
Prevent default ACE go-to-line alert when pressing Ctrl/Cmd+L.
2014-05-20 15:24:57 -07:00
Nick Winter
b6406b9b0e
Put some tournament details in there. Muted some extra casting sounds during level load.
2014-05-19 21:56:20 -07:00
Nick Winter
b89615cea4
Added helpful keyboard shortcuts modal.
2014-05-19 10:08:34 -07:00
Michael Schmatz
38d732d8bc
Disable hover debugger when spell changed
2014-05-18 11:51:31 -07:00
Michael Schmatz
5c72ccdce1
Add support for Aether globals in hover debugger
2014-05-18 11:41:42 -07:00
Nick Winter
736fc8c12f
Remove overeager transpile problem showing for JS again.
2014-05-17 09:58:35 -07:00
Nick Winter
f64e50f85b
Recording flow only for frame of interest.
2014-05-16 16:52:55 -07:00
Michael Schmatz
891471b80a
Add time to hover debugger
2014-05-16 16:04:10 -07:00
Michael Schmatz
60342cc40e
Hover debugger optimization for "this"
2014-05-16 10:19:36 -07:00
Nick Winter
7811bda6c3
Use ace/mdoe/python for Python instead of ace/mode/lua.
2014-05-16 08:55:59 -07:00
Nick Winter
cff00f90b5
Stopped bug with useTranspiledCode; it will need more work later to get right.
2014-05-15 21:53:23 -07:00
Nick Winter
c7ca081df9
Merged ProblemAlertView fixes.
2014-05-15 15:36:06 -07:00
Michael Schmatz
0bb1422d6c
Switch spectate and level view to use transpiled code
2014-05-15 15:18:17 -07:00
Vicky Chijwani
0a14681e7b
Correctly parse multi-line error messages in the editor.
2014-05-16 01:41:26 +05:30
Nick Winter
c1f9d51b37
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
2014-05-15 11:27:51 -07:00
Nick Winter
dbcafbb29b
Working on level-specific coding languages, with non-writable code in JavaScript.
2014-05-14 21:54:36 -07:00
Nick Winter
d61922ae42
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-14 15:31:19 -07:00
Nick Winter
cc7808251f
Zoom/scroll, ModelModal, and coordinate grabber fixes.
2014-05-14 15:29:55 -07:00
Scott Erickson
cab1adf8fc
Merge branch 'master' into feature/thangload
2014-05-14 09:31:59 -07:00
Nick Winter
53870a89a5
Python allowed, and better support for transpile errors.
2014-05-13 11:04:04 -07:00
Scott Erickson
66af855497
Merge branch 'master' into feature/thangload
2014-05-13 10:27:10 -07:00
Michael Schmatz
687872a97b
Moved debug cache onto main thread
...
UI responsiveness greatly improved
2014-05-12 11:16:02 -07:00
Nick Winter
1aa72541ff
Merged master into feature/thangload.
2014-05-12 09:57:31 -07:00
Nick Winter
0b5854765a
Adding Clojure and Lua as choosable languages.
2014-05-11 22:51:44 -07:00
Nick Winter
74ef9bc987
Experimental support for preloading worlds when we would have autocast if manual cast is on.
2014-05-11 17:42:32 -07:00
Nick Winter
1e18f0b42f
Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
2014-05-10 18:24:50 -07:00
Michael Schmatz
1bbd4e6c68
Fixed frame-related bug
2014-05-09 15:05:50 -07:00
Nick Winter
589410ed8e
Merged master into feature/thangload.
2014-05-09 12:56:58 -07:00
Nick Winter
c4819c647c
Removed includeeFlow, since we're going to do it lazily with the debug worker.
2014-05-09 09:29:50 -07:00
Nick Winter
3819778bee
Updating everything to Aether 0.2.0.
2014-05-08 11:43:00 -07:00
Michael Schmatz
7110f023f2
Merge branch 'feature/hover-debugger-performance'
...
Conflicts:
app/lib/God.coffee
app/views/play/level/tome/spell_debug_view.coffee
2014-05-07 11:37:03 -07:00
Michael Schmatz
806b159aab
Fixed another off-by-one error
2014-05-07 10:20:22 -07:00
Michael Schmatz
6fd89f10b9
Fixed various debugger UI bugs
2014-05-07 10:03:49 -07:00
Michael Schmatz
da575f8945
Refactored hover debugger is functional
...
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
2014-05-06 15:07:06 -07:00
Michael Schmatz
dddd617a08
userCodeMap issues fixed
...
Now beginning hooking up the UI
2014-05-06 10:06:32 -07:00
Nick Winter
82529c781b
Fixed some ladder home links.
2014-05-05 15:33:08 -07:00
Nick Winter
d54149d0f3
Reworked LevelView loading priorities to try to get world simulating earlier.
2014-05-02 12:32:41 -07:00
Nick Winter
9f18811701
Fixed logic for displaying runtime errors from last run based on code being the same as last cast.
2014-05-01 17:41:06 -07:00
Nick Winter
5376a42f94
Fixed serialization of tracked property arrays.
2014-05-01 13:23:14 -07:00
Nick Winter
bebe5a0620
Improved hover debugger tokenization specificity to not extend past end of line.
2014-05-01 11:18:20 -07:00
Nick Winter
eca35ce371
Several minor bugfixes, and enabled API protection on all levels by default.
2014-04-29 15:25:59 -07:00
Nick Winter
bd3c059c2a
Several performance improvements based on profiling.
2014-04-28 16:31:51 -07:00
Nick Winter
2ec225b0d0
Enabled API protection for Find the Spy.
2014-04-27 14:30:32 -07:00
Nick Winter
fa0e7f04f7
Fixed a thing.
2014-04-26 14:21:26 -07:00
Nick Winter
834c27bbd7
Show spell palette for Thangs with apiProperties that aren't programmable.
2014-04-25 16:57:42 -07:00
Nick Winter
d8d2a57c38
Listed a few new levels.
2014-04-25 15:00:46 -07:00
Nick Winter
2a2ddd068e
Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com.
2014-04-24 14:23:15 -07:00
Nick Winter
b9173a5ea5
Fixed #913 , I think. (This was just built into marked.)
2014-04-24 12:24:22 -07:00
Michael Schmatz
c408196814
Fix for runtime errors
2014-04-23 16:44:31 -07:00
Nick Winter
86aa4cd0fe
Updated janky include_flow skip levels.
2014-04-23 16:11:47 -07:00
Michael Schmatz
7419b269f1
Merge pull request #894 from codecombat/feature/worker-lint
...
Background linting/transpilation/hasChangedSignificantly
2014-04-22 12:05:03 -07:00
Michael Schmatz
6122d31e28
Removed web worker logging listener
2014-04-22 12:03:33 -07:00
Michael Schmatz
3110e6e56a
Renamed test_worker to aether_worker
2014-04-22 11:58:27 -07:00
Michael Schmatz
392dbb9f8d
Removed superfluous comment
2014-04-22 11:51:51 -07:00
Michael Schmatz
3bbedbc100
Added background transpile
2014-04-22 11:46:17 -07:00
Nick Winter
675db1b76f
Don't require CocoModel instantiation before schemas are included. Reload neutral spells on reload. Fix for adding Components to Thangs. Surface background: darkness, no parents.
2014-04-22 11:11:08 -07:00
Michael Schmatz
e0f8d1343e
Fixed race condition
2014-04-22 11:04:56 -07:00
Michael Schmatz
81809956b8
hasChangedSignificantly async refactor
...
Still checking for bugs
2014-04-22 08:54:35 -07:00
Michael Schmatz
a7867e5e2d
Added background linting
...
Background hasChangedSignificantly is soon!
2014-04-18 14:59:08 -07:00
Nick Winter
46487f55a4
Fixed up some styles for job profile page, and prevented long links from destroying things with poor wrapping.
2014-04-17 11:34:55 -07:00
Nick Winter
e908ae2fb4
Fixed #772 .
2014-04-14 14:49:38 -07:00
Nick Winter
1794e5e040
Fixed #813 (sort of).
2014-04-14 11:18:02 -07:00
Nick Winter
a9725f2dc6
A bit of error handling.
2014-04-13 14:48:36 -07:00
Michael Schmatz
42bf2996af
Made Aether ignore variable hoisting
...
See #813
2014-04-10 10:36:32 -07:00
Nick Winter
13f34341b2
Merge branch 'doubleScrollbars' of git://github.com/adi2412/codecombat
2014-04-06 14:55:14 -07:00
Scott Erickson
3b3b825be0
Set up a new loading/progress system for views.
2014-04-03 18:43:29 -07:00
Aditya Raisinghani
44979c074d
Integrated nanoscroller.
2014-04-03 03:10:06 +05:30
Dominik Kundel
1c6aea9c1c
Merge remote-tracking branch 'upstream/master'
2014-03-31 20:35:32 +02:00
Nick Winter
c58a1682f4
Fixed #519 for real, I think.
2014-03-29 14:09:45 -07:00
Nick Winter
5bcaf2c746
Fixed #64 (I hope; let's UX test.)
2014-03-28 17:06:21 -07:00
Nick Winter
62867534a7
Fixed #727 .
2014-03-28 09:52:07 -07:00
Dominik Kundel
267d033997
initial coffeescript support. No proper highlighting of executing parts and errors are not displayed inline
2014-03-28 14:42:08 +01:00
Dominik Kundel
35a16b47ff
Merge remote-tracking branch 'upstream/master'
2014-03-28 14:37:14 +01:00
Nick Winter
127c4a4e0f
Refactored defaults for Aether's fancy options, and overriding them with query parameters. Reduced non-dev-mode script debug logging.
2014-03-27 13:36:33 -07:00
Dominik Kundel
fe8a4901de
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
app/locale/de.coffee
bower.json
2014-03-25 17:07:36 +01:00
Scott Erickson
2c329a256f
Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
2014-03-24 14:42:56 -07:00
Scott Erickson
f55cef5ced
Merge branch 'migrateBBevents' of https://github.com/Shrihari/codecombat into Shrihari-migrateBBevents
2014-03-24 10:38:57 -07:00
Shrihari
f085b0d319
Refactored cast-button events
2014-03-24 22:41:27 +05:30
Shrihari
0160538b44
More migrations
2014-03-24 22:28:34 +05:30
Nick Winter
92c87dc4ad
Merge branch 'fix/scroll-spell-debug-view' of git://github.com/gintau/codecombat into gintau-fix/scroll-spell-debug-view
2014-03-24 08:28:48 -07:00
Ting-Kuan
e9118142db
Fix issue #662
2014-03-24 10:54:59 -04:00
Nick Winter
dbeb3d445b
Give focus back to spell view on palette click.
2014-03-23 16:48:30 -07:00
Nick Winter
656b34fc34
Fixed comment gutter icons jumping all over the place.
2014-03-23 16:00:23 -07:00
Nick Winter
96fe1e42f0
Merge pull request #657 from adi2412/reloadCode
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Made changes to reloadAllCode to reload only the team's code.
2014-03-22 10:36:17 -07:00
Aditya Raisinghani
bee5d528ec
Made changes to reloadAllCode to reload only the team's code.
2014-03-22 22:56:41 +05:30
dpen2000
b1b0579cb3
Save autocastDelay as a setting on User re #627
2014-03-21 22:46:14 +00:00
Dominik Kundel
c55b608886
Merge remote-tracking branch 'upstream/master'
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Conflicts:
app/templates/play/level/modal/editor_config.jade
2014-03-17 19:39:38 +01:00
Nick Winter
833c310a91
Merge pull request #579 from ItsLastDay/popover
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Fix for issue #496
2014-03-17 04:30:57 -07:00
Mikhail Koltsov
df3739517d
fixed issue #496
2014-03-17 12:28:49 +04:00
Dominik Kundel
6a983dcb8c
changed name of event triggered when config is changed and introduced new event when language is changed
2014-03-17 02:14:04 +01:00
Nick Winter
6db33fd967
Brawlwood protectAPI on!
2014-03-16 17:07:10 -07:00
Dominik Kundel
ce6533de59
changing ace edit mode based on setting
2014-03-15 23:14:57 +01:00
Nick Winter
5c76ca71e3
Added configuring of behaviors to the editor config.
2014-03-14 10:14:48 -07:00
Nick Winter
3c0b496033
Fix for if aceConfig doesn't exist yet.
2014-03-14 07:46:36 -07:00
Nick Winter
c28d2bb576
Merge pull request #545 from dkundel/master
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Implemented editor config to allow Vim & Emacs key bindings as proposed in #99
2014-03-14 07:35:11 -07:00
Dominik Kundel
7e955c72b8
apply config to editor
2014-03-14 02:49:58 +01:00
Nick Winter
42a8862fa9
Merge pull request #541 from dkundel/master
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Easy use of coordinates as discussed in #10 and minor fixes
2014-03-13 18:05:04 -07:00
Dominik Kundel
4cbdc3cb4b
highlight lines after insertion
2014-03-14 00:52:18 +01:00
Nick Winter
e2d2e96cf5
Fixed several bugs with Thang selection and the SpellView and HUD.
2014-03-13 15:35:28 -07:00
Nick Winter
c8103154a9
Using the new i18n utility function everywhere. Fixed big bug with spell palette i18n.
2014-03-13 09:02:19 -07:00
Nick Winter
28d56f526e
Okay, protectAPI should really work for Dungeon Arena now with the latest Aether change. Added a couple i18n spaces.
2014-03-12 20:59:19 -07:00
Michael Schmatz
6eda2d24a5
Commented out line 133
2014-03-12 17:52:05 -07:00
Dominik Kundel
8990b9d194
paste coordiante if click + shift
2014-03-13 01:50:59 +01:00
Nick Winter
ac8f12ef20
I don't think we need this template any more.
2014-03-12 16:03:32 -07:00
Nick Winter
49ab47e3fe
Allowing shift+space to insert spaces as well as end scripts. Not ideal yet, 'cause we can't selectively not insert the space when canceling a script.
2014-03-12 10:01:31 -07:00
Nick Winter
2e354a7f11
Fixed #519 , pressing esc while loading level, and CocoSprites updating actions and other things unnecessarily while paused. Watch for bugs with that last one.
2014-03-12 09:10:36 -07:00
Dominik Kundel
c7ca878c69
added class property that got missing
2014-03-12 01:26:11 +01:00
Dominik Kundel
714c6ddf9b
Merge remote-tracking branch 'upstream/master'
2014-03-11 23:50:51 +01:00
Dominik Kundel
4c7da1ea69
update Gutter only if changed
2014-03-11 23:47:27 +01:00
Nick Winter
b6ae73ef29
Merge pull request #492 from Shrihari/issue464
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Fixed Spell Debug View width bug
2014-03-07 16:14:57 -08:00
Scott Erickson
13b9a9cb58
Added dungeon arena tutorial to a few hardcoded places.
2014-03-07 15:16:13 -08:00
Shrihari
5274f22467
Fixed Spell Debug View width bug
2014-03-08 01:10:12 +05:30
Nick Winter
6e47416d24
Fixed some level IDs.
2014-03-06 19:09:15 -08:00
Dominik Kundel
b0d571c7ad
highlight only the executing statement
2014-03-05 22:17:34 +01:00
Dominik Kundel
d16d024782
further changes in design of highlighting lines in code
2014-03-05 17:06:46 +01:00
Dominik Kundel
a0e39480e3
new UI design for executing and executed lines in ACE editor
2014-03-05 02:00:38 +01:00
Nick Winter
82b250b9a3
protectAPI off again for Brawlwood, too slow for now.
2014-03-02 17:51:57 -08:00
Nick Winter
a8ef87c9ea
Fixed a few bugs; re-enabled protectAPI for Brawlwood.
2014-03-02 16:06:22 -08:00
Nick Winter
2f130da090
HUD supports more hudProperties. Palette looks at programmableObjectProperties. Fixed bug with level editor frames advancing.
2014-03-01 11:06:44 -08:00
Scott Erickson
4de425bd58
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-02-28 13:59:33 -08:00
Scott Erickson
10795df7d9
Renamed hardcoded project-dotas to brawlwoods.
2014-02-28 13:59:02 -08:00
Nick Winter
52903cc0de
Using String and Array docs when appropriate now.
2014-02-28 12:43:31 -08:00
Scott Erickson
d12b923eaf
Made a casting progress bar on the canvas to test vs having it shown in the cast button.
2014-02-28 11:05:41 -08:00
Nick Winter
aef1bc63ba
Smarter infinite loop detection vs. web-worker-is-still-loading detection.
2014-02-27 20:01:27 -08:00
Nick Winter
0cf20b577d
Added a delay to the property documentation on spell debug hover.
2014-02-26 17:23:59 -08:00
Nick Winter
3472b3da97
Working on different shadow shapes. Fixed bug with palette property ownership.
2014-02-24 17:53:35 -08:00
Nick Winter
ab8d63f545
Improved grouping of palette properties.
2014-02-24 15:48:30 -08:00
Nick Winter
32c45b80a9
Fixed performance problem with duplicate user code problem annotations.
2014-02-24 14:12:41 -08:00
Nick Winter
21975bedd2
Fixed #408 .
2014-02-24 11:21:51 -08:00
Nick Winter
af43f18c23
Fixed selective includeFlow.
2014-02-24 08:59:50 -08:00
Nick Winter
af965ccb93
Fixes for ThangListEntryView popover hover states.
2014-02-23 17:11:27 -08:00
Nick Winter
933bcf9e6b
Showing property documentation when hovering in code in addition to clicking on palette entries.
2014-02-23 16:34:03 -08:00
Nick Winter
68497b2cf3
Added arg names or ... for functions which take arguments in spell palette entries.
2014-02-23 13:27:02 -08:00
Nick Winter
60eb0db1aa
A few fixes for IE, anonymous errors, and cast button overflow.
2014-02-23 11:23:26 -08:00
Nick Winter
43c1240a03
Fixed cast button moving around due to anticipated errors early.
2014-02-22 18:02:58 -08:00
Nick Winter
c21952646a
Stop cast button progress overlay before cast settings gear.
2014-02-22 17:50:45 -08:00
Nick Winter
8565e3f315
Adding the button, not just the shortcut, for beautification.
2014-02-22 17:18:58 -08:00
Nick Winter
9eb8bb97f5
Trying out a Ctrl+Shift+B code beautifier option.
2014-02-22 16:58:54 -08:00
Nick Winter
b3009ae909
Fixed #7 with a nice cast-end sound (just reverse of cast sound).
2014-02-22 15:26:38 -08:00
Nick Winter
72cfcf96ed
Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
2014-02-22 12:01:05 -08:00
Nick Winter
26f11f40a9
Fix for destroying level.
2014-02-20 17:21:15 -08:00
Nick Winter
06f1e284c9
Added comment highlighting icon.
2014-02-20 16:14:31 -08:00
Nick Winter
f81e0c85ef
Fixes for popover behavior.
2014-02-20 10:39:16 -08:00
Nick Winter
f85a55c8b7
Cast -> Cast Spell
2014-02-19 18:20:21 -08:00
Nick Winter
7c2960f2ce
Improved visibility of cast button progress overlay.
2014-02-19 18:04:37 -08:00
Nick Winter
0469c918db
Make dead dudes look deader. Eagerly destroy ThangListEntryView popovers, Highlander-style. Announce eternal brunch.
2014-02-19 17:02:39 -08:00
Nick Winter
01374d63c4
Better comment formatting. Manual cast by default on Project DotA.
2014-02-19 14:00:54 -08:00
Scott Erickson
5a436ce10b
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-02-18 11:41:29 -08:00
Scott Erickson
d2d2099c4a
Fixing a bug with the tome problem view.
2014-02-18 11:39:11 -08:00
Nick Winter
9cdc07d07c
Fixed spell palette doc duplication.
2014-02-18 11:23:01 -08:00
Nick Winter
d45f67a8c3
Fixed some popover and modal layout and bugs.
2014-02-18 10:03:57 -08:00