protectAPI off again for Brawlwood, too slow for now.

This commit is contained in:
Nick Winter 2014-03-02 17:51:57 -08:00
parent ca274f9787
commit 82b250b9a3
2 changed files with 38 additions and 37 deletions
app/views/play/level/tome
server/queues

View file

@ -129,6 +129,7 @@ module.exports = class TomeView extends View
@thangSpells[thang.id].push spellKey
unless method.cloneOf
skipProtectAPI = @getQueryVariable("skip_protect_api") is "true" or @options.levelID isnt 'brawlwood'
skipProtectAPI = true # gah, it's so slow :( and somehow still affects simulation
skipFlow = @getQueryVariable("skip_flow") is "true" or @options.levelID is 'brawlwood'
spell = @spells[spellKey] = new Spell programmableMethod: method, spellKey: spellKey, pathComponents: pathPrefixComponents.concat(pathComponents), session: @options.session, supermodel: @supermodel, skipFlow: skipFlow, skipProtectAPI: skipProtectAPI, worker: @worker
for thangID, spellKeys of @thangSpells

View file

@ -23,13 +23,13 @@ connectToScoringQueue = ->
if error? then throw new Error "There was an error registering the scoring queue: #{error}"
scoringTaskQueue = data
log.info "Connected to scoring task queue!"
module.exports.addPairwiseTaskToQueueFromRequest = (req, res) ->
taskPair = req.body.sessions
addPairwiseTaskToQueue req.body.sessions (err, success) ->
if err? then return errors.serverError res, "There was an error adding pairwise tasks: #{err}"
sendResponseObject req, res, {"message":"All task pairs were succesfully sent to the queue"}
addPairwiseTaskToQueue = (taskPair, cb) ->
LevelSession.findOne(_id:taskPair[0]).lean().exec (err, firstSession) =>
@ -42,9 +42,9 @@ addPairwiseTaskToQueue = (taskPair, cb) ->
if e then return cb e, false
sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
if taskPairError? then return cb taskPairError,false
if taskPairError? then return cb taskPairError,false
cb null, true
module.exports.createNewTask = (req, res) ->
requestSessionID = req.body.session
@ -105,6 +105,7 @@ module.exports.processTaskResult = (req, res) ->
return handleTimedOutTask req, res, clientResponseObject if hasTaskTimedOut taskLogJSON.sentDate
scoringTaskQueue.deleteMessage clientResponseObject.receiptHandle, (err) ->
console.log "Deleted message."
if err? then return errors.badInput res, "The queue message is already back in the queue, rejecting results."
logTaskComputation clientResponseObject, taskLog, (logErr) ->
@ -117,14 +118,14 @@ module.exports.processTaskResult = (req, res) ->
addMatchToSessions clientResponseObject, newScoresObject, (err, data) ->
if err? then return errors.serverError res, "There was an error updating the sessions with the match! #{JSON.stringify err}"
originalSessionID = clientResponseObject.originalSessionID
originalSessionTeam = clientResponseObject.originalSessionTeam
originalSessionRank = parseInt clientResponseObject.originalSessionRank
determineIfSessionShouldContinueAndUpdateLog originalSessionID, originalSessionRank, (err, sessionShouldContinue) ->
if err? then return errors.serverError res, "There was an error determining if the session should continue, #{err}"
if sessionShouldContinue
opposingTeam = calculateOpposingTeam(originalSessionTeam)
opponentID = _.pull(_.keys(newScoresObject), originalSessionID)
@ -133,7 +134,7 @@ module.exports.processTaskResult = (req, res) ->
findNearestBetterSessionID originalSessionID, sessionNewScore, opponentNewScore, opponentID ,opposingTeam, (err, opponentSessionID) ->
if err? then return errors.serverError res, "There was an error finding the nearest sessionID!"
unless opponentSessionID then return sendResponseObject req, res, {"message":"There were no more games to rank(game is at top!"}
addPairwiseTaskToQueue [originalSessionID, opponentSessionID], (err, success) ->
if err? then return errors.serverError res, "There was an error sending the pairwise tasks to the queue!"
sendResponseObject req, res, {"message":"The scores were updated successfully and more games were sent to the queue!"}
@ -141,19 +142,19 @@ module.exports.processTaskResult = (req, res) ->
console.log "Player lost, achieved rank #{originalSessionRank}"
sendResponseObject req, res, {"message":"The scores were updated successfully, person lost so no more games are being inserted!"}
determineIfSessionShouldContinueAndUpdateLog = (sessionID, sessionRank, cb) ->
queryParameters =
queryParameters =
_id: sessionID
updateParameters =
updateParameters =
"$inc": {}
if sessionRank is 0
if sessionRank is 0
updateParameters["$inc"] = {numberOfWinsAndTies: 1}
else
updateParameters["$inc"] = {numberOfLosses: 1}
LevelSession.findOneAndUpdate queryParameters, updateParameters,{select: 'numberOfWinsAndTies numberOfLosses'}, (err, updatedSession) ->
if err? then return cb err, updatedSession
updatedSession = updatedSession.toObject()
@ -170,16 +171,16 @@ determineIfSessionShouldContinueAndUpdateLog = (sessionID, sessionRank, cb) ->
else
console.log "Ratio(#{ratio}) is good, so continuing simulations"
cb null, true
findNearestBetterSessionID = (sessionID, sessionTotalScore, opponentSessionTotalScore, opponentSessionID, opposingTeam, cb) ->
retrieveAllOpponentSessionIDs sessionID, (err, opponentSessionIDs) ->
if err? then return cb err, null
queryParameters =
totalScore:
totalScore:
$gt:opponentSessionTotalScore
_id:
_id:
$nin: opponentSessionIDs
"level.original": "52d97ecd32362bc86e004e87"
"level.majorVersion": 0
@ -187,20 +188,20 @@ findNearestBetterSessionID = (sessionID, sessionTotalScore, opponentSessionTotal
submittedCode:
$exists: true
team: opposingTeam
limitNumber = 1
sortParameters =
totalScore: 1
selectString = '_id totalScore'
query = LevelSession.findOne(queryParameters)
.sort(sortParameters)
.limit(limitNumber)
.select(selectString)
.lean()
console.log "Finding session with score near #{opponentSessionTotalScore}"
query.exec (err, session) ->
if err? then return cb err, session
@ -208,7 +209,7 @@ findNearestBetterSessionID = (sessionID, sessionTotalScore, opponentSessionTotal
console.log "Found session with score #{session.totalScore}"
cb err, session._id
retrieveAllOpponentSessionIDs = (sessionID, cb) ->
query = LevelSession.findOne({"_id":sessionID})
.select('matches.opponents.sessionID')
@ -217,14 +218,14 @@ retrieveAllOpponentSessionIDs = (sessionID, cb) ->
if err? then return cb err, null
opponentSessionIDs = (match.opponents[0].sessionID for match in session.matches)
cb err, opponentSessionIDs
calculateOpposingTeam = (sessionTeam) ->
teams = ['ogres','humans']
opposingTeams = _.pull teams, sessionTeam
return opposingTeams[0]
validatePermissions = (req, sessionID, callback) ->
if isUserAnonymous req then return callback null, false
if isUserAdmin req then return callback null, true
@ -298,17 +299,17 @@ fetchInitialSessionsToRankAgainst = (opposingTeam, callback) ->
submittedCode:
$exists: true
team: opposingTeam
sortParameters =
sortParameters =
totalScore: 1
limitNumber = 1
query = LevelSession.find(findParameters)
.sort(sortParameters)
.limit(limitNumber)
query.exec callback
generateTaskPairs = (submittedSessions, sessionToScore) ->
@ -444,4 +445,3 @@ retrieveOldSessionData = (sessionID, callback) ->
"totalScore":session.totalScore ? (25 - 1.8*(25/3))
"id": sessionID
callback err, oldScoreObject