Scott Erickson
|
66af855497
|
Merge branch 'master' into feature/thangload
|
2014-05-13 10:27:10 -07:00 |
|
Scott Erickson
|
1d88b6eefe
|
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
|
2014-05-13 10:26:33 -07:00 |
|
Nick Winter
|
2eefdef191
|
Working on matching Surface paused state to the pause screen.
|
2014-05-12 15:54:07 -07:00 |
|
Nick Winter
|
78a0efac78
|
Fixed long words in Labels and empty GoldView.
|
2014-05-12 15:03:53 -07:00 |
|
Nick Winter
|
1a5e30d5b5
|
Dynamic Canvas sizing.
|
2014-05-12 13:28:46 -07:00 |
|
Nick Winter
|
1aa72541ff
|
Merged master into feature/thangload.
|
2014-05-12 09:57:31 -07:00 |
|
Nick Winter
|
74ef9bc987
|
Experimental support for preloading worlds when we would have autocast if manual cast is on.
|
2014-05-11 17:42:32 -07:00 |
|
Scott Erickson
|
f1de2ca8d9
|
Brought the canvas size down again because it halves the FPS in Firefox at least.
|
2014-05-09 16:35:10 -07:00 |
|
Nick Winter
|
df88be1ab1
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-09 15:07:55 -07:00 |
|
Nick Winter
|
6040d3b225
|
Shouldn't use much CPU when totally paused on Surface.
|
2014-05-09 15:07:30 -07:00 |
|
Michael Schmatz
|
f05af0fbe7
|
Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/assets/javascripts/workers/worker_world.js
|
2014-05-09 14:50:08 -07:00 |
|
Michael Schmatz
|
66cc427417
|
Forward simulation optimization
|
2014-05-09 14:48:43 -07:00 |
|
Nick Winter
|
a74d015d18
|
Fixed a couple minor bugs.
|
2014-05-09 14:30:33 -07:00 |
|
Nick Winter
|
589410ed8e
|
Merged master into feature/thangload.
|
2014-05-09 12:56:58 -07:00 |
|
Nick Winter
|
ca8d5c1f3b
|
Stop bobbing and more marks when world ended.
|
2014-05-06 11:02:53 -07:00 |
|
Scott Erickson
|
aee90c72bb
|
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
|
2014-05-02 17:03:30 -07:00 |
|
Scott Erickson
|
06bc96d7d0
|
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
|
2014-05-02 10:31:20 -07:00 |
|
Nick Winter
|
0f33bae1f1
|
Hid level done button better. Avoiding building wizard sprite when not needed.
|
2014-05-01 14:36:26 -07:00 |
|
Nick Winter
|
04d74fb76f
|
Fixed bug with scale not updating properly when paused.
|
2014-04-29 16:04:30 -07:00 |
|
Nick Winter
|
bea0589fad
|
Fixed #935.
|
2014-04-29 15:31:18 -07:00 |
|
Nick Winter
|
aea49cc27f
|
Fixed bobbing.
|
2014-04-28 18:36:46 -07:00 |
|
Nick Winter
|
b954e70d85
|
Let's try 30 FPS. Fixed Surface destruction bug.
|
2014-04-28 17:06:43 -07:00 |
|
Nick Winter
|
0b947dbeee
|
Let's try 30 FPS for a while now.
|
2014-04-28 16:41:18 -07:00 |
|
Nick Winter
|
bd3c059c2a
|
Several performance improvements based on profiling.
|
2014-04-28 16:31:51 -07:00 |
|
Nick Winter
|
fc6ad1dd01
|
Properly tracking first-frame team gold. Slightly more visible team gold on hover.
|
2014-04-27 20:11:11 -07:00 |
|
Nick Winter
|
a7179ae3b2
|
Fixed some more gold view stuff.
|
2014-04-27 15:33:16 -07:00 |
|
Nick Winter
|
2a2ddd068e
|
Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com.
|
2014-04-24 14:23:15 -07:00 |
|
Scott Erickson
|
e8da248302
|
Made the level editor not break when using units that are incomplete.
|
2014-04-22 10:39:15 -07:00 |
|
dpen2000
|
eae2ba6913
|
Fix #736 Invisible thangs still have shadows
|
2014-04-15 18:32:29 -04:00 |
|
Nick Winter
|
03df078d5a
|
Couple job profile fixes.
|
2014-04-15 08:39:18 -07:00 |
|
Nick Winter
|
1239617bd4
|
Fixed browser majorVersion detection for Safari. Adjusted range radius property regexp.
|
2014-04-14 16:34:11 -07:00 |
|
Nick Winter
|
7fcff825a8
|
Fixed #310 by tweaking the styling to emphasize stroke over fill.
|
2014-04-13 16:42:21 -07:00 |
|
Nick Winter
|
8df80ad1bc
|
Merged AKeeper's ru.coffee additions, taking into account M-r-A's suggestions.
|
2014-03-30 13:33:21 -07:00 |
|
Nick Winter
|
cf81d51a89
|
Fixed #46.
|
2014-03-28 15:23:12 -07:00 |
|
Nick Winter
|
62f2fe80c3
|
Updated CoordinateDisplay styles; fixed #10.
|
2014-03-28 11:55:24 -07:00 |
|
kgy01
|
29aad01697
|
hide Arrow and Spear if buried use ['Arrow', 'Spear'] for condition
|
2014-03-25 08:48:26 -04:00 |
|
kgy01
|
a420064bc1
|
hide spear's shadow if buried
|
2014-03-25 08:31:38 -04:00 |
|
kgy01
|
3cc422a281
|
Merge remote-tracking branch 'upstream/master'
|
2014-03-25 08:10:30 -04:00 |
|
kgy01
|
c48863fae6
|
Hide arrow's shadow if buried
|
2014-03-25 08:06:37 -04:00 |
|
Scott Erickson
|
2c329a256f
|
Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
|
2014-03-24 14:42:56 -07:00 |
|
Scott Erickson
|
f55cef5ced
|
Merge branch 'migrateBBevents' of https://github.com/Shrihari/codecombat into Shrihari-migrateBBevents
|
2014-03-24 10:38:57 -07:00 |
|
Shrihari
|
0160538b44
|
More migrations
|
2014-03-24 22:28:34 +05:30 |
|
Akaza Akari
|
3e4d7d745a
|
Script-based movement for all CocoSprites for #140
|
2014-03-23 23:19:18 -07:00 |
|
Nick Winter
|
4a47c5b517
|
Dead Thangs sink down a bit in the layer order.
|
2014-03-23 16:21:36 -07:00 |
|
Nick Winter
|
d85dd9f62c
|
Bringing in #664, but only when maximizesArc is on.
|
2014-03-23 14:15:06 -07:00 |
|
Mikhail Koltsov
|
13338afe3d
|
Now absolutely done scaling (#46)
also commented math's out.
|
2014-03-23 23:51:46 +04:00 |
|
Mikhail Koltsov
|
446726acc9
|
done rotating, looks good in Zone of Danger (#46)
|
2014-03-23 22:13:07 +04:00 |
|
Mikhail Koltsov
|
edeeb3c3eb
|
some work on arrows
|
2014-03-23 20:21:11 +04:00 |
|
Nick Winter
|
eec46dcb48
|
Don't try to draw a grid if it's not going to work (no lands).
|
2014-03-22 14:28:18 -07:00 |
|
Nick Winter
|
2f3c0b0cc6
|
Need updated Aether.
|
2014-03-20 10:43:24 -07:00 |
|
Nick Winter
|
9713f7d142
|
Merge branch 'arrow' of git://github.com/ItsLastDay/codecombat into ItsLastDay-arrow
|
2014-03-19 18:01:49 -07:00 |
|
Nick Winter
|
fec8e34a78
|
Merged.
|
2014-03-19 17:16:48 -07:00 |
|
Scott Erickson
|
37a9b7f319
|
Switching from the slow _.cloneDeep to the fast $.extend
|
2014-03-18 13:08:26 -07:00 |
|
Shrihari
|
ee76e41c78
|
Range radii - renamed few variales for clarity
|
2014-03-18 18:33:39 +05:30 |
|
Shrihari
|
8f5e8efce0
|
Range radii - Some cleanup
|
2014-03-18 18:22:26 +05:30 |
|
Shrihari
|
ea24ae2fd8
|
Range radii - Some cleanup
|
2014-03-18 18:13:38 +05:30 |
|
Shrihari
|
22af95e7b9
|
Added 4 fallback colors for extra ranges
|
2014-03-18 18:06:44 +05:30 |
|
Shrihari
|
b283757315
|
Refactored buildRadius() to work with any range radius
|
2014-03-18 17:39:16 +05:30 |
|
Mikhail Koltsov
|
97f9e548e2
|
added perspectivizion for arrows (issue #46)
|
2014-03-18 00:40:37 +04:00 |
|
Nick Winter
|
566c9e6c9d
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-03-16 21:48:37 -07:00 |
|
Nick Winter
|
b51f51f636
|
Fix for no Camera for creating Marks in the Thang Editor.
|
2014-03-16 21:48:28 -07:00 |
|
Scott Erickson
|
de34896a9a
|
Playback is now disabled during casting. Also cleaned out some remaining hover logic.
|
2014-03-16 21:43:14 -07:00 |
|
Scott Erickson
|
a3df986567
|
Added a tween for size changes.
|
2014-03-16 19:27:48 -07:00 |
|
Nick Winter
|
aa4f1baf73
|
Moved to 1848 x 1178 pixel canvases, since it's 2x the old size. Added a conversion factor to script camera zooms to account for scripts using the old numbers. Fixed bug where IndieSprites wouldn't update actions.
|
2014-03-16 13:23:01 -07:00 |
|
Nick Winter
|
4e14ff3b11
|
Merge pull request #565 from jayant1992/master
Bugfix for play, usability improvement for editor.
|
2014-03-15 15:32:17 -07:00 |
|
Nick Winter
|
38bfe222a0
|
Merge pull request #564 from Shrihari/range-radii
Added radii marks for voiceRange, visualRange and attackRange
|
2014-03-15 15:31:12 -07:00 |
|
Jayant Jain
|
93bb2d0893
|
Restricts wizard to level bounds when moving around
|
2014-03-16 03:11:55 +05:30 |
|
Jayant Jain
|
91515b1cea
|
Clicking a thang in the left list automatically pans to the sprite on the editor map
|
2014-03-16 03:11:40 +05:30 |
|
Shrihari
|
005a91cec2
|
Moved createMarks() to setupSprite() to optimize loading
|
2014-03-16 02:48:19 +05:30 |
|
Shrihari
|
d186ae0a15
|
Added radii marks for voiceRange, visualRange and attackRange
|
2014-03-16 02:02:17 +05:30 |
|
Nick Winter
|
4b9c7a3784
|
Fixed bug with sprites being offset incorrectly when starting with an action not in their ThangType.
|
2014-03-15 11:31:12 -07:00 |
|
Nick Winter
|
7b1f8d1114
|
Merge pull request #547 from jayant1992/master
Improved panning and zooming for editor
|
2014-03-15 08:05:02 -07:00 |
|
Nick Winter
|
8276dbf2d1
|
Merge branch 'loading-view'
|
2014-03-14 19:44:33 -07:00 |
|
Nick Winter
|
b2efb1bba5
|
More work on the loading view.
|
2014-03-14 19:44:19 -07:00 |
|
Nick Winter
|
fc7d403785
|
Fixed two bugs with destroying sprites.
|
2014-03-14 17:15:07 -07:00 |
|
Michael Schmatz
|
357b73be93
|
Fixed bug in next game button, fixed wizard positions
|
2014-03-14 16:14:35 -07:00 |
|
Jayant Jain
|
ece932595c
|
Enables drag-panning for editor and region chooser
|
2014-03-14 23:57:00 +05:30 |
|
Jayant Jain
|
d8418f7bb2
|
Fixes issue where panning occurs upon mouse scroll at max/min zoom
|
2014-03-14 23:57:00 +05:30 |
|
Nick Winter
|
42a8862fa9
|
Merge pull request #541 from dkundel/master
Easy use of coordinates as discussed in #10 and minor fixes
|
2014-03-13 18:05:04 -07:00 |
|
Nick Winter
|
e2d2e96cf5
|
Fixed several bugs with Thang selection and the SpellView and HUD.
|
2014-03-13 15:35:28 -07:00 |
|
Nick Winter
|
9d8b8e7395
|
Probably too mean to tell users that their password is wrong three times, so just once will do.
|
2014-03-13 10:27:32 -07:00 |
|
Nick Winter
|
4ad0fba860
|
Merge pull request #537 from jayant1992/master
UI and UX improvements to editor
|
2014-03-13 07:07:13 -07:00 |
|
Nick Winter
|
10e4bc737a
|
Merge pull request #534 from Shrihari/fix-grid-toggle
Fix Grid Toggle consistency
|
2014-03-13 06:50:56 -07:00 |
|
Jayant Jain
|
17debf49e6
|
Implements smoother panning around the map for keyboard controls
|
2014-03-13 18:32:23 +05:30 |
|
Shrihari
|
fb7f64ddb0
|
Grid toggle consistent with the button and the shortcut
|
2014-03-13 15:21:00 +05:30 |
|
Dominik Kundel
|
5c97fea363
|
fixed issue of multiple insertions due to multiple event handlers
|
2014-03-13 03:38:34 +01:00 |
|
Dominik Kundel
|
60214abb41
|
Change cursor if moving on map with pressed 'shift'
|
2014-03-13 02:50:09 +01:00 |
|
Dominik Kundel
|
8990b9d194
|
paste coordiante if click + shift
|
2014-03-13 01:50:59 +01:00 |
|
Scott Erickson
|
68c5144838
|
Added AoE circles.
|
2014-03-12 13:49:36 -07:00 |
|
Scott Erickson
|
853a80dd23
|
Fixed loading marks so they are positioned correctly when they load and the world is paused.
|
2014-03-12 12:43:51 -07:00 |
|
Scott Erickson
|
7e8f74f385
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-03-12 10:09:06 -07:00 |
|
Scott Erickson
|
fe93d31929
|
Fixed loading marks so they are positioned correctly when they load and the world is paused.
|
2014-03-12 10:08:57 -07:00 |
|
Nick Winter
|
f83fe6ce14
|
Fixed bugs with sprite rotation updating.
|
2014-03-12 09:31:45 -07:00 |
|
Scott Erickson
|
52733d5a1e
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-03-12 09:15:48 -07:00 |
|
Scott Erickson
|
939c5faa1a
|
Fixed a bug when a thang has multiple effects.
|
2014-03-12 09:15:37 -07:00 |
|
Nick Winter
|
2e354a7f11
|
Fixed #519, pressing esc while loading level, and CocoSprites updating actions and other things unnecessarily while paused. Watch for bugs with that last one.
|
2014-03-12 09:10:36 -07:00 |
|
Scott Erickson
|
da58b68fa0
|
Fixed a bug with the music player where sometimes it wouldn't loop.
|
2014-03-11 16:23:04 -07:00 |
|
Nick Winter
|
234b3f105d
|
Reworked ladder game victory modal main call to action to actually submit game for ranking.
|
2014-03-10 10:36:28 -07:00 |
|
Nick Winter
|
c6b1d9089c
|
Fixed sounds spamming on last frame.
|
2014-03-10 08:45:36 -07:00 |
|
Nick Winter
|
085fb82cc9
|
Fixed a multiplayer link and debug mark alpha.
|
2014-03-07 21:02:10 -08:00 |
|
Scott Erickson
|
2fa40fb2db
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-03-07 17:37:19 -08:00 |
|
Scott Erickson
|
fe2ced1a67
|
Gave the health bar a border, made it a little more high res.
|
2014-03-07 17:37:11 -08:00 |
|
Nick Winter
|
ec86a07906
|
Changed Camera min/max zoom.
|
2014-03-07 15:20:54 -08:00 |
|
Scott Erickson
|
34278a8648
|
Merge remote-tracking branch 'origin/master'
|
2014-03-06 17:27:01 -08:00 |
|
Scott Erickson
|
a4edb76c98
|
Fixed a couple of the bugs with marks.
|
2014-03-06 17:25:40 -08:00 |
|
Nick Winter
|
40e896868b
|
Fixed CocoSprite getOffset to not apply scale to registration points.
|
2014-03-06 17:21:24 -08:00 |
|
Scott Erickson
|
5b11e132b2
|
Fixed the effect marks so they properly go away.
|
2014-03-06 17:13:16 -08:00 |
|
Nick Winter
|
b6335a30ae
|
More fixes for empty string array serialization.
|
2014-03-06 16:32:13 -08:00 |
|
Scott Erickson
|
1b61b928b0
|
Couple tweaks to the cocosprite for effect marks.
|
2014-03-06 16:21:06 -08:00 |
|
Scott Erickson
|
041f4512e8
|
Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple.
|
2014-03-06 15:52:09 -08:00 |
|
Akaza Akari
|
51d7bd656d
|
Made updatePosition use getWorldPosition
|
2014-03-05 19:54:58 -08:00 |
|
Akaza Akari
|
99f43028a0
|
Add thang sound panning for #454
|
2014-03-05 19:39:14 -08:00 |
|
Scott Erickson
|
7a2d5b4bff
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-03-05 12:53:57 -08:00 |
|
Scott Erickson
|
af265ebee8
|
Tweaked an error message to be more generally useful.
|
2014-03-05 12:53:11 -08:00 |
|
Jayant Jain
|
db0fc82eb0
|
Minor bugfix for freezing editor due to out of bounds frame index
|
2014-03-06 01:54:09 +05:30 |
|
Nick Winter
|
86fd098159
|
Localized WizardSprite movement hey handling to WizardSprite file.
|
2014-03-03 07:28:40 -08:00 |
|
Nick Winter
|
f2f0a993af
|
Merge branch 'thanish-move-wizard' of git://github.com/mnmtanish/codecombat
|
2014-03-03 07:22:44 -08:00 |
|
Muhammed Thanish
|
da2ebf857a
|
Increase delay
|
2014-03-02 14:02:30 +05:30 |
|
Nick Winter
|
6c48660922
|
No save button when there's nothing to save. Messing with AudioPlayer playSound API a bit.
|
2014-03-01 16:57:29 -08:00 |
|
Muhammed Thanish
|
d7e031fd00
|
Use key.isPressed() to get movement direction
|
2014-03-02 03:27:06 +05:30 |
|
Muhammed Thanish
|
a092557973
|
Add camera zoomTo(pos)
|
2014-03-02 02:13:37 +05:30 |
|
Muhammed Thanish
|
7ea9260322
|
Use WizardSprite
|
2014-03-02 01:45:49 +05:30 |
|
Nick Winter
|
c2f82690b4
|
Put Archmage and Artisan avatars in GitHub README.
|
2014-03-01 11:21:24 -08:00 |
|
Nick Winter
|
2f130da090
|
HUD supports more hudProperties. Palette looks at programmableObjectProperties. Fixed bug with level editor frames advancing.
|
2014-03-01 11:06:44 -08:00 |
|
Muhammed Thanish
|
8cc8103288
|
Add keyboard shortcuts to move the wizard
|
2014-03-01 19:58:15 +05:30 |
|
Nick Winter
|
7855ca02d8
|
Hit a really bad victory modal image.
|
2014-02-28 21:29:14 -08:00 |
|
Nick Winter
|
71ebe7a0aa
|
Lowered Surface framerate in the level editor, since ain't nobody got CPU time for 'dat.
|
2014-02-28 17:12:23 -08:00 |
|
Nick Winter
|
9b8eb6a296
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-28 11:27:36 -08:00 |
|
Nick Winter
|
3cee341887
|
Big performance improvements for scrubbing between frames; look out for bugs.
|
2014-02-28 11:27:32 -08:00 |
|
Scott Erickson
|
ef9c0a610f
|
Fixed a bug with the casting screen.
|
2014-02-28 11:10:56 -08:00 |
|
Scott Erickson
|
d12b923eaf
|
Made a casting progress bar on the canvas to test vs having it shown in the cast button.
|
2014-02-28 11:05:41 -08:00 |
|
Scott Erickson
|
7052b0600b
|
Made mouse dragging not interrupt selecting units so much.
|
2014-02-26 18:42:39 -08:00 |
|
Scott Erickson
|
c86feb13e8
|
Fixed the region and point choosers for the level editor.
|
2014-02-26 15:56:05 -08:00 |
|
Scott Erickson
|
02d1dc2445
|
Added a screen for when playback ends.
|
2014-02-25 17:14:39 -08:00 |
|
Scott Erickson
|
eee434ab51
|
Tweaked the coordinate display position to be a bit more above the mouse.
|
2014-02-25 12:38:47 -08:00 |
|
Scott Erickson
|
356d1b55ed
|
Added a property to prevent scripts from running after certain other scripts have run.
|
2014-02-25 11:59:23 -08:00 |
|
Scott Erickson
|
f4084ba5cc
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-25 10:50:53 -08:00 |
|
Scott Erickson
|
a1a5d5eea0
|
Fixed some script handling by not having playback changed when the first world is built.
|
2014-02-25 10:50:12 -08:00 |
|
Nick Winter
|
a440c4dff0
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-25 10:48:33 -08:00 |
|
Nick Winter
|
0380a30522
|
Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards.
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2014-02-25 10:48:23 -08:00 |
|
Scott Erickson
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168f268d21
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-24 19:49:12 -08:00 |
|
Scott Erickson
|
242342315f
|
Can now drag the mouse to move around the map.
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2014-02-24 19:49:05 -08:00 |
|
Nick Winter
|
3472b3da97
|
Working on different shadow shapes. Fixed bug with palette property ownership.
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2014-02-24 17:53:35 -08:00 |
|
Nick Winter
|
4a4a702f1e
|
Fixed a bug where scrubbing playback wouldn't always update sprite existence properly.
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2014-02-24 17:01:36 -08:00 |
|
Scott Erickson
|
01b91eb7e2
|
Lowered the bob height for the wizard a bit.
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2014-02-24 16:59:17 -08:00 |
|
Nick Winter
|
6e557d354e
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-24 16:42:37 -08:00 |
|
Nick Winter
|
2e2f184485
|
Not sure why beam behaves differently, but fixed its scaling.
|
2014-02-24 16:42:34 -08:00 |
|
George Saines
|
d62630d0a7
|
final tweaks to dialogue text styling
|
2014-02-24 16:03:56 -08:00 |
|
George Saines
|
8192a6153d
|
fiddling with text formatting
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2014-02-24 15:51:10 -08:00 |
|
Scott Erickson
|
052d35afe7
|
Added a screen darkener for when the spell is casting.
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2014-02-24 14:40:28 -08:00 |
|
Scott Erickson
|
77f923752f
|
Fixed #411.
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2014-02-24 12:52:35 -08:00 |
|
Nick Winter
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5f4d5afe4f
|
Sped up CoordinateDisplay hover based on Russ's feedback.
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2014-02-23 09:55:40 -08:00 |
|
Nick Winter
|
9eb8bb97f5
|
Trying out a Ctrl+Shift+B code beautifier option.
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2014-02-22 16:58:54 -08:00 |
|
Nick Winter
|
702eca5c81
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-22 12:04:10 -08:00 |
|
Nick Winter
|
72cfcf96ed
|
Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
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2014-02-22 12:01:05 -08:00 |
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Scott Erickson
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90ec07fc75
|
Fixed the camera to properly follow thangs again. Also tweaked the camera to center around the torso rather than the feet.
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2014-02-22 11:31:31 -08:00 |
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Scott Erickson
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5bda4d5e5f
|
Fixed the camera to not move around when the world is reset and being cast.
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2014-02-20 14:25:39 -08:00 |
|
Scott Erickson
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5cefb8fc30
|
Merge branch 'production'
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2014-02-20 11:47:02 -08:00 |
|
Scott Erickson
|
26af051cca
|
Set up indie sprites and their avatars to use the new colorConfig property.
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2014-02-19 13:43:44 -08:00 |
|
Nick Winter
|
dcf7a0d1fd
|
Re-enabled Olark.
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2014-02-19 12:43:25 -08:00 |
|
Nick Winter
|
6f0ed9040a
|
Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
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2014-02-17 17:38:49 -08:00 |
|
Nick Winter
|
af510c7cc7
|
60 FPS and support for independent world/surface frame rates.
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2014-02-17 11:53:52 -08:00 |
|
Nick Winter
|
c19c8f3912
|
Fix for LevelLoader, selection udpating, and non-documentation tome popovers.
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2014-02-16 18:29:24 -08:00 |
|
Scott Erickson
|
8f938bf6fc
|
Scrolling with the mouse now zooms based on mouse position.
|
2014-02-15 13:45:16 -08:00 |
|
Scott Erickson
|
d55e4cd624
|
Made sure session objects are loaded from the server fresh, no caching.
|
2014-02-14 15:35:54 -08:00 |
|
Scott Erickson
|
55fcad2cc3
|
Fixed a couple bugs with the wizard.
|
2014-02-14 14:10:28 -08:00 |
|
Scott Erickson
|
7faa401177
|
Trying to improve memory by clearing out all properties of destroyed objects.
|
2014-02-14 13:31:26 -08:00 |
|
Scott Erickson
|
1349a59084
|
Refactored destroy functions to have super be the last thing.
|
2014-02-14 10:57:47 -08:00 |
|
Nick Winter
|
5655084981
|
Fixed a ton more leaks.
|
2014-02-12 12:41:41 -08:00 |
|
Scott Erickson
|
ac49e5eec1
|
More memory fixes.
|
2014-02-11 15:38:36 -08:00 |
|
Scott Erickson
|
2a19da5ba2
|
More memory fixes.
|
2014-02-11 14:58:45 -08:00 |
|
Scott Erickson
|
b904e1f939
|
More memory fixes.
|
2014-02-11 14:24:06 -08:00 |
|
Scott Erickson
|
47eeda5af4
|
More memory fixes.
|
2014-02-11 12:54:08 -08:00 |
|
Scott Erickson
|
7ddb97fa22
|
More memory fixes.
|
2014-02-11 12:32:12 -08:00 |
|
Nick Winter
|
d2a7bfd11c
|
Added GoldView.
|
2014-02-11 12:02:27 -08:00 |
|
Nick Winter
|
f9bb6de3ff
|
Typoooo
|
2014-02-11 09:33:35 -08:00 |
|
Nick Winter
|
c61e2496d8
|
Trying a faint gold coin noise when you kill something worth money.
|
2014-02-11 09:28:26 -08:00 |
|
Scott Erickson
|
ee24263232
|
Added handling for thang type goesTo animation properties.
|
2014-02-06 17:00:02 -08:00 |
|
Nick Winter
|
642d88fe93
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-06 14:00:31 -08:00 |
|
Nick Winter
|
6af2d34f59
|
Fixed a ton of memory leaks, but not all of them.
|
2014-02-06 14:00:27 -08:00 |
|
Scott Erickson
|
6484f787c5
|
Tweaked layer order updating to fallback to sorting by x if y and z are the same.
|
2014-02-06 13:22:47 -08:00 |
|
Scott Erickson
|
9fd12b15bf
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-06 09:29:13 -08:00 |
|
Nick Winter
|
847faf4d10
|
Possibly hooked up scaleFactorX and scaleFactorY.
|
2014-02-06 08:27:49 -08:00 |
|
Scott Erickson
|
25e2895b64
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-05 15:18:23 -08:00 |
|
Nick Winter
|
cec52d70f3
|
Improvements to how Tome subviews manage Thang updates.
|
2014-02-05 15:16:59 -08:00 |
|
Scott Erickson
|
7041a12244
|
Fixed display of actions using container in the thang editor.
|
2014-02-05 15:16:07 -08:00 |
|
Scott Erickson
|
f900009770
|
Actions without a container or animation to show don't show anything.
|
2014-02-05 14:57:05 -08:00 |
|
Nick Winter
|
738b791683
|
Updated to new Aether range info, fixing error line numbers.
|
2014-02-03 13:58:25 -08:00 |
|
Nick Winter
|
546914052d
|
A few tweaks to wizard floating.
|
2014-02-01 11:02:20 -08:00 |
|
Nick Winter
|
7ba6e5d0f2
|
Fixed #316.
|
2014-01-31 16:32:46 -08:00 |
|
Nick Winter
|
4d891ee7fa
|
Fixed sprite offset positioning bug.
|
2014-01-31 13:28:42 -08:00 |
|
Nick Winter
|
6303d28554
|
Refactored bobbing.
|
2014-01-31 10:21:32 -08:00 |
|
Nick Winter
|
6e40fa09a6
|
Updated some Bootstrap event names.
|
2014-01-30 16:36:36 -08:00 |
|
Nick Winter
|
7dcbbb983f
|
Added missing mixins and indoor wall handling.
|
2014-01-30 14:21:58 -08:00 |
|
Scott Erickson
|
bac4fbcd7d
|
Fixed naming.
Improved tome updating of programmable spell thangs.
|
2014-01-29 10:14:12 -08:00 |
|
Scott Erickson
|
f1518a28e2
|
Fixed the camera when locked to never go to a new target.
|
2014-01-27 10:06:34 -08:00 |
|
Scott Erickson
|
9740fe0700
|
Reworked how sprites flip when rotated.
|
2014-01-23 20:08:35 -08:00 |
|
Nick Winter
|
24c4051442
|
Merge branch 'feature/time-travel-debugger'
|
2014-01-21 09:04:09 -08:00 |
|
Nick Winter
|
6ea4f645f8
|
Added spell toolbar view. Made many time-travel debugger improvements.
|
2014-01-21 09:03:04 -08:00 |
|
Scott Erickson
|
cf0e1d305b
|
Tweaked updateZoom.
|
2014-01-20 23:23:49 -08:00 |
|
Scott Erickson
|
514adb2159
|
Improved the speed of placing down thangs in levels with lots of extant thangs.
|
2014-01-20 21:19:54 -08:00 |
|
Scott Erickson
|
222fa6100b
|
Set up the level editor to lazily load thang types.
|
2014-01-20 17:20:04 -08:00 |
|
Scott Erickson
|
5a78d92173
|
New graph structure for viewing path finding data.
|
2014-01-20 16:50:53 -08:00 |
|
Scott Erickson
|
f0fbfa6cbc
|
Added a system for viewing pathfinding.
|
2014-01-20 12:57:45 -08:00 |
|
Scott Erickson
|
3dfe99045b
|
Fixed a small bug with building sprite sheets.
|
2014-01-20 12:55:44 -08:00 |
|
Scott Erickson
|
c5b9b103c5
|
Merge branch 'feature/team-colors'
Conflicts:
app/lib/world/world.coffee
app/models/ThangType.coffee
|
2014-01-16 10:14:21 -08:00 |
|
Scott Erickson
|
47effcd50e
|
Got the rest of team colors set up.
|
2014-01-15 15:16:31 -08:00 |
|
Nick Winter
|
172d97ed83
|
Fixed #87 I hope; at least, dramatically reduced memory leakage.
|
2014-01-15 13:04:48 -08:00 |
|
Scott Erickson
|
bf4011044f
|
Initially working on using team colors, but it's not working yet.
|
2014-01-14 13:16:30 -08:00 |
|
Michael Schmatz
|
60abd9f794
|
Merge pull request #168 from schmatz/master
Fixed some client-side tests
|
2014-01-12 14:04:57 -08:00 |
|
Michael Schmatz
|
718e7ebd22
|
Fixed failing createPath test
There was a misnamed variable, incorrect expect, and outdated calling
style
|
2014-01-12 12:44:22 -08:00 |
|
Scott Erickson
|
de258fdf20
|
Set up wizard sprites to use the color config.
|
2014-01-12 12:27:10 -08:00 |
|
Scott Erickson
|
3c3e38b585
|
Set up thang avatar views with the new db portraits.
|
2014-01-09 14:04:46 -08:00 |
|
Scott Erickson
|
8077c62ceb
|
Set up talking portraits in the hud.
|
2014-01-09 11:04:22 -08:00 |
|
Scott Erickson
|
94cb6ea4e1
|
Fixed up the search optimization and installed thang portraits into the level editor.
|
2014-01-06 17:11:57 -08:00 |
|
Scott Erickson
|
27e7b6c240
|
Tweaks for thang portraits.
|
2014-01-06 15:36:35 -08:00 |
|
Tom Steinbrecher
|
d50c362286
|
Refactored ticker, fixed from all instances were using same ticker.
|
2014-01-05 01:05:03 -05:00 |
|
Tom Steinbrecher
|
b5bb1b13a1
|
Completed issue 48: Adds bobbing to thangs with 'bobs' property.
Thangs with 'bobs' must also set 'bobSpeed' and 'bobHeight'
|
2014-01-04 22:51:53 -05:00 |
|
Nick Winter
|
6009df26de
|
Ready for action, sir!
|
2014-01-03 10:32:13 -08:00 |
|