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Camera.coffee
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Add camera zoomTo(pos)
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2014-03-02 02:13:37 +05:30 |
CameraBorder.coffee
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
CastingScreen.coffee
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Fixed a bug with the casting screen.
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2014-02-28 11:10:56 -08:00 |
CocoSprite.coffee
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Not sure why beam behaves differently, but fixed its scaling.
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2014-02-24 16:42:34 -08:00 |
CoordinateDisplay.coffee
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Tweaked the coordinate display position to be a bit more above the mouse.
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2014-02-25 12:38:47 -08:00 |
DebugDisplay.coffee
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
Dimmer.coffee
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Refactored destroy functions to have super be the last thing.
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2014-02-14 10:57:47 -08:00 |
Dropper.coffee
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
IndieSprite.coffee
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Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards.
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2014-02-25 10:48:23 -08:00 |
Label.coffee
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final tweaks to dialogue text styling
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2014-02-24 16:03:56 -08:00 |
Layer.coffee
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Tweaked layer order updating to fallback to sorting by x if y and z are the same.
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2014-02-06 13:22:47 -08:00 |
Letterbox.coffee
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
Mark.coffee
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Working on different shadow shapes. Fixed bug with palette property ownership.
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2014-02-24 17:53:35 -08:00 |
MusicPlayer.coffee
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Refactored destroy functions to have super be the last thing.
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2014-02-14 10:57:47 -08:00 |
path.coffee
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More memory fixes.
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2014-02-11 12:54:08 -08:00 |
PlaybackOverScreen.coffee
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Added a screen for when playback ends.
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2014-02-25 17:14:39 -08:00 |
PointChooser.coffee
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Fixed the region and point choosers for the level editor.
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2014-02-26 15:56:05 -08:00 |
RegionChooser.coffee
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Fixed the region and point choosers for the level editor.
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2014-02-26 15:56:05 -08:00 |
sprite_utils.coffee
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Set up thang avatar views with the new db portraits.
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2014-01-09 14:04:46 -08:00 |
SpriteBoss.coffee
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Made mouse dragging not interrupt selecting units so much.
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2014-02-26 18:42:39 -08:00 |
Surface.coffee
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Hit a really bad victory modal image.
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2014-02-28 21:29:14 -08:00 |
WizardSprite.coffee
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Use key.isPressed() to get movement direction
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2014-03-02 03:27:06 +05:30 |