Nick Winter
4efbe0a12f
Leaderboard skeletons.
2015-01-30 21:36:47 -08:00
Matt Lott
58f8eb6688
Add support for premium video tutorials
2015-01-30 10:48:49 -08:00
Nick Winter
77cca7189f
Updated a bunch of code that got busted with CoffeeScript 1.9.0.
2015-01-30 07:51:57 -08:00
Nick Winter
1630b30351
Fixed showing hero unlock portraits on world map. Showing them now even before their levels are unlocked, and showing until you purchase, not just unlock them.
2015-01-29 19:05:30 -08:00
Nick Winter
fd0e7a8c44
Picked some slightly less awful particle colors for different terrains and level types. Enabled for half the players.
2015-01-29 18:19:03 -08:00
Matt Lott
92f070ecca
Fix help video events
...
Removing the protocol broke the video player event hooks.
2015-01-29 16:45:18 -08:00
Nick Winter
5addacddf0
First draft of ParticleMan particle emitters for showing hidden levels in CampaignView.
2015-01-29 16:11:13 -08:00
Nick Winter
57d12c199e
Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet.
2015-01-29 09:07:25 -08:00
Nick Winter
aab6d17047
Added campaign completion progress indicator.
2015-01-29 08:26:12 -08:00
Nick Winter
a6043ca1be
Merge branch 'master' of https://github.com/codecombat/codecombat
2015-01-28 17:59:11 -08:00
Nick Winter
22070ddff2
Identifying lastLevel to Segment. Added Ogre Headhunter names.
2015-01-28 17:58:56 -08:00
yaur
dc39a55cf8
remove logging
2015-01-28 18:37:07 -05:00
yaur
30f9188090
Remove the scheme from help videos so that they maintain the scheme of the
...
calling page
2015-01-28 18:33:28 -05:00
Nick Winter
e3bf8f74ab
Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all.
2015-01-22 12:26:37 -08:00
Nick Winter
64008276c2
Finally translating level names and descriptions in the campaign view.
2015-01-22 11:22:35 -08:00
Nick Winter
e49a70a62e
Fixed mountain map background ratio.
2015-01-22 10:48:41 -08:00
Matt Lott
6b271799be
Update level loading view sub event data
...
Sending level slug instead of name.
2015-01-21 13:41:38 -08:00
Nick Winter
7dd128780f
Unlocking all audition levels in Auditions campaign.
2015-01-21 11:49:56 -08:00
Nick Winter
706b2ca930
Don't includeFlow for Thangs with skipProtectAPI on, because we don't care about their flow anyway (non-read-write custom Programmables).
2015-01-16 18:47:30 -08:00
Nick Winter
f86d106077
Showing replayable level difficulty in control bar.
2015-01-16 12:50:10 -08:00
Matt Lott
116c7d0bf2
Update internal analytics
...
Adding level session ID where applicable.
Slimming down fields for most common events.
2015-01-15 11:04:52 -08:00
Nick Winter
38297a1fd7
Fixed problem with levels that don't have next levels in campaign editor.
2015-01-15 09:07:47 -08:00
Scott Erickson
3c02f14f95
Reworking PlayHeroesModal to use Lanks and LayerAdapter to control hero animations.
2015-01-14 14:10:33 -08:00
Scott Erickson
afe590c5cc
Hid the misc tab until you have unlocked defense of plainswood, and by extension, the forest.
2015-01-13 15:34:06 -08:00
Nick Winter
f691eb9a86
Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level.
2015-01-13 09:04:20 -08:00
Scott Erickson
22e1318970
Added a rudimentary (aka programmer-designed) hero-type filter for the item store.
2015-01-12 15:30:18 -08:00
Scott Erickson
5cb8f14065
Fixed the HeroVictoryModal handling of earned achievements which were earned a while ago. Before they were appearing as if achievements were always newly achieved.
2015-01-12 14:43:29 -08:00
Matt Lott
8977450fed
Add levelID to Saw Victory analytics event
2015-01-08 16:09:39 -08:00
Nick Winter
d66243ad75
Beating replayable levels now shows you the proper gems and xp.
2015-01-07 18:36:02 -08:00
Nick Winter
4ea2a51ff6
In middle of debugging non-functioning repeatable achievements.
2015-01-06 21:32:58 -08:00
Nick Winter
9a3f18e60a
Save more UserCodeProblems and LevelSessions.
2015-01-06 13:03:09 -08:00
Nick Winter
947811c01b
Replayable once-per-day increasing-difficulty level basics.
2015-01-05 10:44:24 -08:00
Nick Winter
163cf50528
Fixed processing of default Programmable config.
2015-01-03 13:22:54 -08:00
Nick Winter
c2d74a812d
Updates to require/restrict level logic.
2015-01-02 15:44:43 -08:00
Nick Winter
f66afa1dc0
Trying latest sass-brunch (which happened to alphabetize our devDependencies.) Fixed bug with required/restricted items not showing up properly. Added quick links to open level editors from campaign editor.
2015-01-02 12:40:17 -08:00
Nick Winter
728f726748
Fixed problem opening GameMenuModal when there are no help videos.
2014-12-29 13:04:03 -08:00
Nick Winter
1440584633
Added tasks to campaign editor; fixed/added campaign editor level click/double-click handling; improved campaign editor level Treema status view formatting.
2014-12-29 12:47:53 -08:00
Nick Winter
d85bf8d59a
Fixed disabled level logic.
2014-12-29 08:46:02 -08:00
Nick Winter
fa9f3e2a61
Fixed typo in HeroVictoryModal.
2014-12-28 13:53:50 -08:00
Nick Winter
744d30737e
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
2014-12-28 13:25:20 -08:00
Nick Winter
b4341ad46c
Merge branch 'feature/campaign-editor'
2014-12-27 11:03:51 -08:00
Imperadeiro98
9fbd1076f9
Fixed a link
2014-12-26 18:02:40 +00:00
Nick Winter
b116321deb
Tested and cleaned up comment detection for space disablement sensitivity.
2014-12-24 12:37:25 -08:00
Nick Winter
c7eadb5670
Merge branch 'patch-4' of git://github.com/rishiloyola/codecombat into rishiloyola-patch-4
2014-12-24 12:24:27 -08:00
Nick Winter
1c1f2008a5
Now able to suggest required items for purchase before level start.
2014-12-24 11:01:50 -08:00
Nick Winter
f361674fb4
Enabling new levels for playtesting.
2014-12-23 17:14:59 -08:00
Nick Winter
f0826c865e
Preparing new campaign levels for migration to new campaign editor.
2014-12-23 17:14:35 -08:00
Scott Erickson
0dd2d9efbd
Handled merge conflict.
2014-12-22 12:33:52 -05:00
Scott Erickson
0d45e4a889
Set up the CampaignEditorView to trigger the CampaignView to re-render when things change.
2014-12-22 12:06:17 -05:00
Scott Erickson
1db8284236
When you select a level on the CampaignView while in edit mode, it selects the level in the CampaignEditView.
2014-12-22 11:09:58 -05:00
Scott Erickson
a31b385a4d
Moving levels and adjacent campaign links around in the CampaignView saves the new position to the CampaignEditorView.
2014-12-22 10:54:07 -05:00
Scott Erickson
efc83b88d0
Hooked up the CampaignView to show adjacent campaigns based on the data.
2014-12-22 10:29:29 -05:00
Rishi
364f40274d
Update SpellView.coffee
...
hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
2014-12-22 18:06:32 +05:30
Matt Lott
e7c626656e
No-cache User fetch in hero victory
...
After earning achievements. On IE, this call results in a cache hit,
so the User object was never updated with the sweet sweet loot you just
earned. Like a sword you need for True Names.
2014-12-21 21:14:38 -08:00
Nick Winter
f26b43f8a5
Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
2014-12-20 16:02:41 -08:00
Nick Winter
08cb87c84d
Automatically take screenshots when submitting contact form from level view.
2014-12-19 18:37:42 -08:00
Scott Erickson
0cd85d7aba
Got the CampaignView mostly off the hardcoded data.
2014-12-19 16:46:01 -05:00
Scott Erickson
a742772b8f
Also added campaign view jade and sass file clones.
2014-12-19 13:06:20 -05:00
Scott Erickson
23da22a559
Added a new CampaignView, cloned from WorldMapView. Will migrate to using db data rather than hardcoded data.
2014-12-19 13:04:04 -05:00
Scott Erickson
59318b2f78
Merge branch 'master' into feature/campaign-editor
2014-12-19 12:54:11 -05:00
Nick Winter
d801ed61ce
Separating contact emails into premium subscriber support and basic general support.
2014-12-18 20:35:14 -08:00
Matt Lott
7c87dc0c3a
Make spell palette help label a button
2014-12-18 00:19:40 -08:00
Matt Lott
70cd8aa20d
Update Vimeo embed player params
2014-12-17 23:59:59 -08:00
Matt Lott
9d4c3cc163
A/B Test video tutorial styles
2014-12-17 23:55:11 -08:00
Matt Lott
d494dc9c79
Add video tutorials to game guide
2014-12-17 22:26:36 -08:00
nemoyatpeace
0496c9338d
Update SpellView.coffee
...
Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
2014-12-18 09:10:07 +08:00
Nick Winter
da72991260
A few misc tweaks for the new desert level options.
2014-12-17 12:42:42 -08:00
Nick Winter
a98deb1ff8
Making item requiring smarter about which slots can be required for non-warriors.
2014-12-16 18:57:54 -08:00
Scott Erickson
1cc6a97e43
Added basic campaign view, working on campaign handlers.
2014-12-16 17:46:24 -08:00
Nick Winter
6e6ce6cd27
Added Minesweeper original.
2014-12-16 16:40:14 -08:00
Matt Lott
f1d7fb5fbd
Add help button to problem alert
2014-12-15 15:11:27 -08:00
Matt Lott
eadde0590e
Turn off fast hero victory modal A/B test
...
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
5817553d54
Remove virtual page view tracking
...
Wasn’t useful, and distorts our GA real page view analytics.
2014-12-15 10:28:40 -08:00
Nick Winter
72d4cad858
Fixed analytics tracking a whole level instead of just its name in one case. Fixed a Sarven typo.
2014-12-14 07:54:50 -08:00
Nick Winter
68678a6057
Add upcoming desert levels to the world map.
2014-12-13 19:43:12 -08:00
Nick Winter
3b2bebf427
Ended HoC sale.
2014-12-13 09:00:33 -08:00
Scott Erickson
b0de331a10
Shored up stripe transaction payment defences to try and fix #1906 .
2014-12-12 15:27:58 -08:00
Nick Winter
5a66a914eb
Temporarily turning off achievement popups in IE and synchronous multiplayer sessions in PlayLevelView for non-admins due to bugginess.
2014-12-12 06:40:32 -08:00
Matt Lott
d17cd6a2c1
No multiplayer in game-menu for non-ladder levels
...
This is a point fix to prevent single player level sessions from
setting multiplayer=true, which results in a bus.connect() in
playlevelview, which can result in a Firebase blocking error.
2014-12-11 22:05:18 -08:00
Matt Lott
0c81942c71
2nd HoC sub sale
2014-12-11 18:39:03 -08:00
Nick Winter
e37c1afc17
Properly ended HoC sale price.
2014-12-10 21:24:42 -08:00
Nick Winter
dae39321e2
Properly ended HoC sale price.
2014-12-10 21:21:00 -08:00
Matt Lott
d4cfaac7e5
Sub price test
2014-12-10 16:05:55 -08:00
Nick Winter
84cdc5d150
Undisabled new adventurer levels.
2014-12-10 11:28:06 -08:00
Scott Erickson
94a400bfd8
Hero icons now show up on the world map on levels where you can unlock them.
2014-12-10 10:45:11 -08:00
Nick Winter
239f94697f
Fixed IE hero lock image.
2014-12-10 10:37:57 -08:00
Nick Winter
d51db43823
Added desert campaign.
2014-12-10 10:00:52 -08:00
Nick Winter
b65bc2dd39
Show cool victory text image for players with language defaulted to English.
2014-12-09 19:23:11 -08:00
Matt Lott
fbece1ddd0
Only show sync pvp UI to admins
...
Sync PVP isn’t ready for primetime.
2014-12-09 14:30:50 -08:00
Nick Winter
a9247c5018
Decreased amount of unintended menu-button-click sounds.
2014-12-09 14:01:03 -08:00
Matt Lott
8df3eed824
Add revenue tracking to analytics
2014-12-09 13:57:04 -08:00
Nick Winter
8791eded2c
Starting to add Patrol Buster to the world map.
2014-12-09 12:38:58 -08:00
Nick Winter
a97baa2207
HoC sale.
2014-12-09 06:06:14 -08:00
Matt Lott
1aff798c5e
A/B Test alternate subscribe modal copy
2014-12-08 23:43:52 -08:00
Matt Lott
b69bdfd360
A/B Test quick victory save/continue buttons
...
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Nick Winter
499666d7b3
Starting to add first three desert levels.
2014-12-08 13:59:13 -08:00
Matt Lott
b9adcd1ab2
Add signup tracking to victory modal
2014-12-08 13:45:01 -08:00
Matt Lott
3fa95b698d
Add signup tracking to game menu signup tab
2014-12-08 13:13:30 -08:00
Nick Winter
5ccd5d6d24
Got rid of some memory leaks in the InventoryModal. Fixed fr subscribe section header.
2014-12-08 11:09:04 -08:00
Nick Winter
cb54e08b9b
Reducing some writes to try to help us scale up.
2014-12-08 06:56:27 -08:00
Matt Lott
fee328212d
Add missing signup tracking data
...
And add level to subscription tracking data where appropriate.
2014-12-07 22:44:20 -08:00
Nick Winter
4a659903fe
Started A/B test for whether the AnnouncesAction and take-damage audio help.
2014-12-07 19:39:23 -08:00
Nick Winter
346ace6ac3
Fixed goals not showing up when reloading level.
2014-12-07 19:39:23 -08:00
Nick Winter
01c6709c36
Implemented George's WorldMapView user status line design.
2014-12-07 16:55:08 -08:00
Nick Winter
ac4a252a5e
Fixed some border images in Firefox, and hopefully in other browsers.
2014-12-07 15:51:32 -08:00
Nick Winter
1ba57c7ae1
Fixed issues with gems prompt not laying out properly from item store details view.
2014-12-07 15:29:42 -08:00
Nick Winter
795e58778c
Fixed some problems in InventoryModal with unequipped items not loading their images.
2014-12-07 15:14:43 -08:00
Nick Winter
08a5f70fb1
Fixed wrong item showing up selected after an item is bought from inventory.
2014-12-07 15:05:39 -08:00
Nick Winter
9f0ae9ff09
Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard.
2014-12-07 14:57:23 -08:00
Nick Winter
f50898ddf5
Ditched double game-menu-open sound when opening LevelSetupManager modals.
2014-12-07 14:27:34 -08:00
Nick Winter
9054f70052
Implemented new victory modal design.
2014-12-07 14:03:11 -08:00
Scott Erickson
690a24cda9
Added static imagery to the world map to show better completed, started and premium levels.
2014-12-07 13:28:32 -08:00
Nick Winter
12a109f146
Lowered ambient WorldMap volume. Hacked together ranger right-hand builder's hammer positioning for now.
2014-12-06 20:06:14 -08:00
Scott Erickson
83e1fe8bfe
InventoryModal loads item portraits when they are visible, getting rid of dozens of unnecessary web requests.
2014-12-06 14:21:56 -08:00
Scott Erickson
aac1aa379e
Set up stubs for future subscription sales.
2014-12-06 12:38:06 -08:00
Nick Winter
491a7ef456
Handling another error noted with Errorception. Updated minimum Firefox version to 25 based on seeing many (possibly non-critical) errors with it.
2014-12-06 12:02:48 -08:00
Nick Winter
708f0e543c
Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes.
2014-12-06 11:33:57 -08:00
Nick Winter
477ebb3c48
Fixed an error I saw in Errorception, and a Sass problem I saw in Webkit.
2014-12-06 11:05:52 -08:00
Nick Winter
bba78970ea
Deleted WizardSettingsView.
2014-12-06 10:23:26 -08:00
Nick Winter
00e6ce5f45
Couldn't reproduce #1851 , but this should work around the error if it happens again.
2014-12-06 09:46:37 -08:00
Nick Winter
175cdb5151
Now showing SubscribeModal before AuthModal for players who need to sign up before subscribing.
2014-12-06 09:35:13 -08:00
Nick Winter
6a26681fec
Minor level progression tweak.
2014-12-05 18:30:31 -08:00
Nick Winter
bbc25a0877
Updated next level links.
2014-12-05 18:29:15 -08:00
Nick Winter
c7e2398f7c
Fixed some bugs with hero doll placement and dungeon unlocks.
2014-12-05 18:16:58 -08:00
Nick Winter
07f7e7473d
Merged.
2014-12-05 17:27:33 -08:00
Nick Winter
6596bde758
Right, don't need that in there.
2014-12-05 17:25:20 -08:00
Scott Erickson
836d2905b9
Users who have paid or otherwise have access to all content are now called 'premium', and user objects on client and server have an isPremium getter which checks all relevant properties.
2014-12-05 17:19:52 -08:00
Nick Winter
6344b0c1a3
Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only.
2014-12-05 15:46:15 -08:00
Matt Lott
d6265a4065
Fix default locked code css
...
Couldn’t get multiple ranges to highlight ranges correctly, so leaving
it on for python and coffeescript only.
2014-12-05 14:15:43 -08:00
Scott Erickson
209836c172
Fixed user patching to not also unsubscribe subscribers.
2014-12-05 14:11:38 -08:00
Nick Winter
8b62b6ec44
Temporary workaround for #1842 .
2014-12-05 07:55:17 -08:00
Matt Lott
4616df6c23
Add virtual page views for subscribe paths
2014-12-04 21:14:22 -08:00
Matt Lott
bd797e8cfd
Highlight locked default code
2014-12-04 16:33:59 -08:00
Matt Lott
222e532006
Make default code locking contiguous
...
Lock ‘del’ command too.
2014-12-04 16:04:44 -08:00
Nick Winter
0306d0ee31
Fixed bug with heroes not rendering in the hero picker.
2014-12-04 15:04:34 -08:00
Matt Lott
4ff6e95f62
Add show subscribe modal events
2014-12-04 14:23:47 -08:00
Imperadeiro98
1c136b0657
Fixed translation, I think
2014-12-04 21:44:27 +00:00
Nick Winter
c0842959e8
Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded.
2014-12-04 13:18:06 -08:00
Nick Winter
7bfe0e5c9e
Updated Programmaticon II requirements. Adjust editor height after reloading code.
2014-12-04 11:31:22 -08:00
Nick Winter
69623edefb
WorldMapView no longer restricting access to adventurer and started levels.
2014-12-03 20:46:57 -08:00
Nick Winter
4d72c1c84b
Show an AuthModal instead of a SubscribeModal to anonymous players.
2014-12-03 19:34:00 -08:00
Nick Winter
8cff42a843
Show SubscribeModal for non-admins, too.
2014-12-03 16:28:56 -08:00
Nick Winter
4701ba22af
Got rid of a bit of skipping, enabled some other arenas for testing.
2014-12-03 13:17:57 -08:00
Nick Winter
6e57cbfb66
LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it).
2014-12-03 12:04:12 -08:00
George Saines
371127a368
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-12-03 11:19:52 -08:00
George Saines
bcaad51b24
more level rearranging
2014-12-03 11:19:48 -08:00
Nick Winter
0ac9b3758b
Fixed bug with subscriptions not working. Added subscription status text to the world map.
2014-12-03 11:19:10 -08:00
Matt Lott
898b22723e
Update subscribe copy
2014-12-03 11:00:45 -08:00
George Saines
103d1035a2
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-12-03 10:53:52 -08:00
George Saines
5dafe4b541
changing the placement of the level dots
2014-12-03 10:53:45 -08:00