Nick Winter
|
706ab7a251
|
Trying to get item ThangType nodes and inventory loading working.
|
2014-08-10 22:09:13 -07:00 |
|
Nick Winter
|
852dabc17a
|
Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance.
|
2014-08-06 07:43:56 -07:00 |
|
Nick Winter
|
74283bafed
|
Made sure items equip themselves within the SpriteBoss, too.
|
2014-08-05 21:47:51 -07:00 |
|
Nick Winter
|
26ac94367e
|
Fixed #1372. Minor fixes.
|
2014-07-23 08:59:42 -07:00 |
|
Pete DiSalvo
|
9ca3563eed
|
Changed point marker to crosshair, and changed color to white
|
2014-07-19 20:12:56 -04:00 |
|
Nick Winter
|
6b028513fd
|
Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
|
2014-07-17 15:50:29 -07:00 |
|
Nick Winter
|
42af807e5c
|
Merged in geometry work from #51.
|
2014-07-16 16:01:37 -07:00 |
|
nemoyatpeace
|
f17112ecf8
|
Minor adjustment to the aoe script
|
2014-07-17 00:53:52 +08:00 |
|
Nick Winter
|
03cc2d1af0
|
Fixed Grass01-Grass05 scaling issues.
|
2014-07-15 18:08:00 -07:00 |
|
Nick Winter
|
b3e8eb8504
|
Working on something for #1327.
|
2014-07-14 19:32:35 -07:00 |
|
Nick Winter
|
7b39bd06f3
|
Fixed #1321.
|
2014-07-14 17:54:32 -07:00 |
|
Nick Winter
|
1a016394fe
|
Starting to show opponent code languages.
|
2014-07-13 20:19:51 -07:00 |
|
Pete DiSalvo
|
ffb8f9575e
|
Added point marker shape, and split updateSize method into helpers.
|
2014-07-13 19:31:34 -04:00 |
|
Scott Erickson
|
3b6d17286b
|
Small tweak to lower the number of repeated calls to SpriteBoss.updateSounds.
|
2014-07-13 12:19:51 -07:00 |
|
Nick Winter
|
89dc724d31
|
Merge pull request #1298 from TheSecretSquad/issue#1213CoordinateDisplay
Centered CoordinateDisplay background and label
|
2014-07-11 20:48:53 -07:00 |
|
Pete DiSalvo
|
e3183650c5
|
Centered CoordinateDisplay background and label
|
2014-07-11 22:10:13 -04:00 |
|
Nick Winter
|
17ba4bc8a7
|
Starting to limit some property documentation to specific code languages. Fixed Criss-Cross squares on frame 0. Removed comment box highlighting from the gutter.
|
2014-07-11 18:07:00 -07:00 |
|
Nick Winter
|
3d5cd29519
|
Removed some logging.
|
2014-07-10 17:35:59 -07:00 |
|
Nick Winter
|
f17e24013b
|
Fixed #1217 (scaleFactor, debug shapes).
|
2014-07-10 14:22:15 -07:00 |
|
Nick Winter
|
9ee373428f
|
Fixed some schema issues related to snippets and code languages.
|
2014-07-10 08:31:40 -07:00 |
|
Nick Winter
|
c19a31a58c
|
Fixed some wizard positioning issues in multiplayer.
|
2014-07-08 18:51:10 -07:00 |
|
Nick Winter
|
31be904b03
|
Working on flippable tile highlight bounds marks.
|
2014-07-08 16:43:36 -07:00 |
|
Tery Lim
|
618ade4946
|
Clean up mixed quotes
|
2014-07-01 12:23:22 +08:00 |
|
Nick Winter
|
dd9b8a0018
|
Migrating from tileGroupNumber to tileGroupLetter.
|
2014-06-24 16:32:44 -07:00 |
|
Nick Winter
|
580d002a98
|
Messing with marks.
|
2014-06-24 15:45:33 -07:00 |
|
Nick Winter
|
815ef88e78
|
Fixed bugs with camera bobbing with bobbing units and gold views showing up when empty.
|
2014-06-23 10:36:42 -07:00 |
|
Nick Winter
|
81f8334f37
|
Some fixes for CocoSprite alphas.
|
2014-06-21 22:31:10 -07:00 |
|
Jayant Jain
|
d5d20377a2
|
Removes panning upon right click in editor
|
2014-06-11 15:05:59 +05:30 |
|
Scott Erickson
|
93f7d8c0a4
|
Made sure sprites are idle and properly positioned when they load.
|
2014-05-27 16:41:56 -07:00 |
|
Nick Winter
|
6b554e03ef
|
Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
|
2014-05-25 09:37:13 -07:00 |
|
Dominik Maier
|
f62cd7f38b
|
+ added shortcut for frame single-stepping
+ fixed single stepping for frames
|
2014-05-24 17:31:59 +02:00 |
|
Jayant Jain
|
a84049cf16
|
Fixes issues with dragging thangs onto the map
|
2014-05-24 12:02:26 +05:30 |
|
Jayant Jain
|
94f70ca9f4
|
Fixes #1079
|
2014-05-24 12:02:26 +05:30 |
|
Nick Winter
|
690fbc6919
|
Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
|
2014-05-23 12:04:42 -07:00 |
|
Nick Winter
|
ff171588d9
|
Trying out text shadow coloring based on team for text event labels.
|
2014-05-23 09:56:39 -07:00 |
|
Scott Erickson
|
bd575ad667
|
Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
|
2014-05-22 14:16:39 -07:00 |
|
Scott Erickson
|
5a407492db
|
Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
|
2014-05-22 13:48:48 -07:00 |
|
Nick Winter
|
4c7d7fce03
|
Fixed some memory leaks.
|
2014-05-22 12:05:36 -07:00 |
|
Jayant Jain
|
c05780de4c
|
Resolves #170, thang can be directly placed by dragging onto the map
|
2014-05-21 10:27:46 -07:00 |
|
Scott Erickson
|
70525ec57a
|
Fixed the music starting when you restart the level, even if music is off.
|
2014-05-20 13:43:52 -07:00 |
|
Nick Winter
|
88a5685c37
|
Fix for WizardSprite scale thing.
|
2014-05-20 12:32:26 -07:00 |
|
Scott Erickson
|
86736d8f4a
|
Fixed a bug.
|
2014-05-20 12:22:24 -07:00 |
|
Scott Erickson
|
2b56dffcb0
|
Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
|
2014-05-20 12:21:43 -07:00 |
|
Scott Erickson
|
93c6f72f07
|
Asynchronously building things again.
|
2014-05-20 10:49:19 -07:00 |
|
Scott Erickson
|
a8abe8c887
|
Fixed mark sprite scaling some more.
|
2014-05-19 23:01:48 -07:00 |
|
Scott Erickson
|
f24ee98295
|
More work on mark sizing.
|
2014-05-19 22:17:23 -07:00 |
|
Scott Erickson
|
f463966a22
|
Fixed a bug with thangs not being properly scaled when first created sometimes.
|
2014-05-19 21:55:41 -07:00 |
|
Scott Erickson
|
6c3ff16bed
|
Fixed setting registration points for thangs that match world dimensions.
|
2014-05-19 21:55:31 -07:00 |
|
Scott Erickson
|
9ace31d391
|
Fixed the target mark.
|
2014-05-19 16:36:45 -07:00 |
|
Scott Erickson
|
8ae14e21ae
|
Fixed #1029. Refactored scaling for sprites a bit.
|
2014-05-19 16:36:44 -07:00 |
|
Nick Winter
|
5dd8bec393
|
Fixed issues with initial sprite scaling.
|
2014-05-19 10:39:24 -07:00 |
|
Scott Erickson
|
df222461bf
|
Fixed a bug that was bringing the thang editor down.
|
2014-05-17 11:38:33 -07:00 |
|
Scott Erickson
|
f99a95768e
|
Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component.
|
2014-05-17 11:28:57 -07:00 |
|
Scott Erickson
|
4be67113be
|
Thang events now only appear once per whole frame, rather than for each interpolated frame.
|
2014-05-17 11:28:57 -07:00 |
|
Nick Winter
|
736fc8c12f
|
Remove overeager transpile problem showing for JS again.
|
2014-05-17 09:58:35 -07:00 |
|
Nick Winter
|
a36a7792ec
|
Fixed problem with IndieSprites not loading, breaking scripts.
|
2014-05-16 17:18:56 -07:00 |
|
Nick Winter
|
f64e50f85b
|
Recording flow only for frame of interest.
|
2014-05-16 16:52:55 -07:00 |
|
Scott Erickson
|
ae64032739
|
Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
|
2014-05-16 15:34:14 -07:00 |
|
Nick Winter
|
c1052d8d7e
|
Fixed bug with trying to play selection sound for nonexistent sprites.
|
2014-05-16 10:03:45 -07:00 |
|
Nick Winter
|
fabf607b6a
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-15 20:49:15 -07:00 |
|
Nick Winter
|
ca6ea474bf
|
Fixed some bugs with sprite sound loading and playback.
|
2014-05-15 20:49:10 -07:00 |
|
Scott Erickson
|
eebbae9b13
|
Added a global SPRITE_RESOLUTION_FACTOR property.
|
2014-05-15 17:09:35 -07:00 |
|
Scott Erickson
|
2a1d9a3c6c
|
Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
|
2014-05-15 13:19:10 -07:00 |
|
Scott Erickson
|
3a1afbb7ca
|
Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
|
2014-05-15 13:06:42 -07:00 |
|
Nick Winter
|
c1f9d51b37
|
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
|
2014-05-15 11:27:51 -07:00 |
|
Scott Erickson
|
f653aa3375
|
Fixed #1008
|
2014-05-15 10:51:38 -07:00 |
|
Scott Erickson
|
2a17ec5cb9
|
Refactored out displayObject from CocoSprites.
|
2014-05-14 17:05:13 -07:00 |
|
Nick Winter
|
d61922ae42
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-14 15:31:19 -07:00 |
|
Nick Winter
|
cc7808251f
|
Zoom/scroll, ModelModal, and coordinate grabber fixes.
|
2014-05-14 15:29:55 -07:00 |
|
Scott Erickson
|
00fdaa1d0f
|
Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions.
|
2014-05-14 12:28:47 -07:00 |
|
Scott Erickson
|
0be813e424
|
Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
|
2014-05-14 10:35:16 -07:00 |
|
Scott Erickson
|
66af855497
|
Merge branch 'master' into feature/thangload
|
2014-05-13 10:27:10 -07:00 |
|
Scott Erickson
|
1d88b6eefe
|
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
|
2014-05-13 10:26:33 -07:00 |
|
Nick Winter
|
2eefdef191
|
Working on matching Surface paused state to the pause screen.
|
2014-05-12 15:54:07 -07:00 |
|
Nick Winter
|
78a0efac78
|
Fixed long words in Labels and empty GoldView.
|
2014-05-12 15:03:53 -07:00 |
|
Nick Winter
|
1a5e30d5b5
|
Dynamic Canvas sizing.
|
2014-05-12 13:28:46 -07:00 |
|
Nick Winter
|
1aa72541ff
|
Merged master into feature/thangload.
|
2014-05-12 09:57:31 -07:00 |
|
Nick Winter
|
74ef9bc987
|
Experimental support for preloading worlds when we would have autocast if manual cast is on.
|
2014-05-11 17:42:32 -07:00 |
|
Scott Erickson
|
f1de2ca8d9
|
Brought the canvas size down again because it halves the FPS in Firefox at least.
|
2014-05-09 16:35:10 -07:00 |
|
Nick Winter
|
df88be1ab1
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-09 15:07:55 -07:00 |
|
Nick Winter
|
6040d3b225
|
Shouldn't use much CPU when totally paused on Surface.
|
2014-05-09 15:07:30 -07:00 |
|
Michael Schmatz
|
f05af0fbe7
|
Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/assets/javascripts/workers/worker_world.js
|
2014-05-09 14:50:08 -07:00 |
|
Michael Schmatz
|
66cc427417
|
Forward simulation optimization
|
2014-05-09 14:48:43 -07:00 |
|
Nick Winter
|
a74d015d18
|
Fixed a couple minor bugs.
|
2014-05-09 14:30:33 -07:00 |
|
Nick Winter
|
589410ed8e
|
Merged master into feature/thangload.
|
2014-05-09 12:56:58 -07:00 |
|
Nick Winter
|
ca8d5c1f3b
|
Stop bobbing and more marks when world ended.
|
2014-05-06 11:02:53 -07:00 |
|
Scott Erickson
|
aee90c72bb
|
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
|
2014-05-02 17:03:30 -07:00 |
|
Scott Erickson
|
06bc96d7d0
|
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
|
2014-05-02 10:31:20 -07:00 |
|
Nick Winter
|
0f33bae1f1
|
Hid level done button better. Avoiding building wizard sprite when not needed.
|
2014-05-01 14:36:26 -07:00 |
|
Nick Winter
|
04d74fb76f
|
Fixed bug with scale not updating properly when paused.
|
2014-04-29 16:04:30 -07:00 |
|
Nick Winter
|
bea0589fad
|
Fixed #935.
|
2014-04-29 15:31:18 -07:00 |
|
Nick Winter
|
aea49cc27f
|
Fixed bobbing.
|
2014-04-28 18:36:46 -07:00 |
|
Nick Winter
|
b954e70d85
|
Let's try 30 FPS. Fixed Surface destruction bug.
|
2014-04-28 17:06:43 -07:00 |
|
Nick Winter
|
0b947dbeee
|
Let's try 30 FPS for a while now.
|
2014-04-28 16:41:18 -07:00 |
|
Nick Winter
|
bd3c059c2a
|
Several performance improvements based on profiling.
|
2014-04-28 16:31:51 -07:00 |
|
Nick Winter
|
fc6ad1dd01
|
Properly tracking first-frame team gold. Slightly more visible team gold on hover.
|
2014-04-27 20:11:11 -07:00 |
|
Nick Winter
|
a7179ae3b2
|
Fixed some more gold view stuff.
|
2014-04-27 15:33:16 -07:00 |
|
Nick Winter
|
2a2ddd068e
|
Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com.
|
2014-04-24 14:23:15 -07:00 |
|
Scott Erickson
|
e8da248302
|
Made the level editor not break when using units that are incomplete.
|
2014-04-22 10:39:15 -07:00 |
|
dpen2000
|
eae2ba6913
|
Fix #736 Invisible thangs still have shadows
|
2014-04-15 18:32:29 -04:00 |
|