pitch_body: "Wir entwickeln CodeCombat in Englisch, aber wir haben Spieler in der ganzen Welt. Viele von ihnen wollen in Deutsch (Österreich) spielen, sprechen aber kein Englisch. Wenn Du also beide Sprachen beherrscht, melde Dich an um ein Diplomat zu werden und hilf die Website und die Levels zu Deutsch (Österreich) zu übersetzen."
missing_translations: "Solange wir nicht alles ins Deutsche (Österreich) übesetzt haben, siehst Du die englische Übersetzung, wo Deutsch (Österreich) leider noch nicht zur Verfügung steht."
learn_more: "Finde heraus, wie Du ein Diplomat werden kannst"
subscribe_as_diplomat: "Schreibe dich als Diplomat ein"
# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
# non_user_code_problem_title: "Unable to Load Level"
# infinite_loop_title: "Infinite Loop Detected"
# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
# check_dev_console: "You can also open the developer console to see what might be going wrong."
tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013."
tip_think_solution: "Denke über die Lösung nach, nicht über das Problem."
tip_theory_practice: "In der Theorie gibt es keinen Unterschied zwischen Theorie und Praxis. In der Praxis schon. - Yogi Berra"
tip_error_free: "Es gibt zwei Wege fehlerfreie Programme zu schreiben; nur der Dritte funktioniert. - Alan Perlis"
tip_debugging_program: "Wenn Debugging der Prozess zum Fehler entfernen ist, dann muss Programmieren der Prozess sein Fehler zu machen. - Edsger W. Dijkstra"
tip_forums: "Gehe zum Forum und sage uns was du denkst!"
tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein."
tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert."
tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen."
# parents_title: "Dear Parent: Your child is learning to code. Will you help them continue?"
# parents_blurb1: "Your child has played __nLevels__ levels and learned programming basics. Help cultivate their interest and buy them a subscription so they can keep playing."
# parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
# payment_methods_blurb1: "We currently accept credit cards and Alipay. You can also PayPal {{three_month_price}} USD to nick@codecombat.com with your account email in the memo to purchase three months' subscription and gems, or ${{year_price}} for a year."
available_for_purchase: "Zum Kauf verfügbar"# Shows up when you have unlocked, but not purchased, a hero in the hero store
level_to_unlock: "Level zum Freischalten:"# Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
restricted_to_certain_heroes: "Nur bestimmte Helden können dieses Level spielen."
why_paragraph_1: "Programmieren lernen? Du brauchst keine Stunden. Du musst einen Haufen Code schreiben und dabei Spaß haben."
why_paragraph_2_prefix: "Darum geht's beim Programmieren. Es soll Spaß machen. Nicht so einen Spaß wie"
why_paragraph_2_italic: "jau, 'ne Plakette"
why_paragraph_2_center: "sondern Spaß wie"
why_paragraph_2_italic_caps: "NEIN MUTTI ICH MUSS NOCH DEN LEVEL BEENDEN !"
why_paragraph_2_suffix: "Deshalb ist CodeCombat ein Multiplayerspiel und kein spielähnlicher Kurs. Wir werden nicht aufhören bis du nicht mehr aufhören kannst -- nur diesmal ist das eine gute Sache."
why_paragraph_3: "Wenn dich Spiele süchtig machen, dass lass dich von diesem süchtig machen und werde ein Zauberer des Technologiezeitalters."
press_title: "Blogger/Presse"
press_paragraph_1_prefix: "Sie möchten über uns schreiben? Laden und benutzen Sie ruhig alle Ressourcen in unserem"
press_paragraph_1_link: "Presse-Paket"
press_paragraph_1_suffix: ". Alle Logos und Bilder können ohne unsere vorherige Zustimmung verwendet werden."
# who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed. We've designed CodeCombat to appeal to both boys and girls."
# who_for_2: "Our Courses system allows teachers to set up classrooms, track progress and assign additional content to students through a dedicated interface."
introduction: "Schaue dir unten die Möglichkeiten wie du mitwirken kannst und entscheide was dir am meisten Spass macht. Wir freuen uns auf die Zusammenarbeit mit dir!"
level_editor_suffix: "um Level zu erstellen oder zu bearbeiten. Benutzer haben bereits Level für ihre Klassen, Freunde, Hackathons, Schüler und Geschwister erstellt. Wenn das Neuerstellen eines Levels abschreckend wirkt, dann kannst du erstmal ein bestehendes kopieren!"
thang_editor_prefix: "Wir nennen Einheiten innerhalb des Spiels 'Thangs'. Benutze den"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# enter_emails: "Enter student emails to invite, one per line"
# send_invites: "Send Invites"
# title: "Title"
# description: "Description"
# creating_class: "Creating class..."
# purchasing_course: "Purchasing course..."
# buy_course: "Buy Course"
# buy_course1: "Buy this course"
# create_class: "Create Class"
# select_all_courses: "Select 'All Courses' for a 50% discount!"
# all_courses: "All Courses"
# number_students: "Number of students"
# enter_number_students: "Enter the number of students you need for this class."
# name_class: "Name your class"
# displayed_course_page: "This will be displayed on the course page for you and your students. It can be changed later."
# buy: "Buy"
# purchasing_for: "You are purchasing a license for"
# creating_for: "You are creating a class for"
# for: "for" # Like in 'for 30 students'
# receive_code: "Afterwards you will receive an unlock code to distribute to your students, which they can use to enroll in your class."
# free_trial: "Free trial for teachers!"
# get_access: "to get individual access to all courses for evalutaion purposes."
# questions: "Questions?"
# teachers_click: "Teachers Click Here"
# students_click: "Students Click Here"
# courses_on_coco: "Courses on CodeCombat"
# designed_to: "Courses are designed to introduce computer science concepts using CodeCombat's fun and engaging environment. CodeCombat levels are organized around key topics to encourage progressive learning, over the course of 5 hours."
# more_in_less: "Learn more in less time"
# no_experience: "No coding experience necesssary"
# easy_monitor: "Easily monitor student progress"
# purchase_for_class: "Purchase a course for your entire class. It's easy to sign up your students!"
# language_cannot_change: "Language cannot be changed once students join a class."
# back_classrooms: "Back to my classrooms"
# back_courses: "Back to my courses"
# edit_details: "Edit class details"
# enrolled_courses: "enrolled in paid courses:"
# purchase_enrollments: "Purchase Enrollments"
# remove_student: "remove student"
# assign: "Assign"
# to_assign: "to assign paid courses."
# teacher: "Teacher"
# complete: "Complete"
# none: "None"
# save: "Save"
# play_campaign_title: "Play the Campaign"
# play_campaign_description: "You’re ready to take the next step! Explore hundreds of challenging levels, learn advanced programming skills, and compete in multiplayer arenas!"
# create_account_title: "Create an Account"
# create_account_description: "Sign up for a FREE CodeCombat account and gain access to more levels, more programming skills, and more fun!"
# preview_campaign_title: "Preview Campaign"
# preview_campaign_description: "Take a sneak peek at all that CodeCombat has to offer before signing up for your FREE account."
# arena: "Arena"
# arena_soon_title: "Arena Coming Soon"
# arena_soon_description: "We are working on a multiplayer arena for classrooms at the end of"
# not_enrolled1: "Not enrolled"
# not_enrolled2: "Ask your teacher to enroll you in the next course."
# next_course: "Next Course"
# coming_soon1: "Coming soon"
# coming_soon2: "We are hard at work making more courses for you!"
# available_levels: "Available Levels"
# welcome_to_courses: "Adventurers, welcome to Courses!"
# ready_to_play: "Ready to play?"
# start_new_game: "Start New Game"
# play_now_learn_header: "Play now to learn"
# play_now_learn_1: "basic syntax to control your character"
# play_now_learn_2: "while loops to solve pesky puzzles"
# play_now_learn_3: "strings & variables to customize actions"
# play_now_learn_4: "how to defeat an ogre (important life skills!)"
# welcome_to_page: "Welcome to your Courses page!"
# completed_hoc: "Amazing! You've completed the Hour of Code course!"
# ready_for_more_header: "Ready for more? Play the campaign mode!"
# ready_for_more_1: "Use gems to unlock new items!"
# ready_for_more_2: "Play through brand new worlds and challenges"
# ready_for_more_3: "Learn even more programming!"
# saved_games: "Saved Games"
# hoc: "Hour of Code"
# my_classes: "My Classes"
# class_added: "Class successfully added!"
# view_class: "view class"
# view_levels: "view levels"
# join_class: "Join A Class"
# ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
# enter_c_code: "<Enter Class Code>"
# join: "Join"
# joining: "Joining class"
# course_complete: "Course Complete"
# play_arena: "Play Arena"
# start: "Start"
# last_level: "Last Level"
# welcome_to_hoc: "Adventurers, welcome to our Hour of Code!"
# logged_in_as: "Logged in as:"
# not_you: "Not you?"
# welcome_back: "Hi adventurer, welcome back!"
# continue_playing: "Continue Playing"
# more_options: "More options:"
# option1_header: "Option 1: Invite students via email"
# option1_body: "Students will automatically be sent an invitation to join this class, and will need to create an account with a username and password."
# option2_header: "Option 2: Send URL to your students"
# option2_body: "Students will be asked to enter an email address, username and password to create an account."
# option3_header: "Option 3: Direct students to codecombat.com/courses"
# option3_body: "Give students the following passcode to enter along with an email address, username and password when they create an account."
# thank_you_pref: "Thank you for your purchase! You can now assign"
# thank_you_suff: "more students to paid courses."
# return_to_class: "Return to classroom"
# return_to_course_man: "Return to course management."
# students_not_enrolled: "students not enrolled"
# total_all_classes: "Total Across All Classes"
# how_many_enrollments: "How many additional paid enrollments do you need?"
# each_student_access: "Each student in a class will get access to Courses 2-4 once they are enrolled in paid courses. You may assign each course to each student individually."
# purchase_now: "Purchase Now"
# enrollments: "enrollments"
# remove_student1: "Remove Student"
# are_you_sure: "Are you sure you want to remove this student from this class?"
# remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
# remove_description2: "The activated paid license will not be returned."
# keep_student: "Keep Student"
# removing_user: "Removing user"
# to_join_ask: "To join a class, ask your teacher for an unlock code."
# join_this_class: "Join Class"
# enter_here: "<enter unlock code here>"
# successfully_joined: "Successfully joined"
# click_to_start: "Click here to start taking"
# my_courses: "My Courses"
# classroom: "Classroom"
# use_school_email: "use your school email if you have one"
# unique_name: "a unique name no one has chosen"
# pick_something: "pick something you can remember"
# class_code: "Class Code"
# optional_ask: "optional - ask your teacher to give you one!"
# optional_school: "optional - what school do you go to?"
# start_playing: "Start Playing"
# skip_this: "Skip this, I'll create an account later!"
# welcome: "Welcome"
# getting_started: "Getting Started with Courses"
# download_getting_started: "Download Getting Started Guide [PDF]"
# getting_started_1: "Create a new class by clicking the green 'Create New Class' button below."
# getting_started_2: "Once you've created a class, click the blue 'Add Students' button."
# getting_started_3: "You'll see student's progress below as they sign up and join your class."
# students_access: "All students get access to Introduction to Computer Science for free. One enrollment per student is required to assign them to paid CodeCombat courses. A single student does not need multiple enrollments to access all paid courses."
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
join_desc_1: "Jeder kann mithelfen! Schau dir unseren "
join_desc_2: "um anzufangen, und hake die Checkbox unten an um dich als mutiger Erzmagier einzutragen und über die neuesten Nachrichten per Email zu erhalten. Möchtest du dich darüber unterhalten was zu tun ist oder wie du dich besser beteiligen kannst? "
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
scribe_join_description: "erzähle uns ein bißchen über dich, deine Erfahrung mit der Programmierung und über welche Themen du schreiben möchtest. Wir werden von dort aus gehen!"
diplomat_introduction_suf: "ist das es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind einen Satz Wörten in einen anderen Satz Wörter umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
diplomat_join_suf_github: ", editiere sie online und reiche einen Pull Request ein. Außerdem, hake die Checkbox unten an um über neue Entwicklungen bei der Internationalisierung auf dem laufenden zu bleiben!"
ambassador_introduction: "Wir bauen einen Community und du bist die Verbindung dazu. Wir haben Olark Chats, Email und soziale Netzwerke mit vielen Menschen mit denen man sprechen, dabei helfen mit dem Spiel vertraut zu werden und von lernen kann. Wenn du helfen möchtest Leute zu involvieren, Spass zu haben und ein gutes Gefühl für den Puls von CodeCombat und wo wir hn wollen, dann könnte diese Klasse für dich sein."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
tournament_blurb: "Schreibe Code, sammle Gold, erstelle Armeen, zerquetsche Feinde, gewinne Preis und verbessere deine Karriere in unserem 40.000 $ Greed-Turnier! Schau dir die Details"
tournament_blurb_criss_cross: "Gewinne Gebote, konstruiere Pfade, trickse Feinde aus, greife Edelsteine ab und verbessere deine Karriere in unserem Criss-Cross-Turnier! Schau dir die Details"
# tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
# tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
opensource_intro: "CodeCombat ist Free-to-Play und vollständig Open Source."
opensource_description_prefix: "Schau dir "
github_url: "unsere GitHub-Seite"
opensource_description_center: " an und mach mit wenn Du möchtest! CodeCombat baut auf duzenden Open Source Projekten auf, und wir lieben sie. Schau dir die Liste in "
archmage_wiki_url: "unserem Erzmagier-Wiki"
opensource_description_suffix: " an, welche Software dieses Spiel möglich macht."
practices_title: "Best Practices"
practices_description: "Dies sind unsere Versprechen an dich, den Spieler, in weniger Fachchinesisch."
security_description: "Wir streben an, deine persönlichen Daten sicher zu verwahren. Als Open Source Projekt ist unsere Site frei zugänglich für jedermann, auch um unsere Sicherheitsmaßnahmen in Augenschein zu nehmen und zu verbessern."
email_title: "Email"
email_description_prefix: "Wir werden dich nicht mit Spam überschwemmen. Mittels"
email_settings_url: "deiner Emaileinstellungen"
email_description_suffix: "oder durch von uns gesendete Links kannst du jederzeit deine Einstellungen ändern und Abonnements kündigen."
# cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
contributor_description_prefix: "Alle Beiträge, sowohl auf unserer Webseite als auch in unserem GitHub Repository, unterliegen unserer"
cla_url: "CLA"
contributor_description_suffix: "zu welcher du dich einverstanden erklären musst bevor du beitragen kannst."
code_title: "Code - MIT"
code_description_prefix: "Der gesamte Code der CodeCombat gehört oder auf codecombat.com gehostet wird, sowohl im GitHub Repository als auch auch in der codecombat.com Datenbank, ist lizensiert durch die"
mit_license_url: "MIT Lizenz"
code_description_suffix: "Dies beihnhaltet all den Code in Systemen und Komponenten der für die Erstellung von Levels durch CodeCombat zu Verfügung gestellt wird."
art_title: "Grafiken/Musik - Creative Commons "
# art_description_prefix: "All common content is available under the"
cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
art_music: "Musik"
art_sound: "Sound"
art_artwork: "Grafiken"
art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
use_list_1: "Wenn in einem Film verwendet, nenne codecombat.com in den Credits/Abspann"
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
rights_title: "Rechte vorbehalten"
rights_desc: "Alle Rechte vorbehalten für die Level selbst. Dies beinhaltet"
rights_scripts: "Skripte"
rights_unit: "Einheitenkonfiguration"
rights_description: "Beschreibung"
rights_writings: "Schriftliches"
rights_media: "Medien (Sounds, Musik) und jede andere Form von kreativem Inhalt der spezifisch für das Level ist nicht generell für die Levelerstellung bereitgestellt wird."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
nutshell_title: "Zusammenfassung"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
canonical: "Die englische Version dieses Dokuments ist die definitive, kanonische Version. Sollte es Unterschiede zwischen den Übersetzungen geben, dann hat das englische Dokument Vorrang."