Ray Schamp
f367f2d358
Merge pull request #670 from rschamp/eslint-config-scratch-4
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Update eslint and eslint-config-scratch
2017-08-26 13:26:05 -04:00
Ray Schamp
32bc087bba
Fix remaining lint issues
2017-08-26 13:24:10 -04:00
Ray Schamp
5113876588
Pass with --fix
2017-08-26 13:24:10 -04:00
Ken
8a77329c79
Fix lint issue and update maximums
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Inferring from the issue, the maximum seems to be 100, not 255 (default for set is 50 and change is 10). Changed that.
A comment line was too long (thanks lint) so it has now been reworded.
2017-08-25 15:24:56 +08:00
Ken
e30e5809d1
Add new blocks
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change pen transparency by (num)
set pen transparency to (num)
2017-08-25 15:07:38 +08:00
SillyInventor
525b601253
Switch from parseInt to Math.floor
2017-08-22 10:30:41 -04:00
Ken
884e24f782
*facepalm*
2017-08-11 02:23:43 +12:00
Ken
28e61dbf48
Cleaned up
2017-08-11 01:58:59 +12:00
Ken
328514ae63
This kinda doesn’t make sense, but ok
2017-08-11 01:46:26 +12:00
Ken
5af99566fa
Wait includes is case sensitive
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Made it convert to lowercase before comparing
2017-08-11 01:27:31 +12:00
Ken
3b601e8595
Add string contains string
2017-08-11 00:52:41 +12:00
Paul Kaplan
44298fd71b
Use soundId instead of md5 for playing sounds
2017-07-25 12:20:32 -04:00
Paul Kaplan
2ddb6215fd
Add tests and fixes for set instrument and play drum
2017-07-06 14:56:46 -04:00
Paul Kaplan
1b6baf8114
Make playSound use one indexing
2017-07-06 14:28:11 -04:00
Chris Willis-Ford
47fc38fd9a
Merge pull request #619 from cwillisf/clone-custom-state
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Clone custom state
2017-06-27 22:37:30 -07:00
Eric Rosenbaum
01f801a2a2
Remove all audio effects except pitch and pan
2017-06-19 14:56:29 -04:00
Christopher Willis-Ford
06d5994a32
Use targetWasCreated
event to clone pen state
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Remove explicit cloning of `_customState` in favor of smarter,
state-specific cloning.
2017-06-16 14:22:51 -07:00
DD Liu
fb986effe6
Merge pull request #593 from fsih/fixWaitCalledEveryFrame
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Change wait to use a promise instead of being called every frame
2017-06-08 15:35:48 -04:00
Chris Willis-Ford
d41997b58b
Merge pull request #556 from cwillisf/wedo2-blocks
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Add WeDo 2.0 blocks
2017-06-07 09:57:36 -07:00
DD Liu
e237d24846
fix lint
2017-06-06 10:21:27 -04:00
DD Liu
ab0cef52eb
Change wait to use a promise instead of being called every frame
2017-06-05 16:55:15 -04:00
Christopher Willis-Ford
cbfbc5d600
Convert motor duration: seconds -> milliseconds
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The block takes seconds, whereas the device takes milliseconds. Turning
on a motor for 1 millisecond isn't very dramatic.
2017-05-24 16:40:55 -07:00
Christopher Willis-Ford
06fe701624
Implement WeDo 2.0 blocks
2017-05-24 16:40:55 -07:00
Christopher Willis-Ford
2625529ebe
Create WeDo 2.0 device communication classes
2017-05-24 16:40:55 -07:00
Ray Schamp
548aa6dd70
Fix no-useless-call todo
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The linter is correct that `devObject[func].call(devObject, args)` is unnecessary because it's equivalent to `devObject[func](args)`.
@tmickel probably either meant to allow passing an array of arguments to be applied, or to call the function with the provided argument. Since we probably want to be able to use multi-argument functions, use `apply` and fix the one place that uses `ioQuery` with an argument.
2017-05-15 21:11:38 -07:00
Ray Schamp
a4f095db5e
Use ES6 style classes
2017-04-17 19:42:48 -04:00
Ray Schamp
e01c4ae108
Pass with --fix
2017-04-17 15:10:04 -04:00
Rasmus Haglund
b693d4f4ef
Fix rounded get size reporting
2017-04-08 19:35:29 +02:00
Eric Rosenbaum
092084cc6b
Merge pull request #513 from ericrosenbaum/feature/loudness
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Add loudness block
2017-04-07 14:06:18 -04:00
Eric Rosenbaum
b74c03dbbd
Loudness returns -1 if no audio engine exists
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To match Scratch 2.0 behavior
2017-03-27 13:20:44 -04:00
Silly Inventor
77775cdadb
Switch to using number directly, instead of toNumber for costume switch ( #499 )
2017-03-23 18:34:04 -04:00
Eric Rosenbaum
b4a94c266f
Add loudness block
2017-03-20 17:01:44 -04:00
Eric Rosenbaum
106db6a024
Clamp range for each audio effect
2017-03-20 14:53:04 -04:00
Eric Rosenbaum
c9338f37ed
Clamp tempo range
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The function in AudioEngine for change tempo can now be removed
2017-03-17 18:13:33 -04:00
Eric Rosenbaum
f2ac365859
Clamp beat durations for play note, play drum and rest
2017-03-17 17:29:23 -04:00
Eric Rosenbaum
1ba7ad0218
Clamp range for “play note” input
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Clamp to 36-96, which is C2-C7.
This is a temporary fix to prevent errors, until we have a new instrument player implementation, which may have a different range.
2017-03-17 17:23:53 -04:00
Chris Willis-Ford
a56db95aba
Merge pull request #446 from magmaboat/hasownproperty
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Perform hasOwnProperty validation
2017-02-22 13:55:54 -08:00
Eric Rosenbaum
99be466aa7
Merge pull request #444 from ericrosenbaum/bugfix/playnote-volume
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Pass volume to audioengine playnote
2017-02-10 14:09:55 -05:00
Magmaboat
85eee4f18e
Perform hasOwnProperty validation
2017-02-09 21:12:47 -05:00
Eric Rosenbaum
cd750b5dda
pass volume to audioengine playnote
2017-02-09 14:52:15 -05:00
Chris Willis-Ford
cde9ebd6bf
Merge pull request #442 from griffpatch/bug/PenColorOpacity
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Bug pen opacity reset
2017-02-09 07:53:15 -08:00
griffpatch
2ba177aa0f
Bug - Return pen opacity to opaque
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When setting the pen color using pen blocks, the opacity should be reset
to fully opaque if no alpha is supplied.
2017-02-09 08:50:37 +00:00
griffpatch
9cb595312e
Implement "Stop this script" function
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Existing implementation incorrectly terminates the entire thread.
See: http://llk.github.io/scratch-vm/#144142535
2017-02-08 09:44:10 +00:00
Andrew Sliwinski
92ff57de7d
Add basic test coverage for the sound blocks
2017-02-03 17:39:36 -05:00
Eric Rosenbaum
9741dc2e35
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
2017-02-02 16:37:07 -05:00
Ray Schamp
727fcc7875
Lint for eslint-config-scratch@3
2017-02-01 16:27:55 -05:00
Eric Rosenbaum
0947775a31
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
2017-02-01 10:18:01 -05:00
SillyInventor
1ac89f5aa4
Added new util function that sends tan function infinities correctly
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Changed mathop to call new math util
Changed sin & cos to round correctly (to get 0)
Added testing for the new math util function
Added testing for the new mathop functions
2017-01-31 19:05:54 -05:00
Eric Rosenbaum
53127f6320
use customstate for sound volume, instrument, effects
2017-01-31 18:33:32 -05:00
Eric Rosenbaum
2d8491123e
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
2017-01-30 11:28:52 -05:00
Eric Rosenbaum
dd30e07052
comments on getSoundIndex
2017-01-30 10:56:50 -05:00
Eric Rosenbaum
9d8819ddc7
audio engine handles rest block
2017-01-30 10:56:31 -05:00
Eric Rosenbaum
cb4209b27a
target handles playnote via audio engine
2017-01-30 10:56:06 -05:00
Eric Rosenbaum
5966a46bbd
target manages instrument setting
2017-01-30 10:54:24 -05:00
Eric Rosenbaum
4e4b0b86e1
target manages audio effect values
2017-01-30 10:53:12 -05:00
Eric Rosenbaum
4e57ab561d
move playsound function to target
2017-01-30 10:45:15 -05:00
griffpatch
0dcaa46107
Fix lint issues
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Had to update the test scripts to handle the alpha channel, also I note
that all the hex tests are using CSS notation, not scratch notation
(which is 0x not #)
2017-01-27 17:05:17 +00:00
griffpatch
b856041d9a
Fix for Support ARGB for pen #393
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Requires fix to scratch-render before this will work (see:
6f5acfee7b961d71237f1fd50bb3d5a5139c527e)
2017-01-27 13:45:16 +00:00
Christopher Willis-Ford
88cc50aa18
Code review: more docs, move constants, clone util
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Changes include:
- Added missing JSDoc for items in `scratch3_pen.js` and `target.js`.
- Moved constants used by `Scratch3PenBlocks` into the class.
- Created a constant for minimum and maximum pen size.
- Added `util/clone.js` to host cloning functionality.
- Pen blocks now check for the renderer before trying to use it.
- The pen integration test covers all blocks, though `clear`, `stamp`,
and `pen down` will skip some of their functionality when there is no
renderer.
2017-01-20 11:26:18 -08:00
Christopher Willis-Ford
a6190da774
Lint fixes and related cleanup
2017-01-19 12:50:46 -08:00
Christopher Willis-Ford
369c02b5d5
Implement pen blocks
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These blocks implement pen features as found in Scratch 2.0
Supporting changes include:
- `Target` is now an event emitter
- `RenderedTarget` now emits an event when it moves
- `Target` can now store arbitrary "extra" data, called "custom state"
in the code, using a `Target`'s `setCustomState` and `getCustomState`
methods. This is used to store per-target pen state without requiring
`Target` or `RenderedTarget` to know anything about the pen.
- `Cast` can now cast to an RGB color object.
- `Color` now has functions to convert between RGB and HSV, constants
for for black & white, and a `mixRgb` function to lerp between two
colors.
2017-01-19 11:51:22 -08:00
Eric Rosenbaum
9cc1c316d6
wrapclamp drum and instrument to num available
2017-01-11 11:41:21 -05:00
Eric Rosenbaum
f2ad364b90
vm converts one-indexing of drums and instruments to zero-indexing
2017-01-11 11:23:39 -05:00
Eric Rosenbaum
71339874de
fix name of DRUM arg
2017-01-11 11:22:58 -05:00
Eric Rosenbaum
76a475c31c
cast args to numbers
2017-01-10 18:00:33 -05:00
Eric Rosenbaum
4d7ff97011
instrument number is zero-indexed inside audio engine
2017-01-09 15:48:31 -05:00
Eric Rosenbaum
ce8b069140
include volume reporter
2017-01-09 15:48:02 -05:00
Eric Rosenbaum
2d7cfd128a
use a single global tempo owned by audioengine
2017-01-09 15:47:29 -05:00
Eric Rosenbaum
fec9e5b91a
add audio to playground
2017-01-06 11:49:25 -05:00
Eric Rosenbaum
9350baef3b
add current volume block
2017-01-06 10:31:11 -05:00
Eric Rosenbaum
dbe2cef93c
move promise into audio engine
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changes to play note, play drum and rest blocks so their promises to wait are returned by the audio engine
2017-01-06 10:31:01 -05:00
Eric Rosenbaum
c0d57b4b6b
separate out main audioengine from audioplayer for each clone
2017-01-04 18:37:55 -05:00
Eric Rosenbaum
5a1386f727
remove redundant type check
2017-01-04 14:42:00 -05:00
Eric Rosenbaum
3bf9238e0c
treat numeric input to sound name as 1-indexed
2017-01-04 14:41:14 -05:00
Eric Rosenbaum
7a49a3ae43
lint
2017-01-03 23:41:49 -05:00
Eric Rosenbaum
f2793a1d59
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
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# Conflicts:
# package.json
# src/engine/runtime.js
# src/sprites/clone.js
2016-12-21 15:29:57 -05:00
Tim Mickel
b99f089ae7
Fix #327 , "switch costume to [next/previous]" ( #330 )
2016-11-09 11:22:17 -05:00
Eric Rosenbaum
1e5555e96d
add volume and tempo blocks
2016-10-27 11:31:22 -04:00
Tim Mickel
28a0831e8d
Fix 1-1 in daysSince2000
2016-10-26 10:26:03 -04:00
Liam
f75577bcbe
Implement '(attribute) of' sensing block ( #311 )
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* Implement '(attribute) of' sensing block
* Remove unused util parameter
2016-10-24 20:37:27 -04:00
Eric Rosenbaum
90867cd14e
convert string to number for sound index
2016-10-24 17:00:51 -04:00
Ray Schamp
63cfa4229a
Fix space-infix-ops
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http://eslint.org/docs/rules/space-infix-ops
2016-10-24 11:19:07 -04:00
Ray Schamp
7712b2902f
Fix quote-props
2016-10-24 11:02:19 -04:00
Ray Schamp
f6c0064235
All linting other than console statements
2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49
Pass with eslint --fix
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Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Eric Rosenbaum
0858a22ffb
adding theremin block and set instrument
2016-10-19 15:44:30 -04:00
Tim Mickel
e49f076fa1
Interpreter fixes, enhancements, features ( #280 )
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* Thread stepping rework; interp.redraw equivalent
* Add turbo mode and pause mode
* Yielding behavior to match Scratch 2.0
* Implement warp-mode procedure threads
* Add check for recursive call
* Inline wait block timer
* Revert to setInterval and always drawing
* Restore yielding in glide
* 30TPS compatibility mode
* 5-call count recursion limit
* Removing dead primitive code
* To simplify, access runtime.threads inline in `stepThreads`.
* Warp mode/timer fixes; recursive check fixes; clean-up
* Add basic single-stepping
* Add single-stepping speed slider
* Allow yielding threads to run in single-stepping
* Restore inactive threads tracking for block glows
* Add clock pausing during pause mode
* Documentation and clean-up throughout
* Don't look for block glows in `thread.topBlock`.
* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing
* Use the current executed block for glow, instead of stack
* Add more comments to `stepToProcedure`, and re-arrange to match 2.0
* Tweak to Blocks.prototype.getTopLevelScript
* Revert previous
* Fix threads array to be resilient to changes during `stepThreads`
* Restore inactive threads filtering
* Fix typo in "procedure"
* !! instead of == true
2016-10-17 23:23:16 -04:00
Tim Mickel
060d1ab2a5
Updated blocks for new renderer features ( #257 )
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* Add "touching" block, layers blocks
* Keep in fence, if on edge bounce, fix to touching edge
* Fix degtoRad in "if on edge, bounce"
* Fixes from review
2016-10-17 23:17:55 -04:00
Eric Rosenbaum
6d9f889aa7
fixed sound loading
2016-10-17 17:16:55 -04:00
Eric Rosenbaum
7bd0142deb
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
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# Conflicts:
# playground/index.html
2016-10-17 17:13:43 -04:00
Cosmic Web Services
454eb904a3
Add days since 2000 block ( #272 )
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* Add days since 2000 block
* Empty line addition
* Add semicolin
* Empty line addition
* Tabed
* Remove extra line
* Make it exactly like scratch 2 was
* Fixed spacing
2016-10-17 13:57:25 -04:00
Ray Schamp
2904152318
Merge pull request #282 from rschamp/feature/vm.clear
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Add VM.clear method
2016-10-17 13:56:37 -04:00
Ray Schamp
bd95c1461d
Add VM.clear method
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Use it before loading projects so targets don't accumulate when multiple projects are loaded on the same instance.
Move check to see if the clone is the original clone onto the block implementation so all clones can be removed.
Fixes #274
2016-10-17 13:43:38 -04:00
Andrew Sliwinski
ace9a96fc2
Fix degToRad function definition. Resolves GH-229
2016-10-17 11:52:02 -04:00
Tim Mickel
3bfd755e60
Complete implementation of stop block ( #271 )
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* "Other scripts in stage" sb2
* Complete implementation of "stop" block
2016-10-13 23:00:46 -04:00
Tim Mickel
8c654bbe60
Procedure blocks ( #264 )
2016-10-13 13:11:26 -04:00
Eric Rosenbaum
31d680a229
lint
2016-10-13 11:54:00 -04:00
Eric Rosenbaum
7b179546ed
new setup for use with scratch-gui
2016-10-12 13:17:51 -04:00
Tim Mickel
a7522c7734
Fix data_listcontents block name ( #254 )
2016-10-11 17:12:19 -04:00
Eric Rosenbaum
0024b209bd
Merge remote-tracking branch 'LLK/develop' into develop
2016-10-11 13:47:24 -04:00
Eric Rosenbaum
ed650ba487
Merge remote-tracking branch 'LLK/develop' into develop
2016-10-05 17:16:13 -04:00
Liam
30535d8e6e
Implement "distance to" block ( #239 )
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* Implement "distance-to" block
* distance-to in stage should always be 10000
2016-10-04 21:26:59 -04:00
Liam
5871672551
Implement "go to" block ( #238 )
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* Implement "go to" block
* Add a missing semicolon
My text editor doesn't automatically insert them and I'm not used to using
semicolons so much. :(
* Implement go-to-random
* Clean up the go-to-random code a bit
* Add rounding to _random_ picks
2016-10-04 18:19:52 -04:00
Liam
886bcbe3c1
Implement the point-towards block ( #235 )
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* Implement the point-towards block
* Pointing towards a nonexistent sprite should do nothing, not throw an error
2016-10-04 15:20:53 -04:00
Eric Rosenbaum
0db0783fe8
working on sound font player
2016-10-04 14:19:04 -04:00
Tim Mickel
0a66c62f6a
Mutations in block representation; an unfeatured procedure call ( #212 )
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* Add scratch3_procedures and no-op for defnoreturn
* Add mutation adapter to parse mutations in CREATE/CHANGE events
* Add mutation-to-XML
* Update spec map for Blockly procedure names
* Placeholder for procedure special cases
* Basic stepping to procedures
* Remove extra case
* Validation for changeBlock
2016-10-03 17:43:24 -04:00
Eric Rosenbaum
e1df4b3aaf
fixed dictionary of loaded sounds
2016-10-01 17:27:28 -04:00
Tim Mickel
2226fda19e
Implement rotation style ( #223 )
2016-09-28 17:09:04 -04:00
Eric Rosenbaum
6988cfc0d3
starting to load sounds from project files
2016-09-28 16:42:25 -04:00
Eric Rosenbaum
7c91565408
Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop
2016-09-27 18:12:20 -04:00
Eric Rosenbaum
39c8e76bdf
adding sound blocks
2016-09-27 17:09:53 -04:00
Tim Mickel
2357d63243
Drop useRound
option from Cast.toListIndex
( #213 )
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* Drop `useRound` option from `Cast.toListIndex`
* Param fix
2016-09-26 12:01:21 -04:00
Tim Mickel
2d736f2b87
"Wait until" implementation ( #210 )
2016-09-22 17:00:38 -04:00
Tim Mickel
a118d50056
Variables and lists ( #187 )
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* Import lists and variables from SB2
* Switch to Variable and List objects
* Add Clone.lookupOrCreateVariable, Clone.getVariable, Clone.setVariable
* Add (get, set, change) variable blocks.
* Copy variables and lists on clone instantiation
* Move variable options closer to blocks
* Add list primitives
* Move variable and lists storage to `Target` instead of `Clone`
* Move _computeIndex to a Cast function
* Rename `getList` -> `getListAsString`
* Renames renames
* Remove extra check in Cast.isNaN
2016-09-21 16:38:33 -04:00
Tim Mickel
9744bcbb70
Clones ( #150 )
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* Provide property to Clone to distinguish "original" clones
* Provide method to clone a clone's properties
* Don't report clones in the UI target list
* Add target info to Thread
* Allow hats to skip clones (for green flag)
* Green flag skips clones
* Implement "create clone" and hat
* Pass the runtime to sprites and clones (for start hats)
* Clone disposal; trigger hats after drawable initializes.
* Separate stop threads for target; fix handling of stop button
* Remove extraneous `skipClones` property
* Add global clone limit
* Don't allow a non-clone to delete itself.
* Rename `cloneClone` -> `makeClone`
* Variable updates in runtime.js
* Synchronous drawable initialization (until we put it back to promises)
2016-09-15 19:37:12 -04:00
Eric Rosenbaum
8872f663a4
Merge remote-tracking branch 'LLK/develop' into develop
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# Conflicts:
# playground/index.html
# playground/playground.js
# src/engine/execute.js
# src/engine/runtime.js
# src/index.js
# src/sprites/clone.js
2016-09-15 16:58:41 -04:00
Eric Rosenbaum
47c0f18e85
adding more sound blocks
2016-09-15 16:51:24 -04:00
Eric Rosenbaum
e19c1942c3
Merge remote-tracking branch 'LLK/develop' into develop
...
# Conflicts:
# src/index.js
# src/sprites/clone.js
# src/worker.js
2016-09-13 18:09:43 -04:00
Tim Mickel
dec5d054c8
Better handling of float values ( fix #172 ) ( #176 )
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* Better handling of float values (fix #172 )
* Stricter equality in Cast.isInt
2016-09-13 17:53:17 -04:00
Eric Rosenbaum
d9a703b4ad
play sound and play note block
2016-09-13 17:52:54 -04:00
Tim Mickel
91cdec1547
Implement glide ( #154 )
2016-09-12 13:26:10 -04:00
Tim Mickel
bbea1af5a3
Better shadow evaluation ( #160 )
...
* Better shadow evaluation
* Audit and improve casting for all primitives
* Force repeat times to int
* Remove colorPicker shadow menu
2016-09-12 13:14:16 -04:00
Tim Mickel
d93eeed05d
More color utilities, touching color, color touching color ( #155 )
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* Fill out color utilities
* Amend Color.decimalToHex name
* Add `Cast.toScaledRgbColor`
* Add touching color, color touching color blocks
* Fix scale of Cast.toRgbColor
* Fix format of colors to use renderer-style lists
* Update `Color.decimalToRgb`
* Lint self
2016-09-12 10:58:50 -04:00
Tim Mickel
797f844de3
Stage, costumes, backdrops ( #149 )
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* Add `Clone.prototype.getCostumeIndexByName`, keep in range
* Add basic costume primitives from Scratch 2.0
* Add costume getter block
* Add properties and methods for distinguishing stage and sprites-vs-clones
* Add backdrop-related looks blocks
* Fix up "switch to backdrop" to be working
* Costume/backdrop reporters are 1-indexed
* Fire "when backdrop switched" hats
* Cut cloning helpers for a separate PR
* Disable many blocks on the stage
* Refactor into _setCostumeOrBackdrop; implement switch backdrop and wait
* Fire hats even when backdrop unchanged
2016-09-08 09:40:27 -04:00
Eric Rosenbaum
7709a4095e
first working audio engine using audioworker
2016-09-07 16:55:38 -04:00
Tim Mickel
3fcd70a802
KEY_OPTIONS -> KEY_OPTION
2016-09-07 15:57:53 -04:00
Eric Rosenbaum
6d21890338
Merge remote-tracking branch 'LLK/develop' into develop
2016-09-06 12:55:19 -04:00
dekrain
7caf8e588a
More hats ( #143 )
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* Key pressed hat
* Tabs -> Spaces
* Oops
* Edge activate
* Fix hat
Phew...
* I forgot to change it also here
:/ :/ :\
* Minor fixes for TravisCi
* Minor docs
* Line length
2016-09-03 16:33:45 -04:00
Tim Mickel
e831866789
Keyboard events, "key is down" reporter ( #117 )
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* Keyboard events, "key is down" reporter
* Update comment about inputs
* Simplify/generalize keyMap into a keys-pressed list
* Cast values passed to scratchKeyToKeyCode appropriately.
* Cut unspaced key values
* Fix lint from merge commit
2016-09-02 11:23:09 -04:00
Tim Mickel
77d0376b15
Merge pull request #107 from tmickel/feature/hats
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Hat blocks
2016-09-02 11:12:07 -04:00
liam4
1437a358e1
getDay is zero-based where Sunday = 0; Sunday should be 1
2016-09-02 10:20:54 -03:00
liam4
602cb47a1e
Remove unused util variable
2016-09-02 01:01:17 -03:00
liam4
f981e8747f
Implement 'current' block
2016-09-02 00:48:14 -03:00
Tim Mickel
bdc95cffc0
Rename trigger->activate/start
2016-08-29 10:26:26 -04:00
Tim Mickel
40c90bbcc7
Add isActiveThread
and simplify broadcast-and-wait accordingly
2016-08-29 10:01:31 -04:00
Tim Mickel
4f81033762
Remove extra Thread require
2016-08-23 18:46:54 -04:00
Tim Mickel
4f2cccf279
Fix issue when broadcasting in a when-broadcast
2016-08-23 18:37:03 -04:00
Tim Mickel
fe2ba2a536
Implementation of timer > _, broadcast, broadcast and wait
2016-08-23 18:14:05 -04:00
Eric Rosenbaum
5e268d57d3
scale to midi note reporter
2016-08-17 16:45:01 -04:00
Eric Rosenbaum
d121a4c6fa
Merge remote-tracking branch 'LLK/develop' into develop
...
# Conflicts:
# src/engine/runtime.js
2016-08-16 16:41:36 -04:00
Eric Rosenbaum
d5e46535e8
playing with quantization
2016-08-16 16:32:35 -04:00
Tim Mickel
aebcfde492
Add VM "I/O devices", clock, mouse as demo
2016-08-15 21:37:36 -04:00
Tim Mickel
349cb14c5a
Removing extra cast in join implementation
2016-08-11 19:00:11 -04:00
Tim Mickel
bfe007e29f
Add casting utilities and apply them to operator blocks
2016-08-11 18:47:55 -04:00
Tim Mickel
07e965261d
Implementation of remaining operators
2016-08-11 18:47:55 -04:00
Eric Rosenbaum
8c40e9c383
play sound, play drum and audio effects experiments
2016-08-11 16:47:01 -04:00
Tim Mickel
7780b25c46
Project wide rename substack -> branch
2016-08-10 11:43:49 -04:00
Eric Rosenbaum
951d7771f3
tonejs synth for play note blocks
2016-08-09 15:40:50 -04:00
Tim Mickel
a6ad34f002
Add primitive for math_angle
, fixing point in direction
2016-08-08 16:44:48 -04:00
Tim Mickel
0b826c0dc9
Remove unused Promise in scratch3_operators
2016-08-08 15:44:55 -04:00
Tim Mickel
30dc285a37
Add implementations for math_positive_number and math_whole_number
2016-07-06 14:13:03 -04:00
Tim Mickel
460760bd06
Stub "say" and "think" blocks with console.log
2016-07-06 13:47:32 -04:00
Tim Mickel
ce941c6fd8
Add show/hide blocks using ghost effect as backend
2016-07-01 12:56:59 -04:00
Tim Mickel
6891a3a5dd
Add direction reporter
2016-07-01 12:56:45 -04:00
Tim Mickel
bb68fcab25
Additional fix for repeat's executedInFrame
2016-07-01 11:41:52 -04:00
Tim Mickel
57217f0044
Rename executed
in repeat, ifElse
2016-07-01 11:29:32 -04:00
Tim Mickel
e4f6c9e90c
"Repeat until" implementation
2016-07-01 11:25:26 -04:00
Tim Mickel
39c71b559d
Update repeat implementation to execute once per frame
2016-07-01 10:50:31 -04:00
Tim Mickel
de6ba08866
Add single-frame yield mode
2016-07-01 10:44:43 -04:00
Tim Mickel
5876681bc7
Version of random that truncates ints
2016-07-01 10:28:47 -04:00
Tim Mickel
1eaed6fff3
Implement graphic effects and size blocks
2016-06-30 18:59:47 -04:00
Tim Mickel
7db2981ddc
Add additional motion block implementations
2016-06-30 18:59:47 -04:00
Tim Mickel
42f0f66acd
Implement move steps, turn right, turn left, point in direction
2016-06-30 18:59:47 -04:00
Tim Mickel
19da0b0032
Add renderer demo using scratch-render-webgl
2016-06-30 18:59:47 -04:00
Tim Mickel
ab6e0d3839
Remove YieldTimers, unused WeDo blocks
2016-06-30 18:56:31 -04:00
Tim Mickel
6daee9a70e
Remove VM-locking yield mode per discussion
2016-06-30 18:56:23 -04:00
Tim Mickel
d72cc55c11
Example that uses promises instead of util.report
2016-06-30 18:56:23 -04:00
Tim Mickel
8f6a88c095
Ensure predicates always return booleans
2016-06-30 18:56:23 -04:00
Tim Mickel
d44b806b4f
Add blocking yield mode
2016-06-30 18:56:23 -04:00
Tim Mickel
f802faa461
operator_not in primitive table
2016-06-30 18:56:23 -04:00
Tim Mickel
f210c12d4d
Add more operators for testing
2016-06-30 18:56:23 -04:00
Tim Mickel
7ef3807b18
Example of a yielding reporter (returns random number after 1s)
2016-06-30 18:56:23 -04:00
Tim Mickel
652cc8a31c
Fix references to window
2016-06-21 14:29:40 -04:00
Tim Mickel
a1be1d6566
Update playground and block implementations to match scratch-blocks
2016-06-14 18:08:41 -04:00
Tim Mickel
0bf9ab59a1
Add implementation for ifElse
2016-06-10 10:40:15 -04:00
Tim Mickel
ca68c55d57
Implement logic_equals, if blocks
2016-06-10 10:36:05 -04:00
Tim Mickel
2cd6bf93bb
Fix argument for repeat block
2016-06-09 17:05:08 -04:00
Tim Mickel
27064ce163
Fix implementation of "wait" block
2016-06-09 15:06:11 -04:00
Tim Mickel
b0441e2ef5
Implement stub for number and add blocks
2016-06-09 14:29:07 -04:00
Tim Mickel
bcd058bdc4
Disable unimplemented broadcast block
2016-06-09 14:23:45 -04:00
Tim Mickel
bd7f3245a2
Move scratch3 blocks into separate packages.
2016-06-09 11:45:58 -04:00
Tim Mickel
42d03db28b
Merge branch 'develop' into feature/eslint-jsdoc
...
# Conflicts:
# .eslintrc
# src/index.js
2016-06-08 17:23:41 -04:00
Tim Mickel
1f1a4941f3
Add .eslintrc rule to check JSDoc syntax
...
And fix the broken syntax rules
2016-06-08 16:57:08 -04:00
Tim Mickel
c1e30cf2ee
Add sequencer-level debug console logs
2016-06-07 21:05:32 -04:00
Tim Mickel
4d4682912d
Resolve existing motor timeout (instead of reject)
2016-05-09 14:18:33 -04:00
Andrew Sliwinski
0de30986aa
Switch WeDo2 led block to use color index rather than absolute RGB values.
2016-05-05 08:33:44 -04:00
Tim Mickel
85f8e99ca8
Add delay to RGB block
2016-05-03 17:23:59 -04:00
Tim Mickel
9363432456
Hacked implementation of broadcasts
2016-05-03 14:57:10 -04:00
Tim Mickel
beebae0d2e
Implement stop block
...
Using a call to the runtime.
2016-05-03 14:39:33 -04:00
Tim Mickel
6b1eb6df51
Control blocks argValues
2016-05-03 14:26:43 -04:00
Tim Mickel
17d4485695
Fix WeDo args
2016-05-03 14:25:19 -04:00
Tim Mickel
5b834667eb
Merge pull request #19 from tmickel/feature/repeats
...
Stacks management, stack frames, repeat, forever
2016-05-03 14:04:50 -04:00
Tim Mickel
47545e7109
Replacing control_repeat comment
2016-05-03 13:34:39 -04:00
Tim Mickel
379b2dec79
Stack management, stack frames, forever and repeat
2016-05-03 13:28:24 -04:00
Christopher Willis-Ford
63d4f559e3
Fix inconsistent color scale
...
The HSV-to-RGB function had been returning values in the range [0,1].
Now it uses [0,255] to be consistent with the other values returned by
_getColor.
2016-05-03 10:01:52 -07:00
Christopher Willis-Ford
6f949596d8
Use util.timeout instead of setTimeout
2016-05-03 09:53:37 -07:00
Christopher Willis-Ford
e8089cd2a5
Don't check for methods on window.native
...
It turns out that `window.native.someMethod` always evaluates as
`undefined` -- even if calling that method would succeed. This change
removes checks for such methods so that the WeDo2 blocks can work.
Note that the hat blocks are still unimplemented, and some assumptions
are made about the form that arguments and `util` will take.
2016-05-03 09:48:26 -07:00
Christopher Willis-Ford
66e4a55b74
Fix _motorOnFor not setting _motorTimeout
2016-05-03 09:44:13 -07:00
Christopher Willis-Ford
b9af4f7894
WIP implementation for WeDo2 blocks
...
Hat blocks are still TBD.
Motor blocks assume a `util` argument which has methods for `yield()`
and `done()`.
2016-05-03 09:44:13 -07:00
Tim Mickel
4de24cfc30
Implement thread status, YieldTimer, block glow, wait
2016-05-03 11:26:28 -04:00
Christopher Willis-Ford
4a3276d026
Improve block primitive lookup and execution
...
Slightly simplify export of block primitives from a block package.
Catch and report exceptions from block functions.
2016-05-02 11:31:37 -07:00
Christopher Willis-Ford
27c06ce476
Add framework for block execution
...
The runtime now stores a mapping of opcode to function.
The `wedo2` and `scratch3` packages are currently stubs.
2016-05-02 11:31:25 -07:00