Add sequencer-level debug console logs

This commit is contained in:
Tim Mickel 2016-06-07 21:05:32 -04:00
parent 5767e05d56
commit c1e30cf2ee
4 changed files with 19 additions and 11 deletions

View file

@ -8,7 +8,7 @@
"max-len": [2, 80, 4],
"semi": [2, "always"],
"strict": [2, "never"],
"no-console": [2, {"allow": ["log", "warn", "error"]}]
"no-console": [2, {"allow": ["log", "warn", "error", "groupCollapsed", "groupEnd"]}]
},
"env": {
"node": true,

View file

@ -23,7 +23,6 @@ Scratch3Blocks.prototype.getPrimitives = function() {
};
Scratch3Blocks.prototype.repeat = function(argValues, util) {
console.log('Running: control_repeat');
// Initialize loop
if (util.stackFrame.loopCounter === undefined) {
util.stackFrame.loopCounter = parseInt(argValues[0]); // @todo arg
@ -37,12 +36,10 @@ Scratch3Blocks.prototype.repeat = function(argValues, util) {
};
Scratch3Blocks.prototype.forever = function(argValues, util) {
console.log('Running: control_forever');
util.startSubstack();
};
Scratch3Blocks.prototype.wait = function(argValues, util) {
console.log('Running: control_wait');
util.yield();
util.timeout(function() {
util.done();
@ -50,23 +47,19 @@ Scratch3Blocks.prototype.wait = function(argValues, util) {
};
Scratch3Blocks.prototype.stop = function() {
console.log('Running: control_stop');
// @todo - don't use this.runtime
this.runtime.stopAll();
};
Scratch3Blocks.prototype.whenFlagClicked = function() {
console.log('Running: event_whenflagclicked');
// No-op
};
Scratch3Blocks.prototype.whenBroadcastReceived = function() {
console.log('Running: event_whenbroadcastreceived');
// No-op
};
Scratch3Blocks.prototype.broadcast = function(argValues, util) {
console.log('Running: event_broadcast');
util.startHats(function(hat) {
if (hat.opcode === 'event_whenbroadcastreceived') {
var shadows = hat.fields.CHOICE.blocks;

View file

@ -144,11 +144,9 @@ WeDo2Blocks.prototype.setColor = function(argValues, util) {
};
WeDo2Blocks.prototype.whenDistanceClose = function() {
console.log('Running: wedo_whendistanceclose');
};
WeDo2Blocks.prototype.whenTilt = function() {
console.log('Running: wedo_whentilt');
};
module.exports = WeDo2Blocks;

View file

@ -24,6 +24,12 @@ function Sequencer (runtime) {
*/
Sequencer.WORK_TIME = 10;
/**
* If set, block calls, args, and return values will be logged to the console.
* @const {boolean}
*/
Sequencer.DEBUG_BLOCK_CALLS = true;
/**
* Step through all threads in `this.threads`, running them in order.
* @return {Array.<Thread>} All threads which have finished in this iteration.
@ -213,9 +219,15 @@ Sequencer.prototype.stepThread = function (thread) {
console.warn('Could not get implementation for opcode: ' + opcode);
}
else {
if (Sequencer.DEBUG_BLOCK_CALLS) {
console.groupCollapsed('Executing: ' + opcode);
console.log('with arguments: ', argValues);
console.log('and stack frame: ', currentStackFrame);
}
var blockFunctionReturnValue = null;
try {
// @todo deal with the return value
blockFunction(argValues, {
blockFunctionReturnValue = blockFunction(argValues, {
yield: threadYieldCallback,
done: threadDoneCallback,
timeout: YieldTimers.timeout,
@ -238,6 +250,11 @@ Sequencer.prototype.stepThread = function (thread) {
// Thread executed without yielding - move to done
threadDoneCallback();
}
if (Sequencer.DEBUG_BLOCK_CALLS) {
console.log('ending stack frame: ', currentStackFrame);
console.log('returned: ', blockFunctionReturnValue);
console.groupEnd();
}
}
}
}