Branimir Karadžić
5c7986ad38
GL: Reset state when switching from compute to draw.
2015-04-16 11:38:46 -07:00
Branimir Karadžić
0d232051eb
Fixed ImGui shutdown when using custom allocator.
2015-04-16 11:38:07 -07:00
Branimir Karadžić
66017329cc
Merge pull request #341 from mmicko/master
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Fixed initialization order warning
2015-04-16 08:42:43 -07:00
Miodrag Milanovic
6ca4a77353
Fixed initialization order warning
2015-04-16 14:23:02 +02:00
Branimir Karadžić
12998fe580
Update OVR pose.
2015-04-15 21:52:31 -07:00
Branimir Karadžić
6edd804f7a
Cleanup.
2015-04-15 21:31:24 -07:00
Branimir Karadžić
66edb6c566
Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer.
2015-04-15 20:59:00 -07:00
Branimir Karadžić
4098dbb8fb
Fixed GCC warnings.
2015-04-15 20:05:18 -07:00
Branimir Karadžić
5e5a0a8a9e
Added custom allocator to imgui.
2015-04-15 20:00:15 -07:00
Branimir Karadžić
4210fb0d64
Renamed reset flag.
2015-04-15 11:49:20 -07:00
Branimir Karadžić
9d91d3bbbc
Reversed instance data bindings. Issue #309 .
2015-04-15 10:37:00 -07:00
Branimir Karadžić
5ac092d036
Cleanup.
2015-04-14 22:05:20 -07:00
Branimir Karadžić
7bfe51d0d8
Added flip after submit reset flag.
2015-04-14 20:03:05 -07:00
Branimir Karadžić
87a5652b46
Added extra error checking when creating frame buffer.
2015-04-14 17:03:07 -07:00
Branimir Karadžić
63cc071a6e
D3D11: Fixed frame buffer auto resizing.
2015-04-14 17:02:41 -07:00
Branimir Karadžić
f3a17da8a8
GL: Cleanup FBO on destroy.
2015-04-14 17:02:04 -07:00
Branimir Karadžić
74fb466e92
Fixed issue #308 .
2015-04-14 17:01:35 -07:00
Branimir Karadžić
bff3ae937c
GL: Update frame buffer after reset.
2015-04-13 22:13:16 -07:00
Branimir Karadžić
c01a93e29d
Added support for automatic texture scaling by backbuffer ratio on backbuffer resize.
2015-04-13 18:39:38 -07:00
Branimir Karadžić
6878b8de29
Cleanup.
2015-04-13 14:45:14 -07:00
Branimir Karadžić
cea3815dff
Fixed HLSL shader stripping.
2015-04-13 12:54:45 -07:00
Branimir Karadžić
dedf75a89b
Rebuilt shaders.
2015-04-12 22:26:40 -07:00
Branimir Karadžić
a17f9cfa9b
Cleanup.
2015-04-12 22:26:18 -07:00
Branimir Karadžić
96ad478238
Updated README.
2015-04-12 20:22:19 -07:00
Branimir Karadžić
006dbefe7f
Updated 17-drawstress table with R7 240.
2015-04-12 19:42:32 -07:00
Branimir Karadžić
e3635adc45
Updated README.
2015-04-12 18:29:05 -07:00
Branimir Karadžić
f203c872b1
Moved lcd/gcd and strideAlign functions from bgfx to bx.
2015-04-12 17:31:33 -07:00
Branimir Karadžić
bce1a52c42
Cleanup.
2015-04-12 16:26:59 -07:00
Branimir Karadžić
67218d7ce1
Fixed warning.
2015-04-12 16:25:39 -07:00
Branimir Karadžić
7825f3a41e
Cleanup.
2015-04-11 20:52:05 -07:00
Branimir Karadžić
f0b2c57eb5
Updated 17-drawstress table.
2015-04-11 19:16:20 -07:00
Branimir Karadžić
f1a2039337
Compact 17-drawstress table.
2015-04-11 18:35:04 -07:00
Branimir Karadžić
99dc917e7f
Updated 17-drawstess table with latest DX11 results.
2015-04-11 18:25:03 -07:00
Branimir Karadžić
57cfeffb8d
Rebuilt shaders.
2015-04-11 18:18:43 -07:00
Branimir Karadžić
eb9ec057f7
Merge pull request #336 from MikePopoloski/master
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Change shaderc to remove unused uniforms from DX11 shaders
2015-04-11 18:12:13 -07:00
Mike Popoloski
643d7939d7
Fixing a uniform parsing issue.
2015-04-11 16:11:16 -04:00
Mike Popoloski
2819f93f26
shaderc dx11 now removes unused constants
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The D3D11 shader compiler doesn't remove unused constants because it would change the size of buffers uploaded by the application. This means that all of the default unused bgfx uniforms take up a huge amount of space that forces the app to waste a ton of time uploading zeroes. This change is a bit of a hack but removes the unused constants and improves performance a great deal.
2015-04-11 15:40:31 -04:00
Branimir Karadžić
e5aa586c68
Merge pull request #335 from MikePopoloski/master
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Disabling warnings in glsl-optimizer.
2015-04-11 11:35:30 -07:00
Mike Popoloski
68044893ab
Disabling warnings in glsl-optimizer.
2015-04-11 13:41:27 -04:00
Branimir Karadžić
028cef647b
Updated makefile.
2015-04-11 09:45:11 -07:00
Branimir Karadžić
202fb0b36c
Fixed GL with BGRA extension and without texture swizzle extension.
2015-04-11 09:42:17 -07:00
Branimir Karadžić
23f4c82b1a
Merge branch 'dev'
2015-04-11 00:23:29 -07:00
Branimir Karadžić
a042d6f7b9
Fixed decoding of unsupported RGBA8/BGRA8 formats on D3D9/GL.
2015-04-11 00:17:49 -07:00
Branimir Karadžić
5dc83d65f5
Fixed narrowing variable.
2015-04-10 21:31:53 -07:00
Branimir Karadžić
db9802a73f
Fixed Linux build.
2015-04-10 21:24:25 -07:00
Branimir Karadžić
c7eb016ae0
Rebuilt shaders.
2015-04-10 21:09:46 -07:00
Branimir Karadžić
3362c31190
Merge pull request #331 from MikePopoloski/master
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Remove dependence on legacy DXSDK
2015-04-10 21:05:03 -07:00
Mike Popoloski
d6da31d7f8
Rebuilding all embedded shaders.
2015-04-10 22:55:13 -04:00
Mike Popoloski
5f4bd7700e
Recompiling shaders. Shouldn't have any effect on runtime behavior.
2015-04-10 22:49:39 -04:00
Mike Popoloski
bfb793b3dd
Fixing bug in compute shader macros
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Buffer<> type in HLSL requires 't' registers, not 'b'. This probably worked by accident in old shader compiler but the latest version throws an error on it.
2015-04-10 22:48:07 -04:00