Fixed Linux build.

This commit is contained in:
Branimir Karadžić 2015-04-10 21:24:25 -07:00
parent c7eb016ae0
commit db9802a73f

View file

@ -155,7 +155,7 @@ bool getReflectionDataDx9(ID3DBlob* _code, UniformArray& _uniforms)
// parse the shader blob for the constant table
const size_t codeSize = _code->GetBufferSize();
const uint32_t* ptr = (const uint32_t*)_code->GetBufferPointer();
const uint32_t* end = (const uint32_t*)((const uint8_t*)ptr + codeSize);
const uint32_t* end = (const uint32_t*)( (const uint8_t*)ptr + codeSize);
const CTHeader* header = NULL;
ptr++; // first byte is shader type / version; skip it since we already know
@ -163,8 +163,10 @@ bool getReflectionDataDx9(ID3DBlob* _code, UniformArray& _uniforms)
while (ptr < end && *ptr != D3DSIO_END)
{
uint32_t cur = *ptr++;
if ((cur & D3DSI_OPCODE_MASK) != D3DSIO_COMMENT)
if ( (cur & D3DSI_OPCODE_MASK) != D3DSIO_COMMENT)
{
continue;
}
// try to find CTAB comment block
uint32_t commentSize = (cur & D3DSI_COMMENTSIZE_MASK) >> 16;
@ -174,7 +176,7 @@ bool getReflectionDataDx9(ID3DBlob* _code, UniformArray& _uniforms)
// found the constant table data
header = (const CTHeader*)(ptr + 1);
uint32_t tableSize = (commentSize - 1) * 4;
if (tableSize < sizeof(CTHeader) || header->Size != sizeof(CTHeader))
if (tableSize < sizeof(CTHeader) || header->Size != sizeof(CTHeader) )
{
fprintf(stderr, "Error: Invalid constant table data\n");
return false;
@ -200,7 +202,7 @@ bool getReflectionDataDx9(ID3DBlob* _code, UniformArray& _uniforms)
BX_TRACE("# cl ty RxC S By Name");
const CTInfo* ctInfoArray = (const CTInfo*)(headerBytePtr + header->ConstantInfo);
for (uint32_t ii = 0; ii < header->Constants; ii++)
for (uint32_t ii = 0; ii < header->Constants; ++ii)
{
const CTInfo& ctInfo = ctInfoArray[ii];
const CTType& ctType = *(const CTType*)(headerBytePtr + ctInfo.TypeInfo);
@ -249,7 +251,7 @@ bool getReflectionDataDx11(ID3DBlob* _code, bool _vshader, UniformArray& _unifor
, IID_ID3D11ShaderReflection
, (void**)&reflect
);
if (FAILED(hr))
if (FAILED(hr) )
{
fprintf(stderr, "Error: 0x%08x\n", (uint32_t)hr);
return false;
@ -257,7 +259,7 @@ bool getReflectionDataDx11(ID3DBlob* _code, bool _vshader, UniformArray& _unifor
D3D11_SHADER_DESC desc;
hr = reflect->GetDesc(&desc);
if (FAILED(hr))
if (FAILED(hr) )
{
fprintf(stderr, BX_FILE_LINE_LITERAL "Error: 0x%08x\n", (uint32_t)hr);
return false;
@ -309,7 +311,7 @@ bool getReflectionDataDx11(ID3DBlob* _code, bool _vshader, UniformArray& _unifor
_size = (uint16_t)bufferDesc.Size;
if (SUCCEEDED(hr))
if (SUCCEEDED(hr) )
{
BX_TRACE("%s, %d, vars %d, size %d"
, bufferDesc.Name
@ -324,16 +326,16 @@ bool getReflectionDataDx11(ID3DBlob* _code, bool _vshader, UniformArray& _unifor
ID3D11ShaderReflectionType* type = var->GetType();
D3D11_SHADER_VARIABLE_DESC varDesc;
hr = var->GetDesc(&varDesc);
if (SUCCEEDED(hr))
if (SUCCEEDED(hr) )
{
D3D11_SHADER_TYPE_DESC constDesc;
hr = type->GetDesc(&constDesc);
if (SUCCEEDED(hr))
if (SUCCEEDED(hr) )
{
UniformType::Enum uniformType = findUniformType(constDesc);
if (UniformType::Count != uniformType
&& 0 != (varDesc.uFlags & D3D_SVF_USED))
&& 0 != (varDesc.uFlags & D3D_SVF_USED) )
{
Uniform un;
un.name = varDesc.Name;
@ -367,7 +369,7 @@ bool getReflectionDataDx11(ID3DBlob* _code, bool _vshader, UniformArray& _unifor
D3D11_SHADER_INPUT_BIND_DESC bindDesc;
hr = reflect->GetResourceBindingDesc(ii, &bindDesc);
if (SUCCEEDED(hr))
if (SUCCEEDED(hr) )
{
// if (bindDesc.Type == D3D_SIT_SAMPLER)
{
@ -488,12 +490,12 @@ bool compileHLSLShader(bx::CommandLine& _cmdLine, uint32_t _d3d, const std::stri
if (_d3d == 9)
{
if (!getReflectionDataDx9(code, uniforms))
if (!getReflectionDataDx9(code, uniforms) )
return false;
}
else
{
if (!getReflectionDataDx11(code, profile[0] == 'v', uniforms, numAttrs, attrs, size))
if (!getReflectionDataDx11(code, profile[0] == 'v', uniforms, numAttrs, attrs, size) )
return false;
}
@ -547,12 +549,12 @@ bool compileHLSLShader(bx::CommandLine& _cmdLine, uint32_t _d3d, const std::stri
if (_d3d > 9)
{
bx::write(_writer, numAttrs);
bx::write(_writer, attrs, numAttrs*sizeof(uint16_t));
bx::write(_writer, attrs, numAttrs*sizeof(uint16_t) );
bx::write(_writer, size);
}
if (_cmdLine.hasArg('\0', "disasm"))
if (_cmdLine.hasArg('\0', "disasm") )
{
ID3DBlob* disasm;
D3DDisassemble(code->GetBufferPointer()
@ -584,9 +586,9 @@ bool compileHLSLShader(bx::CommandLine& _cmdLine, uint32_t _d3d, const std::stri
#else
bool compileHLSLShader(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
bool compileHLSLShader(bx::CommandLine& _cmdLine, uint32_t _d3d, const std::string& _code, bx::WriterI* _writer)
{
BX_UNUSED(_cmdLine, _code, _writer);
BX_UNUSED(_cmdLine, _d3d, _code, _writer);
fprintf(stderr, "HLSL compiler is not supported on this platform.\n");
return false;
}