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https://github.com/scratchfoundation/bgfx.git
synced 2024-11-24 16:48:18 -05:00
Added custom allocator to imgui.
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parent
4210fb0d64
commit
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6 changed files with 73 additions and 35 deletions
2
3rdparty/ocornut-imgui/imconfig.h
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2
3rdparty/ocornut-imgui/imconfig.h
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@ -21,6 +21,8 @@
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//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
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#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
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#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
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#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions.
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//#define IMGUI_INCLUDE_IMGUI_USER_INL
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2
3rdparty/ocornut-imgui/imgui.cpp
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2
3rdparty/ocornut-imgui/imgui.cpp
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@ -393,6 +393,8 @@ namespace IMGUI_STB_NAMESPACE
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#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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#else
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#define STBTT_DEF extern
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#endif
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#include "stb_truetype.h"
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@ -69,34 +69,22 @@ static const int32_t SCROLL_AREA_PADDING = 6;
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static const int32_t AREA_HEADER = 20;
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static const float s_tabStops[4] = {150, 210, 270, 330};
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// For a custom allocator, define this and implement imguiMalloc and imguiFree somewhere in the project.
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#ifndef IMGUI_CONFIG_CUSTOM_ALLOCATOR
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# define IMGUI_CONFIG_CUSTOM_ALLOCATOR 0
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#endif // ENTRY_CONFIG_USE_TINYSTL
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#if IMGUI_CONFIG_CUSTOM_ALLOCATOR
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void* imguiMalloc(size_t size, void* /*_userptr*/);
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void imguiFree(void* _ptr, void* /*_userptr*/);
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#else
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static void* imguiMalloc(size_t _size, void* /*_userptr*/)
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{
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return malloc(_size);
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}
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static void imguiFree(void* _ptr, void* /*_userptr*/)
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{
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free(_ptr);
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}
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#endif //IMGUI_CONFIG_CUSTOM_ALLOCATOR
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void* imguiMalloc(size_t _size, void*);
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void imguiFree(void* _ptr, void*);
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#define IMGUI_MIN(_a, _b) (_a)<(_b)?(_a):(_b)
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#define IMGUI_MAX(_a, _b) (_a)>(_b)?(_a):(_b)
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#define IMGUI_CLAMP(_a, _min, _max) IMGUI_MIN(IMGUI_MAX(_a, _min), _max)
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#define STBTT_malloc(_x, _y) imguiMalloc(_x, _y)
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#define STBTT_free(_x, _y) imguiFree(_x, _y)
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BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4505); // error C4505: '' : unreferenced local function has been removed
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BX_PRAGMA_DIAGNOSTIC_PUSH();
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#define STBTT_malloc(_size, _userData) imguiMalloc(_size, _userData)
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#define STBTT_free(_ptr, _userData) imguiFree(_ptr, _userData)
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#define STB_RECT_PACK_IMPLEMENTATION
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#include <stb/stb_rect_pack.h>
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#define STB_TRUETYPE_IMPLEMENTATION
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#include <stb/stb_truetype.h>
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BX_PRAGMA_DIAGNOSTIC_POP();
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namespace
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{
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@ -461,15 +449,23 @@ struct Imgui
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return bgfx::createTexture2D(uint16_t(_width), uint16_t(_height), 0, bgfx::TextureFormat::BGRA8, 0, mem);
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}
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ImguiFontHandle create(const void* _data, uint32_t _size, float _fontSize)
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ImguiFontHandle create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator)
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{
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m_allocator = _allocator;
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if (NULL == m_allocator)
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{
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static bx::CrtAllocator allocator;
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m_allocator = &allocator;
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}
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if (NULL == _data)
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{
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_data = s_droidSansTtf;
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_size = sizeof(s_droidSansTtf);
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}
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IMGUI_create(_data, _size, _fontSize);
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IMGUI_create(_data, _size, _fontSize, _allocator);
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m_nvg = nvgCreate(1, m_view);
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nvgCreateFontMem(m_nvg, "default", (unsigned char*)_data, INT32_MAX, 0);
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@ -3150,6 +3146,7 @@ struct Imgui
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Ty m_ids[Max];
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};
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bx::AllocatorI* m_allocator;
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int32_t m_mx;
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int32_t m_my;
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int32_t m_scroll;
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@ -3222,9 +3219,19 @@ struct Imgui
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static Imgui s_imgui;
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ImguiFontHandle imguiCreate(const void* _data, uint32_t _size, float _fontSize)
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void* imguiMalloc(size_t _size, void*)
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{
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return s_imgui.create(_data, _size, _fontSize);
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return BX_ALLOC(s_imgui.m_allocator, _size);
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}
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void imguiFree(void* _ptr, void*)
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{
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BX_FREE(s_imgui.m_allocator, _ptr);
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}
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ImguiFontHandle imguiCreate(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator)
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{
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return s_imgui.create(_data, _size, _fontSize, _allocator);
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}
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void imguiDestroy()
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@ -133,7 +133,9 @@ ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize=15.0f);
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void imguiSetFont(ImguiFontHandle _handle);
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ImguiFontHandle imguiGetCurrentFont();
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ImguiFontHandle imguiCreate(const void* _data = NULL, uint32_t _size = 0, float _fontSize = 15.0f);
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namespace bx { struct AllocatorI; }
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ImguiFontHandle imguiCreate(const void* _data = NULL, uint32_t _size = 0, float _fontSize = 15.0f, bx::AllocatorI* _allocator = NULL);
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void imguiDestroy();
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void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar = 0, uint8_t _view = 255);
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@ -4,6 +4,7 @@
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*/
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#include <bgfx.h>
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#include <bx/allocator.h>
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#include <bx/fpumath.h>
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#include <ocornut-imgui/imgui.h>
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#include "imgui.h"
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@ -13,10 +14,12 @@
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#include "vs_ocornut_imgui.bin.h"
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#include "fs_ocornut_imgui.bin.h"
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static void imguiRender(ImDrawList** const _lists, int cmd_lists_count);
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struct OcornutImguiContext
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{
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static void* memAlloc(size_t _size);
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static void memFree(void* _ptr);
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static void renderDrawLists(ImDrawList** const _lists, int _count);
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void render(ImDrawList** const _lists, int _count)
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{
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const float width = ImGui::GetIO().DisplaySize.x;
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@ -79,11 +82,18 @@ struct OcornutImguiContext
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}
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}
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void create(const void* _data, uint32_t _size, float _fontSize)
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void create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator)
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{
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m_viewId = 255;
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m_allocator = _allocator;
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ImGuiIO& io = ImGui::GetIO();
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io.RenderDrawListsFn = renderDrawLists;
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if (NULL != m_allocator)
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{
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io.MemAllocFn = memAlloc;
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io.MemFreeFn = memFree;
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}
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io.DisplaySize = ImVec2(1280.0f, 720.0f);
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io.DeltaTime = 1.0f / 60.0f;
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io.IniFilename = NULL;
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@ -143,15 +153,17 @@ struct OcornutImguiContext
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ImGuiStyle& style = ImGui::GetStyle();
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style.FrameRounding = 4.0f;
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io.RenderDrawListsFn = imguiRender;
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}
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void destroy()
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{
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ImGui::Shutdown();
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bgfx::destroyUniform(s_tex);
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bgfx::destroyTexture(m_texture);
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bgfx::destroyProgram(m_program);
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m_allocator = NULL;
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}
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void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int _width, int _height, char _inputChar, uint8_t _viewId)
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@ -174,6 +186,7 @@ struct OcornutImguiContext
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ImGui::Render();
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}
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bx::AllocatorI* m_allocator;
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bgfx::VertexDecl m_decl;
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bgfx::ProgramHandle m_program;
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bgfx::TextureHandle m_texture;
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@ -183,14 +196,24 @@ struct OcornutImguiContext
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static OcornutImguiContext s_ctx;
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static void imguiRender(ImDrawList** const _lists, int _count)
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void* OcornutImguiContext::memAlloc(size_t _size)
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{
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return BX_ALLOC(s_ctx.m_allocator, _size);
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}
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void OcornutImguiContext::memFree(void* _ptr)
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{
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BX_FREE(s_ctx.m_allocator, _ptr);
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}
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void OcornutImguiContext::renderDrawLists(ImDrawList** const _lists, int _count)
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{
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s_ctx.render(_lists, _count);
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}
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void IMGUI_create(const void* _data, uint32_t _size, float _fontSize)
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void IMGUI_create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator)
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{
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s_ctx.create(_data, _size, _fontSize);
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s_ctx.create(_data, _size, _fontSize, _allocator);
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}
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void IMGUI_destroy()
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@ -8,7 +8,9 @@
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#include <ocornut-imgui/imgui.h>
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void IMGUI_create(const void* _data, uint32_t _size, float _fontSize);
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namespace bx { struct AllocatorI; }
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void IMGUI_create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator);
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void IMGUI_destroy();
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void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int _width, int _height, char _inputChar, uint8_t _viewId);
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void IMGUI_endFrame();
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