Fixed ImGui shutdown when using custom allocator.

This commit is contained in:
Branimir Karadžić 2015-04-16 11:38:07 -07:00
parent 66017329cc
commit 0d232051eb
2 changed files with 29 additions and 1 deletions

5
3rdparty/.editorconfig vendored Normal file
View file

@ -0,0 +1,5 @@
root = true
[ocornut-imgui/*]
indent_style = space
indent_size = 4

View file

@ -1070,7 +1070,7 @@ struct ImGuiState
int FramerateSecPerFrameIdx;
float FramerateSecPerFrameAccum;
ImGuiState()
void Clear()
{
Initialized = false;
Font = NULL;
@ -1117,6 +1117,26 @@ struct ImGuiState
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
FramerateSecPerFrameIdx = 0;
FramerateSecPerFrameAccum = 0.0f;
Windows.clear();
RenderSortedWindows.clear();
CurrentWindowStack.clear();
Settings.clear();
ColorEditModeStorage.Clear();
ColorModifiers.clear();
StyleModifiers.clear();
FontStack.clear();
RenderDrawLists.clear();
}
ImGuiState()
{
Clear();
}
~ImGuiState()
{
Clear();
}
};
@ -1926,6 +1946,7 @@ void ImGui::Shutdown()
ImGui::MemFree(g.Windows[i]);
}
g.Windows.clear();
g.RenderSortedWindows.clear();
g.CurrentWindowStack.clear();
g.RenderDrawLists.clear();
g.FocusedWindow = NULL;
@ -1960,6 +1981,8 @@ void ImGui::Shutdown()
ImGui::MemFree(g.LogClipboard);
}
GDefaultFontAtlas.Clear();
g.Initialized = false;
}