Commit graph

214 commits

Author SHA1 Message Date
Mike Popoloski
121cc748c2 Fixing a shader linkage crash in D3D11 for 10level9 targets
Lower feature level targets in D3D11 also require SV_Position as an input param to the pixel shader, otherwise there are linkage mismatches between the vertex and pixel shaders.
2015-04-16 19:24:27 -04:00
Branimir Karadžić
6878b8de29 Cleanup. 2015-04-13 14:45:14 -07:00
Branimir Karadžić
cea3815dff Fixed HLSL shader stripping. 2015-04-13 12:54:45 -07:00
Branimir Karadžić
a17f9cfa9b Cleanup. 2015-04-12 22:26:18 -07:00
Branimir Karadžić
7825f3a41e Cleanup. 2015-04-11 20:52:05 -07:00
Mike Popoloski
643d7939d7 Fixing a uniform parsing issue. 2015-04-11 16:11:16 -04:00
Mike Popoloski
2819f93f26 shaderc dx11 now removes unused constants
The D3D11 shader compiler doesn't remove unused constants because it would change the size of buffers uploaded by the application. This means that all of the default unused bgfx uniforms take up a huge amount of space that forces the app to waste a ton of time uploading zeroes. This change is a bit of a hack but removes the unused constants and improves performance a great deal.
2015-04-11 15:40:31 -04:00
Branimir Karadžić
db9802a73f Fixed Linux build. 2015-04-10 21:24:25 -07:00
Mike Popoloski
9976f6cc4c Removing now unused shaderc_dx9 source and renaming dx11 source file. 2015-04-10 22:23:01 -04:00
Mike Popoloski
3e49bf536d Can't use #ifdef for checking IID_ID3D11ShaderReflection, because it's not a macro... 2015-04-10 22:08:04 -04:00
Mike Popoloski
f919f7811f Cleanup 2015-04-10 22:01:58 -04:00
Mike Popoloski
6e53a5e229 Remove last dependence on legacy DXSDK / D3DX
The legacy DXSDK was only needed for DX9 shader compilation, but D3DCompile can handle old shader models. The only other thing needed was reflection support for getting constant data, which I've added.
2015-04-10 22:01:57 -04:00
Branimir Karadžić
7cd9af179f Fixed file names. 2015-04-05 11:55:04 -07:00
Branimir Karadžić
9604a3f23b Fixed issue #322. 2015-04-05 11:24:59 -07:00
Branimir Karadžić
efed576e75 Fixed variable shadowing. 2015-04-04 19:45:45 -07:00
Branimir Karadžić
12184e87de Fixed variable shadowing warnings. 2015-04-02 23:31:28 -07:00
Branimir Karadžić
2d426d0e50 Added D3DXDisassembleShader definition for MinGW. 2015-04-01 10:59:10 -07:00
Branimir Karadžić
dbca022e31 Cleanup. 2015-04-01 09:20:40 -07:00
Miodrag Milanovic
364f80eb5e D3DXDisassembleShader is not exposed in mingw libraries (nw) 2015-04-01 13:29:19 +02:00
Branimir Karadžić
55d9a43a3c Fixed MinGW compile error. 2015-03-31 15:09:43 -07:00
Branimir Karadžić
a8b8cedb1b shaderc: Fixed ESSL build. 2015-03-23 16:14:40 -07:00
Branimir Karadžić
baebc645c0 Fixed shaderc. 2015-03-23 15:23:25 -07:00
Dario Manesku
720efbbdb0 Cleanup. 2015-03-23 04:28:23 +01:00
Dario Manesku
7c472b4ca5 Geometryc now properly handles relative obj indices. 2015-03-23 04:28:23 +01:00
Branimir Karadžić
b2da0cce93 Added [u/i]sampler3D. 2015-03-17 17:27:04 -07:00
Branimir Karadžić
100673b736 shaderc: Rename BITANGENT semantics to BINORMAL when building with D3D9 SM3 compiler. 2015-01-15 17:32:43 -08:00
Branimir Karadžić
8d70a2abde Added gl_PrimitiveID builtin for fragment shaders. 2015-01-12 19:37:42 -08:00
Branimir Karadžić
c46aa66812 Updated ib-compress. 2015-01-03 16:08:56 -08:00
Branimir Karadžić
c25dd466be Updated copyright year. 2015-01-01 15:04:46 -08:00
Branimir Karadžić
7da5e874ae Merge branch 'master' of github.com:bkaradzic/bgfx 2015-01-01 11:14:33 -08:00
Branimir Karadžić
227d3f4df1 Updated ib-compress. 2015-01-01 11:14:20 -08:00
Branimir Karadzic
f11b368f93 Cleanup. 2014-12-31 20:05:29 -08:00
Branimir Karadžić
c6efb167ba Added index buffer compression support. 2014-12-31 16:11:07 -08:00
Daniele Bartolini
98e3552fe8 Fix shaderc debug assert failed (issue #120) 2014-12-11 16:12:58 +01:00
Branimir Karadžić
4bde27dc19 Fixed compiler error. 2014-12-05 20:29:41 -08:00
Branimir Karadžić
878cbd41bd shaderc: Added shader strip. 2014-12-05 20:28:15 -08:00
Branimir Karadžić
18e9c30a0c Updated OVR SDK 0.4.4. 2014-12-05 19:17:59 -08:00
Branimir Karadžić
8cd9551f26 shaderc source split into multiple files. 2014-12-03 20:16:20 -08:00
Dario Manesku
984463c773 Removed redundant NOMINMAX define as it's now defined in 'bx/platform.h'. 2014-11-26 05:13:40 +01:00
Branimir Karadzic
8ff44ece56 Fixed build. 2014-11-23 21:41:53 -08:00
Branimir Karadzic
bb0a305333 shaderc: Added error message with input source file is not found. 2014-11-23 09:37:13 -08:00
Branimir Karadžić
748da31049 Skip white space between $input/$output. 2014-10-31 21:54:35 -07:00
Branimir Karadzic
02346be7cb Skip white space before parsing /. 2014-10-31 09:46:50 -07:00
Branimir Karadžić
29b7249fc1 Cleanup. 2014-10-18 15:44:45 -07:00
Branimir Karadžić
6b00f65849 Increased number of MRT to 8. 2014-09-01 11:24:51 -07:00
m.milanovic@levi9.com
8e57c9fa2b Use tinystl/unordered_map in geometry 2014-08-22 16:51:25 +02:00
Branimir Karadžić
66890595b9 Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
Branimir Karadžić
c6fe2577c4 Added support for *s_4_0_level_9_3 profile DX11 shaders. 2014-08-11 20:34:52 -07:00
Branimir Karadžić
ac49c6f129 Added RG8 texture format. 2014-07-25 23:16:11 -07:00
Branimir Karadžić
2f292bd348 Removed need for varying.def semicolont terminator. 2014-07-22 21:04:03 -07:00
Branimir Karadžić
62b620a1a0 Initial compute support. 2014-07-20 20:27:13 -07:00
Branimir Karadžić
f9b17cc0ec Removed tokenizecmd. 2014-06-30 22:46:54 -07:00
Branimir Karadžić
0ebb4923fc Added interpolator qualifier support. 2014-06-25 18:43:26 -07:00
Branimir Karadžić
02e549bfec Moved fpumath to bx. 2014-05-26 19:31:37 -07:00
Branimir Karadžić
1d82b0c07b Cleanup. 2014-05-19 22:08:35 -07:00
Branimir Karadžić
bba2ef8031 Added predefined uniforms for inverted view/proj/viewproj matrices.
shaderc: Added raw shader support.
shaderc: Fixed uniform types.
2014-05-10 20:51:54 -07:00
Branimir Karadžić
7bc62b1d07 Added tristrip support. 2014-04-26 23:48:41 -07:00
Branimir Karadžić
bc36c29f2a Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
Branimir Karadžić
6eee3cca63 Added shadow samplers and updated example 15-shadowmaps-simple to use them. 2014-02-24 21:44:12 -08:00
Branimir Karadžić
a68ffbf4a0 WIP: Adding texture compare modes and shadow samplers support. 2014-02-23 11:21:23 -08:00
Branimir Karadžić
771909c988 Fixed issue #74. 2014-02-13 22:13:19 -08:00
bkaradzic
a2b4b96e55 Regenerated parsers. 2014-02-11 19:47:47 -08:00
Branimir Karadžić
557dcef3dd Updated glsl-optimizer. 2014-02-10 23:06:13 -08:00
Branimir Karadžić
9ff1d0c513 Updated copyright year. 2014-02-10 22:07:04 -08:00
Branimir Karadžić
caed3f9102 Removed tools executables to avoid repo bloat, and stale executables. Added makefile rule to build tools. 2014-02-09 18:59:49 -08:00
Branimir Karadžić
0719e748d7 Merge branch 'master' of github.com:bkaradzic/bgfx 2014-02-09 16:47:31 -08:00
Branimir Karadžić
ad335be715 shaderc: Added ARB_shader_texture_lod extension. 2014-02-09 16:46:50 -08:00
bkaradzic
8e69b1b4a2 shaderc: Updated linux binary. 2014-02-08 21:51:09 -08:00
bkaradzic
cc77e7c743 shaderc: Improved error output. Added code preprocessing before substituting code. 2014-02-08 21:48:35 -08:00
bkaradzic
877621105d Added MRT support. 2014-02-05 23:07:11 -08:00
bkaradzic
d401bd992a Write GLSL shader #version before compiling shader. 2014-02-01 22:42:50 -08:00
bkaradzic
8f7da50de4 Updated windows shaderc executable. 2014-02-01 21:47:24 -08:00
bkaradzic
04b101723b Updated shaderc linux executable. 2014-02-01 21:33:35 -08:00
bkaradzic
3e3de1e35a Pass precision qualifier from varying.def.sc to shader. 2014-02-01 21:15:14 -08:00
bkaradzic
0ed2edc7b3 Updated shaders and README. 2014-01-13 20:17:56 -08:00
bkaradzic
38494bad92 Updated Linux tools. 2013-12-20 21:47:39 -08:00
bkaradzic
7355de966c Updated Windows tools. 2013-12-20 21:43:42 -08:00
bkaradzic
9f403f2053 Split tools bin per platform. 2013-12-20 19:56:34 -08:00
bkaradzic
7e656fa4ef Added GL 3.1 core profile shader patching. 2013-12-20 19:51:17 -08:00
bkaradzic
8c2b39efe2 Fixed warnings. 2013-12-07 10:45:15 -08:00
bkaradzic
fab2ef534c Using language compliant header guards. 2013-11-14 19:10:10 -08:00
bkaradzic
b584873b50 Added ability to specify arbitrary source pitch when uploading textures.
Added reference weldVertices implementation.
2013-11-07 23:00:53 -08:00
bkaradzic
74d35aa531 Added missing include. 2013-10-19 14:45:54 -07:00
bkaradzic
bd5fec510c Updated example mesh. 2013-10-18 08:41:31 -07:00
bkaradzic
9859472bab Added new examples to premake script. Added missing files. 2013-10-17 23:45:58 -07:00
bkaradzic
e93449571d shaderc: Fixed return value on error. 2013-10-05 18:53:15 -07:00
bkaradzic
e78dc677d5 Fixed function argument comma insertion. 2013-10-01 22:50:56 -07:00
bkaradzic
a2466367ac Added gl_FrontFacing builtin for HLSL. 2013-10-01 22:07:40 -07:00
bkaradzic
488483a945 Fixed texture update when requested texture format doesn't match internal texture format, and simplified texture creation. 2013-09-08 21:03:03 -07:00
bkaradzic
19dd4020f4 Added ETC1 texture support. Added KTX file format support. 2013-09-02 16:22:53 -07:00
bkaradzic
e05d250948 Added debug info for shaders build with DX11 compiler. 2013-08-26 22:40:02 -07:00
bkaradzic
20f24bbe2b Fixed Linux build. 2013-08-22 09:56:41 -07:00
bkaradzic
2d21e92cd8 Added Clang toolchain support for Linux. 2013-08-11 19:01:17 -07:00
bkaradzic
8f026846ff DX9: Improved shader debug info output. 2013-08-09 21:32:23 -07:00
bkaradzic
4c4c2eb5cb examples-common: Reogranized sources. Added command interpreter and input bindings support. 2013-08-07 21:45:56 -07:00
bkaradzic
640c61fe45 Cleanup. 2013-08-06 21:09:02 -07:00
bkaradzic
3aea7306c6 Fixed compiler errors. 2013-08-04 16:56:07 -07:00
bkaradzic
ebd1595b23 Linux: Rebuilt shaderc executable. 2013-07-29 18:56:34 -07:00
bkaradzic
ba4a32d79a shaderc: Added missing options to help. 2013-07-28 18:41:00 -07:00
bkaradzic
bf22ffaae1 iOS stuff. 2013-07-21 14:44:53 -07:00