Mike Popoloski
121cc748c2
Fixing a shader linkage crash in D3D11 for 10level9 targets
...
Lower feature level targets in D3D11 also require SV_Position as an input param to the pixel shader, otherwise there are linkage mismatches between the vertex and pixel shaders.
2015-04-16 19:24:27 -04:00
Branimir Karadžić
6878b8de29
Cleanup.
2015-04-13 14:45:14 -07:00
Branimir Karadžić
cea3815dff
Fixed HLSL shader stripping.
2015-04-13 12:54:45 -07:00
Branimir Karadžić
a17f9cfa9b
Cleanup.
2015-04-12 22:26:18 -07:00
Branimir Karadžić
7825f3a41e
Cleanup.
2015-04-11 20:52:05 -07:00
Mike Popoloski
643d7939d7
Fixing a uniform parsing issue.
2015-04-11 16:11:16 -04:00
Mike Popoloski
2819f93f26
shaderc dx11 now removes unused constants
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The D3D11 shader compiler doesn't remove unused constants because it would change the size of buffers uploaded by the application. This means that all of the default unused bgfx uniforms take up a huge amount of space that forces the app to waste a ton of time uploading zeroes. This change is a bit of a hack but removes the unused constants and improves performance a great deal.
2015-04-11 15:40:31 -04:00
Branimir Karadžić
db9802a73f
Fixed Linux build.
2015-04-10 21:24:25 -07:00
Mike Popoloski
9976f6cc4c
Removing now unused shaderc_dx9 source and renaming dx11 source file.
2015-04-10 22:23:01 -04:00
Mike Popoloski
3e49bf536d
Can't use #ifdef for checking IID_ID3D11ShaderReflection, because it's not a macro...
2015-04-10 22:08:04 -04:00
Mike Popoloski
f919f7811f
Cleanup
2015-04-10 22:01:58 -04:00
Mike Popoloski
6e53a5e229
Remove last dependence on legacy DXSDK / D3DX
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The legacy DXSDK was only needed for DX9 shader compilation, but D3DCompile can handle old shader models. The only other thing needed was reflection support for getting constant data, which I've added.
2015-04-10 22:01:57 -04:00
Branimir Karadžić
7cd9af179f
Fixed file names.
2015-04-05 11:55:04 -07:00
Branimir Karadžić
9604a3f23b
Fixed issue #322 .
2015-04-05 11:24:59 -07:00
Branimir Karadžić
efed576e75
Fixed variable shadowing.
2015-04-04 19:45:45 -07:00
Branimir Karadžić
12184e87de
Fixed variable shadowing warnings.
2015-04-02 23:31:28 -07:00
Branimir Karadžić
2d426d0e50
Added D3DXDisassembleShader definition for MinGW.
2015-04-01 10:59:10 -07:00
Branimir Karadžić
dbca022e31
Cleanup.
2015-04-01 09:20:40 -07:00
Miodrag Milanovic
364f80eb5e
D3DXDisassembleShader is not exposed in mingw libraries (nw)
2015-04-01 13:29:19 +02:00
Branimir Karadžić
55d9a43a3c
Fixed MinGW compile error.
2015-03-31 15:09:43 -07:00
Branimir Karadžić
a8b8cedb1b
shaderc: Fixed ESSL build.
2015-03-23 16:14:40 -07:00
Branimir Karadžić
baebc645c0
Fixed shaderc.
2015-03-23 15:23:25 -07:00
Dario Manesku
720efbbdb0
Cleanup.
2015-03-23 04:28:23 +01:00
Dario Manesku
7c472b4ca5
Geometryc now properly handles relative obj indices.
2015-03-23 04:28:23 +01:00
Branimir Karadžić
b2da0cce93
Added [u/i]sampler3D.
2015-03-17 17:27:04 -07:00
Branimir Karadžić
100673b736
shaderc: Rename BITANGENT semantics to BINORMAL when building with D3D9 SM3 compiler.
2015-01-15 17:32:43 -08:00
Branimir Karadžić
8d70a2abde
Added gl_PrimitiveID builtin for fragment shaders.
2015-01-12 19:37:42 -08:00
Branimir Karadžić
c46aa66812
Updated ib-compress.
2015-01-03 16:08:56 -08:00
Branimir Karadžić
c25dd466be
Updated copyright year.
2015-01-01 15:04:46 -08:00
Branimir Karadžić
7da5e874ae
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-01-01 11:14:33 -08:00
Branimir Karadžić
227d3f4df1
Updated ib-compress.
2015-01-01 11:14:20 -08:00
Branimir Karadzic
f11b368f93
Cleanup.
2014-12-31 20:05:29 -08:00
Branimir Karadžić
c6efb167ba
Added index buffer compression support.
2014-12-31 16:11:07 -08:00
Daniele Bartolini
98e3552fe8
Fix shaderc debug assert failed (issue #120 )
2014-12-11 16:12:58 +01:00
Branimir Karadžić
4bde27dc19
Fixed compiler error.
2014-12-05 20:29:41 -08:00
Branimir Karadžić
878cbd41bd
shaderc: Added shader strip.
2014-12-05 20:28:15 -08:00
Branimir Karadžić
18e9c30a0c
Updated OVR SDK 0.4.4.
2014-12-05 19:17:59 -08:00
Branimir Karadžić
8cd9551f26
shaderc source split into multiple files.
2014-12-03 20:16:20 -08:00
Dario Manesku
984463c773
Removed redundant NOMINMAX define as it's now defined in 'bx/platform.h'.
2014-11-26 05:13:40 +01:00
Branimir Karadzic
8ff44ece56
Fixed build.
2014-11-23 21:41:53 -08:00
Branimir Karadzic
bb0a305333
shaderc: Added error message with input source file is not found.
2014-11-23 09:37:13 -08:00
Branimir Karadžić
748da31049
Skip white space between $input/$output.
2014-10-31 21:54:35 -07:00
Branimir Karadzic
02346be7cb
Skip white space before parsing /.
2014-10-31 09:46:50 -07:00
Branimir Karadžić
29b7249fc1
Cleanup.
2014-10-18 15:44:45 -07:00
Branimir Karadžić
6b00f65849
Increased number of MRT to 8.
2014-09-01 11:24:51 -07:00
m.milanovic@levi9.com
8e57c9fa2b
Use tinystl/unordered_map in geometry
2014-08-22 16:51:25 +02:00
Branimir Karadžić
66890595b9
Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders.
2014-08-17 17:20:15 -07:00
Branimir Karadžić
c6fe2577c4
Added support for *s_4_0_level_9_3 profile DX11 shaders.
2014-08-11 20:34:52 -07:00
Branimir Karadžić
ac49c6f129
Added RG8 texture format.
2014-07-25 23:16:11 -07:00
Branimir Karadžić
2f292bd348
Removed need for varying.def semicolont terminator.
2014-07-22 21:04:03 -07:00
Branimir Karadžić
62b620a1a0
Initial compute support.
2014-07-20 20:27:13 -07:00
Branimir Karadžić
f9b17cc0ec
Removed tokenizecmd.
2014-06-30 22:46:54 -07:00
Branimir Karadžić
0ebb4923fc
Added interpolator qualifier support.
2014-06-25 18:43:26 -07:00
Branimir Karadžić
02e549bfec
Moved fpumath to bx.
2014-05-26 19:31:37 -07:00
Branimir Karadžić
1d82b0c07b
Cleanup.
2014-05-19 22:08:35 -07:00
Branimir Karadžić
bba2ef8031
Added predefined uniforms for inverted view/proj/viewproj matrices.
...
shaderc: Added raw shader support.
shaderc: Fixed uniform types.
2014-05-10 20:51:54 -07:00
Branimir Karadžić
7bc62b1d07
Added tristrip support.
2014-04-26 23:48:41 -07:00
Branimir Karadžić
bc36c29f2a
Added ability to retrieve uniforms used by shader.
2014-04-15 19:10:56 -07:00
Branimir Karadžić
6eee3cca63
Added shadow samplers and updated example 15-shadowmaps-simple to use them.
2014-02-24 21:44:12 -08:00
Branimir Karadžić
a68ffbf4a0
WIP: Adding texture compare modes and shadow samplers support.
2014-02-23 11:21:23 -08:00
Branimir Karadžić
771909c988
Fixed issue #74 .
2014-02-13 22:13:19 -08:00
bkaradzic
a2b4b96e55
Regenerated parsers.
2014-02-11 19:47:47 -08:00
Branimir Karadžić
557dcef3dd
Updated glsl-optimizer.
2014-02-10 23:06:13 -08:00
Branimir Karadžić
9ff1d0c513
Updated copyright year.
2014-02-10 22:07:04 -08:00
Branimir Karadžić
caed3f9102
Removed tools executables to avoid repo bloat, and stale executables. Added makefile rule to build tools.
2014-02-09 18:59:49 -08:00
Branimir Karadžić
0719e748d7
Merge branch 'master' of github.com:bkaradzic/bgfx
2014-02-09 16:47:31 -08:00
Branimir Karadžić
ad335be715
shaderc: Added ARB_shader_texture_lod extension.
2014-02-09 16:46:50 -08:00
bkaradzic
8e69b1b4a2
shaderc: Updated linux binary.
2014-02-08 21:51:09 -08:00
bkaradzic
cc77e7c743
shaderc: Improved error output. Added code preprocessing before substituting code.
2014-02-08 21:48:35 -08:00
bkaradzic
877621105d
Added MRT support.
2014-02-05 23:07:11 -08:00
bkaradzic
d401bd992a
Write GLSL shader #version before compiling shader.
2014-02-01 22:42:50 -08:00
bkaradzic
8f7da50de4
Updated windows shaderc executable.
2014-02-01 21:47:24 -08:00
bkaradzic
04b101723b
Updated shaderc linux executable.
2014-02-01 21:33:35 -08:00
bkaradzic
3e3de1e35a
Pass precision qualifier from varying.def.sc to shader.
2014-02-01 21:15:14 -08:00
bkaradzic
0ed2edc7b3
Updated shaders and README.
2014-01-13 20:17:56 -08:00
bkaradzic
38494bad92
Updated Linux tools.
2013-12-20 21:47:39 -08:00
bkaradzic
7355de966c
Updated Windows tools.
2013-12-20 21:43:42 -08:00
bkaradzic
9f403f2053
Split tools bin per platform.
2013-12-20 19:56:34 -08:00
bkaradzic
7e656fa4ef
Added GL 3.1 core profile shader patching.
2013-12-20 19:51:17 -08:00
bkaradzic
8c2b39efe2
Fixed warnings.
2013-12-07 10:45:15 -08:00
bkaradzic
fab2ef534c
Using language compliant header guards.
2013-11-14 19:10:10 -08:00
bkaradzic
b584873b50
Added ability to specify arbitrary source pitch when uploading textures.
...
Added reference weldVertices implementation.
2013-11-07 23:00:53 -08:00
bkaradzic
74d35aa531
Added missing include.
2013-10-19 14:45:54 -07:00
bkaradzic
bd5fec510c
Updated example mesh.
2013-10-18 08:41:31 -07:00
bkaradzic
9859472bab
Added new examples to premake script. Added missing files.
2013-10-17 23:45:58 -07:00
bkaradzic
e93449571d
shaderc: Fixed return value on error.
2013-10-05 18:53:15 -07:00
bkaradzic
e78dc677d5
Fixed function argument comma insertion.
2013-10-01 22:50:56 -07:00
bkaradzic
a2466367ac
Added gl_FrontFacing builtin for HLSL.
2013-10-01 22:07:40 -07:00
bkaradzic
488483a945
Fixed texture update when requested texture format doesn't match internal texture format, and simplified texture creation.
2013-09-08 21:03:03 -07:00
bkaradzic
19dd4020f4
Added ETC1 texture support. Added KTX file format support.
2013-09-02 16:22:53 -07:00
bkaradzic
e05d250948
Added debug info for shaders build with DX11 compiler.
2013-08-26 22:40:02 -07:00
bkaradzic
20f24bbe2b
Fixed Linux build.
2013-08-22 09:56:41 -07:00
bkaradzic
2d21e92cd8
Added Clang toolchain support for Linux.
2013-08-11 19:01:17 -07:00
bkaradzic
8f026846ff
DX9: Improved shader debug info output.
2013-08-09 21:32:23 -07:00
bkaradzic
4c4c2eb5cb
examples-common: Reogranized sources. Added command interpreter and input bindings support.
2013-08-07 21:45:56 -07:00
bkaradzic
640c61fe45
Cleanup.
2013-08-06 21:09:02 -07:00
bkaradzic
3aea7306c6
Fixed compiler errors.
2013-08-04 16:56:07 -07:00
bkaradzic
ebd1595b23
Linux: Rebuilt shaderc executable.
2013-07-29 18:56:34 -07:00
bkaradzic
ba4a32d79a
shaderc: Added missing options to help.
2013-07-28 18:41:00 -07:00
bkaradzic
bf22ffaae1
iOS stuff.
2013-07-21 14:44:53 -07:00