bgfx/tools
Mike Popoloski 6e53a5e229 Remove last dependence on legacy DXSDK / D3DX
The legacy DXSDK was only needed for DX9 shader compilation, but D3DCompile can handle old shader models. The only other thing needed was reflection support for getting constant data, which I've added.
2015-04-10 22:01:57 -04:00
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bin Removed tools executables to avoid repo bloat, and stale executables. Added makefile rule to build tools. 2014-02-09 18:59:49 -08:00
geometryc Fixed variable shadowing. 2015-04-04 19:45:45 -07:00
shaderc Remove last dependence on legacy DXSDK / D3DX 2015-04-10 22:01:57 -04:00
texturec Updated copyright year. 2015-01-01 15:04:46 -08:00
makedisttex.cpp Updated copyright year. 2015-01-01 15:04:46 -08:00