bgfx/tools/shaderc
Mike Popoloski 6e53a5e229 Remove last dependence on legacy DXSDK / D3DX
The legacy DXSDK was only needed for DX9 shader compilation, but D3DCompile can handle old shader models. The only other thing needed was reflection support for getting constant data, which I've added.
2015-04-10 22:01:57 -04:00
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shaderc.cpp Remove last dependence on legacy DXSDK / D3DX 2015-04-10 22:01:57 -04:00
shaderc.h Remove last dependence on legacy DXSDK / D3DX 2015-04-10 22:01:57 -04:00
shaderc_d3d9.cpp Fixed file names. 2015-04-05 11:55:04 -07:00
shaderc_d3d11.cpp Remove last dependence on legacy DXSDK / D3DX 2015-04-10 22:01:57 -04:00
shaderc_glsl.cpp Fixed variable shadowing warnings. 2015-04-02 23:31:28 -07:00