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The legacy DXSDK was only needed for DX9 shader compilation, but D3DCompile can handle old shader models. The only other thing needed was reflection support for getting constant data, which I've added. |
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shaderc.cpp | ||
shaderc.h | ||
shaderc_d3d9.cpp | ||
shaderc_d3d11.cpp | ||
shaderc_glsl.cpp |