mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
Fixed variable shadowing warnings.
This commit is contained in:
parent
80c947d975
commit
12184e87de
3 changed files with 37 additions and 41 deletions
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@ -952,22 +952,22 @@ int main(int _argc, const char* _argv[])
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{
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const char* precision = NULL;
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const char* interpolation = NULL;
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const char* type = parse;
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const char* typen = parse;
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if (0 == strncmp(type, "lowp", 4)
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|| 0 == strncmp(type, "mediump", 7)
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|| 0 == strncmp(type, "highp", 5) )
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if (0 == strncmp(typen, "lowp", 4)
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|| 0 == strncmp(typen, "mediump", 7)
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|| 0 == strncmp(typen, "highp", 5) )
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{
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precision = type;
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type = parse = bx::strws(bx::strword(parse) );
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precision = typen;
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typen = parse = bx::strws(bx::strword(parse) );
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}
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if (0 == strncmp(type, "flat", 4)
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|| 0 == strncmp(type, "smooth", 6)
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|| 0 == strncmp(type, "noperspective", 13) )
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if (0 == strncmp(typen, "flat", 4)
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|| 0 == strncmp(typen, "smooth", 6)
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|| 0 == strncmp(typen, "noperspective", 13) )
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{
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interpolation = type;
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type = parse = bx::strws(bx::strword(parse) );
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interpolation = typen;
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typen = parse = bx::strws(bx::strword(parse) );
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}
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const char* name = parse = bx::strws(bx::strword(parse) );
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@ -976,7 +976,7 @@ int main(int _argc, const char* _argv[])
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const char* assign = parse = bx::strws(bx::strword(parse) );
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const char* init = parse = bx::strws((*parse == '=' ? ++parse : parse));
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if (type < eol
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if (typen < eol
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&& name < eol
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&& column < eol
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&& ':' == *column
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@ -993,7 +993,7 @@ int main(int _argc, const char* _argv[])
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var.m_interpolation.assign(interpolation, bx::strword(interpolation)-interpolation);
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}
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var.m_type.assign(type, bx::strword(type)-type);
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var.m_type.assign(typen, bx::strword(typen)-typen);
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var.m_name.assign(name, bx::strword(name)-name);
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var.m_semantics.assign(semantics, bx::strword(semantics)-semantics);
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@ -1101,9 +1101,6 @@ int main(int _argc, const char* _argv[])
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return EXIT_FAILURE;
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}
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uint32_t inputHash = 0;
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uint32_t outputHash = 0;
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if ('f' == shaderType)
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{
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bx::write(writer, BGFX_CHUNK_MAGIC_FSH);
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@ -1653,7 +1650,6 @@ int main(int _argc, const char* _argv[])
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if (0 != glsl)
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{
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const char* profile = cmdLine.findOption('p', "profile");
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if (NULL == profile)
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{
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writef(&writer
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@ -297,14 +297,14 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
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hr = type->GetDesc(&constDesc);
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if (SUCCEEDED(hr) )
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{
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UniformType::Enum type = findUniformTypeDx11(constDesc);
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UniformType::Enum uniformType = findUniformTypeDx11(constDesc);
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if (UniformType::Count != type
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if (UniformType::Count != uniformType
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&& 0 != (varDesc.uFlags & D3D_SVF_USED) )
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{
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Uniform un;
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un.name = varDesc.Name;
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un.type = type;
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un.type = uniformType;
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un.num = constDesc.Elements;
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un.regIndex = varDesc.StartOffset;
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un.regCount = BX_ALIGN_16(varDesc.Size)/16;
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@ -315,7 +315,7 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
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, varDesc.StartOffset
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, varDesc.Size
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, varDesc.uFlags
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, type
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, uniformType
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);
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}
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else
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@ -65,18 +65,18 @@ bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::str
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if (0 != _gles)
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{
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char* shader = const_cast<char*>(optimizedShader);
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strreplace(shader, "gl_FragDepthEXT", "gl_FragDepth");
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char* code = const_cast<char*>(optimizedShader);
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strreplace(code, "gl_FragDepthEXT", "gl_FragDepth");
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strreplace(shader, "texture2DLodEXT", "texture2DLod");
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strreplace(shader, "texture2DProjLodEXT", "texture2DProjLod");
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strreplace(shader, "textureCubeLodEXT", "textureCubeLod");
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strreplace(shader, "texture2DGradEXT", "texture2DGrad");
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strreplace(shader, "texture2DProjGradEXT", "texture2DProjGrad");
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strreplace(shader, "textureCubeGradEXT", "textureCubeGrad");
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strreplace(code, "texture2DLodEXT", "texture2DLod");
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strreplace(code, "texture2DProjLodEXT", "texture2DProjLod");
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strreplace(code, "textureCubeLodEXT", "textureCubeLod");
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strreplace(code, "texture2DGradEXT", "texture2DGrad");
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strreplace(code, "texture2DProjGradEXT", "texture2DProjGrad");
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strreplace(code, "textureCubeGradEXT", "textureCubeGrad");
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strreplace(shader, "shadow2DEXT", "shadow2D");
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strreplace(shader, "shadow2DProjEXT", "shadow2DProj");
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strreplace(code, "shadow2DEXT", "shadow2D");
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strreplace(code, "shadow2DProjEXT", "shadow2DProj");
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}
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UniformArray uniforms;
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@ -110,14 +110,14 @@ bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::str
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}
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const char* precision = NULL;
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const char* type = parse;
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const char* typen = parse;
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if (0 == strncmp(type, "lowp", 4)
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|| 0 == strncmp(type, "mediump", 7)
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|| 0 == strncmp(type, "highp", 5) )
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if (0 == strncmp(typen, "lowp", 4)
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|| 0 == strncmp(typen, "mediump", 7)
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|| 0 == strncmp(typen, "highp", 5) )
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{
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precision = type;
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type = parse = bx::strws(bx::strword(parse) );
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precision = typen;
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typen = parse = bx::strws(bx::strword(parse) );
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}
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BX_UNUSED(precision);
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@ -125,13 +125,13 @@ bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::str
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char uniformType[256];
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parse = bx::strword(parse);
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if (0 == strncmp(type, "sampler", 7) )
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if (0 == strncmp(typen, "sampler", 7) )
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{
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strcpy(uniformType, "int");
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}
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else
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{
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bx::strlcpy(uniformType, type, parse-type+1);
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bx::strlcpy(uniformType, typen, parse-typen+1);
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}
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const char* name = parse = bx::strws(parse);
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@ -181,8 +181,8 @@ bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::str
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uint8_t nameSize = (uint8_t)un.name.size();
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bx::write(_writer, nameSize);
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bx::write(_writer, un.name.c_str(), nameSize);
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uint8_t type = un.type;
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bx::write(_writer, type);
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uint8_t uniformType = un.type;
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bx::write(_writer, uniformType);
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bx::write(_writer, un.num);
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bx::write(_writer, un.regIndex);
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bx::write(_writer, un.regCount);
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