Added debug info for shaders build with DX11 compiler.

This commit is contained in:
bkaradzic 2013-08-26 22:40:02 -07:00
parent cbb3136436
commit e05d250948

View file

@ -589,11 +589,11 @@ bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, b
// file path.
if (debug)
{
std::string ofp = _cmdLine.findOption('o');
ofp += ".hlsl";
writeFile(ofp.c_str(), _code.c_str(), (int32_t)_code.size() );
std::string hlslfp = _cmdLine.findOption('o');
hlslfp += ".hlsl";
writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
hr = D3DXCompileShaderFromFileA(ofp.c_str()
hr = D3DXCompileShaderFromFileA(hlslfp.c_str()
, NULL
, NULL
, "main"
@ -716,10 +716,10 @@ bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, b
if (NULL != disasm)
{
std::string ofp = _cmdLine.findOption('o');
ofp += ".disasm";
std::string disasmfp = _cmdLine.findOption('o');
disasmfp += ".disasm";
writeFile(ofp.c_str(), disasm->GetBufferPointer(), disasm->GetBufferSize() );
writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), disasm->GetBufferSize() );
disasm->Release();
}
}
@ -756,8 +756,10 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
return false;
}
bool debug = _cmdLine.hasArg('\0', "debug");
uint32_t flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
flags |= _cmdLine.hasArg('\0', "debug") ? D3DCOMPILE_DEBUG : 0;
flags |= debug ? D3DCOMPILE_DEBUG : 0;
flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DCOMPILE_AVOID_FLOW_CONTROL : 0;
flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DCOMPILE_NO_PRESHADER : 0;
flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DCOMPILE_PARTIAL_PRECISION : 0;
@ -788,18 +790,30 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
ID3DBlob* code;
ID3DBlob* errorMsg;
// Output preprocessed shader so that HLSL can be debugged via GPA
// or PIX. Compiling through memory won't embed preprocessed shader
// file path.
std::string hlslfp;
if (debug)
{
hlslfp = _cmdLine.findOption('o');
hlslfp += ".hlsl";
writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
}
HRESULT hr = D3DCompile(_code.c_str()
, _code.size()
, NULL
, NULL
, NULL
, "main"
, profile
, flags
, 0
, &code
, &errorMsg
);
, _code.size()
, hlslfp.c_str()
, NULL
, NULL
, "main"
, profile
, flags
, 0
, &code
, &errorMsg
);
if (FAILED(hr)
|| (werror && NULL != errorMsg) )
{
@ -992,10 +1006,10 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
if (NULL != disasm)
{
std::string ofp = _cmdLine.findOption('o');
ofp += ".disasm";
std::string disasmfp = _cmdLine.findOption('o');
disasmfp += ".disasm";
writeFile(ofp.c_str(), disasm->GetBufferPointer(), (uint32_t)disasm->GetBufferSize() );
writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), (uint32_t)disasm->GetBufferSize() );
disasm->Release();
}
}