Fixed MinGW compile error.

This commit is contained in:
Branimir Karadžić 2015-03-31 15:09:43 -07:00
parent 81d6876067
commit 55d9a43a3c
2 changed files with 17 additions and 11 deletions

View file

@ -217,12 +217,14 @@ OS=darwin
BUILD_PROJECT_DIR=gmake-osx
BUILD_OUTPUT_DIR=osx64_clang
BUILD_TOOLS_CONFIG=release64
BUILD_TOOLS_SUFFIX=Release
EXE=
else
OS=linux
BUILD_PROJECT_DIR=gmake-linux
BUILD_OUTPUT_DIR=linux64_gcc
BUILD_TOOLS_CONFIG=release64
BUILD_TOOLS_SUFFIX=Release
EXE=
endif
else
@ -230,19 +232,16 @@ OS=windows
BUILD_PROJECT_DIR=gmake-mingw-gcc
BUILD_OUTPUT_DIR=win32_mingw-gcc
BUILD_TOOLS_CONFIG=release32
BUILD_TOOLS_SUFFIX=Release
EXE=.exe
endif
.build/$(BUILD_OUTPUT_DIR)/bin/shadercRelease$(EXE): .build/projects/$(BUILD_PROJECT_DIR)
tools/bin/$(OS)/shaderc$(EXE): .build/projects/$(BUILD_PROJECT_DIR)
$(SILENT) make -C .build/projects/$(BUILD_PROJECT_DIR) -f shaderc.make config=$(BUILD_TOOLS_CONFIG)
$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/shaderc$(BUILD_TOOLS_SUFFIX)$(EXE) $(@)
tools/bin/$(OS)/shaderc$(EXE): .build/$(BUILD_OUTPUT_DIR)/bin/shadercRelease$(EXE)
$(SILENT) cp $(<) $(@)
.build/$(BUILD_OUTPUT_DIR)/bin/geometrycRelease$(EXE): .build/projects/$(BUILD_PROJECT_DIR)
tools/bin/$(OS)/geometryc$(EXE): .build/projects/$(BUILD_PROJECT_DIR)
$(SILENT) make -C .build/projects/$(BUILD_PROJECT_DIR) -f geometryc.make config=$(BUILD_TOOLS_CONFIG)
tools/bin/$(OS)/geometryc$(EXE): .build/$(BUILD_OUTPUT_DIR)/bin/geometrycRelease$(EXE)
$(SILENT) cp $(<) $(@)
$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/geometryc$(BUILD_TOOLS_SUFFIX)$(EXE) $(@)
tools: tools/bin/$(OS)/shaderc$(EXE) tools/bin/$(OS)/geometryc$(EXE)

View file

@ -8,6 +8,13 @@
#if SHADERC_CONFIG_DIRECT3D11
#include <d3dcompiler.h>
#include <d3d11shader.h>
#ifndef D3D_SVF_USED
# define D3D_SVF_USED 2
#endif // D3D_SVF_USED
static const GUID GUID_ID3D11ShaderReflection = { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } };
struct RemapInputSemantic
{
@ -202,7 +209,7 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
ID3D11ShaderReflection* reflect = NULL;
hr = D3DReflect(code->GetBufferPointer()
, code->GetBufferSize()
, IID_ID3D11ShaderReflection
, GUID_ID3D11ShaderReflection
, (void**)&reflect
);
if (FAILED(hr) )
@ -370,7 +377,7 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
ID3DBlob* stripped;
hr = D3DStripShader(code->GetBufferPointer()
, code->GetBufferSize()
, D3DCOMPILER_STRIP_REFLECTION_DATA
, D3DCOMPILER_STRIP_REFLECTION_DATA
| D3DCOMPILER_STRIP_TEST_BLOBS
, &stripped
);
@ -437,4 +444,4 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
return false;
}
#endif // SHADERC_CONFIG_DIRECT3D11
#endif // SHADERC_CONFIG_DIRECT3D11