mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
Added index buffer compression support.
This commit is contained in:
parent
53594ec5d4
commit
c6efb167ba
9 changed files with 188 additions and 253 deletions
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@ -524,8 +524,6 @@ void CompressTriangleCodes1( const Ty* triangles,
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verticesRead += 3;
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break;
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}
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default: break;
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}
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// populate the edge fifo with the 3 most recent edges
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12
3rdparty/ib-compress/readbitstream.h
vendored
12
3rdparty/ib-compress/readbitstream.h
vendored
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@ -71,8 +71,8 @@ private:
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inline ReadBitstream::ReadBitstream( const uint8_t* buffer, size_t bufferSize )
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{
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m_cursor =
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m_buffer = buffer;
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m_cursor =
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m_buffer = buffer;
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m_bufferSize = bufferSize;
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if ( bufferSize >= 8 )
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@ -98,8 +98,8 @@ inline ReadBitstream::ReadBitstream( const uint8_t* buffer, size_t bufferSize )
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RBS_INLINE uint32_t ReadBitstream::Read( uint32_t bitCount )
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{
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uint64_t mask = ( 1 << bitCount ) - 1;
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uint32_t result = static_cast< uint32_t >( ( m_bitBuffer >> ( 64 - m_bitsLeft ) ) & mask );
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uint64_t mask = ( uint64_t( 1 ) << bitCount ) - 1;
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uint32_t result = static_cast< uint32_t >( ( m_bitBuffer >> ( 64 - m_bitsLeft ) & ( m_bitsLeft == 0 ? 0 : 0xFFFFFFFFFFFFFFFF ) ) & mask );
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if ( m_bitsLeft < bitCount )
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{
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@ -114,8 +114,8 @@ RBS_INLINE uint32_t ReadBitstream::Read( uint32_t bitCount )
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m_cursor += 8;
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result |= static_cast< uint32_t >( m_bitBuffer << m_bitsLeft ) & mask;
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m_bitsLeft = 64 - ( bitCount - m_bitsLeft );
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result |= static_cast< uint32_t >( m_bitBuffer << m_bitsLeft ) & mask;
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m_bitsLeft = 64 - ( bitCount - m_bitsLeft );
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}
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else
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{
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26
3rdparty/ib-compress/writebitstream.h
vendored
26
3rdparty/ib-compress/writebitstream.h
vendored
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@ -45,11 +45,11 @@ public:
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WriteBitstream( size_t initialBufferCapacity = 16 )
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{
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m_bufferCursor =
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m_buffer = new uint8_t[ initialBufferCapacity ];
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m_bufferEnd = m_buffer + initialBufferCapacity;
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m_size = 0;
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m_bitsLeft = 64;
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m_bitBuffer = 0;
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m_buffer = new uint8_t[ initialBufferCapacity ];
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m_bufferEnd = m_buffer + initialBufferCapacity;
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m_size = 0;
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m_bitsLeft = 64;
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m_bitBuffer = 0;
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}
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~WriteBitstream()
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@ -96,7 +96,7 @@ private:
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WBS_INLINE void WriteBitstream::Write( uint32_t value, uint32_t bitCount )
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{
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m_bitBuffer |= static_cast<uint64_t>( value ) << ( 64 - m_bitsLeft );
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m_bitBuffer |= ( static_cast<uint64_t>( value ) << ( 64 - m_bitsLeft ) ) & ( m_bitsLeft == 0 ? 0 : 0xFFFFFFFFFFFFFFFF );
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if ( bitCount > m_bitsLeft )
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{
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@ -116,8 +116,8 @@ WBS_INLINE void WriteBitstream::Write( uint32_t value, uint32_t bitCount )
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m_bufferCursor += 8;
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m_bitBuffer = value >> ( m_bitsLeft );
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m_bitsLeft = 64 - ( bitCount - m_bitsLeft );
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m_bitBuffer = value >> ( m_bitsLeft );
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m_bitsLeft = 64 - ( bitCount - m_bitsLeft );
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}
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else
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{
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@ -161,18 +161,18 @@ inline void WriteBitstream::Finish()
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WBS_INLINE void WriteBitstream::GrowBuffer()
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{
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size_t bufferSize = m_bufferEnd - m_buffer;
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size_t newBufferSize = bufferSize * 2;
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size_t bufferSize = m_bufferEnd - m_buffer;
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size_t newBufferSize = bufferSize * 2;
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size_t bufferPosition = m_bufferCursor - m_buffer;
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uint8_t* newBuffer = new uint8_t[ newBufferSize ];
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uint8_t* newBuffer = new uint8_t[ newBufferSize ];
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::memcpy( reinterpret_cast<void*>( newBuffer ), reinterpret_cast<void*>( m_buffer ), bufferSize );
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delete[] m_buffer;
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m_buffer = newBuffer;
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m_buffer = newBuffer;
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m_bufferCursor = m_buffer + bufferPosition;
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m_bufferEnd = m_buffer + newBufferSize;
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m_bufferEnd = m_buffer + newBufferSize;
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}
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#endif // -- WRITE_BIT_STREAM_H__
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@ -100,208 +100,9 @@ struct Uniforms
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bgfx::UniformHandle u_rgbDiff;
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bgfx::UniformHandle u_rgbSpec;
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};
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static Uniforms s_uniforms;
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struct Aabb
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{
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float m_min[3];
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float m_max[3];
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};
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struct Obb
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{
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float m_mtx[16];
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};
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struct Sphere
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{
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float m_center[3];
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float m_radius;
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};
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struct Primitive
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{
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uint32_t m_startIndex;
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uint32_t m_numIndices;
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uint32_t m_startVertex;
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uint32_t m_numVertices;
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Sphere m_sphere;
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Aabb m_aabb;
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Obb m_obb;
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};
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typedef std::vector<Primitive> PrimitiveArray;
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struct Group
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{
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Group()
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{
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reset();
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}
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void reset()
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{
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m_vbh.idx = bgfx::invalidHandle;
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m_ibh.idx = bgfx::invalidHandle;
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m_prims.clear();
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}
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bgfx::VertexBufferHandle m_vbh;
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bgfx::IndexBufferHandle m_ibh;
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Sphere m_sphere;
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Aabb m_aabb;
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Obb m_obb;
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PrimitiveArray m_prims;
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};
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namespace bgfx
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{
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int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl);
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}
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struct Mesh
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{
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void load(const char* _filePath)
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{
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#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
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#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
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#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
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bx::CrtFileReader reader;
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reader.open(_filePath);
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Group group;
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uint32_t chunk;
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while (4 == bx::read(&reader, chunk) )
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{
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switch (chunk)
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{
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case BGFX_CHUNK_MAGIC_VB:
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{
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bx::read(&reader, group.m_sphere);
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bx::read(&reader, group.m_aabb);
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bx::read(&reader, group.m_obb);
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bgfx::read(&reader, m_decl);
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uint16_t stride = m_decl.getStride();
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uint16_t numVertices;
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bx::read(&reader, numVertices);
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const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
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bx::read(&reader, mem->data, mem->size);
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group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
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}
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break;
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case BGFX_CHUNK_MAGIC_IB:
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{
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uint32_t numIndices;
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bx::read(&reader, numIndices);
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const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
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bx::read(&reader, mem->data, mem->size);
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group.m_ibh = bgfx::createIndexBuffer(mem);
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}
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break;
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case BGFX_CHUNK_MAGIC_PRI:
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{
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uint16_t len;
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bx::read(&reader, len);
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std::string material;
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material.resize(len);
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bx::read(&reader, const_cast<char*>(material.c_str() ), len);
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uint16_t num;
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bx::read(&reader, num);
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for (uint32_t ii = 0; ii < num; ++ii)
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{
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bx::read(&reader, len);
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std::string name;
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name.resize(len);
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bx::read(&reader, const_cast<char*>(name.c_str() ), len);
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Primitive prim;
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bx::read(&reader, prim.m_startIndex);
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bx::read(&reader, prim.m_numIndices);
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bx::read(&reader, prim.m_startVertex);
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bx::read(&reader, prim.m_numVertices);
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bx::read(&reader, prim.m_sphere);
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bx::read(&reader, prim.m_aabb);
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bx::read(&reader, prim.m_obb);
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group.m_prims.push_back(prim);
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}
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m_groups.push_back(group);
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group.reset();
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}
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break;
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default:
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DBG("%08x at %d", chunk, reader.seek() );
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break;
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}
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}
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reader.close();
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}
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void unload()
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{
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for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
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{
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const Group& group = *it;
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bgfx::destroyVertexBuffer(group.m_vbh);
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if (bgfx::isValid(group.m_ibh) )
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{
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bgfx::destroyIndexBuffer(group.m_ibh);
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}
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}
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m_groups.clear();
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}
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void submit(uint8_t _view, bgfx::ProgramHandle _program, float* _mtx)
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{
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for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
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{
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const Group& group = *it;
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// Set uniforms.
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s_uniforms.submitPerDrawUniforms();
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// Set model matrix for rendering.
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bgfx::setTransform(_mtx);
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bgfx::setProgram(_program);
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bgfx::setIndexBuffer(group.m_ibh);
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bgfx::setVertexBuffer(group.m_vbh);
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// Set render states.
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bgfx::setState(0
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_ALPHA_WRITE
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| BGFX_STATE_DEPTH_WRITE
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| BGFX_STATE_DEPTH_TEST_LESS
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| BGFX_STATE_CULL_CCW
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| BGFX_STATE_MSAA
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);
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// Submit primitive for rendering to view 0.
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bgfx::submit(_view);
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}
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}
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bgfx::VertexDecl m_decl;
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typedef std::vector<Group> GroupArray;
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GroupArray m_groups;
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};
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struct PosColorTexCoord0Vertex
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{
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float m_x;
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@ -469,8 +270,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::ProgramHandle programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
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bgfx::ProgramHandle programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
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Mesh meshBunny;
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meshBunny.load("meshes/bunny.bin");
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Mesh* meshBunny;
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meshBunny = meshLoad("meshes/pony.bin");
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struct Settings
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{
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@ -710,14 +511,14 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setTexture(4, u_texCube, lightProbes[currentLightProbe].m_tex);
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bgfx::setTexture(5, u_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
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meshBunny.submit(1, programMesh, mtx);
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meshSubmit(meshBunny, 1, programMesh, mtx);
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// Advance to next frame. Rendering thread will be kicked to
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// process submitted rendering primitives.
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bgfx::frame();
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}
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meshBunny.unload();
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meshUnload(meshBunny);
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// Cleanup.
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bgfx::destroyProgram(programMesh);
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@ -29,5 +29,11 @@ GEOMETRY_BIN=$(addprefix $(RUNTIME_DIR)/meshes/, $(addsuffix .bin, $(basename $(
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all: $(GEOMETRY_BIN)
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clean:
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@echo Cleaning...
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@-rm -vf $(GEOMETRY_BIN)
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rebuild: clean all
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$(RUNTIME_DIR)/meshes/%.bin : %.obj
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$(SILENT) $(GEOMETRYC) -f $(<) -o $(@) --packnormal 1
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@ -14,6 +14,7 @@ namespace stl = tinystl;
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#include <bx/readerwriter.h>
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#include <bx/fpumath.h>
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#include "entry/entry.h"
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#include <ib-compress/indexbufferdecompression.h>
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void* load(bx::FileReaderI* _reader, const char* _filePath)
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{
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@ -279,6 +280,7 @@ struct Mesh
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{
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#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
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#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
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#define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0)
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#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
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using namespace bx;
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@ -320,6 +322,30 @@ struct Mesh
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}
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break;
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case BGFX_CHUNK_MAGIC_IBC:
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{
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uint32_t numIndices;
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bx::read(_reader, numIndices);
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const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
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uint32_t compressedSize;
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bx::read(_reader, compressedSize);
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bx::CrtAllocator allocator;
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void* compressedIndices = BX_ALLOC(&allocator, compressedSize);
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bx::read(_reader, compressedIndices, compressedSize);
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ReadBitstream rbs( (const uint8_t*)compressedIndices, compressedSize);
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DecompressIndexBuffer( (uint16_t*)mem->data, numIndices / 3, rbs);
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BX_FREE(&allocator, compressedIndices);
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group.m_ibh = bgfx::createIndexBuffer(mem);
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}
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break;
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case BGFX_CHUNK_MAGIC_PRI:
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{
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uint16_t len;
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@ -14,6 +14,8 @@ project ("example-common")
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}
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files {
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BGFX_DIR .. "3rdparty/ib-compress/**.cpp",
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BGFX_DIR .. "3rdparty/ib-compress/**.h",
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BGFX_DIR .. "examples/common/**.cpp",
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BGFX_DIR .. "examples/common/**.h",
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}
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@ -10,8 +10,7 @@ project "geometryc"
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includedirs {
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BX_DIR .. "include",
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BGFX_DIR .. "include",
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BGFX_DIR .. "3rdparty/forsyth-too",
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BGFX_DIR .. "3rdparty/ib-compress",
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BGFX_DIR .. "3rdparty",
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BGFX_DIR .. "examples/common",
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}
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@ -15,9 +15,11 @@
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#include <tinystl/allocator.h>
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#include <tinystl/unordered_map.h>
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#include <tinystl/unordered_set.h>
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namespace stl = tinystl;
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#include <forsythtriangleorderoptimizer.h>
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#include <forsyth-too/forsythtriangleorderoptimizer.h>
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#include <ib-compress/indexbuffercompression.h>
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#if 0
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# define BX_TRACE(_format, ...) \
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@ -116,6 +118,7 @@ static uint32_t s_obbSteps = 17;
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#define BGFX_CHUNK_MAGIC_GEO BX_MAKEFOURCC('G', 'E', 'O', 0x0)
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#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
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#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
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#define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0)
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#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
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long int fsize(FILE* _file)
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@ -135,6 +138,36 @@ void triangleReorder(uint16_t* _indices, uint32_t _numIndices, uint32_t _numVert
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delete [] newIndexList;
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}
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void triangleCompress(bx::WriterI* _writer, uint16_t* _indices, uint32_t _numIndices, uint8_t* _vertexData, uint32_t _numVertices, uint16_t _stride)
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{
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uint32_t* vertexRemap = (uint32_t*)malloc(_numVertices*sizeof(uint32_t) );
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WriteBitstream writer;
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CompressIndexBuffer(_indices, _numIndices/3, vertexRemap, _numVertices, IBCF_PER_TRIANGLE_1, writer);
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writer.Finish();
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printf( "uncompressed: %10d, compressed: %10d, ratio: %0.2f%%\n"
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, _numIndices * 2
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, writer.ByteSize()
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, 100.0f - float( writer.ByteSize() ) / float( _numIndices * 2 )*100.0f
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);
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BX_UNUSED(_vertexData, _stride);
|
||||
uint8_t* outVertexData = (uint8_t*)malloc(_numVertices*_stride);
|
||||
for (uint32_t ii = 0; ii < _numVertices; ++ii)
|
||||
{
|
||||
if (UINT32_MAX != vertexRemap[ii])
|
||||
{
|
||||
memcpy(&outVertexData[vertexRemap[ii]*_stride], &_vertexData[ii*_stride], _stride);
|
||||
}
|
||||
}
|
||||
memcpy(_vertexData, outVertexData, _numVertices*_stride);
|
||||
free(outVertexData);
|
||||
|
||||
free(vertexRemap);
|
||||
|
||||
bx::write(_writer, writer.RawData(), (uint32_t)writer.ByteSize() );
|
||||
}
|
||||
|
||||
void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
|
||||
{
|
||||
struct PosTexcoord
|
||||
|
@ -262,7 +295,17 @@ void write(bx::WriterI* _writer, const void* _vertices, uint32_t _numVertices, u
|
|||
bx::write(_writer, obb);
|
||||
}
|
||||
|
||||
void write(bx::WriterI* _writer, const uint8_t* _vertices, uint32_t _numVertices, const bgfx::VertexDecl& _decl, const uint16_t* _indices, uint32_t _numIndices, const std::string& _material, const PrimitiveArray& _primitives)
|
||||
void write(bx::WriterI* _writer
|
||||
, const uint8_t* _vertices
|
||||
, uint32_t _numVertices
|
||||
, const bgfx::VertexDecl& _decl
|
||||
, const uint16_t* _indices
|
||||
, uint32_t _numIndices
|
||||
, const uint8_t* _compressedIndices
|
||||
, uint32_t _compressedSize
|
||||
, const std::string& _material
|
||||
, const PrimitiveArray& _primitives
|
||||
)
|
||||
{
|
||||
using namespace bx;
|
||||
using namespace bgfx;
|
||||
|
@ -276,9 +319,19 @@ void write(bx::WriterI* _writer, const uint8_t* _vertices, uint32_t _numVertices
|
|||
write(_writer, uint16_t(_numVertices) );
|
||||
write(_writer, _vertices, _numVertices*stride);
|
||||
|
||||
write(_writer, BGFX_CHUNK_MAGIC_IB);
|
||||
write(_writer, _numIndices);
|
||||
write(_writer, _indices, _numIndices*2);
|
||||
if (NULL != _compressedIndices)
|
||||
{
|
||||
write(_writer, BGFX_CHUNK_MAGIC_IBC);
|
||||
write(_writer, _numIndices);
|
||||
write(_writer, _compressedSize);
|
||||
write(_writer, _compressedIndices, _compressedSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
write(_writer, BGFX_CHUNK_MAGIC_IB);
|
||||
write(_writer, _numIndices);
|
||||
write(_writer, _indices, _numIndices*2);
|
||||
}
|
||||
|
||||
write(_writer, BGFX_CHUNK_MAGIC_PRI);
|
||||
uint16_t nameLen = uint16_t(_material.size() );
|
||||
|
@ -336,6 +389,7 @@ void help(const char* _error = NULL)
|
|||
" 0 - unpacked 8 bytes (default).\n"
|
||||
" 1 - packed 4 bytes.\n"
|
||||
" --tangent Calculate tangent vectors (packing mode is the same as normal).\n"
|
||||
" -c, --compress Compress indices.\n"
|
||||
|
||||
"\n"
|
||||
"For additional information, see https://github.com/bkaradzic/bgfx\n"
|
||||
|
@ -384,6 +438,8 @@ int main(int _argc, const char* _argv[])
|
|||
scale = (float)atof(scaleArg);
|
||||
}
|
||||
|
||||
bool compress = cmdLine.hasArg('c', "compress");
|
||||
|
||||
cmdLine.hasArg(s_obbSteps, '\0', "obb");
|
||||
s_obbSteps = bx::uint32_min(bx::uint32_max(s_obbSteps, 1), 90);
|
||||
|
||||
|
@ -755,10 +811,13 @@ int main(int _argc, const char* _argv[])
|
|||
|
||||
Primitive prim;
|
||||
prim.m_startVertex = 0;
|
||||
prim.m_startIndex = 0;
|
||||
prim.m_startIndex = 0;
|
||||
|
||||
uint32_t positionOffset = decl.getOffset(bgfx::Attrib::Position);
|
||||
uint32_t color0Offset = decl.getOffset(bgfx::Attrib::Color0);
|
||||
uint32_t color0Offset = decl.getOffset(bgfx::Attrib::Color0);
|
||||
|
||||
bx::CrtAllocator crtAllocator;
|
||||
bx::MemoryBlock memBlock(&crtAllocator);
|
||||
|
||||
uint32_t ii = 0;
|
||||
for (GroupArray::const_iterator groupIt = groups.begin(); groupIt != groups.end(); ++groupIt, ++ii)
|
||||
|
@ -769,26 +828,48 @@ int main(int _argc, const char* _argv[])
|
|||
|| 65533 < numVertices)
|
||||
{
|
||||
prim.m_numVertices = numVertices - prim.m_startVertex;
|
||||
prim.m_numIndices = numIndices - prim.m_startIndex;
|
||||
prim.m_numIndices = numIndices - prim.m_startIndex;
|
||||
if (0 < prim.m_numVertices)
|
||||
{
|
||||
primitives.push_back(prim);
|
||||
}
|
||||
|
||||
triReorderElapsed -= bx::getHPCounter();
|
||||
for (PrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt)
|
||||
{
|
||||
const Primitive& prim = *primIt;
|
||||
triangleReorder(indexData + prim.m_startIndex, prim.m_numIndices, numVertices, 32);
|
||||
}
|
||||
triReorderElapsed += bx::getHPCounter();
|
||||
|
||||
if (hasTangent)
|
||||
{
|
||||
calcTangents(vertexData, numVertices, decl, indexData, numIndices);
|
||||
}
|
||||
|
||||
write(&writer, vertexData, numVertices, decl, indexData, numIndices, material, primitives);
|
||||
bx::MemoryWriter memWriter(&memBlock);
|
||||
|
||||
triReorderElapsed -= bx::getHPCounter();
|
||||
for (PrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt)
|
||||
{
|
||||
const Primitive& prim = *primIt;
|
||||
triangleReorder(indexData + prim.m_startIndex, prim.m_numIndices, numVertices, 32);
|
||||
if (compress)
|
||||
{
|
||||
triangleCompress(&memWriter
|
||||
, indexData + prim.m_startIndex
|
||||
, prim.m_numIndices
|
||||
, vertexData + prim.m_startVertex
|
||||
, numVertices
|
||||
, stride
|
||||
);
|
||||
}
|
||||
}
|
||||
triReorderElapsed += bx::getHPCounter();
|
||||
|
||||
write(&writer
|
||||
, vertexData
|
||||
, numVertices
|
||||
, decl
|
||||
, indexData
|
||||
, numIndices
|
||||
, (uint8_t*)memBlock.more()
|
||||
, memBlock.getSize()
|
||||
, material
|
||||
, primitives
|
||||
);
|
||||
primitives.clear();
|
||||
|
||||
for (Index3Map::iterator indexIt = indexMap.begin(); indexIt != indexMap.end(); ++indexIt)
|
||||
|
@ -873,20 +954,42 @@ int main(int _argc, const char* _argv[])
|
|||
|
||||
if (0 < primitives.size() )
|
||||
{
|
||||
triReorderElapsed -= bx::getHPCounter();
|
||||
for (PrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt)
|
||||
{
|
||||
const Primitive& prim = *primIt;
|
||||
triangleReorder(indexData + prim.m_startIndex, prim.m_numIndices, numVertices, 32);
|
||||
}
|
||||
triReorderElapsed += bx::getHPCounter();
|
||||
|
||||
if (hasTangent)
|
||||
{
|
||||
calcTangents(vertexData, numVertices, decl, indexData, numIndices);
|
||||
}
|
||||
|
||||
write(&writer, vertexData, numVertices, decl, indexData, numIndices, material, primitives);
|
||||
bx::MemoryWriter memWriter(&memBlock);
|
||||
|
||||
triReorderElapsed -= bx::getHPCounter();
|
||||
for (PrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt)
|
||||
{
|
||||
const Primitive& prim = *primIt;
|
||||
triangleReorder(indexData + prim.m_startIndex, prim.m_numIndices, numVertices, 32);
|
||||
if (compress)
|
||||
{
|
||||
triangleCompress(&memWriter
|
||||
, indexData + prim.m_startIndex
|
||||
, prim.m_numIndices
|
||||
, vertexData + prim.m_startVertex
|
||||
, numVertices
|
||||
, stride
|
||||
);
|
||||
}
|
||||
}
|
||||
triReorderElapsed += bx::getHPCounter();
|
||||
|
||||
write(&writer
|
||||
, vertexData
|
||||
, numVertices
|
||||
, decl
|
||||
, indexData
|
||||
, numIndices
|
||||
, (uint8_t*)memBlock.more()
|
||||
, memBlock.getSize()
|
||||
, material
|
||||
, primitives
|
||||
);
|
||||
}
|
||||
|
||||
printf("size: %d\n", uint32_t(writer.seek() ) );
|
||||
|
|
Loading…
Reference in a new issue