Fixed shaderc.

This commit is contained in:
Branimir Karadžić 2015-03-23 15:23:25 -07:00
parent 476f438d7a
commit baebc645c0

View file

@ -972,9 +972,9 @@ int main(int _argc, const char* _argv[])
const char* name = parse = bx::strws(bx::strword(parse) );
const char* column = parse = bx::strws(bx::strword(parse) );
const char* semantics = parse = bx::strws(bx::strnws (parse) );
const char* semantics = parse = bx::strws((*parse == ':' ? ++parse : parse));
const char* assign = parse = bx::strws(bx::strword(parse) );
const char* init = parse = bx::strws(bx::strnws (parse) );
const char* init = parse = bx::strws((*parse == '=' ? ++parse : parse));
if (type < eol
&& name < eol
@ -1338,10 +1338,11 @@ int main(int _argc, const char* _argv[])
}
else
{
if (0 != glsl)
if (0 != glsl
|| 0 != essl)
{
if (120 == glsl
|| essl)
|| 0 != essl)
{
preprocessor.writef(
"#define ivec2 vec2\n"
@ -1700,7 +1701,8 @@ int main(int _argc, const char* _argv[])
bx::write(writer, outputHash);
}
if (0 != glsl)
if (0 != glsl
|| 0 != essl)
{
std::string code;