* MxStreamProvider and MxRamStreamProvider vtable
* Update mxramstreamprovider.h
* Match IsA
* Fixes, improvements
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* LegoFullScreenMovie variable and related
* Changes after review
- Reduce scope on global strings
- Size assert for LegoGameState (based on the constructor references only)
- 1 -> TRUE for EnableFullScreenMovie
* LegoEntity parse action string
* Reduced size assert for MxEntity
* remove override keyword for LegoEntity function
* Move global strings to new define.cpp file
* MxAudioManager: Destructor, LockedReinitialize
* MxAudioManager::Reinitialize, fix LockedReinitialize logic
* MxAudioManager cleanup
- fix param in LockedReinitialize, mark that function as private/give it a better param name
* Match LockedReinitialize, fix function declarations, add/match InitPresenters
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* MxDirect3D Constructor
* Implement MxDirect3D::Clear (not yet matching)
* Match MxDirect3D::Clear
* Building out MxDirect3D, link dxguid, add size asserts
* Move a few things around on the Enumerate context obj
* remove dupe mxdirect3d
* Match BuildErrorString and _DoEnumerate
* Fix style
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: disinvite <disinvite@users.noreply.github.com>
* Implement MxAtomId and reference counter (stl set)
* Partial success in hiding 4786 warning spam.
* Build out most of MxOmni::Destroy since it also touches the set
* Add some size asserts
* MxStringVariable -> MxVariable
* cursor test
* GetVariable to 100
* meh
* node insert inline
* move to header file
* use reference to match available code
* variable table init in mxomni, some reshuffling
* All of the MxVectors share an inheritance chain. MxVector4 inherits
from MxVector3 which inherits from MxVector2.
* They all operate on a shared `float*` data member which points to the
underlying storage.
* There are also MxVector3/4Data classes, which inherit from Vector3/4,
but add concrete storage for the Vector data rather than just an
abstract data pointer.
* The same is true for MxMatrix, with there being an abstract and a
concrete variant of it.
* Also improve reccmp.py register matching algorithm. It previously
could not recognize an effective match when a swap had to take place
between two registers used on the same line. It turns out this happens
a lot in floating point math code so I adjusted the implementation to
break the disassembly lines on spaces rather than just linebreaks
allowing the existing effective match code to handle that case too.
* Checkpoint to show MxTickleManager::SetClientTickleInterval match.
* Match MxTickleManager::~MxTickleManager, obliterate MxTickleManager::SetClientTickleInterval.
* Make conditional more realistic, move MxTime to mxtypes.h, add TODO for MxTickleManager::Tickle.
* Start IslePathActor
* Update types/add needed type in LegoPathActor for Pizza
Yes, this is a recommit because last time I pushed my cmake dir
* Fix types in islepathactor
* Adjust variables
* add size asserts
---------
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
* start pizza
* Add some pizza vtable functions (they are stubs at the moment)
Unknown parameter types, likely either Pizzeria or PizzaMissionState.
* Pizza: Add/update functions as according to MxCore inheritance
IsleActor::Notify needs to be stubbed
---------
Co-authored-by: Kai Kaufman <ktkaufman@wpi.edu>
* match pizza destructor
* Update pizza members
* add size asserts
---------
Co-authored-by: Kai Kaufman <ktkaufman@wpi.edu>
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
* MxNotificationManager initial work.
* Add .swp files to .gitignore.
* Checkpoint before anything too crazy with param
* Cleanup and add MxParam.
* Checkpoint for everything except MxNotificationManager::Register.
* Add int return type to MxCore::GetId instead of relying on implicit function nonsense.
* Add stlcompat.h so this can still be built on modern compilers, fix affected type size asserts.
* Switch to Mx types
* Add BUILD_COMPAT option to CMake so the project can still be built with modern compilers.
* Change vtable14 and vtable18 to Register and Unregister in MxTickleManager.
* Remove last unsigned int reference to id type.
* Remove MxList, use one inherited class per type. Improves accuracy again.
* Address compiler compatibility code review.
* Match MxNotificationManager::Register.
* Re-enable MxNotificationManager DECOMP_SIZE_ASSERT.
* add smartheap
* cmake: bump even further
* this seemed to be necessary but now it isn't? ok
* cmake: force include smrtheap.hpp
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* cmake: force include smrtheap.hpp 2
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* remove compiler defs - unnecessary if force-including anyway
* cmake: use interface for cleaner code
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Add MxSemphore + MxThread and the two implementations I could find
of MxThread (consumers extend it and override the Run method).
* Implement a function in MxDiskStreamProvider which uses thread and
semaphore to confirm correct layout / size of those classes.
* All 100% match except two functions with a pair of registers swapped.
* MxFile and implementations 100% match
* Add MxFile and it's implementations, MxSystemFile and MxMemoryFile.
The names are chosen by me, we don't know their original naming.
* These expose a Read/Write/Seek/Tell interface for reading and writing
data, either from a file on disk or memory buffer.
* 100% match all functions.
* Change name to LegoStream
* Use p_ convention
* Assert size
* Get Isle building on MinGW32 (#63)
* Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub
* Declare destructor of MxOmni and MxTransitionManager in class
* inline attribute must go first
* Stub LegoState::Vtable0x14 for Act3State
* MxStreamer::VTable0x14 is not an override
* Stub MxEntity::Destroy for LegoState::Destroy
* Stub MxUnknown100dc6e0 for MxSoundManager
* ::ClassName and ::IsA are const methods
* methods in the class body don't need a namespace
* MxSoundManager subclasses MxUnknown100dc6e0
* LegoInputManager subclasses MxPresenter
* NotificationId is an enum, and does not need __declspec(dllexport)
* Fix final #endif of legoomni.h and mxobjectfactory.h
* Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW
* Alternative approach to MinGW compatibility
* MinGW on Linux is case sensitve
* Don't delete a member variable. C++ automatically destructs member variables
---------
Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
* MxatomId: implement inline operator==
* Add decomp.h header, containing macro's only used when matching the original binaries
* Add in-line constructor of MxPresenter
* MxMediaPresenter: add members to match size
* MxVideoPresenter: add members to match size
* MxCompositePresenter: add members to match size
* MxFlcPresenter: add members to match size
* MxSmkPresenter: add members to match size
* MxStillPresenter: add members to match size
* MxAudioPresenter: add members to match size
* MxWavePresenter: add members to match size
* MxMIDIPresenter: add members to match size
* MxEventPresenter: add members to match size
* MxLoopingFlcPresenter: add members to match size
* MxLoopingSmkPresenter: add members to match size
* MxLoopingMIDIPresenter: add check for size
* Implement MxObjectFactory::{MxObjectFactory,Create}
Matching of MxObjectFactory::Create is not good, because none of the other objects have been implemented.
* Implement a few MxPresenter methods
* Fix size of LegoInputManager
* Fix name of first padding member of legoinputmanager.h
* add DECOMP_SIZE_ASSERT macro
* Use DECOMP_SIZE_ASSERT macro + convert to hexadecimal
* fixed minor typos
---------
Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
Co-authored-by: itsmattkc <itsmattkc@gmail.com>
* Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub
* Declare destructor of MxOmni and MxTransitionManager in class
* inline attribute must go first
* Stub LegoState::Vtable0x14 for Act3State
* MxStreamer::VTable0x14 is not an override
* Stub MxEntity::Destroy for LegoState::Destroy
* Stub MxUnknown100dc6e0 for MxSoundManager
* ::ClassName and ::IsA are const methods
* methods in the class body don't need a namespace
* MxSoundManager subclasses MxUnknown100dc6e0
* LegoInputManager subclasses MxPresenter
* NotificationId is an enum, and does not need __declspec(dllexport)
* Fix final #endif of legoomni.h and mxobjectfactory.h
* Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW
* Alternative approach to MinGW compatibility
* MinGW on Linux is case sensitve
* Don't delete a member variable. C++ automatically destructs member variables
---------
Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
* initial cmake implementation
* ci: i guess older cmake doesn't support this
* cmake: add max version to suppress warning
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>