isle/CMakeLists.txt
itsmattkc b59d8ef5cf include directx 5 sdk
This is almost certainly abandonware, fairly small (<1MB), and is going to save us a lot of dev environment headaches
2023-08-06 12:47:16 -07:00

265 lines
7.8 KiB
CMake

cmake_minimum_required(VERSION 3.13 FATAL_ERROR)
project(isle CXX)
option(ISLE_BUILD_APP "Build ISLE.EXE application" ON)
option(ISLE_USE_SMARTHEAP "Build with SmartHeap" ${MSVC})
option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" ON)
add_library(lego1 SHARED
LEGO1/act1state.cpp
LEGO1/act2brick.cpp
LEGO1/act2policestation.cpp
LEGO1/act3.cpp
LEGO1/act3shark.cpp
LEGO1/act3state.cpp
LEGO1/ambulance.cpp
LEGO1/ambulancemissionstate.cpp
LEGO1/animstate.cpp
LEGO1/beachhouseentity.cpp
LEGO1/bike.cpp
LEGO1/buildingentity.cpp
LEGO1/bumpbouy.cpp
LEGO1/carrace.cpp
LEGO1/dllmain.cpp
LEGO1/dunebuggy.cpp
LEGO1/elevatorbottom.cpp
LEGO1/gasstation.cpp
LEGO1/gasstationentity.cpp
LEGO1/gasstationstate.cpp
LEGO1/helicopter.cpp
LEGO1/helicopterstate.cpp
LEGO1/historybook.cpp
LEGO1/hospital.cpp
LEGO1/hospitalentity.cpp
LEGO1/hospitalstate.cpp
LEGO1/infocenter.cpp
LEGO1/infocenterdoor.cpp
LEGO1/infocenterentity.cpp
LEGO1/infocenterstate.cpp
LEGO1/isle.cpp
LEGO1/isleactor.cpp
LEGO1/islepathactor.cpp
LEGO1/jetski.cpp
LEGO1/jetskirace.cpp
LEGO1/jukebox.cpp
LEGO1/jukeboxentity.cpp
LEGO1/jukeboxstate.cpp
LEGO1/legoact2state.cpp
LEGO1/legoactor.cpp
LEGO1/legoactioncontrolpresenter.cpp
LEGO1/legoactor.cpp
LEGO1/legoanimactor.cpp
LEGO1/legoanimationmanager.cpp
LEGO1/legoanimmmpresenter.cpp
LEGO1/legoanimpresenter.cpp
LEGO1/legobackgroundcolor.cpp
LEGO1/legobackgroundcolor.cpp
LEGO1/legobuildingmanager.cpp
LEGO1/legocachesound.cpp
LEGO1/legocameracontroller.cpp
LEGO1/legocarbuild.cpp
LEGO1/legocarbuildanimpresenter.cpp
LEGO1/legocontrolmanager.cpp
LEGO1/legoentity.cpp
LEGO1/legoentitypresenter.cpp
LEGO1/legoflctexturepresenter.cpp
LEGO1/legogamestate.cpp
LEGO1/legohideanimpresenter.cpp
LEGO1/legoinputmanager.cpp
LEGO1/legojetski.cpp
LEGO1/legoloadcachesoundpresenter.cpp
LEGO1/legolocomotionanimpresenter.cpp
LEGO1/legomodelpresenter.cpp
LEGO1/legonavcontroller.cpp
LEGO1/legoomni.cpp
LEGO1/legopalettepresenter.cpp
LEGO1/legopartpresenter.cpp
LEGO1/legopathactor.cpp
LEGO1/legopathcontroller.cpp
LEGO1/legopathpresenter.cpp
LEGO1/legophonemepresenter.cpp
LEGO1/legoplantmanager.cpp
LEGO1/legorace.cpp
LEGO1/legoroi.cpp
LEGO1/legosoundmanager.cpp
LEGO1/legostate.cpp
LEGO1/legostream.cpp
LEGO1/legotexturepresenter.cpp
LEGO1/legoutil.cpp
LEGO1/legovideomanager.cpp
LEGO1/legoworld.cpp
LEGO1/legoworldpresenter.cpp
LEGO1/motorcycle.cpp
LEGO1/mxatomid.cpp
LEGO1/mxaudiopresenter.cpp
LEGO1/mxautolocker.cpp
LEGO1/mxbackgroundaudiomanager.cpp
LEGO1/mxbitmap.cpp
LEGO1/mxcompositemediapresenter.cpp
LEGO1/mxcompositepresenter.cpp
LEGO1/mxcontrolpresenter.cpp
LEGO1/mxcore.cpp
LEGO1/mxcriticalsection.cpp
LEGO1/mxdirectdraw.cpp
LEGO1/mxdiskstreamcontroller.cpp
LEGO1/mxdiskstreamprovider.cpp
LEGO1/mxdisplaysurface.cpp
LEGO1/mxdsaction.cpp
LEGO1/mxdsanim.cpp
LEGO1/mxdschunk.cpp
LEGO1/mxdsevent.cpp
LEGO1/mxdsfile.cpp
LEGO1/mxdsmediaaction.cpp
LEGO1/mxdsmultiaction.cpp
LEGO1/mxdsobject.cpp
LEGO1/mxdsobjectaction.cpp
LEGO1/mxdsparallelaction.cpp
LEGO1/mxdsselectaction.cpp
LEGO1/mxdsserialaction.cpp
LEGO1/mxdssound.cpp
LEGO1/mxdssource.cpp
LEGO1/mxdsstill.cpp
LEGO1/mxdssubscriber.cpp
LEGO1/mxentity.cpp
LEGO1/mxeventmanager.cpp
LEGO1/mxeventpresenter.cpp
LEGO1/mxflcpresenter.cpp
LEGO1/mxioinfo.cpp
LEGO1/mxloopingflcpresenter.cpp
LEGO1/mxloopingmidipresenter.cpp
LEGO1/mxloopingsmkpresenter.cpp
LEGO1/mxmatrix.cpp
LEGO1/mxmediapresenter.cpp
LEGO1/mxmidipresenter.cpp
LEGO1/mxmusicpresenter.cpp
LEGO1/mxnotificationmanager.cpp
LEGO1/mxobjectfactory.cpp
LEGO1/mxomni.cpp
LEGO1/mxomnicreateflags.cpp
LEGO1/mxomnicreateparam.cpp
LEGO1/mxomnicreateparambase.cpp
LEGO1/mxpalette.cpp
LEGO1/mxparam.cpp
LEGO1/mxpresenter.cpp
LEGO1/mxscheduler.cpp
LEGO1/mxsemaphore.cpp
LEGO1/mxsmkpresenter.cpp
LEGO1/mxsoundmanager.cpp
LEGO1/mxsoundpresenter.cpp
LEGO1/mxstillpresenter.cpp
LEGO1/mxstreamer.cpp
LEGO1/mxstring.cpp
LEGO1/mxthread.cpp
LEGO1/mxticklemanager.cpp
LEGO1/mxtimer.cpp
LEGO1/mxtransitionmanager.cpp
LEGO1/mxunknown100dc6b0.cpp
LEGO1/mxunknown100dc6e0.cpp
LEGO1/mxvariable.cpp
LEGO1/mxvariabletable.cpp
LEGO1/mxvector.cpp
LEGO1/mxvideomanager.cpp
LEGO1/mxvideoparam.cpp
LEGO1/mxvideoparamflags.cpp
LEGO1/mxvideopresenter.cpp
LEGO1/mxwavepresenter.cpp
LEGO1/pizza.cpp
LEGO1/pizzamissionstate.cpp
LEGO1/pizzeria.cpp
LEGO1/pizzeriastate.cpp
LEGO1/police.cpp
LEGO1/policeentity.cpp
LEGO1/policestate.cpp
LEGO1/racecar.cpp
LEGO1/racestandsentity.cpp
LEGO1/racestate.cpp
LEGO1/radio.cpp
LEGO1/radiostate.cpp
LEGO1/realtimeview.cpp
LEGO1/registrationbook.cpp
LEGO1/score.cpp
LEGO1/scorestate.cpp
LEGO1/skateboard.cpp
LEGO1/towtrack.cpp
LEGO1/towtrackmissionstate.cpp
LEGO1/viewmanager.cpp
)
if (ISLE_USE_SMARTHEAP)
add_library(SmartHeap::SmartHeap STATIC IMPORTED)
set_target_properties(SmartHeap::SmartHeap PROPERTIES
IMPORTED_LOCATION "${CMAKE_SOURCE_DIR}/3rdparty/smartheap/SHLW32MT.LIB"
INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/3rdparty/smartheap"
INTERFACE_COMPILE_OPTIONS "/FI${CMAKE_SOURCE_DIR}/3rdparty/smartheap/SMRTHEAP.HPP")
target_link_libraries(lego1 PRIVATE SmartHeap::SmartHeap)
endif()
# Use internal DirectX 5 if required
if (ISLE_USE_DX5)
target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/inc")
target_link_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/lib")
endif()
# Link libraries
target_link_libraries(lego1 PRIVATE ddraw dsound winmm)
# Make sure filenames are ALL CAPS
set_property(TARGET lego1 PROPERTY OUTPUT_NAME LEGO1)
set_property(TARGET lego1 PROPERTY SUFFIX ".DLL")
if (ISLE_BUILD_APP)
add_executable(isle WIN32
ISLE/res/isle.rc
ISLE/isleapp.cpp
ISLE/define.cpp
)
# Include LEGO1 headers in ISLE
target_include_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1")
# Use internal DirectX 5 if required
if (ISLE_USE_DX5)
target_include_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/inc")
target_link_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/lib")
endif()
if (ISLE_USE_SMARTHEAP)
target_link_libraries(isle PRIVATE SmartHeap::SmartHeap)
endif()
# Link DSOUND, WINMM, and LEGO1
target_link_libraries(isle PRIVATE dsound winmm lego1)
# Make sure filenames are ALL CAPS
set_property(TARGET isle PROPERTY OUTPUT_NAME ISLE)
set_property(TARGET isle PROPERTY SUFFIX ".EXE")
endif()
if (MSVC)
# These flags have been taken from the defaults for a Visual C++ 4.20 project (the compiler the
# game was originally built with) and tweaked slightly to produce more debugging info for reccmp.
# They ensure a recompilation that can be byte/instruction accurate to the original binaries.
target_compile_options(isle PRIVATE "/ML$<$<CONFIG:Debug>:d>")
target_compile_options(lego1 PRIVATE "/MT$<$<CONFIG:Debug>:d>")
set(CMAKE_CXX_FLAGS "/W3 /GX /D \"WIN32\" /D \"_WINDOWS\"")
set(CMAKE_CXX_FLAGS_DEBUG "/Gm /Zi /Od /D \"_DEBUG\"")
set(CMAKE_CXX_FLAGS_RELEASE "/O2 /D \"NDEBUG\"")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/Zi /O2 /D \"NDEBUG\"")
set(CMAKE_CXX_FLAGS_MINSIZEREL "/Os /D \"NDEBUG\"")
set(CMAKE_EXE_LINKER_FLAGS "/machine:I386")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/incremental:yes /debug")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/incremental:no")
set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug")
set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "/incremental:no")
set(CMAKE_SHARED_LINKER_FLAGS "/machine:I386")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/incremental:yes /debug")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "/incremental:no")
set(CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug")
set(CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL "/incremental:no")
endif()