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improve accuracy
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parent
4c2e1ca95c
commit
78b0e8dd62
4 changed files with 33 additions and 35 deletions
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@ -33,22 +33,20 @@ void LegoBackgroundColor::SetColorString(const char *colorString)
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char *colorStringSplit = strtok(colorStringCopy, Delimiter);
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if (!strcmp(colorStringSplit, set))
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{
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//TODO: the names of these variables are incorrect as I can't figure out what color format ConvertColor() uses
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char *blue = strtok(0, Delimiter);
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if (blue)
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b = atoi(blue) * 0.01;
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char *green = strtok(0, Delimiter);
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if (green)
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g = atoi(green) * 0.01;
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char *red = strtok(0, Delimiter);
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if (red)
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r = atoi(red) * 0.01;
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char *hue = strtok(0, Delimiter);
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if (hue)
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h = atoi(hue) * 0.01;
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char *sat = strtok(0, Delimiter);
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if (sat)
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s = atoi(sat) * 0.01;
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char *val = strtok(0, Delimiter);
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if (val)
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v = atoi(val) * 0.01;
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}
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else if (!strcmp(colorStringSplit, reset))
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{
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// reset it
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ConvertColor(this->b, this->g, this->r, &converted_r, &converted_g, &converted_b);
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ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
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videomanager->SetSkyColor(converted_r, converted_g, converted_b);
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}
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free(colorStringCopy);
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@ -1,65 +1,65 @@
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#include "legoutil.h"
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// OFFSET: LEGO1 0x1003eae0
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void ConvertColor(float h, float s, float v, float *r_out, float *b_out, float *g_out)
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void ConvertHSVToRGB(float h, float s, float v, float *r_out, float *b_out, float *g_out)
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{
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double calc; // st7
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double v11;
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int hue_index;
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double calc;
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double p;
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long hue_index;
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double v9;
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double v12;
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double v13;
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if (s >= 0.5)
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calc = (1.0 - v) * s + v;
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if (s > 0.5f)
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calc = ((1.0f - v) * s + v); //
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else
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calc = (v + 1.0) * s;
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if (calc <= 0.0)
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{
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*g_out = 0.0;
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*b_out = 0.0;
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*r_out = 0.0;
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*g_out = 0.0f;
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*b_out = 0.0f;
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*r_out = 0.0f;
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return;
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}
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v11 = s * 2.0 - calc;
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p = s * 2.0 - calc;
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hue_index = h * 6.0;
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v9 = (h * 6.0 - (float)hue_index) * ((calc - v11) / calc) * calc;
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v12 = v11 + v9;
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v9 = (h * 6.0 - (float)hue_index) * ((calc - p) / calc) * calc;
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v12 = p + v9;
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v13 = calc - v9;
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switch (hue_index)
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{
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case 0:
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*r_out = calc;
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*b_out = v12;
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*g_out = v11;
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*g_out = p;
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break;
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case 1:
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*r_out = v13;
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*b_out = calc;
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*g_out = v11;
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*g_out = p;
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break;
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case 2:
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*r_out = v11;
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*r_out = p;
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*b_out = calc;
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*g_out = v12;
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break;
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case 3:
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*r_out = v11;
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*r_out = p;
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*b_out = v13;
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*g_out = calc;
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break;
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case 4:
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*r_out = v12;
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*b_out = v11;
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*b_out = p;
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*g_out = calc;
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break;
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case 5:
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*r_out = calc;
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*b_out = v11;
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*b_out = p;
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*g_out = v13;
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break;
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case 6:
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*r_out = calc;
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*b_out = v11;
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*b_out = p;
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*g_out = v13;
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break;
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default:
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@ -6,5 +6,5 @@ inline T Abs(T p_t)
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{
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return p_t < 0 ? -p_t : p_t;
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}
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void ConvertColor(float r, float g, float b, float* out_r, float* out_g, float* out_b);
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void ConvertHSVToRGB(float r, float g, float b, float* out_r, float* out_g, float* out_b);
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#endif // LEGOUTIL_H
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@ -14,9 +14,9 @@ class MxBackgroundColor
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protected:
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MxString m_name;
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MxString m_colorString;
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float b;
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float g;
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float r;
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float h;
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float s;
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float v;
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};
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#endif // MXBACKGROUNDCOLOR_H
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