mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 15:48:09 -05:00
lego1: MxVariableTable (#87)
* MxStringVariable -> MxVariable * cursor test * GetVariable to 100 * meh * node insert inline * move to header file * use reference to match available code * variable table init in mxomni, some reshuffling
This commit is contained in:
parent
b6ada8f46c
commit
71950cd40a
11 changed files with 385 additions and 65 deletions
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@ -149,13 +149,13 @@ add_library(lego1 SHARED
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LEGO1/mxstillpresenter.cpp
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LEGO1/mxstreamer.cpp
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LEGO1/mxstring.cpp
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LEGO1/mxstringvariable.cpp
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LEGO1/mxthread.cpp
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LEGO1/mxticklemanager.cpp
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LEGO1/mxtimer.cpp
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LEGO1/mxtransitionmanager.cpp
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LEGO1/mxunknown100dc6b0.cpp
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LEGO1/mxunknown100dc6e0.cpp
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LEGO1/mxvariable.cpp
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LEGO1/mxvariabletable.cpp
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LEGO1/mxvector.cpp
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LEGO1/mxvideomanager.cpp
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@ -9,18 +9,18 @@ const char *g_set = "set";
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const char *g_reset = "reset";
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// OFFSET: LEGO1 0x1003bfb0
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LegoBackgroundColor::LegoBackgroundColor(const char *p_name, const char *p_colorString)
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LegoBackgroundColor::LegoBackgroundColor(const char *p_key, const char *p_value)
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{
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m_name = p_name;
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m_name.ToUpperCase();
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SetColorString(p_colorString);
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m_key = p_key;
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m_key.ToUpperCase();
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SetValue(p_value);
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}
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// OFFSET: LEGO1 0x1003c070
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void LegoBackgroundColor::SetColorString(const char *p_colorString)
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void LegoBackgroundColor::SetValue(const char *p_colorString)
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{
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m_string = p_colorString;
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m_string.ToLowerCase();
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m_value = p_colorString;
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m_value.ToLowerCase();
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LegoVideoManager *videomanager = VideoManager();
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if (!videomanager || !p_colorString)
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@ -1,13 +1,13 @@
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#ifndef LEGOBACKGROUNDCOLOR_H
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#define LEGOBACKGROUNDCOLOR_H
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#include "mxstringvariable.h"
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#include "mxvariable.h"
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class LegoBackgroundColor : public MxStringVariable
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class LegoBackgroundColor : public MxVariable
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{
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public:
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__declspec(dllexport) LegoBackgroundColor(const char *p_name, const char *p_colorString);
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void SetColorString(const char *p_colorString);
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__declspec(dllexport) LegoBackgroundColor(const char *p_key, const char *p_value);
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void SetValue(const char *p_colorString);
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private:
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float h;
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241
LEGO1/mxhashtable.h
Normal file
241
LEGO1/mxhashtable.h
Normal file
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@ -0,0 +1,241 @@
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#ifndef MXHASHTABLE_H
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#define MXHASHTABLE_H
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#include "mxtypes.h"
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#include "mxcore.h"
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#define HASH_TABLE_INIT_SIZE 128
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#define HASH_TABLE_OPT_NO_EXPAND 0
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#define HASH_TABLE_OPT_EXPAND_ADD 1
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#define HASH_TABLE_OPT_EXPAND_MULTIPLY 2
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template <class T>
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class MxHashTableNode
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{
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public:
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MxHashTableNode<T>() {}
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MxHashTableNode<T>(T *p_obj, MxU32 p_hash)
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{
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m_obj = p_obj;
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m_hash = p_hash;
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m_prev = NULL;
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m_next = NULL;
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}
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//private:
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T* m_obj;
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MxU32 m_hash;
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MxHashTableNode *m_prev;
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MxHashTableNode *m_next;
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};
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// See MxOmni::Create
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// VTABLE 0x100dc1b0
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template <class T>
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class HashTableParent : public MxCore
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{
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public:
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HashTableParent() {
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m_numKeys = 0;
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m_customDestructor = Destroy;
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}
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// OFFSET: LEGO1 0x100afd30
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static void Destroy(T*) {};
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// OFFSET: LEGO1 0x100afcd0
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virtual MxS8 Compare(T*, T*) = 0;
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protected:
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MxU32 m_numKeys; // +0x8
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void (*m_customDestructor)(T*); // +0xc
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};
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// VTABLE 0x100dc1e8
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template <class T>
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class MxHashTable : protected HashTableParent<T>
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{
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public:
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MxHashTable()
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{
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m_numSlots = HASH_TABLE_INIT_SIZE;
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m_slots = new MxHashTableNode<T>*[HASH_TABLE_INIT_SIZE];
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memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
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m_resizeOption = HASH_TABLE_OPT_NO_EXPAND;
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}
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virtual ~MxHashTable();
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void Resize();
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void MxHashTable::Add(T* );
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virtual MxS8 Compare(T*, T*) = 0;
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// OFFSET: LEGO1 0x100afdc0
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virtual MxU32 Hash(T*) = 0;
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// FIXME: use of friend here?
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friend class MxHashTableCursor<T>;
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protected:
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void _NodeInsert(MxHashTableNode<T> *);
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MxHashTableNode<T> **m_slots; // +0x10
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MxU32 m_numSlots; // +0x14
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MxU32 m_autoResizeRatio;
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int m_resizeOption; // +0x1c
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// FIXME: or FIXME? This qword is used as an integer or double depending
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// on the value of m_resizeOption. Hard to say whether this is how the devs
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// did it, but a simple cast in either direction doesn't match.
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union {
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MxU32 m_increaseAmount;
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double m_increaseFactor;
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};
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};
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template <class T>
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class MxHashTableCursor : public MxCore
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{
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public:
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MxHashTableCursor(MxHashTable<T> *p_hashTable)
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{
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m_table = p_hashTable;
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m_match = NULL;
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}
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MxBool Find(T *p_obj)
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{
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MxU32 hash = m_table->Hash(p_obj);
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int bucket = hash % m_table->m_numSlots;
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MxHashTableNode<T> *t = m_table->m_slots[bucket];
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while (t) {
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if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj))
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m_match = t;
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t = t->m_next;
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}
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return m_match != NULL;
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}
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void GetMatch(T*& p_obj)
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{
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if (m_match) {
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p_obj = m_match->m_obj;
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}
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}
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void DeleteMatch()
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{
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// Cut the matching node out of the linked list
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// by updating pointer references.
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if (m_match->m_prev) {
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m_match->m_prev->m_next = m_match->m_next;
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} else {
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// No "prev" node, so move "next" to the head of the list.
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int bucket = m_match->m_hash % m_table->m_numSlots;
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m_table->m_slots[bucket] = m_match->m_next;
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}
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if (m_match->m_next)
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m_match->m_next->m_prev = m_match->m_prev;
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m_table->m_customDestructor(m_match->m_obj);
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delete m_match;
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m_table->m_numKeys--;
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}
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private:
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MxHashTable<T> *m_table;
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MxHashTableNode<T> *m_match;
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};
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template <class T>
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// OFFSET: LEGO1 0x100b0bd0
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MxHashTable<T>::~MxHashTable()
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{
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for (int i = 0; i < m_numSlots; i++) {
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MxHashTableNode<T> *t = m_slots[i];
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while (t) {
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MxHashTableNode<T> *next = t->m_next;
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m_customDestructor(t->m_obj);
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delete t;
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t = next;
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}
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}
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m_numKeys = 0;
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memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
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delete[] m_slots;
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}
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template <class T>
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// OFFSET: LEGO1 0x100b7ab0
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inline void MxHashTable<T>::Resize()
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{
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// Save a reference to the current table
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// so we can walk nodes and re-insert
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MxU32 old_size = m_numSlots;
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MxHashTableNode<T> **old_table = m_slots;
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switch (m_resizeOption) {
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case HASH_TABLE_OPT_EXPAND_ADD:
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m_numSlots = old_size + m_increaseAmount;
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break;
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case HASH_TABLE_OPT_EXPAND_MULTIPLY:
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m_numSlots = old_size * m_increaseFactor;
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break;
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}
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MxHashTableNode<T> **new_table = new MxHashTableNode<T>*[m_numSlots];
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// FIXME: order? m_numKeys set after `rep stosd`
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m_slots = new_table;
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memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
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m_numKeys = 0;
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for (int i = 0; i != old_size; i++) {
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MxHashTableNode<T> *t = old_table[i];
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while (t) {
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MxHashTableNode<T> *next = t->m_next;
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_NodeInsert(t);
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t = next;
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}
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}
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delete[] old_table;
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}
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template <class T>
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// OFFSET: LEGO1 0x100b7b80
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inline void MxHashTable<T>::_NodeInsert(MxHashTableNode<T> *p_node)
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{
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int bucket = p_node->m_hash % m_numSlots;
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p_node->m_next = m_slots[bucket];
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if (m_slots[bucket])
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m_slots[bucket]->m_prev = p_node;
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m_slots[bucket] = p_node;
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m_numKeys++;
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}
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template <class T>
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inline void MxHashTable<T>::Add(T* p_newobj)
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{
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if (m_resizeOption && ((m_numKeys + 1) / m_numSlots) > m_autoResizeRatio)
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MxHashTable<T>::Resize();
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MxU32 hash = Hash(p_newobj);
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MxHashTableNode<T> *node = new MxHashTableNode<T>(p_newobj, hash);
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MxHashTable<T>::_NodeInsert(node);
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}
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#endif // MXHASHTABLE_H
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@ -104,6 +104,15 @@ void MxOmni::SetInstance(MxOmni *instance)
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// OFFSET: LEGO1 0x100af0c0
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MxResult MxOmni::Create(MxOmniCreateParam &p)
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{
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if (p.CreateFlags().CreateVariableTable())
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{
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MxVariableTable *variableTable = new MxVariableTable();
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this->m_variableTable = variableTable;
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if (variableTable == NULL)
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return FAILURE;
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}
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if (p.CreateFlags().CreateTimer())
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{
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MxTimer *timer = new MxTimer();
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@ -1,22 +0,0 @@
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#include "mxstringvariable.h"
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#include "mxstring.h"
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// OFFSET: LEGO1 0x1003bea0
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MxString *MxStringVariable::GetString()
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{
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return &m_string;
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}
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// OFFSET: LEGO1 0x1003beb0
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void MxStringVariable::SetString(const char *colorString)
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{
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m_string = colorString;
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}
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//FIXME: Figure out what exactly this class is used for. It is used in LegoGameState::LegoGameState when loading the background color, and for loading the "fsmovie" variable
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// OFFSET: LEGO1 0x1003bec0
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void MxStringVariable::Destroy()
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{
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delete this;
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}
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@ -1,20 +0,0 @@
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#ifndef MXSTRINGVARIABLE_H
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#define MXSTRINGVARIABLE_H
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#include "mxstring.h"
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#include "mxcore.h"
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//VTABLE: 0x100d74a8
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class MxStringVariable
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{
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public:
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__declspec(dllexport) MxStringVariable(const char *, const char *);
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MxStringVariable() {}
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virtual MxString *GetString();
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virtual void SetString(const char *colorString);
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virtual void Destroy();
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protected:
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MxString m_name;
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MxString m_string;
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};
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#endif // MXSTRINGVARIABLE_H
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20
LEGO1/mxvariable.cpp
Normal file
20
LEGO1/mxvariable.cpp
Normal file
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#include "mxvariable.h"
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#include "mxstring.h"
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// OFFSET: LEGO1 0x1003bea0
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MxString *MxVariable::GetValue()
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{
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return &m_value;
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}
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// OFFSET: LEGO1 0x1003beb0
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void MxVariable::SetValue(const char *value)
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{
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m_value = value;
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}
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// OFFSET: LEGO1 0x1003bec0
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void MxVariable::Destroy()
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{
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delete this;
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}
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34
LEGO1/mxvariable.h
Normal file
34
LEGO1/mxvariable.h
Normal file
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@ -0,0 +1,34 @@
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#ifndef MXVARIABLE_H
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#define MXVARIABLE_H
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#include "mxstring.h"
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#include "mxcore.h"
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//VTABLE: 0x100d74a8
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class MxVariable
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{
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public:
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MxVariable() {}
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MxVariable(const char *p_key)
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{
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m_key = p_key;
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m_key.ToUpperCase();
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}
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MxVariable(const char *p_key, const char *p_value)
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{
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m_key = p_key;
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m_key.ToUpperCase();
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m_value = p_value;
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}
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virtual MxString *GetValue();
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virtual void SetValue(const char *);
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virtual void Destroy();
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inline const MxString *GetKey() const { return &m_key; }
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protected:
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MxString m_key;
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MxString m_value;
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};
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#endif // MXVARIABLE_H
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@ -1,20 +1,66 @@
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#include "mxvariabletable.h"
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// OFFSET: LEGO1 0x100b73a0
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void MxVariableTable::SetVariable(const char *key, const char *value)
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// OFFSET: LEGO1 0x100b7330
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MxS8 MxVariableTable::Compare(MxVariable *p_var0, MxVariable *p_var1)
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{
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// TODO
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return strcmp(p_var0->GetKey()->GetData(),
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p_var1->GetKey()->GetData());
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}
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// OFFSET: LEGO1 0x100b7370
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MxU32 MxVariableTable::Hash(MxVariable *p_var)
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{
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const char *str = p_var->GetKey()->GetData();
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MxU32 value = 0;
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for (int i = 0; str[i]; i++) {
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value += str[i];
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}
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return value;
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}
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// OFFSET: LEGO1 0x100b73a0
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void MxVariableTable::SetVariable(const char *p_key, const char *p_value)
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{
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MxHashTableCursor<MxVariable> cursor(this);
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MxVariable *var = new MxVariable(p_key, p_value);
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if (cursor.Find(var)) {
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delete var;
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cursor.GetMatch(var);
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var->SetValue(p_value);
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} else {
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MxHashTable<MxVariable>::Add(var);
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}
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}
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// OFFSET: LEGO1 0x100b7740
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void MxVariableTable::SetVariable(MxVariable *var)
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{
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// TODO
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MxHashTableCursor<MxVariable> cursor(this);
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MxBool found = cursor.Find(var);
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if (found)
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cursor.DeleteMatch();
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MxHashTable<MxVariable>::Add(var);
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}
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// OFFSET: LEGO1 0x100b78f0
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const char *MxVariableTable::GetVariable(const char *key)
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const char *MxVariableTable::GetVariable(const char *p_key)
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{
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// TODO
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return 0;
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const char *value = "";
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MxHashTableCursor<MxVariable> cursor(this);
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MxVariable *var = new MxVariable(p_key);
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MxBool found = cursor.Find(var);
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delete var;
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if (found) {
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cursor.GetMatch(var);
|
||||
value = var->GetValue()->GetData();
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
|
|
@ -1,16 +1,28 @@
|
|||
#ifndef MXVARIABLETABLE_H
|
||||
#define MXVARIABLETABLE_H
|
||||
|
||||
class MxVariable;
|
||||
#include "mxtypes.h"
|
||||
#include "mxhashtable.h"
|
||||
#include "mxvariable.h"
|
||||
|
||||
|
||||
// VTABLE 0x100dc1c8
|
||||
// SIZE 0x28
|
||||
class MxVariableTable
|
||||
class MxVariableTable : public MxHashTable<MxVariable>
|
||||
{
|
||||
public:
|
||||
__declspec(dllexport) const char * GetVariable(const char *key);
|
||||
__declspec(dllexport) void SetVariable(MxVariable *var);
|
||||
MxVariableTable() {
|
||||
m_customDestructor = Destroy;
|
||||
}
|
||||
__declspec(dllexport) void SetVariable(const char *key, const char *value);
|
||||
__declspec(dllexport) void SetVariable(MxVariable *var);
|
||||
__declspec(dllexport) const char * GetVariable(const char *key);
|
||||
|
||||
// OFFSET: LEGO1 0x100afdb0
|
||||
static void Destroy(MxVariable *p_obj) { p_obj->Destroy(); }
|
||||
|
||||
virtual MxS8 Compare(MxVariable *, MxVariable *); // +0x14
|
||||
virtual MxU32 Hash(MxVariable *); // +0x18
|
||||
};
|
||||
|
||||
#endif // MXVARIABLETABLE_H
|
||||
|
|
Loading…
Reference in a new issue