Nick Winter
f9409488ff
Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code.
2014-10-08 12:38:23 -07:00
Nick Winter
589c3b090c
Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map.
2014-10-08 10:46:10 -07:00
Nick Winter
c6b398aae2
Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure.
2014-10-08 09:46:56 -07:00
Nick Winter
fcd174ed22
Re-enabled line-by-line highlighting through brute force for hero levels.
2014-10-07 22:28:53 -07:00
Nick Winter
ef3edfcc08
Optimization for not rebuilding LevelSession defaults once a second to set playtime.
2014-10-07 10:06:41 -07:00
Nick Winter
67ed73a01f
Probably don't need this; it doesn't appear to be storing the NaNs.
2014-10-06 22:29:54 -07:00
Nick Winter
e04a0f33a1
Fixed bug recording level playtime.
2014-10-06 18:55:10 -07:00
Nick Winter
8fdd2c0688
Redid my bobbing fix b286b24
in a way that doesn't break the LankBoss position test.
2014-10-06 18:18:39 -07:00
Nick Winter
b286b24f27
Fixed bobbing. Increased LayerAdapter cleanup vengeancy. Allow dragging without snapping when playback is at the end.
2014-10-06 15:04:42 -07:00
Scott Erickson
b78c91997c
Tweaked associating lanks with layers.
2014-10-03 12:06:04 -07:00
Scott Erickson
e504932e5e
Added yet another fine tuning of camera movement in the level editor.
2014-10-03 11:54:06 -07:00
Scott Erickson
cc04626a5a
Fixed walls not updating when you edit them in the ThangsTabView.
2014-10-03 11:21:05 -07:00
Scott Erickson
d65ade7a97
Couple teardown fixes.
2014-10-03 10:44:02 -07:00
Scott Erickson
ca9c387964
Fixed singular sprite animations frame ordering.
2014-10-03 09:51:07 -07:00
Scott Erickson
67bd01b397
Fixed a bug where SegmentedSprite would sometimes error out (particularly the door on death).
2014-10-03 09:36:47 -07:00
Scott Erickson
64acbe4580
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-03 09:11:12 -07:00
Scott Erickson
d02d58ed4e
Improved the LayerAdapter to more accurately adjust its size downward if it renders a spritesheet, handle when a single thang is too large, and cancels in-progress async builds if a new one starts.
2014-10-02 17:38:50 -07:00
Nick Winter
3cdb8ff416
Fixed music defaulting to off while appearing on. Reordered The Second Kithmaze and New Sight on the dungeon map.
2014-10-02 17:21:06 -07:00
Scott Erickson
5bb1275cea
Tweaked how movie clips are animated and copied from, sidestepping how adding children from movie clips removes them from the movie clips, and making inheritence fully recursive.
2014-10-02 16:55:03 -07:00
Scott Erickson
6bd6b2eea2
Tweaked when and how we shift the bounds of imported sprites. For things like Anya, especially Anya's attack, it wasn't working correctly.
2014-10-02 16:54:58 -07:00
Nick Winter
abf28c2c19
Fixed bug with world deserialization missing state batches.
2014-10-02 15:33:23 -07:00
Scott Erickson
b1f4dc996d
Fixed a handful of bugs with the thang editor and sprite animation.
2014-10-02 10:42:21 -07:00
Scott Erickson
e044a660eb
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-02 09:28:31 -07:00
Nick Winter
2491861d76
A few tweaks for the iPad app.
2014-10-01 22:02:52 -07:00
Scott Erickson
1b1bc4e95a
Fixed adding thangs in the level editor, and moving them around.
2014-10-01 15:02:14 -07:00
Scott Erickson
e9222f34bd
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-01 13:26:45 -07:00
Scott Erickson
3205821ee9
Got the level editor mostly working again.
2014-10-01 13:26:38 -07:00
Nick Winter
0290db9cd4
Starting to try to get iPad to work during real-time playback.
2014-10-01 12:08:14 -07:00
Scott Erickson
bab7598ce0
Fixed an error wizard sprites were having.
2014-09-30 14:01:29 -07:00
Scott Erickson
ffdb2ef6b4
Fixed position updating for indie sprites.
2014-09-30 14:01:20 -07:00
Scott Erickson
c05cc1c0ad
Fixed text box pointers being cut off from caching.
2014-09-30 14:00:47 -07:00
Scott Erickson
528383c0dc
Undid the attempted optimization of having the normal stage update half as often.
2014-09-30 13:45:15 -07:00
Scott Erickson
90e21c6085
Did some more missed refactorings from sprite -> lank.
2014-09-30 13:44:03 -07:00
Scott Erickson
34cf6240c1
Refactored heroSprite -> heroLank, replaced a call to LankBoss.spriteFor with LankBoss.lankFor.
2014-09-30 13:41:42 -07:00
Scott Erickson
4a6e8018e4
Fixed choosing the first frame for segmented sprites.
2014-09-30 13:34:55 -07:00
Scott Erickson
adbfa42f25
Merge branch 'master' into feature/webgl
2014-09-30 10:27:26 -07:00
Matt Lott
405c21cba4
Clean up sync world running GoalManager creation
2014-09-30 10:15:33 -07:00
Matt Lott
8f85e37713
Fix for main thread GoalManager creation
...
Using @shared.goalManager.constructor was yielding an incomplete
GoalManager in IE9.
Also fixing up console.debug in CocoModel for IE10 and earlier.
2014-09-29 17:31:58 -07:00
Scott Erickson
b06cd12c5c
Some more optimizations, this time in LankBoss update operations.
2014-09-29 11:47:12 -07:00
Scott Erickson
ce9a7e2ed4
Improved performance of the non-webgl stage.
2014-09-29 10:18:27 -07:00
Matt Lott
136af8a0b4
Fixes for world simulation without Web Workers
...
Primarily for IE9, which is still blocked by box2d issues with these
changes.
Forcing vendor.js instead of vendor_with_box2d.js in main.html allows
you to load a level in IE9, but without Collision-based movement.
Work in progress.
2014-09-28 23:24:18 -07:00
Scott Erickson
326057a816
Fixed another bug from the refactoring.
2014-09-28 14:16:56 -07:00
Scott Erickson
b65b553f2d
Fixed some tests broken from the refactoring.
2014-09-28 14:04:01 -07:00
Scott Erickson
f081d9ed4b
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
2014-09-28 14:00:48 -07:00
Scott Erickson
8adbd87401
Merge branch 'master' into feature/webgl
2014-09-28 10:38:19 -07:00
Scott Erickson
024cd9c955
Fixed a bunch of tests, and a child animations bug from the MovieClip pooling optimization.
2014-09-28 10:33:24 -07:00
Scott Erickson
6d595705f2
Made the placeholder color and shape different for each layer.
2014-09-26 16:15:44 -07:00
Scott Erickson
8234db333e
Reenabled text events.
2014-09-26 15:57:24 -07:00
Scott Erickson
b89a6c41a7
Fixed the surface to not restore state until it's done dropping frames.
2014-09-26 15:23:27 -07:00
Scott Erickson
332f4700f6
Fixed the mark toggle equivalency check. This bug was causing the target mark to be turned on repeatedly.
2014-09-26 15:22:46 -07:00
Scott Erickson
f0e879295c
Set back up debug marks.
2014-09-26 14:09:44 -07:00
Scott Erickson
f21083acf5
Set back up highlight mark.
2014-09-26 13:58:35 -07:00
Scott Erickson
2505f50eec
Set back up selection and target marks.
2014-09-26 13:45:11 -07:00
Scott Erickson
5b9c7dc8a7
Removed layer's cache function (wasn't used before webgl factoring anyway?). Removed TRANSFORM_CHILD layer transform setting.
2014-09-26 13:02:01 -07:00
Scott Erickson
37e9d7bb2d
Enabled the Surface's normalStage and all its layers.
2014-09-26 12:45:27 -07:00
Scott Erickson
c1e7423a64
Fixed sprite coloring and the thangtype-not-yet-loaded placeholder.
2014-09-26 12:17:46 -07:00
Scott Erickson
6f45eee81d
Fixed registration points for scaled raster image thang types.
2014-09-26 11:33:07 -07:00
Scott Erickson
be805ff3c1
Update scale and rotation after playing a new action, since with segmented sprites that often means a new image object.
2014-09-26 11:25:36 -07:00
Scott Erickson
627c56dbb5
Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
2014-09-26 11:07:01 -07:00
Nick Winter
b7d2bcd222
Decreased severity of camera jerkiness during real-time playback.
2014-09-25 15:01:06 -07:00
Scott Erickson
8aeb6555ec
Added MovieClip pooling, improving WebGL performance.
2014-09-25 14:48:17 -07:00
Scott Erickson
14f3fb6486
Fixed one last instance of cocoSprite using its resolutionFactor value.
2014-09-25 14:03:44 -07:00
Nick Winter
61aa2d8b6f
Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
2014-09-25 13:29:20 -07:00
Scott Erickson
4b87607599
Fixed animations where the frame stays the same for periods of time.
2014-09-25 13:26:05 -07:00
Scott Erickson
d77b87ed22
Fixed raster thang types, and level destruction.
2014-09-25 13:12:47 -07:00
Scott Erickson
10314b8bfa
Fixed sprites often disappearing when idle.
2014-09-25 12:43:51 -07:00
Scott Erickson
d4b1849eaf
Fixed one other little thing.
2014-09-25 12:22:33 -07:00
Nick Winter
68bb1dc135
Sped up "real-time" playback for the maze levels.
2014-09-25 11:17:04 -07:00
Scott Erickson
8fe2ed4438
Resolved conflicts.
2014-09-25 10:52:36 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Scott Erickson
c7e7066aef
Migrating surface to webgl. It sorta works!
2014-09-25 10:47:53 -07:00
Nick Winter
9fc7fca528
Hooked up real-time playback music.
2014-09-25 10:30:43 -07:00
Nick Winter
9ea24f4c74
Added a workaround for Surface resize failure on realtime playback end that Maksym had seen.
2014-09-25 09:48:14 -07:00
Nick Winter
2aa274cb2d
Fixed bugs with Surface fast-forwarding too fast on short levels and rewinding non-instantaneously when rerunning.
2014-09-24 22:07:55 -07:00
Nick Winter
b2592aad8c
Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle.
2014-09-24 21:01:58 -07:00
Nick Winter
b8d59cb179
Fixed a bug with playback never quite getting to the end.
2014-09-24 20:25:30 -07:00
Scott Erickson
358b36c1bf
Set up custom graphics to be copied from old spritesheets when possible as well.
2014-09-24 18:47:10 -07:00
Scott Erickson
fb30f07f2e
Re-enabled effect marks.
2014-09-24 18:42:04 -07:00
Scott Erickson
91f33e49dc
Re-enabled shadows.
2014-09-24 17:52:44 -07:00
Scott Erickson
7f90ed18cc
Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
2014-09-24 16:53:38 -07:00
Scott Erickson
6669a01c14
Got rid of some cache functions. Set up area of effect animations in the new spriteSheet system.
2014-09-24 12:08:55 -07:00
Scott Erickson
c49f894ef2
Refactored SPRITE_PLACEHOLDER_RADIUS to SPRITE_PLACEHOLDER_WIDTH.
2014-09-24 10:55:33 -07:00
Scott Erickson
2cbe498f9a
Fixed scaling for singular sprites for all cases.
2014-09-24 09:37:49 -07:00
Nick Winter
8d6b23274b
Zoom in on hero during real-time playback.
2014-09-23 22:10:18 -07:00
Nick Winter
5397c51819
Fixed world-threatening typo.
2014-09-23 18:59:08 -07:00
Nick Winter
019f634d9f
Respecting coordinates setting.
2014-09-23 18:39:52 -07:00
Nick Winter
c1023b137f
Better pointing out of submit button when victory is ready.
2014-09-23 18:21:27 -07:00
Scott Erickson
16cb596a12
Set up scaling and mouse events for segmented sprites with container actions.
2014-09-23 12:08:50 -07:00
Scott Erickson
5de5d5658e
Working on SegmentedSprite mouse events, hit tests and scaling.
2014-09-23 11:37:05 -07:00
Nick Winter
00e2fc99a2
Fixed some issues with the sample code.
2014-09-23 08:58:23 -07:00
Nick Winter
f3511a5dde
Fixed another bug with loading heroes between levels.
2014-09-22 23:01:19 -07:00
Nick Winter
8640369b26
Improved solidity of victory modal. Fixed error with empty sound groups in Thang editor.
2014-09-22 21:50:48 -07:00
Nick Winter
1b4e75e7e8
Fix for earned achievement default null worths. Misc other fixes.
2014-09-22 20:15:51 -07:00
Nick Winter
de85d8c170
Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion.
2014-09-22 14:05:13 -07:00
Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
6cb8a2a019
Hero always centered in camera in new hero levels when playing and not panning to drag.
2014-09-21 20:49:45 -07:00
Nick Winter
600e985259
Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
2014-09-21 20:19:27 -07:00
Nick Winter
949f4594af
Showing goals on level loading view.
2014-09-21 15:52:49 -07:00
Nick Winter
0d495ba36e
Press Start to begin playing levels. Fixed #1574 .
2014-09-21 14:35:59 -07:00
Nick Winter
ae14bd1ced
Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564 .
2014-09-20 15:18:21 -07:00