Nick Winter
677ba56ce9
Make sure to save level sessions after difficulty increase.
2015-01-06 12:40:24 -08:00
Nick Winter
9272ceb23e
Trying to restore functionality of achievement plugin but without memory leak.
2015-01-05 21:57:23 -08:00
Nick Winter
45b90804ec
Noting some TODOs to fix soon.
2015-01-05 20:49:59 -08:00
Scott Erickson
ffc33279b8
Made i18n coverage more strict about making sure every property that needs to be translated is translated.
2015-01-05 15:33:20 -08:00
Nick Winter
947811c01b
Replayable once-per-day increasing-difficulty level basics.
2015-01-05 10:44:24 -08:00
Scott Erickson
1446f77a17
Refactored away from having the underscore string library added to the String prototype.
2015-01-04 08:05:46 -08:00
Nick Winter
dbc42fb7e1
Added task system to Thang Editor.
2015-01-01 14:07:11 -08:00
Nick Winter
c13922a2d8
Transferring voice range from Hero Placeholder to heroes.
2014-12-29 20:06:27 -08:00
Scott Erickson
0bdec68cfc
Set up a save button.
2014-12-22 16:21:57 -05:00
Scott Erickson
0cd85d7aba
Got the CampaignView mostly off the hardcoded data.
2014-12-19 16:46:01 -05:00
Scott Erickson
59318b2f78
Merge branch 'master' into feature/campaign-editor
2014-12-19 12:54:11 -05:00
Matt Lott
9d4c3cc163
A/B Test video tutorial styles
2014-12-17 23:55:11 -08:00
Scott Erickson
1cc6a97e43
Added basic campaign view, working on campaign handlers.
2014-12-16 17:46:24 -08:00
Matt Lott
eadde0590e
Turn off fast hero victory modal A/B test
...
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
c76662c967
Log analytics events internally
2014-12-15 11:45:12 -08:00
Matt Lott
0c81942c71
2nd HoC sub sale
2014-12-11 18:39:03 -08:00
Scott Erickson
0b81796333
Created the Campaign foundation: schema, model, handler.
2014-12-11 11:26:28 -08:00
Matt Lott
d4cfaac7e5
Sub price test
2014-12-10 16:05:55 -08:00
Nick Winter
d51db43823
Added desert campaign.
2014-12-10 10:00:52 -08:00
Matt Lott
8df3eed824
Add revenue tracking to analytics
2014-12-09 13:57:04 -08:00
Nick Winter
7651eaf6cc
Fixed A/B test to fire with default English language.
2014-12-09 11:15:03 -08:00
Matt Lott
1aff798c5e
A/B Test alternate subscribe modal copy
2014-12-08 23:43:52 -08:00
Matt Lott
b69bdfd360
A/B Test quick victory save/continue buttons
...
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Nick Winter
499666d7b3
Starting to add first three desert levels.
2014-12-08 13:59:13 -08:00
Nick Winter
4a659903fe
Started A/B test for whether the AnnouncesAction and take-damage audio help.
2014-12-07 19:39:23 -08:00
Matt Lott
343ad28761
Fix IE9 missing console object
...
Debugging IE9 without debugging tools, when the debugging tools are
kind of the problem. Fun.
2014-12-07 15:24:15 -08:00
Nick Winter
9f0ae9ff09
Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard.
2014-12-07 14:57:23 -08:00
Nick Winter
175cdb5151
Now showing SubscribeModal before AuthModal for players who need to sign up before subscribing.
2014-12-06 09:35:13 -08:00
Scott Erickson
836d2905b9
Users who have paid or otherwise have access to all content are now called 'premium', and user objects on client and server have an isPremium getter which checks all relevant properties.
2014-12-05 17:19:52 -08:00
Nick Winter
6344b0c1a3
Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only.
2014-12-05 15:46:15 -08:00
Scott Erickson
eb98cf4952
Hooked up Level handler to deny creating new LevelSessions when the level requires a subscription and the user doesn't have one.
2014-12-03 13:32:28 -08:00
Nick Winter
f82ccfc4cb
The sky darkened.
2014-12-03 10:04:50 -08:00
Nick Winter
6cfb45e7a6
Pausing branchingGroup temporarily for school testing.
2014-12-02 09:18:39 -08:00
Matt Lott
1773744bcd
Turn off a/b test hide locked levels
...
Minor increase in level completion for hiding locked levels was not
statistically significant. We can run this test again after level
banners and world map paths have been ironed out.
2014-12-02 09:13:42 -08:00
Scott Erickson
cd5b57a658
Set up our resource retrying mechanism to stop after 20 tries.
2014-12-01 16:09:59 -08:00
Scott Erickson
a48fa41edd
CocoViews and CocoModels now notify users of connection errors and automatically retry when getting and putting data goes wrong.
2014-12-01 15:29:19 -08:00
Matt Lott
23e60116d5
A/B test hiding locked levels in world map
2014-11-30 22:11:39 -08:00
Scott Erickson
be809337c4
Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it.
2014-11-29 17:51:40 -08:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Nick Winter
4b45385571
Working on paper dolls.
2014-11-28 12:11:59 -08:00
Scott Erickson
0f29e098cc
ThangTypes with empty portraits now upload them with blank images, to overwrite extant portraits.
2014-11-25 13:28:28 -08:00
Scott Erickson
426202d80a
Added a simple payments page.
2014-11-25 11:09:29 -08:00
Nick Winter
98f1eec10c
Upgraded choose hero view for locked heroes. Went back to animated heroes instead of feature images. Removed some server logs.
2014-11-25 09:28:50 -08:00
Nick Winter
9accd0cb04
You can now buy cross-class items once you have a hero of that class. When you click to buy an item you can't afford, it takes you to the gem shop. Increased amount of items you can purchase a bit more.
2014-11-24 10:51:20 -08:00
Nick Winter
a1ebdb7101
Adjusted amount of items you can buy so that you can theoretically spend much more than you earn, while still not unlocking powerful stuff too early.
2014-11-24 09:05:59 -08:00
Nick Winter
b7949424e6
Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet.
2014-11-22 21:36:14 -08:00
Nick Winter
f16c1b5030
Fixed a few UX issues Chloe found.
2014-11-22 20:56:46 -08:00
Matt Lott
fcb098b3aa
Remove cast button text A/B test
2014-11-22 16:50:49 -08:00
Scott Erickson
b86e3c30dc
Set up level achievements to be created manually by the client, hopefully making them a bit more stable.
2014-11-20 22:09:54 -08:00
Nick Winter
2393165d9a
Turned off some completed A/B tests. Fixed an achievement recalculation typo Scott found.
2014-11-20 21:57:47 -08:00
Nick Winter
e97ba54c94
Reduced how much we're sending to Mixpanel. Turned off experimental languages A/B test.
2014-11-20 20:31:17 -08:00
Nick Winter
f5f2d57db6
Paused branchingGroup A/B test and set everyone to no-practice. Realized that no-practice wasn't working at all, so fixed that.
2014-11-20 19:56:44 -08:00
Scott Erickson
13de055c0b
Set up a basic achievements list modal for the world map.
2014-11-19 14:56:40 -08:00
Nick Winter
3ad67130c7
A few bugfixes for new EaselJS problems and misaligned small-item-shop unequippable button.
2014-11-18 18:43:53 -08:00
Nick Winter
f1a4249f18
More reductions in memory usage for iPad.
2014-11-18 11:21:29 -08:00
Nick Winter
547ba692e1
Turned off DOM highlight noise after A/B test insignificantly showed it hurting.
2014-11-18 08:05:20 -08:00
Nick Winter
6ef9532b1d
Fixed missing colon in bg.coffee.
2014-11-18 06:50:13 -08:00
Matt Lott
f56d01419f
Update sync pvp teams and real-time playback
...
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
0f70b7e552
Admins can play all heroes. Fixed another bug with playback controls being disabled when they shouldn't be.
2014-11-15 12:46:57 -08:00
Nick Winter
b7c2a33ddc
Fixed some i18n on the PlayHeroesModal, and started showing special hero skills.
2014-11-15 07:40:10 -08:00
Scott Erickson
913dda65aa
Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
2014-11-12 14:14:07 -08:00
Nick Winter
26beb8a034
A few improvements to ItemDetailsView formatting to deal with spells granted.
2014-11-12 11:02:05 -08:00
Nick Winter
f1947d7d9d
Fixed a couple bugs.
2014-11-11 18:16:45 -08:00
Nick Winter
0af7b4d5b7
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
Nick Winter
ce04541d3a
Working on tying item purchasability to player level, plus other small tweaks to the item store.
2014-11-10 22:07:55 -08:00
Matt Lott
c5b26a4376
A/B test experimental languages hero select
...
Test group not shown experimental languages on first hero select.
2014-11-10 11:08:21 -08:00
Matt Lott
9c6485b142
A/B test automatically starting first level
...
When loading the world map, if user hasn’t already started it.
2014-11-09 21:33:50 -08:00
Nick Winter
14e8f6a653
Preparing for some of these new levels.
2014-11-08 19:33:00 -08:00
Matt Lott
d43fd49d12
Use testGroupNumber in cast button text A/B test
2014-11-07 21:56:49 -08:00
Nick Winter
03852fb44f
Plannable pickUpFlags support and fixes for playing Coinucopia.
2014-11-06 18:21:54 -08:00
Nick Winter
2afc7c830a
Implemented getHeroStats.
2014-11-05 13:28:54 -08:00
Scott Erickson
dc48cab6d1
Added a getHeroStats function stub.
2014-11-05 12:23:34 -08:00
Nick Winter
6efcbc5ead
Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
2014-11-05 10:40:37 -08:00
Nick Winter
3a811a05fd
Paying attention to level-specific Allied significantProperty overrides in Hero Placeholder replacement.
2014-11-04 16:09:29 -08:00
Nick Winter
ff1f9d488c
Hiding items with no stats or properties in the item shop for non-admins. Simple Boots show as owned. Enabled item shop for non-admins.
2014-11-04 07:52:23 -08:00
Scott Erickson
33d14918b0
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
2014-11-03 20:48:59 -08:00
Nick Winter
01fccf5ab7
Started highlight arrow sound A/B test. Hid more of the HUD when hiding. Support for knowing whether your killer was hurt when firing world:thang-died notes.
2014-10-30 19:18:03 -07:00
Nick Winter
47c090f7c7
Hiding locked items with no slot selected. Silhouetting items that are too far above you. Only showing items with a gem cost in the inventory screen. Sorting items by gem cost. Animating double-clicking items to show their motion to the slot, sort of.
2014-10-30 13:07:04 -07:00
Nick Winter
5ba1f61abe
Added i18n support for level code comments.
2014-10-28 21:15:47 -07:00
Scott Erickson
9e6fd119a0
Achievements populate i18n whenever they're edited now.
2014-10-28 13:09:07 -07:00
Scott Erickson
7477633909
Trying to better get around mongoose stripping out empty i18n objects.
2014-10-28 11:21:26 -07:00
Scott Erickson
cea04d27ad
Built diplomat-specific views for editing levels, components, achievements and thang types.
2014-10-27 17:16:22 -07:00
Matt Lott
8f923f9e1e
Replacing http PATCHs with PUTs
...
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
2014-10-27 16:09:52 -07:00
Nick Winter
13fe1bbece
Improved branching choices and set up an A/B/C/D test around branching.
2014-10-23 16:37:09 -07:00
Scott Erickson
4371873d41
Set up thang types to use their raster property as an icon.
2014-10-22 07:53:50 -07:00
Nick Winter
103418fe2b
Removed super-aggressive log which has now served its purpose.
2014-10-21 21:37:49 -07:00
Nick Winter
6539adf53d
Sure wish I could test this bug without a full production deploy.
2014-10-21 20:29:45 -07:00
Nick Winter
49f3a0a298
More logging for the merged models problem.
2014-10-21 20:12:20 -07:00
Nick Winter
399cd048fc
Logging some stuff to get to the bottom of things.
2014-10-21 19:39:13 -07:00
Nick Winter
7c2982d3f1
Adding some logging for crazy save validation bugs. Swapping in flag item slot.
2014-10-21 13:57:49 -07:00
Scott Erickson
cd8f5800a6
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-21 10:21:46 -07:00
Nick Winter
08d9e39764
LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
2014-10-19 21:56:26 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
66c728210b
Fixing flag coloring in new WebGL rendering.
2014-10-18 18:18:12 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Scott Erickson
0dc050abca
Added i18nCoverage backend support.
2014-10-17 12:12:06 -04:00
Scott Erickson
092997bffe
Added i18n coverage logic to the CocoModel.
2014-10-17 10:11:26 -04:00
Nick Winter
2491861d76
A few tweaks for the iPad app.
2014-10-01 22:02:52 -07:00
Scott Erickson
adbfa42f25
Merge branch 'master' into feature/webgl
2014-09-30 10:27:26 -07:00
Matt Lott
8f85e37713
Fix for main thread GoalManager creation
...
Using @shared.goalManager.constructor was yielding an incomplete
GoalManager in IE9.
Also fixing up console.debug in CocoModel for IE10 and earlier.
2014-09-29 17:31:58 -07:00