Nick Winter
c1052d8d7e
Fixed bug with trying to play selection sound for nonexistent sprites.
2014-05-16 10:03:45 -07:00
Michael Schmatz
206d63231e
Fixed teamSpells instantiation
2014-05-16 09:47:15 -07:00
Nick Winter
7811bda6c3
Use ace/mdoe/python for Python instead of ace/mode/lua.
2014-05-16 08:55:59 -07:00
Nick Winter
cff00f90b5
Stopped bug with useTranspiledCode; it will need more work later to get right.
2014-05-15 21:53:23 -07:00
Nick Winter
fabf607b6a
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-15 20:49:15 -07:00
Nick Winter
ca6ea474bf
Fixed some bugs with sprite sound loading and playback.
2014-05-15 20:49:10 -07:00
Scott Erickson
eebbae9b13
Added a global SPRITE_RESOLUTION_FACTOR property.
2014-05-15 17:09:35 -07:00
Michael Schmatz
65aae86dcc
Merge branch 'master' of https://github.com/codecombat/codecombat
...
Conflicts:
app/lib/simulator/Simulator.coffee
2014-05-15 16:44:16 -07:00
Michael Schmatz
a21d17a168
Have simulator use transpiledCode
2014-05-15 16:43:16 -07:00
Nick Winter
c7ca081df9
Merged ProblemAlertView fixes.
2014-05-15 15:36:06 -07:00
Nick Winter
c2a7530b62
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-15 15:35:08 -07:00
Michael Schmatz
0bb1422d6c
Switch spectate and level view to use transpiled code
2014-05-15 15:18:17 -07:00
Nick Winter
763e0500b2
Tracking simulator clicks.
2014-05-15 15:10:50 -07:00
Nick Winter
b973b749c0
Merged.
2014-05-15 14:57:24 -07:00
Nick Winter
8909d218bc
Moved random seed initialization to Existence System, where it can be configured.
2014-05-15 14:54:31 -07:00
Scott Erickson
2a1d9a3c6c
Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
2014-05-15 13:19:10 -07:00
Vicky Chijwani
0a14681e7b
Correctly parse multi-line error messages in the editor.
2014-05-16 01:41:26 +05:30
Scott Erickson
3a1afbb7ca
Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
2014-05-15 13:06:42 -07:00
Scott Erickson
c03004166c
Set up the save version modal/patch modal to submit on submit form (like pressing enter in an input).
2014-05-15 12:37:39 -07:00
Nick Winter
c1f9d51b37
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
2014-05-15 11:27:51 -07:00
Scott Erickson
f653aa3375
Fixed #1008
2014-05-15 10:51:38 -07:00
Michael Schmatz
338b613074
Added transpiledCode to victory modal
2014-05-15 09:30:59 -07:00
Nick Winter
dbcafbb29b
Working on level-specific coding languages, with non-writable code in JavaScript.
2014-05-14 21:54:36 -07:00
Scott Erickson
2a17ec5cb9
Refactored out displayObject from CocoSprites.
2014-05-14 17:05:13 -07:00
Michael Schmatz
4e268d8dc6
Add codeLanguage to level session
2014-05-14 16:41:02 -07:00
Nick Winter
dd1acb94ed
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-14 16:06:09 -07:00
Nick Winter
c420209a6b
Improved GoldView tooltip.
2014-05-14 16:06:00 -07:00
Michael Schmatz
f32a0ca963
Added transpile to in-game rank button
2014-05-14 15:45:38 -07:00
Nick Winter
d61922ae42
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-14 15:31:19 -07:00
Nick Winter
cc7808251f
Zoom/scroll, ModelModal, and coordinate grabber fixes.
2014-05-14 15:29:55 -07:00
George Saines
75ab5d6435
making our recruitment % consistent
2014-05-14 14:55:04 -07:00
Scott Erickson
a1474652f6
Merge branch 'feature/thangload'
2014-05-14 14:21:40 -07:00
Scott Erickson
00fdaa1d0f
Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions.
2014-05-14 12:28:47 -07:00
Nick Winter
698207f533
Merge pull request #996 from gosnat/patch-8
...
Update world.coffee
2014-05-14 11:55:01 -07:00
Nick Winter
7f3e769cbd
Merge pull request #997 from gosnat/patch-6
...
Update GoalManager.coffee
2014-05-14 11:54:50 -07:00
Nick Winter
57f3846abb
Merge pull request #998 from gosnat/patch-7
...
Update thang.coffee
2014-05-14 11:54:46 -07:00
Scott Erickson
7a381df348
Merge branch 'feature/thangload'
2014-05-14 11:48:19 -07:00
Michael Schmatz
b11112c0aa
Merge pull request #1001 from codecombat/transpiledCode
...
Include transpiled code in submission process
2014-05-14 11:43:53 -07:00
Michael Schmatz
a1360d6cb8
Include transpiled code in submission process
2014-05-14 11:42:15 -07:00
Scott Erickson
09fbfdb360
Fixed a bug with the simulator due to the changes made to the supermodel.
2014-05-14 11:13:36 -07:00
Michael Schmatz
19a637aaa4
Open candidates in new tab
2014-05-14 10:37:16 -07:00
Scott Erickson
0be813e424
Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
2014-05-14 10:35:16 -07:00
Michael Schmatz
9f9d651b3b
Updates to transpile script and updated aetherOptions
2014-05-14 10:14:18 -07:00
Scott Erickson
cab1adf8fc
Merge branch 'master' into feature/thangload
2014-05-14 09:31:59 -07:00
Scott Erickson
54af58baee
SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
2014-05-14 09:24:52 -07:00
Scott Erickson
4b404ae124
Finished tuning the supermodel loading and progress.
2014-05-13 14:39:45 -07:00
Nick Winter
ab37646cb6
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-13 11:04:20 -07:00
Nick Winter
53870a89a5
Python allowed, and better support for transpile errors.
2014-05-13 11:04:04 -07:00
Scott Erickson
b4ad34eb8f
LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily.
2014-05-13 10:51:55 -07:00
Michael Schmatz
961fea7d5c
Update level session schema
2014-05-13 10:49:02 -07:00
gosnat
12f351197d
Update world.coffee
...
add getGoalState
2014-05-13 12:43:39 -05:00
gosnat
72b2c84705
Update thang.coffee
...
add getGoalState
2014-05-13 12:42:48 -05:00
gosnat
25287e0298
Update GoalManager.coffee
...
add getGoalState
2014-05-13 12:41:39 -05:00
Scott Erickson
66af855497
Merge branch 'master' into feature/thangload
2014-05-13 10:27:10 -07:00
Scott Erickson
1d88b6eefe
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
2014-05-13 10:26:33 -07:00
Nick Winter
69dc96c7c8
Fixed Rank My Game on my matches.
2014-05-12 19:56:12 -07:00
Dominik Maier
bb562aba32
+ Overly lengtly comment changed.
2014-05-13 04:40:15 +02:00
Nick Winter
09bdc9bad9
Fixed initial team setting.
2014-05-12 19:39:16 -07:00
Dominik Maier
521bc31fa5
+ Created function for generating a reproducable seed out of user code - as using JSON.stringify is not garanteed to be the same on every browser for objects.
2014-05-13 04:32:29 +02:00
Dominik Maier
efa39ffcd9
+ Created function for generating a reproducable seed out of user code but it fails inside the web-worker
2014-05-13 04:18:56 +02:00
Dominik Maier
2807e83672
+ "Real" predictable random. Seed depends on usercode map.
2014-05-13 03:34:11 +02:00
Nick Winter
4a151d3b72
Improving #671 .
2014-05-12 16:45:12 -07:00
Nick Winter
2eefdef191
Working on matching Surface paused state to the pause screen.
2014-05-12 15:54:07 -07:00
Nick Winter
78a0efac78
Fixed long words in Labels and empty GoldView.
2014-05-12 15:03:53 -07:00
Nick Winter
802889d115
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-12 13:28:51 -07:00
Nick Winter
1a5e30d5b5
Dynamic Canvas sizing.
2014-05-12 13:28:46 -07:00
Michael Schmatz
687872a97b
Moved debug cache onto main thread
...
UI responsiveness greatly improved
2014-05-12 11:16:02 -07:00
Nick Winter
1aa72541ff
Merged master into feature/thangload.
2014-05-12 09:57:31 -07:00
Nick Winter
e1b35251a3
Fixed bug with playback ending early.
2014-05-12 08:35:46 -07:00
Nick Winter
714d17fd7f
Adding Clojure and Lua worker modes.
2014-05-11 22:52:43 -07:00
Nick Winter
0b5854765a
Adding Clojure and Lua as choosable languages.
2014-05-11 22:51:44 -07:00
Nick Winter
74ef9bc987
Experimental support for preloading worlds when we would have autocast if manual cast is on.
2014-05-11 17:42:32 -07:00
Nick Winter
8df3b01f9e
Merged world/lodash/aether breakup for world workers.
2014-05-10 18:52:55 -07:00
Nick Winter
1e18f0b42f
Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
2014-05-10 18:24:50 -07:00
Scott Erickson
f1de2ca8d9
Brought the canvas size down again because it halves the FPS in Firefox at least.
2014-05-09 16:35:10 -07:00
Scott Erickson
504a904841
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-09 15:22:39 -07:00
Scott Erickson
7815951073
Split out aether from vendor.js. Should help #826 .
2014-05-09 15:22:23 -07:00
Nick Winter
df88be1ab1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-09 15:07:55 -07:00
Nick Winter
6040d3b225
Shouldn't use much CPU when totally paused on Surface.
2014-05-09 15:07:30 -07:00
Michael Schmatz
1bbd4e6c68
Fixed frame-related bug
2014-05-09 15:05:50 -07:00
Michael Schmatz
f05af0fbe7
Merge branch 'master' of https://github.com/codecombat/codecombat
...
Conflicts:
app/assets/javascripts/workers/worker_world.js
2014-05-09 14:50:08 -07:00
Michael Schmatz
66cc427417
Forward simulation optimization
2014-05-09 14:48:43 -07:00
Nick Winter
a74d015d18
Fixed a couple minor bugs.
2014-05-09 14:30:33 -07:00
Nick Winter
589410ed8e
Merged master into feature/thangload.
2014-05-09 12:56:58 -07:00
Nick Winter
c4819c647c
Removed includeeFlow, since we're going to do it lazily with the debug worker.
2014-05-09 09:29:50 -07:00
Scott Erickson
0292be054e
I think this fixes #976 . I believe the client was attempting to save components and systems it didn't have write access to, and that was gumming up the works. Not 100% sure though; reopen if it rears its ugly head once more.
2014-05-08 14:56:02 -07:00
Scott Erickson
3d51969757
Fixed the patch view loading.
2014-05-08 14:54:47 -07:00
Scott Erickson
9c3cefa457
Removed a couple logs I forgot about.
2014-05-08 14:28:18 -07:00
Scott Erickson
8072629534
Merged the bug fix which I did too.
2014-05-08 13:43:15 -07:00
Scott Erickson
57f11ff3ea
Fixed some bugs with the components tab.
2014-05-08 13:40:42 -07:00
Michael Schmatz
cb5ae5f2f6
Fix #983
...
We need a generic scrolling solution
2014-05-08 11:58:45 -07:00
Nick Winter
3819778bee
Updating everything to Aether 0.2.0.
2014-05-08 11:43:00 -07:00
Nick Winter
775a2a87e2
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-08 11:36:26 -07:00
Michael Schmatz
f0a873cf02
Fix #985
...
I can’t wait until Chrome has majority market share
2014-05-08 11:17:27 -07:00
Scott Erickson
1e938910ed
Couple bug fixes.
2014-05-08 11:10:22 -07:00
Scott Erickson
9a5c4b6ced
Merge remote-tracking branch 'origin/master'
2014-05-08 10:54:43 -07:00
Scott Erickson
e9fc3df7c1
Set up the versions modal to display changes between versions when you select two of them.
2014-05-08 10:54:39 -07:00
Michael Schmatz
9c58aef32b
Merged worker_debug and worker_world
2014-05-08 09:47:02 -07:00
Scott Erickson
ed222338e7
Fixed #892 by having the components tab reload whenever it's opened.
2014-05-07 16:24:13 -07:00
Nick Winter
f3c6745b29
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-07 15:37:49 -07:00
Michael Schmatz
4221fd55cb
Fixed #979
2014-05-07 13:56:10 -07:00
Michael Schmatz
ae213cc330
Fixed #982
2014-05-07 13:33:17 -07:00
Scott Erickson
c037ce14f2
Fixed #958 . LevelLoader wasn't handling cached session objects passed in with the supermodel.
2014-05-07 13:28:42 -07:00
Michael Schmatz
7432112cba
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-07 11:37:04 -07:00
Michael Schmatz
7110f023f2
Merge branch 'feature/hover-debugger-performance'
...
Conflicts:
app/lib/God.coffee
app/views/play/level/tome/spell_debug_view.coffee
2014-05-07 11:37:03 -07:00
Scott Erickson
09a47cc5d8
Fixed #951 . The parser was removing the shadow shape but not the tween of the shadow.
2014-05-07 11:11:22 -07:00
Michael Schmatz
806b159aab
Fixed another off-by-one error
2014-05-07 10:20:22 -07:00
Michael Schmatz
6fd89f10b9
Fixed various debugger UI bugs
2014-05-07 10:03:49 -07:00
Michael Schmatz
4ef6548dad
Fixed array prototype alteration conflict
2014-05-07 09:34:37 -07:00
Nick Winter
0c30ec0c12
Some weird bugs I noticed with {me}.
2014-05-06 16:58:08 -07:00
Michael Schmatz
da575f8945
Refactored hover debugger is functional
...
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
2014-05-06 15:07:06 -07:00
Scott Erickson
d62f04cf88
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-06 14:52:28 -07:00
Scott Erickson
c345a31d14
Merge branch 'PatchesLayoutInconsistency' of https://github.com/dpen2000/codecombat into dpen2000-PatchesLayoutInconsistency
2014-05-06 14:50:01 -07:00
dpen2000
4ff1e9a3a3
Make components' patches tab and systems' patches tab look consistent
...
Mix of previous stylings with spacing at top and white background
2014-05-06 17:34:13 -04:00
Nick Winter
1f166406ac
Some new names.
2014-05-06 12:47:38 -07:00
Michael Schmatz
e8d26af985
Implemented caching and fixed off by one error
2014-05-06 11:36:46 -07:00
Scott Erickson
c58a27fcbf
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-06 11:21:15 -07:00
Scott Erickson
ffdf11133e
Merge branch 'SetReadOnlyChanges' of https://github.com/dpen2000/codecombat into dpen2000-SetReadOnlyChanges
2014-05-06 11:19:11 -07:00
Nick Winter
ca8d5c1f3b
Stop bobbing and more marks when world ended.
2014-05-06 11:02:53 -07:00
Michael Schmatz
dddd617a08
userCodeMap issues fixed
...
Now beginning hooking up the UI
2014-05-06 10:06:32 -07:00
Nick Winter
2e6bec5454
Some fixes for my accidental merge of #970 .
2014-05-06 09:49:04 -07:00
Nick Winter
1f3cc8a004
Merge branch 'master' of git://github.com/domenukk/codecombat
2014-05-06 08:00:39 -07:00
Nick Winter
09c8a99a9b
Merge branch 'patch-5' of git://github.com/gosnat/codecombat into gosnat-patch-5
2014-05-06 07:23:51 -07:00
Nick Winter
acccee33a3
Cleaner conditional init syntax.
2014-05-06 07:22:09 -07:00
Nick Winter
3e7edd8c61
Merge branch 'patch-4' of git://github.com/gosnat/codecombat into gosnat-patch-4
2014-05-06 07:18:26 -07:00
Nick Winter
9e40dcd2e3
Added a couple i18n tags.
2014-05-06 06:58:20 -07:00
Nick Winter
af5b878166
Fixed wizard setting things.
2014-05-06 06:56:14 -07:00
Roy Xue
03e5d1ca50
Merge pull request #1 from codecombat/master
...
Update CodeCombat
2014-05-06 14:09:42 +08:00
Dominik Maier
6d244e8560
+ Merged Simulators
2014-05-06 05:07:34 +02:00
Nick Winter
81634190ef
Added i18n for translating specific articles now, too.
2014-05-05 19:14:38 -07:00
Dominik Maier
ad85bf5b77
Merge remote-tracking branch 'upstream/master'
2014-05-06 03:12:24 +02:00
Nick Winter
0f5ee67fe1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-05 17:59:32 -07:00
Dominik Maier
c9bb488794
Created headless-client and an alternative implementation of god
2014-05-06 02:37:14 +02:00
Nick Winter
0e0ca785d9
Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab.
2014-05-05 16:59:12 -07:00
Scott Erickson
056f081cdb
Merge branch 'anonNameCollide' of https://github.com/adi2412/codecombat into adi2412-anonNameCollide
...
Conflicts:
app/views/modal/signup_modal.coffee
2014-05-05 16:48:35 -07:00
Scott Erickson
8d67e28977
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-05 16:35:45 -07:00
Scott Erickson
684e61532a
Fixed a bug with the deltas library identifying conflicts between patches.
2014-05-05 16:35:26 -07:00
Nick Winter
82529c781b
Fixed some ladder home links.
2014-05-05 15:33:08 -07:00
Scott Erickson
8f9aea1b9b
Fixed the patches view.
2014-05-05 15:19:35 -07:00
Michael Schmatz
97f3694dbf
Basic backend functionality is there
2014-05-05 13:26:37 -07:00
gosnat
939509849c
Update GoalManager.coffee
...
Justification:
For a negative goal like saveThangs, let's say you have 5 thangs on the save list. As things stand, if you don't have a HowMany defined, then the number of needed deaths to fail is
numNeeded = _.size(stateThangs) - Math.min((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.min(1, 5) + 1
numNeeded = 5
So you would only fail the goal if all 5 thangs you were supposed to save died. This is contrary to the comment right above this line:
# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be "done"
Therefore, I think it should be Math.max rather than Math.min.
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(1, 5) + 1
numNeeded = 1
So any of the Thangs on the save list dying is enough to fail the goal.
As a double check, what if the level designer designated a HowMany of 5?
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(5, 5) + 1
numNeeded = 1
So this is consistent.
2014-05-05 14:08:41 -05:00
gosnat
93d117100a
Update GoalManager.coffee
...
For compound goals like GetAllToLocation, you should continue adding to the existing list of thang states.
2014-05-05 13:22:57 -05:00
Roy Xue
2b2fea3092
Update zh.coffee
2014-05-05 21:33:01 +08:00
Vic___
e64ba30d33
Update zh-HANS.coffee
2014-05-05 20:05:57 +08:00
Nick Winter
b84a73cb8e
Don't need huge raster images full-size in the Treema.
2014-05-04 21:29:50 -07:00
Nick Winter
3b891e6628
Merge pull request #954 from marc-portier/master
...
first translation contribution
2014-05-04 21:25:05 -07:00
Nick Winter
9dc66c1568
Merge pull request #961 from gosnat/patch-3
...
Update GoalManager.coffee
2014-05-04 21:12:50 -07:00
Roy Xue
fd3c008ca7
Update zh-HANS.coffee
2014-05-04 11:03:43 +08:00
gosnat
39b21da035
Update GoalManager.coffee
...
I'd like to temporarily turn on console logging (lines 240 and 245) to take a peek at why numNeeded doesn't seem to be correct if howMany isn't defined.
2014-05-03 21:36:24 -05:00
Nick Winter
b6a53a83e7
Fixed issue with play button not turning into rewind.
2014-05-03 13:26:37 -07:00