mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 08:08:15 -05:00
Merge branch 'master' of https://github.com/codecombat/codecombat
This commit is contained in:
commit
8d67e28977
7 changed files with 45 additions and 40 deletions
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@ -10,6 +10,8 @@
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display: none
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#docs-button
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display: none
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#gold-view
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right: 1%
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#control-bar-view
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width: 100%
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@ -41,7 +43,7 @@
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margin: 0 auto
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canvas#surface
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background-color: #ddd
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background-color: #333
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max-height: 93%
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max-height: -webkit-calc(100% - 60px)
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max-height: calc(100% - 60px)
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@ -45,7 +45,7 @@ module.exports = class LadderTabView extends CocoView
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checkFriends: ->
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return if @checked or (not window.FB) or (not window.gapi)
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@checked = true
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# @addSomethingToLoad("facebook_status")
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@fbStatusRes = @supermodel.addSomethingResource("facebook_status", 0)
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@ -78,7 +78,7 @@ module.exports = class LadderTabView extends CocoView
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@fbFriendRes.load()
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FB.api '/me/friends', @onFacebookFriendsLoaded
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onFacebookFriendsLoaded: (response) =>
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@facebookData = response.data
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@loadFacebookFriendSessions()
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@ -104,7 +104,7 @@ module.exports = class LadderTabView extends CocoView
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friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
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friend.imageSource = "http://graph.facebook.com/#{friend.facebookID}/picture"
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@facebookFriendSessions = result
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# GOOGLE PLUS
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onConnectGPlus: ->
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@ -113,7 +113,7 @@ module.exports = class LadderTabView extends CocoView
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application.gplusHandler.reauthorize()
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onConnectedWithGPlus: -> location.reload() if @connecting
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gplusSessionStateLoaded: ->
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if application.gplusHandler.loggedIn
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#@addSomethingToLoad("gplus_friends")
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@ -146,7 +146,7 @@ module.exports = class LadderTabView extends CocoView
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friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
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friend.imageSource = friendsMap[friend.gplusID].image.url
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@gplusFriendSessions = result
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# LADDER LOADING
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refreshLadder: ->
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@ -160,7 +160,7 @@ module.exports = class LadderTabView extends CocoView
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render: ->
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super()
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@$el.find('.histogram-display').each (i, el) =>
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histogramWrapper = $(el)
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team = _.find @teams, name: histogramWrapper.data('team-name')
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@ -168,8 +168,8 @@ module.exports = class LadderTabView extends CocoView
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$.when(
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$.get("/db/level/#{@level.get('slug')}/histogram_data?team=#{team.name.toLowerCase()}", (data) -> histogramData = data)
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).then =>
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@generateHistogram(histogramWrapper, histogramData, team.name.toLowerCase())
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@generateHistogram(histogramWrapper, histogramData, team.name.toLowerCase()) unless @destroyed
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getRenderData: ->
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ctx = super()
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ctx.level = @level
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@ -186,7 +186,7 @@ module.exports = class LadderTabView extends CocoView
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#renders twice, hack fix
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if $("#"+histogramElement.attr("id")).has("svg").length then return
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histogramData = histogramData.map (d) -> d*100
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margin =
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top: 20
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right: 20
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@ -195,17 +195,17 @@ module.exports = class LadderTabView extends CocoView
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width = 300 - margin.left - margin.right
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height = 125 - margin.top - margin.bottom
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formatCount = d3.format(",.0")
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x = d3.scale.linear().domain([-3000,6000]).range([0,width])
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data = d3.layout.histogram().bins(x.ticks(20))(histogramData)
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y = d3.scale.linear().domain([0,d3.max(data, (d) -> d.y)]).range([height,0])
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#create the x axis
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xAxis = d3.svg.axis().scale(x).orient("bottom").ticks(5).outerTickSize(0)
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svg = d3.select("#"+histogramElement.attr("id")).append("svg")
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.attr("width", width + margin.left + margin.right)
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.attr("height", height + margin.top + margin.bottom)
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@ -214,13 +214,13 @@ module.exports = class LadderTabView extends CocoView
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barClass = "bar"
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if teamName.toLowerCase() is "ogres" then barClass = "ogres-bar"
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if teamName.toLowerCase() is "humans" then barClass = "humans-bar"
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bar = svg.selectAll(".bar")
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.data(data)
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.enter().append("g")
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.attr("class",barClass)
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.attr("transform", (d) -> "translate(#{x(d.x)},#{y(d.y)})")
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.attr("transform", (d) -> "translate(#{x(d.x)},#{y(d.y)})")
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bar.append("rect")
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.attr("x",1)
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.attr("width",width/20)
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@ -232,7 +232,7 @@ module.exports = class LadderTabView extends CocoView
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.enter().append("g")
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.attr("class","specialbar")
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.attr("transform", "translate(#{x(playerScore)},#{y(9001)})")
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scorebar.append("rect")
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.attr("x",1)
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.attr("width",3)
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@ -240,9 +240,9 @@ module.exports = class LadderTabView extends CocoView
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rankClass = "rank-text"
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if teamName.toLowerCase() is "ogres" then rankClass = "rank-text ogres-rank-text"
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if teamName.toLowerCase() is "humans" then rankClass = "rank-text humans-rank-text"
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message = "#{histogramData.length} players"
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if @leaderboards[teamName].session? then message="#{@leaderboards[teamName].myRank}/#{histogramData.length}"
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if @leaderboards[teamName].session? then message="##{@leaderboards[teamName].myRank} of #{histogramData.length}"
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svg.append("g")
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.append("text")
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.attr("class",rankClass)
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@ -250,14 +250,14 @@ module.exports = class LadderTabView extends CocoView
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.attr("text-anchor","end")
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.attr("x",width)
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.text(message)
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#Translate the x-axis up
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svg.append("g")
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.attr("class", "x axis")
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.attr("transform","translate(0," + height + ")")
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.call(xAxis)
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consolidateFriends: ->
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allFriendSessions = (@facebookFriendSessions or []).concat(@gplusFriendSessions or [])
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sessions = _.uniq allFriendSessions, false, (session) -> session._id
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@ -312,7 +312,7 @@ class LeaderboardData extends CocoClass
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@trigger 'sync', @
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# TODO: cache user ids -> names mapping, and load them here as needed,
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# and apply them to sessions. Fetching each and every time is too costly.
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onFail: (resource, jqxhr) =>
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return if @destroyed
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@trigger 'error', @, jqxhr
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@ -35,7 +35,6 @@ module.exports = class ControlBarView extends View
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@session = options.session
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@level = options.level
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@playableTeams = options.playableTeams
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@ladderGame = options.ladderGame
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@spectateGame = options.spectateGame ? false
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super options
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@ -55,13 +54,13 @@ module.exports = class ControlBarView extends View
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super c
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c.worldName = @worldName
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c.multiplayerEnabled = @session.get('multiplayer')
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c.ladderGame = @ladderGame
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c.ladderGame = @level.get('type') is 'ladder'
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c.spectateGame = @spectateGame
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c.homeLink = "/"
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levelID = @level.get('slug')
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if levelID in ["brawlwood", "brawlwood-tutorial", "dungeon-arena", "dungeon-arena-tutorial"]
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levelID = 'brawlwood' if levelID is 'brawlwood-tutorial'
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c.homeLink = "/play/ladder/" + levelID
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console.log "level type is", @level.get('type')
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if @level.get('type') in ['ladder', 'ladder-tutorial']
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c.homeLink = '/play/ladder/' + @level.get('slug').replace /\-tutorial$/, ''
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else
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c.homeLink = '/'
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c
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afterRender: ->
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@ -97,8 +97,12 @@ module.exports = class SpellView extends View
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aceCommands.push c.name
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addCommand
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name: 'run-code'
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bindKey: {win: 'Shift-Enter|Ctrl-Enter|Ctrl-S', mac: 'Shift-Enter|Command-Enter|Ctrl-Enter|Command-S|Ctrl-S'}
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bindKey: {win: 'Shift-Enter|Ctrl-Enter', mac: 'Shift-Enter|Command-Enter|Ctrl-Enter'}
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exec: -> Backbone.Mediator.publish 'tome:manual-cast', {}
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addCommand
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name: 'no-op'
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bindKey: {win: 'Ctrl-S', mac: 'Command-S|Ctrl-S'}
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exec: -> # just prevent page save call
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addCommand
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name: 'toggle-playing'
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bindKey: {win: 'Ctrl-P', mac: 'Command-P|Ctrl-P'}
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@ -174,7 +174,7 @@ module.exports = class PlayLevelView extends View
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@initSurface()
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@initGoalManager()
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@initScriptManager()
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@insertSubviews ladderGame: (@level.get('type') is "ladder")
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@insertSubviews()
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@initVolume()
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@listenTo(@session, 'change:multiplayer', @onMultiplayerChanged)
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@originalSessionState = $.extend(true, {}, @session.get('state'))
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@ -238,15 +238,15 @@ module.exports = class PlayLevelView extends View
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ctx.clearRect(0, 0, canvas.width, canvas.height)
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ctx.fillText("Loaded #{@modelsLoaded} thingies",50,50)
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insertSubviews: (subviewOptions) ->
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@insertSubView @tome = new TomeView levelID: @levelID, session: @session, thangs: @world.thangs, supermodel: @supermodel, ladderGame: subviewOptions.ladderGame
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insertSubviews: ->
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@insertSubView @tome = new TomeView levelID: @levelID, session: @session, thangs: @world.thangs, supermodel: @supermodel
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@insertSubView new PlaybackView {}
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@insertSubView new GoalsView {}
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@insertSubView new GoldView {}
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@insertSubView new HUDView {}
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@insertSubView new ChatView levelID: @levelID, sessionID: @session.id, session: @session
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worldName = utils.i18n @level.attributes, 'name'
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@controlBar = @insertSubView new ControlBarView {worldName: worldName, session: @session, level: @level, supermodel: @supermodel, playableTeams: @world.playableTeams, ladderGame: subviewOptions.ladderGame}
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@controlBar = @insertSubView new ControlBarView {worldName: worldName, session: @session, level: @level, supermodel: @supermodel, playableTeams: @world.playableTeams}
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#Backbone.Mediator.publish('level-set-debug', debug: true) if me.displayName() is 'Nick!'
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afterInsert: ->
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@ -161,7 +161,7 @@ module.exports = class SpectateLevelView extends View
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@initSurface()
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@initGoalManager()
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@initScriptManager()
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@insertSubviews ladderGame: @otherSession?
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@insertSubviews()
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@initVolume()
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@originalSessionState = $.extend(true, {}, @session.get('state'))
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@ -229,8 +229,8 @@ module.exports = class SpectateLevelView extends View
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ctx.clearRect(0, 0, canvas.width, canvas.height)
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ctx.fillText("Loaded #{@modelsLoaded} thingies",50,50)
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insertSubviews: (subviewOptions) ->
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@insertSubView @tome = new TomeView levelID: @levelID, session: @session, thangs: @world.thangs, supermodel: @supermodel, ladderGame: subviewOptions.ladderGame
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insertSubviews: ->
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@insertSubView @tome = new TomeView levelID: @levelID, session: @session, thangs: @world.thangs, supermodel: @supermodel
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@insertSubView new PlaybackView {}
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@insertSubView new GoldView {}
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@ -108,7 +108,7 @@ sendLadderUpdateEmail = (session, now, daysAgo) ->
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context =
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email_id: sendwithus.templates.ladder_update_email
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recipient:
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address: if DEBUGGING then 'nick@codecombat.com' else user.email
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address: if DEBUGGING then 'nick@codecombat.com' else user.get('email')
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name: name
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email_data:
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name: name
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