Commit graph

252 commits

Author SHA1 Message Date
Nick Winter
0f33bae1f1 Hid level done button better. Avoiding building wizard sprite when not needed. 2014-05-01 14:36:26 -07:00
Nick Winter
04d74fb76f Fixed bug with scale not updating properly when paused. 2014-04-29 16:04:30 -07:00
Nick Winter
bea0589fad Fixed #935. 2014-04-29 15:31:18 -07:00
Nick Winter
aea49cc27f Fixed bobbing. 2014-04-28 18:36:46 -07:00
Nick Winter
b954e70d85 Let's try 30 FPS. Fixed Surface destruction bug. 2014-04-28 17:06:43 -07:00
Nick Winter
0b947dbeee Let's try 30 FPS for a while now. 2014-04-28 16:41:18 -07:00
Nick Winter
bd3c059c2a Several performance improvements based on profiling. 2014-04-28 16:31:51 -07:00
Nick Winter
fc6ad1dd01 Properly tracking first-frame team gold. Slightly more visible team gold on hover. 2014-04-27 20:11:11 -07:00
Nick Winter
a7179ae3b2 Fixed some more gold view stuff. 2014-04-27 15:33:16 -07:00
Nick Winter
2a2ddd068e Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com. 2014-04-24 14:23:15 -07:00
Scott Erickson
e8da248302 Made the level editor not break when using units that are incomplete. 2014-04-22 10:39:15 -07:00
dpen2000
eae2ba6913 Fix #736 Invisible thangs still have shadows 2014-04-15 18:32:29 -04:00
Nick Winter
03df078d5a Couple job profile fixes. 2014-04-15 08:39:18 -07:00
Nick Winter
1239617bd4 Fixed browser majorVersion detection for Safari. Adjusted range radius property regexp. 2014-04-14 16:34:11 -07:00
Nick Winter
7fcff825a8 Fixed #310 by tweaking the styling to emphasize stroke over fill. 2014-04-13 16:42:21 -07:00
Nick Winter
8df80ad1bc Merged AKeeper's ru.coffee additions, taking into account M-r-A's suggestions. 2014-03-30 13:33:21 -07:00
Nick Winter
cf81d51a89 Fixed #46. 2014-03-28 15:23:12 -07:00
Nick Winter
62f2fe80c3 Updated CoordinateDisplay styles; fixed #10. 2014-03-28 11:55:24 -07:00
kgy01
29aad01697 hide Arrow and Spear if buried use ['Arrow', 'Spear'] for condition 2014-03-25 08:48:26 -04:00
kgy01
a420064bc1 hide spear's shadow if buried 2014-03-25 08:31:38 -04:00
kgy01
3cc422a281 Merge remote-tracking branch 'upstream/master' 2014-03-25 08:10:30 -04:00
kgy01
c48863fae6 Hide arrow's shadow if buried 2014-03-25 08:06:37 -04:00
Scott Erickson
2c329a256f Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties. 2014-03-24 14:42:56 -07:00
Scott Erickson
f55cef5ced Merge branch 'migrateBBevents' of https://github.com/Shrihari/codecombat into Shrihari-migrateBBevents 2014-03-24 10:38:57 -07:00
Shrihari
0160538b44 More migrations 2014-03-24 22:28:34 +05:30
Akaza Akari
3e4d7d745a Script-based movement for all CocoSprites for #140 2014-03-23 23:19:18 -07:00
Nick Winter
4a47c5b517 Dead Thangs sink down a bit in the layer order. 2014-03-23 16:21:36 -07:00
Nick Winter
d85dd9f62c Bringing in #664, but only when maximizesArc is on. 2014-03-23 14:15:06 -07:00
Mikhail Koltsov
13338afe3d Now absolutely done scaling (#46)
also commented math's out.
2014-03-23 23:51:46 +04:00
Mikhail Koltsov
446726acc9 done rotating, looks good in Zone of Danger (#46) 2014-03-23 22:13:07 +04:00
Mikhail Koltsov
edeeb3c3eb some work on arrows 2014-03-23 20:21:11 +04:00
Nick Winter
eec46dcb48 Don't try to draw a grid if it's not going to work (no lands). 2014-03-22 14:28:18 -07:00
Nick Winter
2f3c0b0cc6 Need updated Aether. 2014-03-20 10:43:24 -07:00
Nick Winter
9713f7d142 Merge branch 'arrow' of git://github.com/ItsLastDay/codecombat into ItsLastDay-arrow 2014-03-19 18:01:49 -07:00
Nick Winter
fec8e34a78 Merged. 2014-03-19 17:16:48 -07:00
Scott Erickson
37a9b7f319 Switching from the slow _.cloneDeep to the fast $.extend 2014-03-18 13:08:26 -07:00
Shrihari
ee76e41c78 Range radii - renamed few variales for clarity 2014-03-18 18:33:39 +05:30
Shrihari
8f5e8efce0 Range radii - Some cleanup 2014-03-18 18:22:26 +05:30
Shrihari
ea24ae2fd8 Range radii - Some cleanup 2014-03-18 18:13:38 +05:30
Shrihari
22af95e7b9 Added 4 fallback colors for extra ranges 2014-03-18 18:06:44 +05:30
Shrihari
b283757315 Refactored buildRadius() to work with any range radius 2014-03-18 17:39:16 +05:30
Mikhail Koltsov
97f9e548e2 added perspectivizion for arrows (issue #46) 2014-03-18 00:40:37 +04:00
Nick Winter
566c9e6c9d Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-16 21:48:37 -07:00
Nick Winter
b51f51f636 Fix for no Camera for creating Marks in the Thang Editor. 2014-03-16 21:48:28 -07:00
Scott Erickson
de34896a9a Playback is now disabled during casting. Also cleaned out some remaining hover logic. 2014-03-16 21:43:14 -07:00
Scott Erickson
a3df986567 Added a tween for size changes. 2014-03-16 19:27:48 -07:00
Nick Winter
aa4f1baf73 Moved to 1848 x 1178 pixel canvases, since it's 2x the old size. Added a conversion factor to script camera zooms to account for scripts using the old numbers. Fixed bug where IndieSprites wouldn't update actions. 2014-03-16 13:23:01 -07:00
Nick Winter
4e14ff3b11 Merge pull request #565 from jayant1992/master
Bugfix for play, usability improvement for editor.
2014-03-15 15:32:17 -07:00
Nick Winter
38bfe222a0 Merge pull request #564 from Shrihari/range-radii
Added radii marks for voiceRange, visualRange and attackRange
2014-03-15 15:31:12 -07:00
Jayant Jain
93bb2d0893 Restricts wizard to level bounds when moving around 2014-03-16 03:11:55 +05:30
Jayant Jain
91515b1cea Clicking a thang in the left list automatically pans to the sprite on the editor map 2014-03-16 03:11:40 +05:30
Shrihari
005a91cec2 Moved createMarks() to setupSprite() to optimize loading 2014-03-16 02:48:19 +05:30
Shrihari
d186ae0a15 Added radii marks for voiceRange, visualRange and attackRange 2014-03-16 02:02:17 +05:30
Nick Winter
4b9c7a3784 Fixed bug with sprites being offset incorrectly when starting with an action not in their ThangType. 2014-03-15 11:31:12 -07:00
Nick Winter
7b1f8d1114 Merge pull request #547 from jayant1992/master
Improved panning and zooming for editor
2014-03-15 08:05:02 -07:00
Nick Winter
8276dbf2d1 Merge branch 'loading-view' 2014-03-14 19:44:33 -07:00
Nick Winter
b2efb1bba5 More work on the loading view. 2014-03-14 19:44:19 -07:00
Nick Winter
fc7d403785 Fixed two bugs with destroying sprites. 2014-03-14 17:15:07 -07:00
Michael Schmatz
357b73be93 Fixed bug in next game button, fixed wizard positions 2014-03-14 16:14:35 -07:00
Jayant Jain
ece932595c Enables drag-panning for editor and region chooser 2014-03-14 23:57:00 +05:30
Jayant Jain
d8418f7bb2 Fixes issue where panning occurs upon mouse scroll at max/min zoom 2014-03-14 23:57:00 +05:30
Nick Winter
42a8862fa9 Merge pull request #541 from dkundel/master
Easy use of coordinates as discussed in #10 and minor fixes
2014-03-13 18:05:04 -07:00
Nick Winter
e2d2e96cf5 Fixed several bugs with Thang selection and the SpellView and HUD. 2014-03-13 15:35:28 -07:00
Nick Winter
9d8b8e7395 Probably too mean to tell users that their password is wrong three times, so just once will do. 2014-03-13 10:27:32 -07:00
Nick Winter
4ad0fba860 Merge pull request #537 from jayant1992/master
UI and UX improvements to editor
2014-03-13 07:07:13 -07:00
Nick Winter
10e4bc737a Merge pull request #534 from Shrihari/fix-grid-toggle
Fix Grid Toggle consistency
2014-03-13 06:50:56 -07:00
Jayant Jain
17debf49e6 Implements smoother panning around the map for keyboard controls 2014-03-13 18:32:23 +05:30
Shrihari
fb7f64ddb0 Grid toggle consistent with the button and the shortcut 2014-03-13 15:21:00 +05:30
Dominik Kundel
5c97fea363 fixed issue of multiple insertions due to multiple event handlers 2014-03-13 03:38:34 +01:00
Dominik Kundel
60214abb41 Change cursor if moving on map with pressed 'shift' 2014-03-13 02:50:09 +01:00
Dominik Kundel
8990b9d194 paste coordiante if click + shift 2014-03-13 01:50:59 +01:00
Scott Erickson
68c5144838 Added AoE circles. 2014-03-12 13:49:36 -07:00
Scott Erickson
853a80dd23 Fixed loading marks so they are positioned correctly when they load and the world is paused. 2014-03-12 12:43:51 -07:00
Scott Erickson
7e8f74f385 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-12 10:09:06 -07:00
Scott Erickson
fe93d31929 Fixed loading marks so they are positioned correctly when they load and the world is paused. 2014-03-12 10:08:57 -07:00
Nick Winter
f83fe6ce14 Fixed bugs with sprite rotation updating. 2014-03-12 09:31:45 -07:00
Scott Erickson
52733d5a1e Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-12 09:15:48 -07:00
Scott Erickson
939c5faa1a Fixed a bug when a thang has multiple effects. 2014-03-12 09:15:37 -07:00
Nick Winter
2e354a7f11 Fixed #519, pressing esc while loading level, and CocoSprites updating actions and other things unnecessarily while paused. Watch for bugs with that last one. 2014-03-12 09:10:36 -07:00
Scott Erickson
da58b68fa0 Fixed a bug with the music player where sometimes it wouldn't loop. 2014-03-11 16:23:04 -07:00
Nick Winter
234b3f105d Reworked ladder game victory modal main call to action to actually submit game for ranking. 2014-03-10 10:36:28 -07:00
Nick Winter
c6b1d9089c Fixed sounds spamming on last frame. 2014-03-10 08:45:36 -07:00
Nick Winter
085fb82cc9 Fixed a multiplayer link and debug mark alpha. 2014-03-07 21:02:10 -08:00
Scott Erickson
2fa40fb2db Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-07 17:37:19 -08:00
Scott Erickson
fe2ced1a67 Gave the health bar a border, made it a little more high res. 2014-03-07 17:37:11 -08:00
Nick Winter
ec86a07906 Changed Camera min/max zoom. 2014-03-07 15:20:54 -08:00
Scott Erickson
34278a8648 Merge remote-tracking branch 'origin/master' 2014-03-06 17:27:01 -08:00
Scott Erickson
a4edb76c98 Fixed a couple of the bugs with marks. 2014-03-06 17:25:40 -08:00
Nick Winter
40e896868b Fixed CocoSprite getOffset to not apply scale to registration points. 2014-03-06 17:21:24 -08:00
Scott Erickson
5b11e132b2 Fixed the effect marks so they properly go away. 2014-03-06 17:13:16 -08:00
Nick Winter
b6335a30ae More fixes for empty string array serialization. 2014-03-06 16:32:13 -08:00
Scott Erickson
1b61b928b0 Couple tweaks to the cocosprite for effect marks. 2014-03-06 16:21:06 -08:00
Scott Erickson
041f4512e8 Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple. 2014-03-06 15:52:09 -08:00
Akaza Akari
51d7bd656d Made updatePosition use getWorldPosition 2014-03-05 19:54:58 -08:00
Akaza Akari
99f43028a0 Add thang sound panning for #454 2014-03-05 19:39:14 -08:00
Scott Erickson
7a2d5b4bff Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-05 12:53:57 -08:00
Scott Erickson
af265ebee8 Tweaked an error message to be more generally useful. 2014-03-05 12:53:11 -08:00
Jayant Jain
db0fc82eb0 Minor bugfix for freezing editor due to out of bounds frame index 2014-03-06 01:54:09 +05:30
Nick Winter
86fd098159 Localized WizardSprite movement hey handling to WizardSprite file. 2014-03-03 07:28:40 -08:00
Nick Winter
f2f0a993af Merge branch 'thanish-move-wizard' of git://github.com/mnmtanish/codecombat 2014-03-03 07:22:44 -08:00