Jayant Jain
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c05780de4c
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Resolves #170, thang can be directly placed by dragging onto the map
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2014-05-21 10:27:46 -07:00 |
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Scott Erickson
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70525ec57a
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Fixed the music starting when you restart the level, even if music is off.
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2014-05-20 13:43:52 -07:00 |
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Nick Winter
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88a5685c37
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Fix for WizardSprite scale thing.
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2014-05-20 12:32:26 -07:00 |
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Scott Erickson
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86736d8f4a
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Fixed a bug.
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2014-05-20 12:22:24 -07:00 |
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Scott Erickson
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2b56dffcb0
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Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
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2014-05-20 12:21:43 -07:00 |
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Scott Erickson
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93c6f72f07
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Asynchronously building things again.
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2014-05-20 10:49:19 -07:00 |
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Scott Erickson
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a8abe8c887
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Fixed mark sprite scaling some more.
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2014-05-19 23:01:48 -07:00 |
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Scott Erickson
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f24ee98295
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More work on mark sizing.
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2014-05-19 22:17:23 -07:00 |
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Scott Erickson
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f463966a22
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Fixed a bug with thangs not being properly scaled when first created sometimes.
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2014-05-19 21:55:41 -07:00 |
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Scott Erickson
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6c3ff16bed
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Fixed setting registration points for thangs that match world dimensions.
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2014-05-19 21:55:31 -07:00 |
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Scott Erickson
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9ace31d391
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Fixed the target mark.
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2014-05-19 16:36:45 -07:00 |
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Scott Erickson
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8ae14e21ae
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Fixed #1029. Refactored scaling for sprites a bit.
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2014-05-19 16:36:44 -07:00 |
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Nick Winter
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5dd8bec393
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Fixed issues with initial sprite scaling.
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2014-05-19 10:39:24 -07:00 |
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Scott Erickson
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df222461bf
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Fixed a bug that was bringing the thang editor down.
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2014-05-17 11:38:33 -07:00 |
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Scott Erickson
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f99a95768e
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Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component.
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2014-05-17 11:28:57 -07:00 |
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Scott Erickson
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4be67113be
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Thang events now only appear once per whole frame, rather than for each interpolated frame.
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2014-05-17 11:28:57 -07:00 |
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Nick Winter
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736fc8c12f
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Remove overeager transpile problem showing for JS again.
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2014-05-17 09:58:35 -07:00 |
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Nick Winter
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a36a7792ec
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Fixed problem with IndieSprites not loading, breaking scripts.
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2014-05-16 17:18:56 -07:00 |
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Nick Winter
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f64e50f85b
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Recording flow only for frame of interest.
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2014-05-16 16:52:55 -07:00 |
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Scott Erickson
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ae64032739
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Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
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2014-05-16 15:34:14 -07:00 |
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Nick Winter
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c1052d8d7e
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Fixed bug with trying to play selection sound for nonexistent sprites.
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2014-05-16 10:03:45 -07:00 |
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Nick Winter
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fabf607b6a
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-15 20:49:15 -07:00 |
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Nick Winter
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ca6ea474bf
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Fixed some bugs with sprite sound loading and playback.
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2014-05-15 20:49:10 -07:00 |
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Scott Erickson
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eebbae9b13
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Added a global SPRITE_RESOLUTION_FACTOR property.
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2014-05-15 17:09:35 -07:00 |
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Scott Erickson
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2a1d9a3c6c
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Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
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2014-05-15 13:19:10 -07:00 |
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Scott Erickson
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3a1afbb7ca
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Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
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2014-05-15 13:06:42 -07:00 |
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Nick Winter
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c1f9d51b37
|
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
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2014-05-15 11:27:51 -07:00 |
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Scott Erickson
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f653aa3375
|
Fixed #1008
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2014-05-15 10:51:38 -07:00 |
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Scott Erickson
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2a17ec5cb9
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Refactored out displayObject from CocoSprites.
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2014-05-14 17:05:13 -07:00 |
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Nick Winter
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d61922ae42
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-14 15:31:19 -07:00 |
|
Nick Winter
|
cc7808251f
|
Zoom/scroll, ModelModal, and coordinate grabber fixes.
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2014-05-14 15:29:55 -07:00 |
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Scott Erickson
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00fdaa1d0f
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Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions.
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2014-05-14 12:28:47 -07:00 |
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Scott Erickson
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0be813e424
|
Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
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2014-05-14 10:35:16 -07:00 |
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Scott Erickson
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66af855497
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Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
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Scott Erickson
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1d88b6eefe
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
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Nick Winter
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2eefdef191
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Working on matching Surface paused state to the pause screen.
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2014-05-12 15:54:07 -07:00 |
|
Nick Winter
|
78a0efac78
|
Fixed long words in Labels and empty GoldView.
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2014-05-12 15:03:53 -07:00 |
|
Nick Winter
|
1a5e30d5b5
|
Dynamic Canvas sizing.
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2014-05-12 13:28:46 -07:00 |
|
Nick Winter
|
1aa72541ff
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Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
|
Nick Winter
|
74ef9bc987
|
Experimental support for preloading worlds when we would have autocast if manual cast is on.
|
2014-05-11 17:42:32 -07:00 |
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Scott Erickson
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f1de2ca8d9
|
Brought the canvas size down again because it halves the FPS in Firefox at least.
|
2014-05-09 16:35:10 -07:00 |
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Nick Winter
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df88be1ab1
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-09 15:07:55 -07:00 |
|
Nick Winter
|
6040d3b225
|
Shouldn't use much CPU when totally paused on Surface.
|
2014-05-09 15:07:30 -07:00 |
|
Michael Schmatz
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f05af0fbe7
|
Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/assets/javascripts/workers/worker_world.js
|
2014-05-09 14:50:08 -07:00 |
|
Michael Schmatz
|
66cc427417
|
Forward simulation optimization
|
2014-05-09 14:48:43 -07:00 |
|
Nick Winter
|
a74d015d18
|
Fixed a couple minor bugs.
|
2014-05-09 14:30:33 -07:00 |
|
Nick Winter
|
589410ed8e
|
Merged master into feature/thangload.
|
2014-05-09 12:56:58 -07:00 |
|
Nick Winter
|
ca8d5c1f3b
|
Stop bobbing and more marks when world ended.
|
2014-05-06 11:02:53 -07:00 |
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Scott Erickson
|
aee90c72bb
|
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
|
2014-05-02 17:03:30 -07:00 |
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Scott Erickson
|
06bc96d7d0
|
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
|
2014-05-02 10:31:20 -07:00 |
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