James Darpinian
bc08ef142e
Stop hardcoding the GUID for ID3D11ShaderReflection.
...
This GUID changes depending on what version of the DirectX SDK you have.
The GUID is defined in d3d11shader.h as a const global, not a preprocessor
macro, so this #ifndef was clobbering it always. This caused DX11 shader
compliation to fail when using the Windows 8.1 SDK.
2015-04-22 19:15:08 -07:00
Mike Popoloski
121cc748c2
Fixing a shader linkage crash in D3D11 for 10level9 targets
...
Lower feature level targets in D3D11 also require SV_Position as an input param to the pixel shader, otherwise there are linkage mismatches between the vertex and pixel shaders.
2015-04-16 19:24:27 -04:00
Branimir Karadžić
6878b8de29
Cleanup.
2015-04-13 14:45:14 -07:00
Branimir Karadžić
cea3815dff
Fixed HLSL shader stripping.
2015-04-13 12:54:45 -07:00
Branimir Karadžić
a17f9cfa9b
Cleanup.
2015-04-12 22:26:18 -07:00
Branimir Karadžić
7825f3a41e
Cleanup.
2015-04-11 20:52:05 -07:00
Mike Popoloski
643d7939d7
Fixing a uniform parsing issue.
2015-04-11 16:11:16 -04:00
Mike Popoloski
2819f93f26
shaderc dx11 now removes unused constants
...
The D3D11 shader compiler doesn't remove unused constants because it would change the size of buffers uploaded by the application. This means that all of the default unused bgfx uniforms take up a huge amount of space that forces the app to waste a ton of time uploading zeroes. This change is a bit of a hack but removes the unused constants and improves performance a great deal.
2015-04-11 15:40:31 -04:00
Branimir Karadžić
db9802a73f
Fixed Linux build.
2015-04-10 21:24:25 -07:00
Mike Popoloski
9976f6cc4c
Removing now unused shaderc_dx9 source and renaming dx11 source file.
2015-04-10 22:23:01 -04:00
Mike Popoloski
3e49bf536d
Can't use #ifdef for checking IID_ID3D11ShaderReflection, because it's not a macro...
2015-04-10 22:08:04 -04:00
Mike Popoloski
f919f7811f
Cleanup
2015-04-10 22:01:58 -04:00
Mike Popoloski
6e53a5e229
Remove last dependence on legacy DXSDK / D3DX
...
The legacy DXSDK was only needed for DX9 shader compilation, but D3DCompile can handle old shader models. The only other thing needed was reflection support for getting constant data, which I've added.
2015-04-10 22:01:57 -04:00
Branimir Karadžić
7cd9af179f
Fixed file names.
2015-04-05 11:55:04 -07:00
Branimir Karadžić
9604a3f23b
Fixed issue #322 .
2015-04-05 11:24:59 -07:00
Branimir Karadžić
12184e87de
Fixed variable shadowing warnings.
2015-04-02 23:31:28 -07:00
Branimir Karadžić
2d426d0e50
Added D3DXDisassembleShader definition for MinGW.
2015-04-01 10:59:10 -07:00
Branimir Karadžić
dbca022e31
Cleanup.
2015-04-01 09:20:40 -07:00
Miodrag Milanovic
364f80eb5e
D3DXDisassembleShader is not exposed in mingw libraries (nw)
2015-04-01 13:29:19 +02:00
Branimir Karadžić
55d9a43a3c
Fixed MinGW compile error.
2015-03-31 15:09:43 -07:00
Branimir Karadžić
a8b8cedb1b
shaderc: Fixed ESSL build.
2015-03-23 16:14:40 -07:00
Branimir Karadžić
baebc645c0
Fixed shaderc.
2015-03-23 15:23:25 -07:00
Branimir Karadžić
b2da0cce93
Added [u/i]sampler3D.
2015-03-17 17:27:04 -07:00
Branimir Karadžić
100673b736
shaderc: Rename BITANGENT semantics to BINORMAL when building with D3D9 SM3 compiler.
2015-01-15 17:32:43 -08:00
Branimir Karadžić
8d70a2abde
Added gl_PrimitiveID builtin for fragment shaders.
2015-01-12 19:37:42 -08:00
Branimir Karadžić
c25dd466be
Updated copyright year.
2015-01-01 15:04:46 -08:00
Daniele Bartolini
98e3552fe8
Fix shaderc debug assert failed (issue #120 )
2014-12-11 16:12:58 +01:00
Branimir Karadžić
878cbd41bd
shaderc: Added shader strip.
2014-12-05 20:28:15 -08:00
Branimir Karadžić
18e9c30a0c
Updated OVR SDK 0.4.4.
2014-12-05 19:17:59 -08:00
Branimir Karadžić
8cd9551f26
shaderc source split into multiple files.
2014-12-03 20:16:20 -08:00
Dario Manesku
984463c773
Removed redundant NOMINMAX define as it's now defined in 'bx/platform.h'.
2014-11-26 05:13:40 +01:00
Branimir Karadzic
bb0a305333
shaderc: Added error message with input source file is not found.
2014-11-23 09:37:13 -08:00
Branimir Karadžić
748da31049
Skip white space between $input/$output.
2014-10-31 21:54:35 -07:00
Branimir Karadzic
02346be7cb
Skip white space before parsing /.
2014-10-31 09:46:50 -07:00
Branimir Karadžić
29b7249fc1
Cleanup.
2014-10-18 15:44:45 -07:00
Branimir Karadžić
6b00f65849
Increased number of MRT to 8.
2014-09-01 11:24:51 -07:00
Branimir Karadžić
66890595b9
Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders.
2014-08-17 17:20:15 -07:00
Branimir Karadžić
c6fe2577c4
Added support for *s_4_0_level_9_3 profile DX11 shaders.
2014-08-11 20:34:52 -07:00
Branimir Karadžić
ac49c6f129
Added RG8 texture format.
2014-07-25 23:16:11 -07:00
Branimir Karadžić
2f292bd348
Removed need for varying.def semicolont terminator.
2014-07-22 21:04:03 -07:00
Branimir Karadžić
62b620a1a0
Initial compute support.
2014-07-20 20:27:13 -07:00
Branimir Karadžić
0ebb4923fc
Added interpolator qualifier support.
2014-06-25 18:43:26 -07:00
Branimir Karadžić
bba2ef8031
Added predefined uniforms for inverted view/proj/viewproj matrices.
...
shaderc: Added raw shader support.
shaderc: Fixed uniform types.
2014-05-10 20:51:54 -07:00
Branimir Karadžić
7bc62b1d07
Added tristrip support.
2014-04-26 23:48:41 -07:00
Branimir Karadžić
bc36c29f2a
Added ability to retrieve uniforms used by shader.
2014-04-15 19:10:56 -07:00
Branimir Karadžić
6eee3cca63
Added shadow samplers and updated example 15-shadowmaps-simple to use them.
2014-02-24 21:44:12 -08:00
Branimir Karadžić
a68ffbf4a0
WIP: Adding texture compare modes and shadow samplers support.
2014-02-23 11:21:23 -08:00
Branimir Karadžić
771909c988
Fixed issue #74 .
2014-02-13 22:13:19 -08:00
bkaradzic
a2b4b96e55
Regenerated parsers.
2014-02-11 19:47:47 -08:00
Branimir Karadžić
557dcef3dd
Updated glsl-optimizer.
2014-02-10 23:06:13 -08:00