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This GUID changes depending on what version of the DirectX SDK you have. The GUID is defined in d3d11shader.h as a const global, not a preprocessor macro, so this #ifndef was clobbering it always. This caused DX11 shader compliation to fail when using the Windows 8.1 SDK. |
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.. | ||
shaderc.cpp | ||
shaderc.h | ||
shaderc_glsl.cpp | ||
shaderc_hlsl.cpp |