bgfx/tools/shaderc
James Darpinian bc08ef142e Stop hardcoding the GUID for ID3D11ShaderReflection.
This GUID changes depending on what version of the DirectX SDK you have.
The GUID is defined in d3d11shader.h as a const global, not a preprocessor
macro, so this #ifndef was clobbering it always. This caused DX11 shader
compliation to fail when using the Windows 8.1 SDK.
2015-04-22 19:15:08 -07:00
..
shaderc.cpp Fixing a shader linkage crash in D3D11 for 10level9 targets 2015-04-16 19:24:27 -04:00
shaderc.h shaderc dx11 now removes unused constants 2015-04-11 15:40:31 -04:00
shaderc_glsl.cpp Fixed variable shadowing warnings. 2015-04-02 23:31:28 -07:00
shaderc_hlsl.cpp Stop hardcoding the GUID for ID3D11ShaderReflection. 2015-04-22 19:15:08 -07:00