Branimir Karadžić
6aa9629816
Added initial occlusion query support.
2015-11-01 17:28:23 -08:00
Branimir Karadžić
72774fd8e1
Added resetView.
2015-10-27 15:14:48 -07:00
Branimir Karadžić
76ad2441b0
D3D9: Fixed volume texture update.
2015-10-23 12:57:04 -07:00
Branimir Karadžić
49b4d32f15
Fixed automatic framebuffer resize.
2015-10-21 16:55:50 -07:00
Branimir Karadžić
6aa6efda12
Added initial texture read back support.
2015-10-20 16:32:08 -07:00
Branimir Karadžić
54fc1b26bc
Added blit debug check.
2015-10-15 20:38:00 -07:00
Branimir Karadžić
ad5a46779a
Added blit.
2015-10-15 16:38:59 -07:00
Branimir Karadžić
1dfd3fd9d9
Added debug check for arguments.
2015-10-13 18:28:22 -07:00
Branimir Karadžić
0fba3c137e
Added checks for redundant uniform sets.
2015-09-25 20:54:40 -07:00
Branimir Karadžić
d1f99896ec
Moved public header files into bgfx subdirectory.
...
grep -rl '<bgfx.h>' . | xargs sed -i 's@<bgfx.h>@<bgfx/bgfx.h>@g'
2015-09-18 20:19:12 -07:00
Branimir Karadžić
6f6131f694
Cleanup.
2015-09-17 21:17:38 -07:00
Branimir Karadžić
54be2d5b77
Cleanup.
2015-09-17 19:55:01 -07:00
Branimir Karadžić
ae71103bf9
Added border color index.
2015-09-16 17:21:28 -07:00
Branimir Karadžić
5690e1cde8
Added uniform buffer dynamic resizing.
2015-09-14 15:53:33 -07:00
Branimir Karadžić
00a630a783
Cleanup.
2015-09-09 20:18:55 -07:00
Branimir Karadžić
561b7aa793
Cleanup.
2015-09-01 22:15:47 -07:00
Branimir Karadžić
11d2aa855f
Fixed uniform type.
2015-09-01 16:48:01 -07:00
Branimir Karadžić
4470f7097c
Fixed HLSL reflection for samplers.
2015-09-01 16:44:11 -07:00
Branimir Karadžić
d960217e9b
D3D12: Cleanup.
2015-08-30 08:52:53 -07:00
Branimir Karadžić
bb89e6291c
Cleanup.
2015-08-28 20:34:14 -07:00
Branimir Karadžić
ece46d71bc
Cleaned texture format names.
2015-08-28 14:48:51 -07:00
Branimir Karadžić
7acf2b2616
Fixed compute program.
2015-08-24 15:40:11 -07:00
Branimir Karadžić
c93d8db523
Added program refcounting.
2015-08-24 14:52:21 -07:00
Branimir Karadžić
63e10f3357
D3D11: Fixed compute image mip selection.
2015-08-15 18:07:43 -07:00
Branimir Karadžić
9c9dc90336
Fixed early texture destruction when multiple frame buffers take ownership.
2015-08-07 17:31:31 -07:00
Branimir Karadžić
5f59978e6b
Added graceful error handling during initialization.
2015-07-30 18:36:12 -07:00
Branimir Karadžić
b702dcdf3c
D3D12: Initial commit.
2015-07-29 19:38:17 -07:00
Branimir Karadžić
cb6cee9dd1
Updated trace callback.
2015-07-24 18:02:17 -07:00
Branimir Karadžić
1fa85ccf27
Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats.
2015-07-22 18:05:11 -07:00
Branimir Karadžić
921a315c4d
Cleanup.
2015-07-16 20:28:43 -07:00
Branimir Karadžić
b98d3b6978
Added trace method to callback interface.
2015-07-16 17:39:02 -07:00
Branimir Karadžić
f36bfe2e4f
Added offset for updating dynamic buffers.
2015-06-23 16:40:38 -07:00
Branimir Karadžić
52cfaf0aaa
Added Metal renderer backend stub.
2015-06-11 09:38:17 -07:00
Matthew Endsley
1e604e8f38
VR: Add device resolution to HMD. Init at startup.
...
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
// rendering logic
}`
See the updated examples for details.
This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.
This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.
This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
Branimir Karadžić
ff01992cb7
Refactored uniform types.
2015-05-28 15:27:00 -07:00
Branimir Karadžić
57f61b7e32
Added ability to run in single-thread mode without rebuild.
2015-05-21 16:45:24 -07:00
Branimir Karadžić
f5d0a39dd0
Added buffer compute format flags.
2015-05-14 11:37:32 -07:00
Branimir Karadžić
3b66dfa5e8
Added indirect compute dispatch.
2015-05-01 14:54:23 -07:00
Branimir Karadžić
d763196407
D3D11: Added draw indirect support.
2015-04-29 17:18:51 -07:00
Branimir Karadžić
d804ca9023
Cleanup.
2015-04-26 11:34:33 -07:00
Branimir Karadžić
a528554e67
Cleanup passing platform window/context data.
2015-04-20 16:22:40 -07:00
Branimir Karadžić
66edb6c566
Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer.
2015-04-15 20:59:00 -07:00
Branimir Karadžić
4210fb0d64
Renamed reset flag.
2015-04-15 11:49:20 -07:00
Branimir Karadžić
7bfe51d0d8
Added flip after submit reset flag.
2015-04-14 20:03:05 -07:00
Branimir Karadžić
87a5652b46
Added extra error checking when creating frame buffer.
2015-04-14 17:03:07 -07:00
Branimir Karadžić
74fb466e92
Fixed issue #308 .
2015-04-14 17:01:35 -07:00
Branimir Karadžić
bff3ae937c
GL: Update frame buffer after reset.
2015-04-13 22:13:16 -07:00
Branimir Karadžić
c01a93e29d
Added support for automatic texture scaling by backbuffer ratio on backbuffer resize.
2015-04-13 18:39:38 -07:00
Branimir Karadžić
f203c872b1
Moved lcd/gcd and strideAlign functions from bgfx to bx.
2015-04-12 17:31:33 -07:00
Branimir Karadžić
9aa304f86f
Cleanup.
2015-04-10 19:21:31 -07:00