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Cleanup.
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parent
54be2d5b77
commit
6f6131f694
3 changed files with 19 additions and 7 deletions
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@ -1286,9 +1286,9 @@ namespace bgfx
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memcpy(m_submit->m_view, m_view, sizeof(m_view) );
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memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
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memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
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if (m_clearColorDirty > 0)
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if (m_colorPaletteDirty > 0)
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{
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--m_clearColorDirty;
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--m_colorPaletteDirty;
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memcpy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
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}
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m_submit->finish();
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@ -1925,7 +1925,7 @@ namespace bgfx
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, m_submit(&m_frame[BGFX_CONFIG_MULTITHREADED ? 1 : 0])
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, m_numFreeDynamicIndexBufferHandles(0)
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, m_numFreeDynamicVertexBufferHandles(0)
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, m_clearColorDirty(0)
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, m_colorPaletteDirty(0)
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, m_instBufferCount(0)
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, m_frames(0)
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, m_debug(BGFX_DEBUG_NONE)
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@ -3194,7 +3194,7 @@ namespace bgfx
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, BGFX_CONFIG_MAX_COLOR_PALETTE
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);
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memcpy(&m_clearColor[_index][0], _rgba, 16);
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m_clearColorDirty = 2;
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m_colorPaletteDirty = 2;
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}
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BGFX_API_FUNC(void setViewName(uint8_t _id, const char* _name) )
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@ -3701,7 +3701,7 @@ namespace bgfx
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uint16_t m_seq[BGFX_CONFIG_MAX_VIEWS];
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uint16_t m_seqMask[BGFX_CONFIG_MAX_VIEWS];
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uint8_t m_clearColorDirty;
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uint8_t m_colorPaletteDirty;
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Resolution m_resolution;
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int32_t m_instBufferCount;
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@ -457,6 +457,7 @@ namespace bgfx { namespace d3d12
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RendererContextD3D12()
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: m_wireframe(false)
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, m_flags(BGFX_RESET_NONE)
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, m_maxAnisotropy(1)
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, m_fsChanges(0)
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, m_vsChanges(0)
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, m_backBufferColorIdx(0)
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@ -1627,6 +1628,15 @@ data.NumQualityLevels = 0;
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void updateResolution(const Resolution& _resolution)
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{
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if (!!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY) )
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{
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m_maxAnisotropy = D3D12_REQ_MAXANISOTROPY;
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}
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else
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{
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m_maxAnisotropy = 1;
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}
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if ( (uint32_t)m_scd.BufferDesc.Width != _resolution.m_width
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|| (uint32_t)m_scd.BufferDesc.Height != _resolution.m_height
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|| m_flags != _resolution.m_flags)
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@ -2522,6 +2532,7 @@ data.NumQualityLevels = 0;
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DXGI_SWAP_CHAIN_DESC m_scd;
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uint32_t m_flags;
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uint32_t m_maxAnisotropy;
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BufferD3D12 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
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VertexBufferD3D12 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
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@ -2788,7 +2799,8 @@ data.NumQualityLevels = 0;
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{
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uint16_t idx = m_handleAlloc->alloc();
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ID3D12Device* device = s_renderD3D12->m_device;
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ID3D12Device* device = s_renderD3D12->m_device;
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uint32_t maxAnisotropy = s_renderD3D12->m_maxAnisotropy;
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for (uint32_t ii = 0; ii < _num; ++ii)
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{
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@ -2806,7 +2818,7 @@ data.NumQualityLevels = 0;
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sd.AddressV = s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
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sd.AddressW = s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
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sd.MipLODBias = 0.0f;
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sd.MaxAnisotropy = 1; //m_maxAnisotropy;
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sd.MaxAnisotropy = maxAnisotropy;
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sd.ComparisonFunc = 0 == cmpFunc ? D3D12_COMPARISON_FUNC_NEVER : s_cmpFunc[cmpFunc];
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uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
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