bgfx/src/bgfx_p.h
2015-04-29 17:18:51 -07:00

3585 lines
96 KiB
C++

/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef BGFX_P_H_HEADER_GUARD
#define BGFX_P_H_HEADER_GUARD
#include <bx/platform.h>
#ifndef BGFX_CONFIG_DEBUG
# define BGFX_CONFIG_DEBUG 0
#endif // BGFX_CONFIG_DEBUG
#if BGFX_CONFIG_DEBUG || BX_COMPILER_CLANG_ANALYZER
# define BX_TRACE _BX_TRACE
# define BX_WARN _BX_WARN
# define BX_CHECK _BX_CHECK
# define BX_CONFIG_ALLOCATOR_DEBUG 1
#endif // BGFX_CONFIG_DEBUG
#include "bgfx.h"
#include "config.h"
#include <inttypes.h>
#include <stdarg.h> // va_list
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <alloca.h>
// Check handle, cannot be bgfx::invalidHandle and must be valid.
#define BGFX_CHECK_HANDLE(_desc, _handleAlloc, _handle) \
BX_CHECK(isValid(_handle) \
&& _handleAlloc.isValid(_handle.idx) \
, "Invalid handle. %s handle: %d (max %d)" \
, _desc \
, _handle.idx \
, _handleAlloc.getMaxHandles() \
)
// Check handle, it's ok to be bgfx::invalidHandle or must be valid.
#define BGFX_CHECK_HANDLE_INVALID_OK(_desc, _handleAlloc, _handle) \
BX_CHECK(!isValid(_handle) \
|| _handleAlloc.isValid(_handle.idx) \
, "Invalid handle. %s handle: %d (max %d)" \
, _desc \
, _handle.idx \
, _handleAlloc.getMaxHandles() \
)
namespace bgfx
{
#if BX_COMPILER_CLANG_ANALYZER
void __attribute__((analyzer_noreturn)) fatal(Fatal::Enum _code, const char* _format, ...);
#else
void fatal(Fatal::Enum _code, const char* _format, ...);
#endif // BX_COMPILER_CLANG_ANALYZER
void dbgPrintf(const char* _format, ...);
}
#define _BX_TRACE(_format, ...) \
BX_MACRO_BLOCK_BEGIN \
bgfx::dbgPrintf(BX_FILE_LINE_LITERAL "BGFX " _format "\n", ##__VA_ARGS__); \
BX_MACRO_BLOCK_END
#define _BX_WARN(_condition, _format, ...) \
BX_MACRO_BLOCK_BEGIN \
if (!BX_IGNORE_C4127(_condition) ) \
{ \
BX_TRACE("WARN " _format, ##__VA_ARGS__); \
} \
BX_MACRO_BLOCK_END
#define _BX_CHECK(_condition, _format, ...) \
BX_MACRO_BLOCK_BEGIN \
if (!BX_IGNORE_C4127(_condition) ) \
{ \
BX_TRACE("CHECK " _format, ##__VA_ARGS__); \
bgfx::fatal(bgfx::Fatal::DebugCheck, _format, ##__VA_ARGS__); \
} \
BX_MACRO_BLOCK_END
#define BGFX_FATAL(_condition, _err, _format, ...) \
BX_MACRO_BLOCK_BEGIN \
if (!BX_IGNORE_C4127(_condition) ) \
{ \
fatal(_err, _format, ##__VA_ARGS__); \
} \
BX_MACRO_BLOCK_END
#include <bx/bx.h>
#include <bx/debug.h>
#include <bx/fpumath.h>
#include <bx/float4x4_t.h>
#include <bx/blockalloc.h>
#include <bx/endian.h>
#include <bx/handlealloc.h>
#include <bx/hash.h>
#include <bx/radixsort.h>
#include <bx/ringbuffer.h>
#include <bx/uint32_t.h>
#include <bx/readerwriter.h>
#include <bx/allocator.h>
#include <bx/string.h>
#include <bx/os.h>
#include "bgfxplatform.h"
#include "image.h"
#define BGFX_CHUNK_MAGIC_CSH BX_MAKEFOURCC('C', 'S', 'H', 0x1)
#define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x3)
#define BGFX_CHUNK_MAGIC_TEX BX_MAKEFOURCC('T', 'E', 'X', 0x0)
#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x3)
#define BGFX_CLEAR_COLOR_USE_PALETTE UINT16_C(0x8000)
#define BGFX_CLEAR_MASK (0 \
| BGFX_CLEAR_COLOR \
| BGFX_CLEAR_DEPTH \
| BGFX_CLEAR_STENCIL \
| BGFX_CLEAR_COLOR_USE_PALETTE \
)
#include <list> // mingw wants it to be before tr1/unordered_*...
#if BGFX_CONFIG_USE_TINYSTL
namespace bgfx
{
struct TinyStlAllocator
{
static void* static_allocate(size_t _bytes);
static void static_deallocate(void* _ptr, size_t /*_bytes*/);
};
} // namespace bgfx
# define TINYSTL_ALLOCATOR bgfx::TinyStlAllocator
# include <tinystl/string.h>
# include <tinystl/unordered_map.h>
# include <tinystl/unordered_set.h>
namespace stl = tinystl;
#else
# include <string>
# include <unordered_map>
# include <unordered_set>
namespace stl
{
using namespace std;
using namespace std::tr1;
}
#endif // BGFX_CONFIG_USE_TINYSTL
#if BX_PLATFORM_ANDROID
# include <android/native_window.h>
#elif BX_PLATFORM_WINDOWS
# include <windows.h>
#elif BX_PLATFORM_XBOX360
# include <malloc.h>
# include <xtl.h>
#endif // BX_PLATFORM_*
#include <bx/cpu.h>
#include <bx/thread.h>
#include <bx/timer.h>
#include "vertexdecl.h"
#define BGFX_DEFAULT_WIDTH 1280
#define BGFX_DEFAULT_HEIGHT 720
#define BGFX_MAX_COMPUTE_BINDINGS 8
#define BGFX_SAMPLER_DEFAULT_FLAGS UINT32_C(0x10000000)
#define BGFX_RENDERER_DIRECT3D9_NAME "Direct3D 9"
#define BGFX_RENDERER_DIRECT3D11_NAME "Direct3D 11"
#define BGFX_RENDERER_DIRECT3D12_NAME "Direct3D 12"
#define BGFX_RENDERER_VULKAN_NAME "Vulkan"
#define BGFX_RENDERER_NULL_NAME "NULL"
#if BGFX_CONFIG_RENDERER_OPENGL
# if BGFX_CONFIG_RENDERER_OPENGL >= 31 && BGFX_CONFIG_RENDERER_OPENGL <= 33
# if BGFX_CONFIG_RENDERER_OPENGL == 31
# define BGFX_RENDERER_OPENGL_NAME "OpenGL 3.1"
# elif BGFX_CONFIG_RENDERER_OPENGL == 32
# define BGFX_RENDERER_OPENGL_NAME "OpenGL 3.2"
# else
# define BGFX_RENDERER_OPENGL_NAME "OpenGL 3.3"
# endif // 31+
# elif BGFX_CONFIG_RENDERER_OPENGL >= 40 && BGFX_CONFIG_RENDERER_OPENGL <= 45
# if BGFX_CONFIG_RENDERER_OPENGL == 40
# define BGFX_RENDERER_OPENGL_NAME "OpenGL 4.0"
# elif BGFX_CONFIG_RENDERER_OPENGL == 41
# define BGFX_RENDERER_OPENGL_NAME "OpenGL 4.1"
# elif BGFX_CONFIG_RENDERER_OPENGL == 42
# define BGFX_RENDERER_OPENGL_NAME "OpenGL 4.2"
# elif BGFX_CONFIG_RENDERER_OPENGL == 43
# define BGFX_RENDERER_OPENGL_NAME "OpenGL 4.3"
# elif BGFX_CONFIG_RENDERER_OPENGL == 44
# define BGFX_RENDERER_OPENGL_NAME "OpenGL 4.4"
# else
# define BGFX_RENDERER_OPENGL_NAME "OpenGL 4.5"
# endif // 40+
# else
# define BGFX_RENDERER_OPENGL_NAME "OpenGL 2.1"
# endif // BGFX_CONFIG_RENDERER_OPENGL
#elif BGFX_CONFIG_RENDERER_OPENGLES
# if BGFX_CONFIG_RENDERER_OPENGLES == 30
# define BGFX_RENDERER_OPENGL_NAME "OpenGL ES 3.0"
# elif BGFX_CONFIG_RENDERER_OPENGLES >= 31
# define BGFX_RENDERER_OPENGL_NAME "OpenGL ES 3.1"
# else
# define BGFX_RENDERER_OPENGL_NAME "OpenGL ES 2.0"
# endif // BGFX_CONFIG_RENDERER_OPENGLES
#else
# define BGFX_RENDERER_OPENGL_NAME "OpenGL"
#endif //
namespace bgfx
{
extern PlatformData g_platformData;
#if BGFX_CONFIG_MAX_DRAW_CALLS < (64<<10)
typedef uint16_t RenderItemCount;
#else
typedef uint32_t RenderItemCount;
#endif // BGFX_CONFIG_MAX_DRAW_CALLS < (64<<10)
struct Clear
{
uint8_t m_index[8];
float m_depth;
uint8_t m_stencil;
uint16_t m_flags;
};
struct Rect
{
void clear()
{
m_x =
m_y =
m_width =
m_height = 0;
}
bool isZero() const
{
uint64_t ui64 = *( (uint64_t*)this);
return UINT64_C(0) == ui64;
}
void intersect(const Rect& _a, const Rect& _b)
{
using namespace bx;
const uint16_t sx = uint16_max(_a.m_x, _b.m_x);
const uint16_t sy = uint16_max(_a.m_y, _b.m_y);
const uint16_t ex = uint16_min(_a.m_x + _a.m_width, _b.m_x + _b.m_width );
const uint16_t ey = uint16_min(_a.m_y + _a.m_height, _b.m_y + _b.m_height);
m_x = sx;
m_y = sy;
m_width = (uint16_t)uint32_satsub(ex, sx);
m_height = (uint16_t)uint32_satsub(ey, sy);
}
uint16_t m_x;
uint16_t m_y;
uint16_t m_width;
uint16_t m_height;
};
struct TextureCreate
{
uint32_t m_flags;
uint16_t m_width;
uint16_t m_height;
uint16_t m_sides;
uint16_t m_depth;
uint8_t m_numMips;
uint8_t m_format;
bool m_cubeMap;
const Memory* m_mem;
};
extern const uint32_t g_uniformTypeSize[UniformType::Count+1];
extern CallbackI* g_callback;
extern bx::ReallocatorI* g_allocator;
extern Caps g_caps;
void setGraphicsDebuggerPresent(bool _present);
bool isGraphicsDebuggerPresent();
void release(const Memory* _mem);
const char* getAttribName(Attrib::Enum _attr);
void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height);
inline uint32_t castfu(float _value)
{
union { float fl; uint32_t ui; } un;
un.fl = _value;
return un.ui;
}
inline uint64_t packStencil(uint32_t _fstencil, uint32_t _bstencil)
{
return (uint64_t(_bstencil)<<32)|uint64_t(_fstencil);
}
inline uint32_t unpackStencil(uint8_t _0or1, uint64_t _stencil)
{
return uint32_t( (_stencil >> (32*_0or1) ) );
}
void dump(const VertexDecl& _decl);
struct TextVideoMem
{
TextVideoMem()
: m_mem(NULL)
, m_size(0)
, m_width(0)
, m_height(0)
, m_small(false)
{
resize();
clear();
}
~TextVideoMem()
{
BX_FREE(g_allocator, m_mem);
}
void resize(bool _small = false, uint32_t _width = BGFX_DEFAULT_WIDTH, uint32_t _height = BGFX_DEFAULT_HEIGHT)
{
uint32_t width = bx::uint32_max(1, _width/8);
uint32_t height = bx::uint32_max(1, _height/(_small ? 8 : 16) );
if (NULL == m_mem
|| m_width != width
|| m_height != height
|| m_small != _small)
{
m_small = _small;
m_width = (uint16_t)width;
m_height = (uint16_t)height;
uint32_t size = m_size;
m_size = m_width * m_height * 2;
m_mem = (uint8_t*)BX_REALLOC(g_allocator, m_mem, m_size);
if (size < m_size)
{
memset(&m_mem[size], 0, m_size-size);
}
}
}
void clear(uint8_t _attr = 0)
{
uint8_t* mem = m_mem;
for (uint32_t ii = 0, num = m_size/2; ii < num; ++ii)
{
mem[0] = 0;
mem[1] = _attr;
mem += 2;
}
}
void printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
{
if (_x < m_width && _y < m_height)
{
char* temp = (char*)alloca(m_width);
uint32_t num = bx::vsnprintf(temp, m_width, _format, _argList);
uint8_t* mem = &m_mem[(_y*m_width+_x)*2];
for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii, ++xx)
{
mem[0] = temp[ii];
mem[1] = _attr;
mem += 2;
}
}
}
void printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
{
va_list argList;
va_start(argList, _format);
printfVargs(_x, _y, _attr, _format, argList);
va_end(argList);
}
void image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
{
if (_x < m_width && _y < m_height)
{
uint8_t* dst = &m_mem[(_y*m_width+_x)*2];
const uint8_t* src = (const uint8_t*)_data;
const uint32_t width = (bx::uint32_min(m_width, _width +_x)-_x)*2;
const uint32_t height = bx::uint32_min(m_height, _height+_y)-_y;
const uint32_t dstPitch = m_width*2;
for (uint32_t yy = 0; yy < height; ++yy)
{
memcpy(dst, src, width);
dst += dstPitch;
src += _pitch;
}
}
}
uint8_t* m_mem;
uint32_t m_size;
uint16_t m_width;
uint16_t m_height;
bool m_small;
};
struct TextVideoMemBlitter
{
void init();
void shutdown();
TextureHandle m_texture;
TransientVertexBuffer* m_vb;
TransientIndexBuffer* m_ib;
VertexDecl m_decl;
ProgramHandle m_program;
bool m_init;
};
struct RendererContextI;
extern void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem);
inline void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem* _mem)
{
blit(_renderCtx, _blitter, *_mem);
}
template <uint32_t maxKeys>
struct UpdateBatchT
{
UpdateBatchT()
: m_num(0)
{
}
void add(uint32_t _key, uint32_t _value)
{
uint32_t num = m_num++;
m_keys[num] = _key;
m_values[num] = _value;
}
bool sort()
{
if (0 < m_num)
{
uint32_t* tempKeys = (uint32_t*)alloca(sizeof(m_keys) );
uint32_t* tempValues = (uint32_t*)alloca(sizeof(m_values) );
bx::radixSort32(m_keys, tempKeys, m_values, tempValues, m_num);
return true;
}
return false;
}
bool isFull() const
{
return m_num >= maxKeys;
}
void reset()
{
m_num = 0;
}
uint32_t m_num;
uint32_t m_keys[maxKeys];
uint32_t m_values[maxKeys];
};
struct ClearQuad
{
ClearQuad()
{
for (uint32_t ii = 0; ii < BX_COUNTOF(m_program); ++ii)
{
m_program[ii].idx = invalidHandle;
}
}
void init();
void shutdown();
TransientVertexBuffer* m_vb;
VertexDecl m_decl;
ProgramHandle m_program[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
};
struct PredefinedUniform
{
enum Enum
{
ViewRect,
ViewTexel,
View,
InvView,
Proj,
InvProj,
ViewProj,
InvViewProj,
Model,
ModelView,
ModelViewProj,
AlphaRef,
Count
};
uint32_t m_loc;
uint16_t m_count;
uint8_t m_type;
};
const char* getUniformTypeName(UniformType::Enum _enum);
UniformType::Enum nameToUniformTypeEnum(const char* _name);
const char* getPredefinedUniformName(PredefinedUniform::Enum _enum);
PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name);
struct CommandBuffer
{
CommandBuffer()
: m_pos(0)
, m_size(BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE)
{
finish();
}
enum Enum
{
RendererInit,
RendererShutdownBegin,
CreateVertexDecl,
CreateIndexBuffer,
CreateVertexBuffer,
CreateDynamicIndexBuffer,
UpdateDynamicIndexBuffer,
CreateDynamicVertexBuffer,
UpdateDynamicVertexBuffer,
CreateShader,
CreateProgram,
CreateTexture,
UpdateTexture,
ResizeTexture,
CreateFrameBuffer,
CreateUniform,
UpdateViewName,
End,
RendererShutdownEnd,
DestroyVertexDecl,
DestroyIndexBuffer,
DestroyVertexBuffer,
DestroyDynamicIndexBuffer,
DestroyDynamicVertexBuffer,
DestroyShader,
DestroyProgram,
DestroyTexture,
DestroyFrameBuffer,
DestroyUniform,
SaveScreenShot,
};
void write(const void* _data, uint32_t _size)
{
BX_CHECK(m_size == BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE, "Called write outside start/finish?");
BX_CHECK(m_pos < m_size, "");
memcpy(&m_buffer[m_pos], _data, _size);
m_pos += _size;
}
template<typename Type>
void write(const Type& _in)
{
align(BX_ALIGNOF(Type) );
write(reinterpret_cast<const uint8_t*>(&_in), sizeof(Type) );
}
void read(void* _data, uint32_t _size)
{
BX_CHECK(m_pos < m_size, "");
memcpy(_data, &m_buffer[m_pos], _size);
m_pos += _size;
}
template<typename Type>
void read(Type& _in)
{
align(BX_ALIGNOF(Type) );
read(reinterpret_cast<uint8_t*>(&_in), sizeof(Type) );
}
const uint8_t* skip(uint32_t _size)
{
BX_CHECK(m_pos < m_size, "");
const uint8_t* result = &m_buffer[m_pos];
m_pos += _size;
return result;
}
template<typename Type>
void skip()
{
align(BX_ALIGNOF(Type) );
skip(sizeof(Type) );
}
void align(uint32_t _alignment)
{
const uint32_t mask = _alignment-1;
const uint32_t pos = (m_pos+mask) & (~mask);
m_pos = pos;
}
void reset()
{
m_pos = 0;
}
void start()
{
m_pos = 0;
m_size = BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE;
}
void finish()
{
uint8_t cmd = End;
write(cmd);
m_size = m_pos;
m_pos = 0;
}
uint32_t m_pos;
uint32_t m_size;
uint8_t m_buffer[BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE];
private:
CommandBuffer(const CommandBuffer&);
void operator=(const CommandBuffer&);
};
#define SORT_KEY_RENDER_DRAW (UINT64_C(1)<<0x36)
#define SORT_KEY_VIEW_SHIFT UINT8_C(0x37)
#define SORT_KEY_VIEW_MASK ( (uint64_t(BGFX_CONFIG_MAX_VIEWS-1) )<<SORT_KEY_VIEW_SHIFT)
BX_STATIC_ASSERT(BGFX_CONFIG_MAX_VIEWS <= 256);
BX_STATIC_ASSERT( (BGFX_CONFIG_MAX_PROGRAMS & (BGFX_CONFIG_MAX_PROGRAMS-1) ) == 0); // must be power of 2
struct SortKey
{
uint64_t encodeDraw()
{
// | 3 2 1 0|
// |fedcba9876543210fedcba9876543210fedcba9876543210fedcba9876543210|
// | vvvvvvvvdsssssssssssttpppppppppdddddddddddddddddddddddddddddddd|
// | ^^ ^ ^ ^ ^|
// | || | | | ||
// | view-+| seq-+ +-trans +-program depth-+|
// | +-draw |
const uint64_t depth = m_depth;
const uint64_t program = uint64_t(m_program)<<0x20;
const uint64_t trans = uint64_t(m_trans )<<0x29;
const uint64_t seq = uint64_t(m_seq )<<0x2b;
const uint64_t view = uint64_t(m_view )<<SORT_KEY_VIEW_SHIFT;
const uint64_t key = depth|program|trans|SORT_KEY_RENDER_DRAW|seq|view;
return key;
}
uint64_t encodeCompute()
{
// | 3 2 1 0|
// |fedcba9876543210fedcba9876543210fedcba9876543210fedcba9876543210|
// | vvvvvvvvdsssssssssssppppppppp |
// | ^^ ^ ^ |
// | || | | |
// | view-+| seq-+ +-program |
// | +-draw |
const uint64_t program = uint64_t(m_program)<<0x22;
const uint64_t seq = uint64_t(m_seq )<<0x2b;
const uint64_t view = uint64_t(m_view )<<SORT_KEY_VIEW_SHIFT;
const uint64_t key = program|seq|view;
return key;
}
/// Returns true if item is command.
bool decode(uint64_t _key)
{
m_seq = (_key>>0x2c)& 0x7ff;
m_view = uint8_t( (_key&SORT_KEY_VIEW_MASK)>>SORT_KEY_VIEW_SHIFT);
if (_key & SORT_KEY_RENDER_DRAW)
{
m_depth = _key & 0xffffffff;
m_program = (_key>>0x20)&(BGFX_CONFIG_MAX_PROGRAMS-1);
m_trans = (_key>>0x29)& 0x3;
return false; // draw
}
m_program = (_key>>0x22)&(BGFX_CONFIG_MAX_PROGRAMS-1);
return true; // compute
}
bool decode(uint64_t _key, uint8_t _viewRemap[BGFX_CONFIG_MAX_VIEWS])
{
bool compute = decode(_key);
m_view = _viewRemap[m_view];
return compute;
}
static uint64_t remapView(uint64_t _key, uint8_t _viewRemap[BGFX_CONFIG_MAX_VIEWS])
{
const uint8_t oldView = uint8_t( (_key & SORT_KEY_VIEW_MASK) >> SORT_KEY_VIEW_SHIFT);
const uint64_t view = uint64_t(_viewRemap[oldView]) << SORT_KEY_VIEW_SHIFT;
const uint64_t key = (_key & ~SORT_KEY_VIEW_MASK) | view;
return key;
}
void reset()
{
m_depth = 0;
m_program = 0;
m_seq = 0;
m_view = 0;
m_trans = 0;
}
uint32_t m_depth;
uint16_t m_program;
uint16_t m_seq;
uint8_t m_view;
uint8_t m_trans;
};
#undef SORT_KEY_RENDER_DRAW
BX_ALIGN_DECL_16(struct) Matrix4
{
union
{
float val[16];
bx::float4x4_t f4x4;
} un;
void setIdentity()
{
memset(un.val, 0, sizeof(un.val) );
un.val[0] = un.val[5] = un.val[10] = un.val[15] = 1.0f;
}
};
struct MatrixCache
{
MatrixCache()
: m_num(1)
{
m_cache[0].setIdentity();
}
void reset()
{
m_num = 1;
}
uint32_t reserve(uint16_t* _num)
{
uint32_t num = *_num;
BX_CHECK(m_num+num < BGFX_CONFIG_MAX_MATRIX_CACHE, "Matrix cache overflow. %d (max: %d)", m_num+num, BGFX_CONFIG_MAX_MATRIX_CACHE);
num = bx::uint32_min(num, BGFX_CONFIG_MAX_MATRIX_CACHE-m_num);
uint32_t first = m_num;
m_num += num;
*_num = (uint16_t)num;
return first;
}
uint32_t add(const void* _mtx, uint16_t _num)
{
if (NULL != _mtx)
{
uint32_t first = reserve(&_num);
memcpy(&m_cache[first], _mtx, sizeof(Matrix4)*_num);
return first;
}
return 0;
}
float* toPtr(uint32_t _cacheIdx)
{
return m_cache[_cacheIdx].un.val;
}
uint32_t fromPtr(const void* _ptr) const
{
return uint32_t( (const Matrix4*)_ptr - m_cache);
}
Matrix4 m_cache[BGFX_CONFIG_MAX_MATRIX_CACHE];
uint32_t m_num;
};
struct RectCache
{
RectCache()
: m_num(0)
{
}
void reset()
{
m_num = 0;
}
uint32_t add(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
BX_CHECK(m_num+1 < BGFX_CONFIG_MAX_RECT_CACHE, "Rect cache overflow. %d (max: %d)", m_num, BGFX_CONFIG_MAX_RECT_CACHE);
uint32_t first = m_num;
Rect& rect = m_cache[m_num];
rect.m_x = _x;
rect.m_y = _y;
rect.m_width = _width;
rect.m_height = _height;
m_num++;
return first;
}
Rect m_cache[BGFX_CONFIG_MAX_RECT_CACHE];
uint32_t m_num;
};
#define CONSTANT_OPCODE_TYPE_SHIFT 27
#define CONSTANT_OPCODE_TYPE_MASK UINT32_C(0xf8000000)
#define CONSTANT_OPCODE_LOC_SHIFT 11
#define CONSTANT_OPCODE_LOC_MASK UINT32_C(0x07fff800)
#define CONSTANT_OPCODE_NUM_SHIFT 1
#define CONSTANT_OPCODE_NUM_MASK UINT32_C(0x000007fe)
#define CONSTANT_OPCODE_COPY_SHIFT 0
#define CONSTANT_OPCODE_COPY_MASK UINT32_C(0x00000001)
#define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10)
class ConstantBuffer
{
public:
static ConstantBuffer* create(uint32_t _size)
{
uint32_t size = BX_ALIGN_16(bx::uint32_max(_size, sizeof(ConstantBuffer) ) );
void* data = BX_ALLOC(g_allocator, size);
return ::new(data) ConstantBuffer(_size);
}
static void destroy(ConstantBuffer* _constantBuffer)
{
_constantBuffer->~ConstantBuffer();
BX_FREE(g_allocator, _constantBuffer);
}
static uint32_t encodeOpcode(UniformType::Enum _type, uint16_t _loc, uint16_t _num, uint16_t _copy)
{
const uint32_t type = _type << CONSTANT_OPCODE_TYPE_SHIFT;
const uint32_t loc = _loc << CONSTANT_OPCODE_LOC_SHIFT;
const uint32_t num = _num << CONSTANT_OPCODE_NUM_SHIFT;
const uint32_t copy = _copy << CONSTANT_OPCODE_COPY_SHIFT;
return type|loc|num|copy;
}
static void decodeOpcode(uint32_t _opcode, UniformType::Enum& _type, uint16_t& _loc, uint16_t& _num, uint16_t& _copy)
{
const uint32_t type = (_opcode&CONSTANT_OPCODE_TYPE_MASK) >> CONSTANT_OPCODE_TYPE_SHIFT;
const uint32_t loc = (_opcode&CONSTANT_OPCODE_LOC_MASK ) >> CONSTANT_OPCODE_LOC_SHIFT;
const uint32_t num = (_opcode&CONSTANT_OPCODE_NUM_MASK ) >> CONSTANT_OPCODE_NUM_SHIFT;
const uint32_t copy = (_opcode&CONSTANT_OPCODE_COPY_MASK); // >> CONSTANT_OPCODE_COPY_SHIFT;
_type = (UniformType::Enum)(type);
_copy = (uint16_t)copy;
_num = (uint16_t)num;
_loc = (uint16_t)loc;
}
void write(const void* _data, uint32_t _size)
{
BX_CHECK(m_pos + _size < m_size, "Write would go out of bounds. pos %d + size %d > max size: %d).", m_pos, _size, m_size);
if (m_pos + _size < m_size)
{
memcpy(&m_buffer[m_pos], _data, _size);
m_pos += _size;
}
}
void write(uint32_t _value)
{
write(&_value, sizeof(uint32_t) );
}
const char* read(uint32_t _size)
{
BX_CHECK(m_pos < m_size, "Out of bounds %d (size: %d).", m_pos, m_size);
const char* result = &m_buffer[m_pos];
m_pos += _size;
return result;
}
uint32_t read()
{
uint32_t result;
memcpy(&result, read(sizeof(uint32_t) ), sizeof(uint32_t) );
return result;
}
bool isEmpty() const
{
return 0 == m_pos;
}
uint32_t getPos() const
{
return m_pos;
}
void reset(uint32_t _pos = 0)
{
m_pos = _pos;
}
void finish()
{
write(UniformType::End);
m_pos = 0;
}
void writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num = 1);
void writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num = 1);
void writeMarker(const char* _marker);
private:
ConstantBuffer(uint32_t _size)
: m_size(_size-sizeof(m_buffer) )
, m_pos(0)
{
finish();
}
~ConstantBuffer()
{
}
uint32_t m_size;
uint32_t m_pos;
char m_buffer[8];
};
typedef const void* (*UniformFn)(const void* _data);
struct UniformInfo
{
const void* m_data;
UniformFn m_func;
UniformHandle m_handle;
};
class UniformRegistry
{
public:
UniformRegistry()
{
}
~UniformRegistry()
{
}
const UniformInfo* find(const char* _name) const
{
UniformHashMap::const_iterator it = m_uniforms.find(_name);
if (it != m_uniforms.end() )
{
return &it->second;
}
return NULL;
}
const UniformInfo& add(UniformHandle _handle, const char* _name, const void* _data, UniformFn _func = NULL)
{
UniformHashMap::iterator it = m_uniforms.find(_name);
if (it == m_uniforms.end() )
{
UniformInfo info;
info.m_data = _data;
info.m_func = _func;
info.m_handle = _handle;
stl::pair<UniformHashMap::iterator, bool> result = m_uniforms.insert(UniformHashMap::value_type(_name, info) );
return result.first->second;
}
UniformInfo& info = it->second;
info.m_data = _data;
info.m_func = _func;
info.m_handle = _handle;
return info;
}
private:
typedef stl::unordered_map<stl::string, UniformInfo> UniformHashMap;
UniformHashMap m_uniforms;
};
struct Binding
{
enum Enum
{
Image,
IndexBuffer,
VertexBuffer,
Texture,
Count
};
uint16_t m_idx;
uint8_t m_type;
union
{
struct
{
uint32_t m_flags;
} m_draw;
struct
{
uint8_t m_format;
uint8_t m_access;
uint8_t m_mip;
} m_compute;
} m_un;
};
struct RenderDraw
{
void clear()
{
m_constBegin = 0;
m_constEnd = 0;
m_flags = BGFX_STATE_DEFAULT;
m_stencil = packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT);
m_rgba = 0;
m_matrix = 0;
m_startIndex = 0;
m_numIndices = UINT32_MAX;
m_startVertex = 0;
m_numVertices = UINT32_MAX;
m_instanceDataOffset = 0;
m_instanceDataStride = 0;
m_numInstances = 1;
m_startDrawIndirect = 0;
m_numDrawIndirect = UINT16_MAX;
m_num = 1;
m_flags = BGFX_SUBMIT_EYE_FIRST;
m_scissor = UINT16_MAX;
m_vertexBuffer.idx = invalidHandle;
m_vertexDecl.idx = invalidHandle;
m_indexBuffer.idx = invalidHandle;
m_instanceDataBuffer.idx = invalidHandle;
m_drawIndirectBuffer.idx = invalidHandle;
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++ii)
{
m_bind[ii].m_idx = invalidHandle;
}
}
Binding m_bind[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
uint64_t m_flags;
uint64_t m_stencil;
uint32_t m_rgba;
uint32_t m_constBegin;
uint32_t m_constEnd;
uint32_t m_matrix;
uint32_t m_startIndex;
uint32_t m_numIndices;
uint32_t m_startVertex;
uint32_t m_numVertices;
uint32_t m_instanceDataOffset;
uint16_t m_instanceDataStride;
uint16_t m_numInstances;
uint16_t m_startDrawIndirect;
uint16_t m_numDrawIndirect;
uint16_t m_num;
uint16_t m_scissor;
uint8_t m_submitFlags;
VertexBufferHandle m_vertexBuffer;
VertexDeclHandle m_vertexDecl;
IndexBufferHandle m_indexBuffer;
VertexBufferHandle m_instanceDataBuffer;
DrawIndirectBufferHandle m_drawIndirectBuffer;
};
struct RenderCompute
{
void clear()
{
m_constBegin = 0;
m_constEnd = 0;
m_matrix = 0;
m_numX = 0;
m_numY = 0;
m_numZ = 0;
m_num = 0;
m_submitFlags = BGFX_SUBMIT_EYE_FIRST;
for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
{
m_bind[ii].m_idx = invalidHandle;
}
}
Binding m_bind[BGFX_MAX_COMPUTE_BINDINGS];
uint32_t m_constBegin;
uint32_t m_constEnd;
uint32_t m_matrix;
uint16_t m_numX;
uint16_t m_numY;
uint16_t m_numZ;
uint16_t m_num;
uint8_t m_submitFlags;
};
union RenderItem
{
RenderDraw draw;
RenderCompute compute;
};
struct Resolution
{
Resolution()
: m_width(BGFX_DEFAULT_WIDTH)
, m_height(BGFX_DEFAULT_HEIGHT)
, m_flags(BGFX_RESET_NONE)
{
}
uint32_t m_width;
uint32_t m_height;
uint32_t m_flags;
};
struct VertexBuffer
{
uint16_t m_stride;
};
struct DynamicIndexBuffer
{
IndexBufferHandle m_handle;
uint32_t m_offset;
uint32_t m_size;
uint32_t m_startIndex;
uint8_t m_flags;
};
struct DynamicVertexBuffer
{
VertexBufferHandle m_handle;
uint32_t m_offset;
uint32_t m_size;
uint32_t m_startVertex;
uint32_t m_numVertices;
uint16_t m_stride;
VertexDeclHandle m_decl;
uint8_t m_flags;
};
BX_ALIGN_DECL_CACHE_LINE(struct) Frame
{
Frame()
: m_hmdEnabled(false)
, m_waitSubmit(0)
, m_waitRender(0)
{
SortKey term;
term.reset();
term.m_program = invalidHandle;
m_sortKeys[BGFX_CONFIG_MAX_DRAW_CALLS] = term.encodeDraw();
m_sortValues[BGFX_CONFIG_MAX_DRAW_CALLS] = BGFX_CONFIG_MAX_DRAW_CALLS;
}
~Frame()
{
}
void create()
{
m_constantBuffer = ConstantBuffer::create(BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE);
reset();
start();
m_textVideoMem = BX_NEW(g_allocator, TextVideoMem);
}
void destroy()
{
ConstantBuffer::destroy(m_constantBuffer);
BX_DELETE(g_allocator, m_textVideoMem);
}
void reset()
{
start();
finish();
resetFreeHandles();
}
void start()
{
m_flags = BGFX_STATE_NONE;
m_constBegin = 0;
m_constEnd = 0;
m_draw.clear();
m_compute.clear();
m_matrixCache.reset();
m_rectCache.reset();
m_key.reset();
m_num = 0;
m_numRenderItems = 0;
m_numDropped = 0;
m_iboffset = 0;
m_vboffset = 0;
m_cmdPre.start();
m_cmdPost.start();
m_constantBuffer->reset();
m_discard = false;
}
void finish()
{
m_cmdPre.finish();
m_cmdPost.finish();
m_constantBuffer->finish();
if (0 < m_numDropped)
{
BX_TRACE("Too many draw calls: %d, dropped %d (max: %d)"
, m_num+m_numDropped
, m_numDropped
, BGFX_CONFIG_MAX_DRAW_CALLS
);
}
}
void setMarker(const char* _name)
{
m_constantBuffer->writeMarker(_name);
}
void setState(uint64_t _state, uint32_t _rgba)
{
uint8_t blend = ( (_state&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT)&0xff;
// transparency sort order table
m_key.m_trans = "\x0\x1\x1\x2\x2\x1\x2\x1\x2\x1\x1\x1\x1\x1\x1\x1\x1\x1\x1"[( (blend)&0xf) + (!!blend)];
m_draw.m_flags = _state;
m_draw.m_rgba = _rgba;
}
void setStencil(uint32_t _fstencil, uint32_t _bstencil)
{
m_draw.m_stencil = packStencil(_fstencil, _bstencil);
}
uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
uint16_t scissor = (uint16_t)m_rectCache.add(_x, _y, _width, _height);
m_draw.m_scissor = scissor;
return scissor;
}
void setScissor(uint16_t _cache)
{
m_draw.m_scissor = _cache;
}
uint32_t setTransform(const void* _mtx, uint16_t _num)
{
m_draw.m_matrix = m_matrixCache.add(_mtx, _num);
m_draw.m_num = _num;
return m_draw.m_matrix;
}
uint32_t allocTransform(Transform* _transform, uint16_t _num)
{
uint32_t first = m_matrixCache.reserve(&_num);
_transform->data = m_matrixCache.toPtr(first);
_transform->num = _num;
return first;
}
void setTransform(uint32_t _cache, uint16_t _num)
{
m_draw.m_matrix = _cache;
m_draw.m_num = _num;
}
void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
{
m_draw.m_startIndex = _firstIndex;
m_draw.m_numIndices = _numIndices;
m_draw.m_indexBuffer = _handle;
}
void setIndexBuffer(const DynamicIndexBuffer& _dib, uint32_t _firstIndex, uint32_t _numIndices)
{
const uint32_t indexSize = 0 == (_dib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
m_draw.m_startIndex = _dib.m_startIndex + _firstIndex;
m_draw.m_numIndices = bx::uint32_min(_numIndices, _dib.m_size/indexSize);
m_draw.m_indexBuffer = _dib.m_handle;
}
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
{
m_draw.m_indexBuffer = _tib->handle;
m_draw.m_startIndex = _firstIndex;
m_draw.m_numIndices = _numIndices;
m_discard = 0 == _numIndices;
}
void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
{
m_draw.m_startVertex = _startVertex;
m_draw.m_numVertices = _numVertices;
m_draw.m_vertexBuffer = _handle;
}
void setVertexBuffer(const DynamicVertexBuffer& _dvb, uint32_t _numVertices)
{
m_draw.m_startVertex = _dvb.m_startVertex;
m_draw.m_numVertices = bx::uint32_min(_dvb.m_numVertices, _numVertices);
m_draw.m_vertexBuffer = _dvb.m_handle;
m_draw.m_vertexDecl = _dvb.m_decl;
}
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
{
m_draw.m_startVertex = _tvb->startVertex + _startVertex;
m_draw.m_numVertices = bx::uint32_min(_tvb->size/_tvb->stride, _numVertices);
m_draw.m_vertexBuffer = _tvb->handle;
m_draw.m_vertexDecl = _tvb->decl;
}
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
{
m_draw.m_instanceDataOffset = _idb->offset;
m_draw.m_instanceDataStride = _idb->stride;
m_draw.m_numInstances = uint16_t(bx::uint32_min(_idb->num, _num) );
m_draw.m_instanceDataBuffer = _idb->handle;
BX_FREE(g_allocator, const_cast<InstanceDataBuffer*>(_idb) );
}
void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num, uint16_t _stride)
{
m_draw.m_instanceDataOffset = _startVertex * _stride;
m_draw.m_instanceDataStride = _stride;
m_draw.m_numInstances = uint16_t(_num);
m_draw.m_instanceDataBuffer = _handle;
}
void setDrawIndirectBuffer(DrawIndirectBufferHandle _handle, uint16_t _start, uint16_t _num)
{
m_draw.m_startDrawIndirect = _start;
m_draw.m_numDrawIndirect = _num;
m_draw.m_drawIndirectBuffer = _handle;
}
void setProgram(ProgramHandle _handle)
{
m_key.m_program = _handle.idx;
}
void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
{
Binding& sampler = m_draw.m_bind[_stage];
sampler.m_idx = _handle.idx;
sampler.m_un.m_draw.m_flags = (_flags&BGFX_SAMPLER_DEFAULT_FLAGS)
? BGFX_SAMPLER_DEFAULT_FLAGS
: _flags
;
if (isValid(_sampler)
&& (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) ) )
{
uint32_t stage = _stage;
setUniform(_sampler, &stage);
}
}
void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
{
Binding& bind = m_compute.m_bind[_stage];
bind.m_idx = _handle.idx;
bind.m_type = uint8_t(Binding::IndexBuffer);
bind.m_un.m_compute.m_format = 0;
bind.m_un.m_compute.m_access = uint8_t(_access);
bind.m_un.m_compute.m_mip = 0;
}
void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
{
Binding& bind = m_compute.m_bind[_stage];
bind.m_idx = _handle.idx;
bind.m_type = uint8_t(Binding::VertexBuffer);
bind.m_un.m_compute.m_format = 0;
bind.m_un.m_compute.m_access = uint8_t(_access);
bind.m_un.m_compute.m_mip = 0;
}
void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
{
Binding& bind = m_compute.m_bind[_stage];
bind.m_idx = _handle.idx;
bind.m_type = uint8_t(Binding::Image);
bind.m_un.m_compute.m_format = uint8_t(_format);
bind.m_un.m_compute.m_access = uint8_t(_access);
bind.m_un.m_compute.m_mip = _mip;
if (isValid(_sampler)
&& (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) ) )
{
uint32_t stage = _stage;
setUniform(_sampler, &stage);
}
}
void discard()
{
m_discard = false;
m_draw.clear();
m_compute.clear();
m_flags = BGFX_STATE_NONE;
}
uint32_t submit(uint8_t _id, int32_t _depth);
uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _ngx, uint16_t _ngy, uint16_t _ngz, uint8_t _flags);
void sort();
bool checkAvailTransientIndexBuffer(uint32_t _num)
{
uint32_t offset = m_iboffset;
uint32_t iboffset = offset + _num*sizeof(uint16_t);
iboffset = bx::uint32_min(iboffset, BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
uint32_t num = (iboffset-offset)/sizeof(uint16_t);
return num == _num;
}
uint32_t allocTransientIndexBuffer(uint32_t& _num)
{
uint32_t offset = bx::strideAlign(m_iboffset, sizeof(uint16_t) );
m_iboffset = offset + _num*sizeof(uint16_t);
m_iboffset = bx::uint32_min(m_iboffset, BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
_num = (m_iboffset-offset)/sizeof(uint16_t);
return offset;
}
bool checkAvailTransientVertexBuffer(uint32_t _num, uint16_t _stride)
{
uint32_t offset = bx::strideAlign(m_vboffset, _stride);
uint32_t vboffset = offset + _num * _stride;
vboffset = bx::uint32_min(vboffset, BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
uint32_t num = (vboffset-offset)/_stride;
return num == _num;
}
uint32_t allocTransientVertexBuffer(uint32_t& _num, uint16_t _stride)
{
uint32_t offset = bx::strideAlign(m_vboffset, _stride);
m_vboffset = offset + _num * _stride;
m_vboffset = bx::uint32_min(m_vboffset, BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
_num = (m_vboffset-offset)/_stride;
return offset;
}
void writeUniform(UniformType::Enum _type, UniformHandle _handle, const void* _value, uint16_t _num)
{
m_constantBuffer->writeUniform(_type, _handle.idx, _value, _num);
}
void free(IndexBufferHandle _handle)
{
m_freeIndexBufferHandle[m_numFreeIndexBufferHandles] = _handle;
++m_numFreeIndexBufferHandles;
}
void free(VertexDeclHandle _handle)
{
m_freeVertexDeclHandle[m_numFreeVertexDeclHandles] = _handle;
++m_numFreeVertexDeclHandles;
}
void free(VertexBufferHandle _handle)
{
m_freeVertexBufferHandle[m_numFreeVertexBufferHandles] = _handle;
++m_numFreeVertexBufferHandles;
}
void free(ShaderHandle _handle)
{
m_freeShaderHandle[m_numFreeShaderHandles] = _handle;
++m_numFreeShaderHandles;
}
void free(ProgramHandle _handle)
{
m_freeProgramHandle[m_numFreeProgramHandles] = _handle;
++m_numFreeProgramHandles;
}
void free(TextureHandle _handle)
{
m_freeTextureHandle[m_numFreeTextureHandles] = _handle;
++m_numFreeTextureHandles;
}
void free(FrameBufferHandle _handle)
{
m_freeFrameBufferHandle[m_numFreeFrameBufferHandles] = _handle;
++m_numFreeFrameBufferHandles;
}
void free(UniformHandle _handle)
{
m_freeUniformHandle[m_numFreeUniformHandles] = _handle;
++m_numFreeUniformHandles;
}
void resetFreeHandles()
{
m_numFreeIndexBufferHandles = 0;
m_numFreeVertexDeclHandles = 0;
m_numFreeVertexBufferHandles = 0;
m_numFreeShaderHandles = 0;
m_numFreeProgramHandles = 0;
m_numFreeTextureHandles = 0;
m_numFreeFrameBufferHandles = 0;
m_numFreeUniformHandles = 0;
}
SortKey m_key;
uint8_t m_viewRemap[BGFX_CONFIG_MAX_VIEWS];
FrameBufferHandle m_fb[BGFX_CONFIG_MAX_VIEWS];
Clear m_clear[BGFX_CONFIG_MAX_VIEWS];
float m_clearColor[BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE][4];
Rect m_rect[BGFX_CONFIG_MAX_VIEWS];
Rect m_scissor[BGFX_CONFIG_MAX_VIEWS];
Matrix4 m_view[BGFX_CONFIG_MAX_VIEWS];
Matrix4 m_proj[2][BGFX_CONFIG_MAX_VIEWS];
uint8_t m_viewFlags[BGFX_CONFIG_MAX_VIEWS];
uint64_t m_sortKeys[BGFX_CONFIG_MAX_DRAW_CALLS+1];
RenderItemCount m_sortValues[BGFX_CONFIG_MAX_DRAW_CALLS+1];
RenderItem m_renderItem[BGFX_CONFIG_MAX_DRAW_CALLS+1];
RenderDraw m_draw;
RenderCompute m_compute;
uint64_t m_flags;
uint32_t m_constBegin;
uint32_t m_constEnd;
ConstantBuffer* m_constantBuffer;
RenderItemCount m_num;
RenderItemCount m_numRenderItems;
RenderItemCount m_numDropped;
MatrixCache m_matrixCache;
RectCache m_rectCache;
uint32_t m_iboffset;
uint32_t m_vboffset;
TransientIndexBuffer* m_transientIb;
TransientVertexBuffer* m_transientVb;
Resolution m_resolution;
uint32_t m_debug;
CommandBuffer m_cmdPre;
CommandBuffer m_cmdPost;
uint16_t m_numFreeIndexBufferHandles;
uint16_t m_numFreeVertexDeclHandles;
uint16_t m_numFreeVertexBufferHandles;
uint16_t m_numFreeShaderHandles;
uint16_t m_numFreeProgramHandles;
uint16_t m_numFreeTextureHandles;
uint16_t m_numFreeFrameBufferHandles;
uint16_t m_numFreeUniformHandles;
uint16_t m_numFreeWindowHandles;
IndexBufferHandle m_freeIndexBufferHandle[BGFX_CONFIG_MAX_INDEX_BUFFERS];
VertexDeclHandle m_freeVertexDeclHandle[BGFX_CONFIG_MAX_VERTEX_DECLS];
VertexBufferHandle m_freeVertexBufferHandle[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
ShaderHandle m_freeShaderHandle[BGFX_CONFIG_MAX_SHADERS];
ProgramHandle m_freeProgramHandle[BGFX_CONFIG_MAX_PROGRAMS];
TextureHandle m_freeTextureHandle[BGFX_CONFIG_MAX_TEXTURES];
FrameBufferHandle m_freeFrameBufferHandle[BGFX_CONFIG_MAX_FRAME_BUFFERS];
UniformHandle m_freeUniformHandle[BGFX_CONFIG_MAX_UNIFORMS];
TextVideoMem* m_textVideoMem;
HMD m_hmd;
bool m_hmdEnabled;
int64_t m_waitSubmit;
int64_t m_waitRender;
bool m_discard;
};
struct VertexDeclRef
{
VertexDeclRef()
{
}
void init()
{
memset(m_vertexDeclRef, 0, sizeof(m_vertexDeclRef) );
memset(m_vertexBufferRef, 0xff, sizeof(m_vertexBufferRef) );
}
template <uint16_t MaxHandlesT>
void shutdown(bx::HandleAllocT<MaxHandlesT>& _handleAlloc)
{
for (VertexDeclMap::iterator it = m_vertexDeclMap.begin(), itEnd = m_vertexDeclMap.end(); it != itEnd; ++it)
{
_handleAlloc.free(it->second.idx);
}
m_vertexDeclMap.clear();
}
VertexDeclHandle find(uint32_t _hash)
{
VertexDeclMap::const_iterator it = m_vertexDeclMap.find(_hash);
if (it != m_vertexDeclMap.end() )
{
return it->second;
}
VertexDeclHandle result = BGFX_INVALID_HANDLE;
return result;
}
void add(VertexBufferHandle _handle, VertexDeclHandle _declHandle, uint32_t _hash)
{
m_vertexBufferRef[_handle.idx] = _declHandle;
m_vertexDeclRef[_declHandle.idx]++;
m_vertexDeclMap.insert(stl::make_pair(_hash, _declHandle) );
}
VertexDeclHandle release(VertexBufferHandle _handle)
{
VertexDeclHandle declHandle = m_vertexBufferRef[_handle.idx];
if (isValid(declHandle) )
{
m_vertexDeclRef[declHandle.idx]--;
if (0 != m_vertexDeclRef[declHandle.idx])
{
VertexDeclHandle invalid = BGFX_INVALID_HANDLE;
return invalid;
}
}
return declHandle;
}
typedef stl::unordered_map<uint32_t, VertexDeclHandle> VertexDeclMap;
VertexDeclMap m_vertexDeclMap;
uint16_t m_vertexDeclRef[BGFX_CONFIG_MAX_VERTEX_DECLS];
VertexDeclHandle m_vertexBufferRef[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
};
// First-fit non-local allocator.
class NonLocalAllocator
{
public:
static const uint64_t invalidBlock = UINT64_MAX;
NonLocalAllocator()
{
}
~NonLocalAllocator()
{
}
void reset()
{
m_free.clear();
m_used.clear();
}
void add(uint64_t _ptr, uint32_t _size)
{
m_free.push_back(Free(_ptr, _size) );
}
uint64_t remove()
{
BX_CHECK(0 == m_used.size(), "");
if (0 < m_free.size() )
{
Free freeBlock = m_free.front();
m_free.pop_front();
return freeBlock.m_ptr;
}
return 0;
}
uint64_t alloc(uint32_t _size)
{
for (FreeList::iterator it = m_free.begin(), itEnd = m_free.end(); it != itEnd; ++it)
{
if (it->m_size >= _size)
{
uint64_t ptr = it->m_ptr;
m_used.insert(stl::make_pair(ptr, _size) );
if (it->m_size != _size)
{
it->m_size -= _size;
it->m_ptr += _size;
}
else
{
m_free.erase(it);
}
return ptr;
}
}
// there is no block large enough.
return invalidBlock;
}
void free(uint64_t _block)
{
UsedList::iterator it = m_used.find(_block);
if (it != m_used.end() )
{
m_free.push_front(Free(it->first, it->second) );
m_used.erase(it);
}
}
bool compact()
{
m_free.sort();
for (FreeList::iterator it = m_free.begin(), next = it, itEnd = m_free.end(); next != itEnd;)
{
if ( (it->m_ptr + it->m_size) == next->m_ptr)
{
it->m_size += next->m_size;
next = m_free.erase(next);
}
else
{
it = next;
++next;
}
}
return 0 == m_used.size();
}
private:
struct Free
{
Free(uint64_t _ptr, uint32_t _size)
: m_ptr(_ptr)
, m_size(_size)
{
}
bool operator<(const Free& rhs) const
{
return m_ptr < rhs.m_ptr;
}
uint64_t m_ptr;
uint32_t m_size;
};
typedef std::list<Free> FreeList;
FreeList m_free;
typedef stl::unordered_map<uint64_t, uint32_t> UsedList;
UsedList m_used;
};
struct BX_NO_VTABLE RendererContextI
{
virtual ~RendererContextI() = 0;
virtual RendererType::Enum getRendererType() const = 0;
virtual const char* getRendererName() const = 0;
virtual void flip(HMD& _hmd) = 0;
virtual void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t _flags) = 0;
virtual void destroyIndexBuffer(IndexBufferHandle _handle) = 0;
virtual void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) = 0;
virtual void destroyVertexDecl(VertexDeclHandle _handle) = 0;
virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) = 0;
virtual void destroyVertexBuffer(VertexBufferHandle _handle) = 0;
virtual void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) = 0;
virtual void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0;
virtual void destroyDynamicIndexBuffer(IndexBufferHandle _handle) = 0;
virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) = 0;
virtual void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0;
virtual void destroyDynamicVertexBuffer(VertexBufferHandle _handle) = 0;
virtual void createShader(ShaderHandle _handle, Memory* _mem) = 0;
virtual void destroyShader(ShaderHandle _handle) = 0;
virtual void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) = 0;
virtual void destroyProgram(ProgramHandle _handle) = 0;
virtual void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) = 0;
virtual void updateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip) = 0;
virtual void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) = 0;
virtual void updateTextureEnd() = 0;
virtual void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) = 0;
virtual void destroyTexture(TextureHandle _handle) = 0;
virtual void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) = 0;
virtual void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) = 0;
virtual void destroyFrameBuffer(FrameBufferHandle _handle) = 0;
virtual void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) = 0;
virtual void destroyUniform(UniformHandle _handle) = 0;
virtual void saveScreenShot(const char* _filePath) = 0;
virtual void updateViewName(uint8_t _id, const char* _name) = 0;
virtual void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) = 0;
virtual void setMarker(const char* _marker, uint32_t _size) = 0;
virtual void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) = 0;
virtual void blitSetup(TextVideoMemBlitter& _blitter) = 0;
virtual void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) = 0;
};
inline RendererContextI::~RendererContextI()
{
}
void rendererUpdateUniforms(RendererContextI* _renderCtx, ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end);
#if BGFX_CONFIG_DEBUG
# define BGFX_API_FUNC(_func) BX_NO_INLINE _func
#else
# define BGFX_API_FUNC(_func) _func
#endif // BGFX_CONFIG_DEBUG
struct Context
{
Context()
: m_render(&m_frame[0])
, m_submit(&m_frame[BGFX_CONFIG_MULTITHREADED ? 1 : 0])
, m_numFreeDynamicIndexBufferHandles(0)
, m_numFreeDynamicVertexBufferHandles(0)
, m_clearColorDirty(0)
, m_instBufferCount(0)
, m_frames(0)
, m_debug(BGFX_DEBUG_NONE)
, m_renderCtx(NULL)
, m_rendererInitialized(false)
, m_exit(false)
, m_flipAfterRender(false)
{
}
~Context()
{
}
static int32_t renderThread(void* /*_userData*/)
{
BX_TRACE("render thread start");
while (RenderFrame::Exiting != bgfx::renderFrame() ) {};
BX_TRACE("render thread exit");
return EXIT_SUCCESS;
}
// game thread
void init(RendererType::Enum _type);
void shutdown();
CommandBuffer& getCommandBuffer(CommandBuffer::Enum _cmd)
{
CommandBuffer& cmdbuf = _cmd < CommandBuffer::End ? m_submit->m_cmdPre : m_submit->m_cmdPost;
uint8_t cmd = (uint8_t)_cmd;
cmdbuf.write(cmd);
return cmdbuf;
}
BGFX_API_FUNC(void reset(uint32_t _width, uint32_t _height, uint32_t _flags) )
{
BX_WARN(0 != _width && 0 != _height, "Frame buffer resolution width or height cannot be 0 (width %d, height %d).", _width, _height);
m_resolution.m_width = bx::uint32_max(1, _width);
m_resolution.m_height = bx::uint32_max(1, _height);
m_resolution.m_flags = _flags;
m_flipAfterRender = !!(_flags & BGFX_RESET_FLIP_AFTER_RENDER);
memset(m_fb, 0xff, sizeof(m_fb) );
for (uint16_t ii = 0, num = m_textureHandle.getNumHandles(); ii < num; ++ii)
{
uint16_t textureIdx = m_textureHandle.getHandleAt(ii);
const TextureRef& textureRef = m_textureRef[textureIdx];
if (BackbufferRatio::Count != textureRef.m_bbRatio)
{
TextureHandle handle = { textureIdx };
resizeTexture(handle
, uint16_t(m_resolution.m_width)
, uint16_t(m_resolution.m_height)
);
}
}
}
BGFX_API_FUNC(void setDebug(uint32_t _debug) )
{
m_debug = _debug;
}
BGFX_API_FUNC(void dbgTextClear(uint8_t _attr, bool _small) )
{
m_submit->m_textVideoMem->resize(_small, (uint16_t)m_resolution.m_width, (uint16_t)m_resolution.m_height);
m_submit->m_textVideoMem->clear(_attr);
}
BGFX_API_FUNC(void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList) )
{
m_submit->m_textVideoMem->printfVargs(_x, _y, _attr, _format, _argList);
}
BGFX_API_FUNC(void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch) )
{
m_submit->m_textVideoMem->image(_x, _y, _width, _height, _data, _pitch);
}
BGFX_API_FUNC(const HMD* getHMD() )
{
if (m_submit->m_hmdEnabled)
{
return &m_submit->m_hmd;
}
return NULL;
}
BGFX_API_FUNC(IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags) )
{
IndexBufferHandle handle = { m_indexBufferHandle.alloc() };
BX_WARN(isValid(handle), "Failed to allocate index buffer handle.");
if (isValid(handle) )
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateIndexBuffer);
cmdbuf.write(handle);
cmdbuf.write(_mem);
cmdbuf.write(_flags);
}
return handle;
}
BGFX_API_FUNC(void destroyIndexBuffer(IndexBufferHandle _handle) )
{
BGFX_CHECK_HANDLE("destroyIndexBuffer", m_indexBufferHandle, _handle);
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyIndexBuffer);
cmdbuf.write(_handle);
m_submit->free(_handle);
}
VertexDeclHandle findVertexDecl(const VertexDecl& _decl)
{
VertexDeclHandle declHandle = m_declRef.find(_decl.m_hash);
if (!isValid(declHandle) )
{
VertexDeclHandle temp = { m_vertexDeclHandle.alloc() };
declHandle = temp;
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexDecl);
cmdbuf.write(declHandle);
cmdbuf.write(_decl);
}
return declHandle;
}
BGFX_API_FUNC(VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t flags) )
{
VertexBufferHandle handle = { m_vertexBufferHandle.alloc() };
BX_WARN(isValid(handle), "Failed to allocate vertex buffer handle.");
if (isValid(handle) )
{
VertexDeclHandle declHandle = findVertexDecl(_decl);
m_declRef.add(handle, declHandle, _decl.m_hash);
m_vertexBuffers[handle.idx].m_stride = _decl.m_stride;
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexBuffer);
cmdbuf.write(handle);
cmdbuf.write(_mem);
cmdbuf.write(declHandle);
cmdbuf.write(flags);
}
return handle;
}
BGFX_API_FUNC(void destroyVertexBuffer(VertexBufferHandle _handle) )
{
BGFX_CHECK_HANDLE("destroyVertexBuffer", m_vertexBufferHandle, _handle);
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexBuffer);
cmdbuf.write(_handle);
m_submit->free(_handle);
}
void destroyVertexBufferInternal(VertexBufferHandle _handle)
{
VertexDeclHandle declHandle = m_declRef.release(_handle);
if (isValid(declHandle) )
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexDecl);
cmdbuf.write(declHandle);
}
m_vertexBufferHandle.free(_handle.idx);
}
uint64_t allocDynamicIndexBuffer(uint32_t _size, uint8_t _flags)
{
uint64_t ptr = m_dynIndexBufferAllocator.alloc(_size);
if (ptr == NonLocalAllocator::invalidBlock)
{
IndexBufferHandle indexBufferHandle = { m_indexBufferHandle.alloc() };
BX_WARN(isValid(indexBufferHandle), "Failed to allocate index buffer handle.");
if (!isValid(indexBufferHandle))
{
return ptr;
}
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
cmdbuf.write(indexBufferHandle);
cmdbuf.write(BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE);
cmdbuf.write(_flags);
m_dynIndexBufferAllocator.add(uint64_t(indexBufferHandle.idx) << 32, BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE);
ptr = m_dynIndexBufferAllocator.alloc(_size);
}
return ptr;
}
BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags) )
{
DynamicIndexBufferHandle handle = BGFX_INVALID_HANDLE;
const uint32_t indexSize = 0 == (_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
uint32_t size = BX_ALIGN_16(_num*indexSize);
uint64_t ptr = 0;
if (0 != (_flags & BGFX_BUFFER_COMPUTE_WRITE) )
{
IndexBufferHandle indexBufferHandle = { m_indexBufferHandle.alloc() };
if (!isValid(indexBufferHandle))
{
return handle;
}
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
cmdbuf.write(indexBufferHandle);
cmdbuf.write(size);
cmdbuf.write(_flags);
ptr = uint64_t(indexBufferHandle.idx) << 32;
}
else
{
ptr = allocDynamicIndexBuffer(size, _flags);
if (ptr == NonLocalAllocator::invalidBlock)
{
return handle;
}
}
handle.idx = m_dynamicIndexBufferHandle.alloc();
BX_WARN(isValid(handle), "Failed to allocate dynamic index buffer handle.");
if (!isValid(handle) )
{
return handle;
}
DynamicIndexBuffer& dib = m_dynamicIndexBuffers[handle.idx];
dib.m_handle.idx = uint16_t(ptr>>32);
dib.m_offset = uint32_t(ptr);
dib.m_size = size;
dib.m_startIndex = bx::strideAlign(dib.m_offset, indexSize)/indexSize;
dib.m_flags = _flags;
return handle;
}
BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags) )
{
BX_CHECK(0 == (_flags & BGFX_BUFFER_COMPUTE_READ_WRITE), "Cannot initialize compute buffer from CPU.");
const uint32_t indexSize = 0 == (_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
DynamicIndexBufferHandle handle = createDynamicIndexBuffer(_mem->size/indexSize, _flags);
if (isValid(handle) )
{
updateDynamicIndexBuffer(handle, _mem);
}
return handle;
}
BGFX_API_FUNC(void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem) )
{
BGFX_CHECK_HANDLE("updateDynamicIndexBuffer", m_dynamicIndexBufferHandle, _handle);
DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx];
BX_CHECK(0 == (dib.m_flags & BGFX_BUFFER_COMPUTE_READ_WRITE), "Can't update GPU buffer from CPU.");
const uint32_t indexSize = 0 == (dib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
if (dib.m_size < _mem->size
&& 0 != (dib.m_flags & BGFX_BUFFER_ALLOW_RESIZE) )
{
m_dynIndexBufferAllocator.free(uint64_t(dib.m_handle.idx)<<32 | dib.m_offset);
m_dynIndexBufferAllocator.compact();
uint64_t ptr = allocDynamicIndexBuffer(_mem->size, dib.m_flags);
dib.m_handle.idx = uint16_t(ptr>>32);
dib.m_offset = uint32_t(ptr);
dib.m_size = _mem->size;
dib.m_startIndex = bx::strideAlign(dib.m_offset, indexSize)/indexSize;
}
uint32_t offset = dib.m_startIndex*indexSize;
uint32_t size = bx::uint32_min(dib.m_size, _mem->size);
BX_CHECK(_mem->size <= size, "Truncating dynamic index buffer update (size %d, mem size %d)."
, size
, _mem->size
);
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateDynamicIndexBuffer);
cmdbuf.write(dib.m_handle);
cmdbuf.write(offset);
cmdbuf.write(size);
cmdbuf.write(_mem);
}
BGFX_API_FUNC(void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle) )
{
BGFX_CHECK_HANDLE("destroyDynamicIndexBuffer", m_dynamicIndexBufferHandle, _handle);
m_freeDynamicIndexBufferHandle[m_numFreeDynamicIndexBufferHandles++] = _handle;
}
void destroyDynamicIndexBufferInternal(DynamicIndexBufferHandle _handle)
{
DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx];
if (0 != (dib.m_flags & BGFX_BUFFER_COMPUTE_WRITE) )
{
destroyIndexBuffer(dib.m_handle);
}
else
{
m_dynIndexBufferAllocator.free(uint64_t(dib.m_handle.idx)<<32 | dib.m_offset);
if (m_dynIndexBufferAllocator.compact() )
{
for (uint64_t ptr = m_dynIndexBufferAllocator.remove(); 0 != ptr; ptr = m_dynIndexBufferAllocator.remove() )
{
IndexBufferHandle handle = { uint16_t(ptr>>32) };
destroyIndexBuffer(handle);
}
}
}
m_dynamicIndexBufferHandle.free(_handle.idx);
}
uint64_t allocDynamicVertexBuffer(uint32_t _size, uint8_t _flags)
{
uint64_t ptr = m_dynVertexBufferAllocator.alloc(_size);
if (ptr == NonLocalAllocator::invalidBlock)
{
VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
BX_WARN(isValid(vertexBufferHandle), "Failed to allocate dynamic vertex buffer handle.");
if (!isValid(vertexBufferHandle) )
{
return NonLocalAllocator::invalidBlock;
}
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
cmdbuf.write(vertexBufferHandle);
cmdbuf.write(BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
cmdbuf.write(_flags);
m_dynVertexBufferAllocator.add(uint64_t(vertexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
ptr = m_dynVertexBufferAllocator.alloc(_size);
}
return ptr;
}
BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags) )
{
DynamicVertexBufferHandle handle = BGFX_INVALID_HANDLE;
uint32_t size = bx::strideAlign16(_num*_decl.m_stride, _decl.m_stride);
uint64_t ptr = 0;
if (0 != (_flags & BGFX_BUFFER_COMPUTE_WRITE) )
{
VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
if (!isValid(vertexBufferHandle) )
{
return handle;
}
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
cmdbuf.write(vertexBufferHandle);
cmdbuf.write(size);
cmdbuf.write(_flags);
ptr = uint64_t(vertexBufferHandle.idx)<<32;
}
else
{
ptr = allocDynamicVertexBuffer(size, _flags);
if (ptr == NonLocalAllocator::invalidBlock)
{
return handle;
}
}
VertexDeclHandle declHandle = findVertexDecl(_decl);
handle.idx = m_dynamicVertexBufferHandle.alloc();
DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[handle.idx];
dvb.m_handle.idx = uint16_t(ptr>>32);
dvb.m_offset = uint32_t(ptr);
dvb.m_size = size;
dvb.m_startVertex = bx::strideAlign(dvb.m_offset, _decl.m_stride)/_decl.m_stride;
dvb.m_numVertices = dvb.m_size/_decl.m_stride;
dvb.m_stride = _decl.m_stride;
dvb.m_decl = declHandle;
dvb.m_flags = _flags;
m_declRef.add(dvb.m_handle, declHandle, _decl.m_hash);
return handle;
}
BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags) )
{
uint32_t numVertices = _mem->size/_decl.m_stride;
BX_CHECK(numVertices <= UINT16_MAX, "Num vertices exceeds maximum (num %d, max %d).", numVertices, UINT16_MAX);
DynamicVertexBufferHandle handle = createDynamicVertexBuffer(uint16_t(numVertices), _decl, _flags);
if (isValid(handle) )
{
updateDynamicVertexBuffer(handle, _mem);
}
return handle;
}
BGFX_API_FUNC(void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem) )
{
BGFX_CHECK_HANDLE("updateDynamicVertexBuffer", m_dynamicVertexBufferHandle, _handle);
DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
BX_CHECK(0 == (dvb.m_flags & BGFX_BUFFER_COMPUTE_READ_WRITE), "Can't update GPU buffer from CPU.");
if (dvb.m_size < _mem->size
&& 0 != (dvb.m_flags & BGFX_BUFFER_ALLOW_RESIZE) )
{
m_dynVertexBufferAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset);
m_dynVertexBufferAllocator.compact();
uint64_t ptr = allocDynamicVertexBuffer(_mem->size, dvb.m_flags);
dvb.m_handle.idx = uint16_t(ptr>>32);
dvb.m_offset = uint32_t(ptr);
dvb.m_size = _mem->size;
dvb.m_startVertex = bx::strideAlign(dvb.m_offset, dvb.m_stride)/dvb.m_stride;
}
uint32_t offset = dvb.m_startVertex*dvb.m_stride;
uint32_t size = bx::uint32_min(dvb.m_size, _mem->size);
BX_CHECK(_mem->size <= size, "Truncating dynamic vertex buffer update (size %d, mem size %d)."
, dvb.m_size
, _mem->size
);
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateDynamicVertexBuffer);
cmdbuf.write(dvb.m_handle);
cmdbuf.write(offset);
cmdbuf.write(size);
cmdbuf.write(_mem);
}
BGFX_API_FUNC(void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle) )
{
BGFX_CHECK_HANDLE("destroyDynamicVertexBuffer", m_dynamicVertexBufferHandle, _handle);
m_freeDynamicVertexBufferHandle[m_numFreeDynamicVertexBufferHandles++] = _handle;
}
void destroyDynamicVertexBufferInternal(DynamicVertexBufferHandle _handle)
{
DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
VertexDeclHandle declHandle = m_declRef.release(dvb.m_handle);
if (invalidHandle != declHandle.idx)
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexDecl);
cmdbuf.write(declHandle);
}
if (0 != (dvb.m_flags & BGFX_BUFFER_COMPUTE_WRITE) )
{
destroyVertexBuffer(dvb.m_handle);
}
else
{
m_dynVertexBufferAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset);
if (m_dynVertexBufferAllocator.compact() )
{
for (uint64_t ptr = m_dynVertexBufferAllocator.remove(); 0 != ptr; ptr = m_dynVertexBufferAllocator.remove() )
{
VertexBufferHandle handle = { uint16_t(ptr>>32) };
destroyVertexBuffer(handle);
}
}
}
m_dynamicVertexBufferHandle.free(_handle.idx);
}
BGFX_API_FUNC(bool checkAvailTransientIndexBuffer(uint32_t _num) const)
{
return m_submit->checkAvailTransientIndexBuffer(_num);
}
BGFX_API_FUNC(bool checkAvailTransientVertexBuffer(uint32_t _num, uint16_t _stride) const)
{
return m_submit->checkAvailTransientVertexBuffer(_num, _stride);
}
TransientIndexBuffer* createTransientIndexBuffer(uint32_t _size)
{
TransientIndexBuffer* tib = NULL;
IndexBufferHandle handle = { m_indexBufferHandle.alloc() };
BX_WARN(isValid(handle), "Failed to allocate transient index buffer handle.");
if (isValid(handle) )
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
cmdbuf.write(handle);
cmdbuf.write(_size);
cmdbuf.write(uint8_t(BGFX_BUFFER_NONE) );
tib = (TransientIndexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientIndexBuffer)+_size);
tib->data = (uint8_t*)&tib[1];
tib->size = _size;
tib->handle = handle;
}
return tib;
}
void destroyTransientIndexBuffer(TransientIndexBuffer* _tib)
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyDynamicIndexBuffer);
cmdbuf.write(_tib->handle);
m_submit->free(_tib->handle);
BX_FREE(g_allocator, _tib);
}
BGFX_API_FUNC(void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num) )
{
uint32_t offset = m_submit->allocTransientIndexBuffer(_num);
TransientIndexBuffer& tib = *m_submit->m_transientIb;
_tib->data = &tib.data[offset];
_tib->size = _num * 2;
_tib->handle = tib.handle;
_tib->startIndex = bx::strideAlign(offset, 2)/2;
}
TransientVertexBuffer* createTransientVertexBuffer(uint32_t _size, const VertexDecl* _decl = NULL)
{
TransientVertexBuffer* tvb = NULL;
VertexBufferHandle handle = { m_vertexBufferHandle.alloc() };
BX_WARN(isValid(handle), "Failed to allocate transient vertex buffer handle.");
if (isValid(handle) )
{
uint16_t stride = 0;
VertexDeclHandle declHandle = BGFX_INVALID_HANDLE;
if (NULL != _decl)
{
declHandle = findVertexDecl(*_decl);
m_declRef.add(handle, declHandle, _decl->m_hash);
stride = _decl->m_stride;
}
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
cmdbuf.write(handle);
cmdbuf.write(_size);
cmdbuf.write(false);
tvb = (TransientVertexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientVertexBuffer)+_size);
tvb->data = (uint8_t*)&tvb[1];
tvb->size = _size;
tvb->startVertex = 0;
tvb->stride = stride;
tvb->handle = handle;
tvb->decl = declHandle;
}
return tvb;
}
void destroyTransientVertexBuffer(TransientVertexBuffer* _tvb)
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyDynamicVertexBuffer);
cmdbuf.write(_tvb->handle);
m_submit->free(_tvb->handle);
BX_FREE(g_allocator, _tvb);
}
BGFX_API_FUNC(void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl) )
{
VertexDeclHandle declHandle = m_declRef.find(_decl.m_hash);
TransientVertexBuffer& dvb = *m_submit->m_transientVb;
if (!isValid(declHandle) )
{
VertexDeclHandle temp = { m_vertexDeclHandle.alloc() };
declHandle = temp;
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexDecl);
cmdbuf.write(declHandle);
cmdbuf.write(_decl);
m_declRef.add(dvb.handle, declHandle, _decl.m_hash);
}
uint32_t offset = m_submit->allocTransientVertexBuffer(_num, _decl.m_stride);
_tvb->data = &dvb.data[offset];
_tvb->size = _num * _decl.m_stride;
_tvb->startVertex = bx::strideAlign(offset, _decl.m_stride)/_decl.m_stride;
_tvb->stride = _decl.m_stride;
_tvb->handle = dvb.handle;
_tvb->decl = declHandle;
}
BGFX_API_FUNC(const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride) )
{
++m_instBufferCount;
uint16_t stride = BX_ALIGN_16(_stride);
uint32_t offset = m_submit->allocTransientVertexBuffer(_num, stride);
TransientVertexBuffer& dvb = *m_submit->m_transientVb;
InstanceDataBuffer* idb = (InstanceDataBuffer*)BX_ALLOC(g_allocator, sizeof(InstanceDataBuffer) );
idb->data = &dvb.data[offset];
idb->size = _num * stride;
idb->offset = offset;
idb->num = _num;
idb->stride = stride;
idb->handle = dvb.handle;
return idb;
}
DrawIndirectBufferHandle createDrawIndirectBuffer(uint32_t _num)
{
BX_UNUSED(_num);
DrawIndirectBufferHandle handle = { m_vertexBufferHandle.alloc() };
BX_WARN(isValid(handle), "Failed to allocate draw indirect buffer handle.");
if (isValid(handle) )
{
uint32_t size = _num * sizeof(uint32_t) * 5;
uint8_t flags = BGFX_BUFFER_DRAW_INDIRECT;
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
cmdbuf.write(handle);
cmdbuf.write(size);
cmdbuf.write(flags);
}
return handle;
}
void destroyDrawIndirectBuffer(DrawIndirectBufferHandle _handle)
{
VertexBufferHandle handle = { _handle.idx };
BGFX_CHECK_HANDLE("destroyDrawIndirectBuffer", m_vertexBufferHandle, handle);
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyDynamicVertexBuffer);
cmdbuf.write(handle);
m_submit->free(handle);
}
BGFX_API_FUNC(ShaderHandle createShader(const Memory* _mem) )
{
bx::MemoryReader reader(_mem->data, _mem->size);
uint32_t magic;
bx::read(&reader, magic);
if (BGFX_CHUNK_MAGIC_CSH != magic
&& BGFX_CHUNK_MAGIC_FSH != magic
&& BGFX_CHUNK_MAGIC_VSH != magic)
{
BX_WARN(false, "Invalid shader signature! %c%c%c%d."
, ( (uint8_t*)&magic)[0]
, ( (uint8_t*)&magic)[1]
, ( (uint8_t*)&magic)[2]
, ( (uint8_t*)&magic)[3]
);
ShaderHandle invalid = BGFX_INVALID_HANDLE;
return invalid;
}
ShaderHandle handle = { m_shaderHandle.alloc() };
BX_WARN(isValid(handle), "Failed to allocate shader handle.");
if (isValid(handle) )
{
uint32_t iohash;
bx::read(&reader, iohash);
uint16_t count;
bx::read(&reader, count);
ShaderRef& sr = m_shaderRef[handle.idx];
sr.m_refCount = 1;
sr.m_hash = iohash;
sr.m_num = 0;
sr.m_uniforms = NULL;
UniformHandle* uniforms = (UniformHandle*)alloca(count*sizeof(UniformHandle) );
for (uint32_t ii = 0; ii < count; ++ii)
{
uint8_t nameSize;
bx::read(&reader, nameSize);
char name[256];
bx::read(&reader, &name, nameSize);
name[nameSize] = '\0';
uint8_t type;
bx::read(&reader, type);
type &= ~BGFX_UNIFORM_FRAGMENTBIT;
uint8_t num;
bx::read(&reader, num);
uint16_t regIndex;
bx::read(&reader, regIndex);
uint16_t regCount;
bx::read(&reader, regCount);
PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
if (PredefinedUniform::Count == predefined)
{
uniforms[sr.m_num] = createUniform(name, UniformType::Enum(type), regCount);
sr.m_num++;
}
}
if (0 != sr.m_num)
{
uint32_t size = sr.m_num*sizeof(UniformHandle);
sr.m_uniforms = (UniformHandle*)BX_ALLOC(g_allocator, size);
memcpy(sr.m_uniforms, uniforms, size);
}
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateShader);
cmdbuf.write(handle);
cmdbuf.write(_mem);
}
return handle;
}
BGFX_API_FUNC(uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max) )
{
if (!isValid(_handle) )
{
BX_WARN(false, "Passing invalid shader handle to bgfx::getShaderUniforms.");
return 0;
}
ShaderRef& sr = m_shaderRef[_handle.idx];
if (NULL != _uniforms)
{
memcpy(_uniforms, sr.m_uniforms, bx::uint16_min(_max, sr.m_num)*sizeof(UniformHandle) );
}
return sr.m_num;
}
BGFX_API_FUNC(void destroyShader(ShaderHandle _handle) )
{
BGFX_CHECK_HANDLE("destroyShader", m_shaderHandle, _handle);
if (!isValid(_handle) )
{
BX_WARN(false, "Passing invalid shader handle to bgfx::destroyShader.");
return;
}
shaderDecRef(_handle);
}
void shaderIncRef(ShaderHandle _handle)
{
ShaderRef& sr = m_shaderRef[_handle.idx];
++sr.m_refCount;
}
void shaderDecRef(ShaderHandle _handle)
{
ShaderRef& sr = m_shaderRef[_handle.idx];
int32_t refs = --sr.m_refCount;
if (0 == refs)
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyShader);
cmdbuf.write(_handle);
m_submit->free(_handle);
if (0 != sr.m_num)
{
for (uint32_t ii = 0, num = sr.m_num; ii < num; ++ii)
{
destroyUniform(sr.m_uniforms[ii]);
}
BX_FREE(g_allocator, sr.m_uniforms);
sr.m_uniforms = NULL;
sr.m_num = 0;
}
}
}
BGFX_API_FUNC(ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh) )
{
if (!isValid(_vsh)
|| !isValid(_fsh) )
{
BX_WARN(false, "Vertex/fragment shader is invalid (vsh %d, fsh %d).", _vsh.idx, _fsh.idx);
ProgramHandle invalid = BGFX_INVALID_HANDLE;
return invalid;
}
const ShaderRef& vsr = m_shaderRef[_vsh.idx];
const ShaderRef& fsr = m_shaderRef[_fsh.idx];
if (vsr.m_hash != fsr.m_hash)
{
BX_WARN(vsr.m_hash == fsr.m_hash, "Vertex shader output doesn't match fragment shader input.");
ProgramHandle invalid = BGFX_INVALID_HANDLE;
return invalid;
}
ProgramHandle handle;
handle.idx = m_programHandle.alloc();
BX_WARN(isValid(handle), "Failed to allocate program handle.");
if (isValid(handle) )
{
shaderIncRef(_vsh);
shaderIncRef(_fsh);
ProgramRef& pr = m_programRef[handle.idx];
pr.m_vsh = _vsh;
pr.m_fsh = _fsh;
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram);
cmdbuf.write(handle);
cmdbuf.write(_vsh);
cmdbuf.write(_fsh);
}
return handle;
}
BGFX_API_FUNC(ProgramHandle createProgram(ShaderHandle _vsh) )
{
if (!isValid(_vsh) )
{
BX_WARN(false, "Vertex/fragment shader is invalid (vsh %d).", _vsh.idx);
ProgramHandle invalid = BGFX_INVALID_HANDLE;
return invalid;
}
ProgramHandle handle;
handle.idx = m_programHandle.alloc();
BX_WARN(isValid(handle), "Failed to allocate program handle.");
if (isValid(handle) )
{
shaderIncRef(_vsh);
ProgramRef& pr = m_programRef[handle.idx];
pr.m_vsh = _vsh;
ShaderHandle fsh = BGFX_INVALID_HANDLE;
pr.m_fsh = fsh;
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram);
cmdbuf.write(handle);
cmdbuf.write(_vsh);
cmdbuf.write(fsh);
}
return handle;
}
BGFX_API_FUNC(void destroyProgram(ProgramHandle _handle) )
{
BGFX_CHECK_HANDLE("destroyProgram", m_programHandle, _handle);
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyProgram);
cmdbuf.write(_handle);
m_submit->free(_handle);
const ProgramRef& pr = m_programRef[_handle.idx];
shaderDecRef(pr.m_vsh);
if (isValid(pr.m_fsh) )
{
shaderDecRef(pr.m_fsh);
}
}
BGFX_API_FUNC(TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info, BackbufferRatio::Enum _ratio) )
{
TextureInfo ti;
if (NULL == _info)
{
_info = &ti;
}
ImageContainer imageContainer;
if (imageParse(imageContainer, _mem->data, _mem->size) )
{
calcTextureSize(*_info
, (uint16_t)imageContainer.m_width
, (uint16_t)imageContainer.m_height
, (uint16_t)imageContainer.m_depth
, imageContainer.m_cubeMap
, imageContainer.m_numMips
, TextureFormat::Enum(imageContainer.m_format)
);
}
else
{
_info->format = TextureFormat::Unknown;
_info->storageSize = 0;
_info->width = 0;
_info->height = 0;
_info->depth = 0;
_info->numMips = 0;
_info->bitsPerPixel = 0;
_info->cubeMap = false;
}
TextureHandle handle = { m_textureHandle.alloc() };
BX_WARN(isValid(handle), "Failed to allocate texture handle.");
if (isValid(handle) )
{
TextureRef& ref = m_textureRef[handle.idx];
ref.m_refCount = 1;
ref.m_bbRatio = uint8_t(_ratio);
ref.m_format = uint8_t(_info->format);
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateTexture);
cmdbuf.write(handle);
cmdbuf.write(_mem);
cmdbuf.write(_flags);
cmdbuf.write(_skip);
}
return handle;
}
BGFX_API_FUNC(void destroyTexture(TextureHandle _handle) )
{
BGFX_CHECK_HANDLE("destroyTexture", m_textureHandle, _handle);
if (!isValid(_handle) )
{
BX_WARN(false, "Passing invalid texture handle to bgfx::destroyTexture");
return;
}
textureDecRef(_handle);
}
void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height)
{
const TextureRef& textureRef = m_textureRef[_handle.idx];
BX_CHECK(BackbufferRatio::Count != textureRef.m_bbRatio, "");
getTextureSizeFromRatio(BackbufferRatio::Enum(textureRef.m_bbRatio), _width, _height);
BX_TRACE("Resize %3d: %4dx%d %s"
, _handle.idx
, _width
, _height
, getName(TextureFormat::Enum(textureRef.m_format) )
);
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::ResizeTexture);
cmdbuf.write(_handle);
cmdbuf.write(_width);
cmdbuf.write(_height);
}
void textureIncRef(TextureHandle _handle)
{
TextureRef& ref = m_textureRef[_handle.idx];
++ref.m_refCount;
}
void textureDecRef(TextureHandle _handle)
{
TextureRef& ref = m_textureRef[_handle.idx];
int32_t refs = --ref.m_refCount;
if (0 == refs)
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyTexture);
cmdbuf.write(_handle);
m_submit->free(_handle);
}
}
BGFX_API_FUNC(void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, uint16_t _pitch, const Memory* _mem) )
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateTexture);
cmdbuf.write(_handle);
cmdbuf.write(_side);
cmdbuf.write(_mip);
Rect rect;
rect.m_x = _x;
rect.m_y = _y;
rect.m_width = _width;
rect.m_height = _height;
cmdbuf.write(rect);
cmdbuf.write(_z);
cmdbuf.write(_depth);
cmdbuf.write(_pitch);
cmdbuf.write(_mem);
}
BGFX_API_FUNC(FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles) )
{
FrameBufferHandle handle = { m_frameBufferHandle.alloc() };
BX_WARN(isValid(handle), "Failed to allocate frame buffer handle.");
if (isValid(handle) )
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateFrameBuffer);
cmdbuf.write(handle);
cmdbuf.write(false);
cmdbuf.write(_num);
FrameBufferRef& ref = m_frameBufferRef[handle.idx];
ref.m_window = false;
memset(ref.un.m_th, 0xff, sizeof(ref.un.m_th) );
BackbufferRatio::Enum bbRatio = BackbufferRatio::Enum(m_textureRef[_handles[0].idx].m_bbRatio);
for (uint32_t ii = 0; ii < _num; ++ii)
{
TextureHandle texHandle = _handles[ii];
BGFX_CHECK_HANDLE("createFrameBuffer texture handle", m_textureHandle, texHandle);
BX_CHECK(bbRatio == m_textureRef[texHandle.idx].m_bbRatio, "Mismatch in texture back-buffer ratio.");
BX_UNUSED(bbRatio);
cmdbuf.write(texHandle);
ref.un.m_th[ii] = texHandle;
textureIncRef(texHandle);
}
}
return handle;
}
BGFX_API_FUNC(FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat) )
{
FrameBufferHandle handle = { m_frameBufferHandle.alloc() };
BX_WARN(isValid(handle), "Failed to allocate frame buffer handle.");
if (isValid(handle) )
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateFrameBuffer);
cmdbuf.write(handle);
cmdbuf.write(true);
cmdbuf.write(_nwh);
cmdbuf.write(_width);
cmdbuf.write(_height);
cmdbuf.write(_depthFormat);
FrameBufferRef& ref = m_frameBufferRef[handle.idx];
ref.m_window = true;
ref.un.m_nwh = _nwh;
}
return handle;
}
BGFX_API_FUNC(void destroyFrameBuffer(FrameBufferHandle _handle) )
{
BGFX_CHECK_HANDLE("destroyFrameBuffer", m_frameBufferHandle, _handle);
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyFrameBuffer);
cmdbuf.write(_handle);
m_submit->free(_handle);
FrameBufferRef& ref = m_frameBufferRef[_handle.idx];
if (!ref.m_window)
{
for (uint32_t ii = 0; ii < BX_COUNTOF(ref.un.m_th); ++ii)
{
TextureHandle th = ref.un.m_th[ii];
if (isValid(th) )
{
textureDecRef(th);
}
}
}
}
BGFX_API_FUNC(UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num) )
{
BX_WARN(PredefinedUniform::Count == nameToPredefinedUniformEnum(_name), "%s is predefined uniform name.", _name);
if (PredefinedUniform::Count != nameToPredefinedUniformEnum(_name) )
{
UniformHandle handle = BGFX_INVALID_HANDLE;
return handle;
}
UniformHashMap::iterator it = m_uniformHashMap.find(_name);
if (it != m_uniformHashMap.end() )
{
UniformHandle handle = it->second;
UniformRef& uniform = m_uniformRef[handle.idx];
uint32_t oldsize = g_uniformTypeSize[uniform.m_type];
uint32_t newsize = g_uniformTypeSize[_type];
if (oldsize < newsize
|| uniform.m_num < _num)
{
uniform.m_type = oldsize < newsize ? _type : uniform.m_type;
uniform.m_num = bx::uint16_max(uniform.m_num, _num);
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateUniform);
cmdbuf.write(handle);
cmdbuf.write(uniform.m_type);
cmdbuf.write(uniform.m_num);
uint8_t len = (uint8_t)strlen(_name)+1;
cmdbuf.write(len);
cmdbuf.write(_name, len);
}
++uniform.m_refCount;
return handle;
}
UniformHandle handle = { m_uniformHandle.alloc() };
BX_WARN(isValid(handle), "Failed to allocate uniform handle.");
if (isValid(handle) )
{
BX_TRACE("Creating uniform (handle %3d) %s", handle.idx, _name);
UniformRef& uniform = m_uniformRef[handle.idx];
uniform.m_refCount = 1;
uniform.m_type = _type;
uniform.m_num = _num;
m_uniformHashMap.insert(stl::make_pair(stl::string(_name), handle) );
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateUniform);
cmdbuf.write(handle);
cmdbuf.write(_type);
cmdbuf.write(_num);
uint8_t len = (uint8_t)strlen(_name)+1;
cmdbuf.write(len);
cmdbuf.write(_name, len);
}
return handle;
}
BGFX_API_FUNC(void destroyUniform(UniformHandle _handle) )
{
BGFX_CHECK_HANDLE("destroyUniform", m_uniformHandle, _handle);
UniformRef& uniform = m_uniformRef[_handle.idx];
BX_CHECK(uniform.m_refCount > 0, "Destroying already destroyed uniform %d.", _handle.idx);
int32_t refs = --uniform.m_refCount;
if (0 == refs)
{
for (UniformHashMap::iterator it = m_uniformHashMap.begin(), itEnd = m_uniformHashMap.end(); it != itEnd; ++it)
{
if (it->second.idx == _handle.idx)
{
m_uniformHashMap.erase(it);
break;
}
}
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyUniform);
cmdbuf.write(_handle);
m_submit->free(_handle);
}
}
BGFX_API_FUNC(void saveScreenShot(const char* _filePath) )
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::SaveScreenShot);
uint16_t len = (uint16_t)strlen(_filePath)+1;
cmdbuf.write(len);
cmdbuf.write(_filePath, len);
}
BGFX_API_FUNC(void setClearColor(uint8_t _index, const float _rgba[4]) )
{
BX_CHECK(_index < BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE, "Clear color palette index out of bounds %d (max: %d)."
, _index
, BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE
);
memcpy(&m_clearColor[_index][0], _rgba, 16);
m_clearColorDirty = 2;
}
BGFX_API_FUNC(void setViewName(uint8_t _id, const char* _name) )
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateViewName);
cmdbuf.write(_id);
uint16_t len = (uint16_t)strlen(_name)+1;
cmdbuf.write(len);
cmdbuf.write(_name, len);
}
BGFX_API_FUNC(void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) )
{
Rect& rect = m_rect[_id];
rect.m_x = _x;
rect.m_y = _y;
rect.m_width = bx::uint16_max(_width, 1);
rect.m_height = bx::uint16_max(_height, 1);
}
BGFX_API_FUNC(void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) )
{
Rect& scissor = m_scissor[_id];
scissor.m_x = _x;
scissor.m_y = _y;
scissor.m_width = _width;
scissor.m_height = _height;
}
BGFX_API_FUNC(void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) )
{
Clear& clear = m_clear[_id];
clear.m_flags = _flags;
clear.m_index[0] = uint8_t(_rgba>>24);
clear.m_index[1] = uint8_t(_rgba>>16);
clear.m_index[2] = uint8_t(_rgba>> 8);
clear.m_index[3] = uint8_t(_rgba>> 0);
clear.m_depth = _depth;
clear.m_stencil = _stencil;
}
BGFX_API_FUNC(void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7) )
{
Clear& clear = m_clear[_id];
clear.m_flags = (_flags & ~BGFX_CLEAR_COLOR)
| (0xff != (_0&_1&_2&_3&_4&_5&_6&_7) ? BGFX_CLEAR_COLOR|BGFX_CLEAR_COLOR_USE_PALETTE : 0)
;
clear.m_index[0] = _0;
clear.m_index[1] = _1;
clear.m_index[2] = _2;
clear.m_index[3] = _3;
clear.m_index[4] = _4;
clear.m_index[5] = _5;
clear.m_index[6] = _6;
clear.m_index[7] = _7;
clear.m_depth = _depth;
clear.m_stencil = _stencil;
}
BGFX_API_FUNC(void setViewSeq(uint8_t _id, bool _enabled) )
{
m_seqMask[_id] = _enabled ? 0xffff : 0x0;
}
BGFX_API_FUNC(void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle) )
{
BGFX_CHECK_HANDLE_INVALID_OK("setViewFrameBuffer", m_frameBufferHandle, _handle);
m_fb[_id] = _handle;
}
BGFX_API_FUNC(void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _flags, const void* _proj1) )
{
m_viewFlags[_id] = _flags;
if (NULL != _view)
{
memcpy(m_view[_id].un.val, _view, sizeof(Matrix4) );
}
else
{
m_view[_id].setIdentity();
}
if (NULL != _proj)
{
memcpy(m_proj[0][_id].un.val, _proj, sizeof(Matrix4) );
}
else
{
m_proj[0][_id].setIdentity();
}
if (NULL != _proj1)
{
memcpy(m_proj[1][_id].un.val, _proj1, sizeof(Matrix4) );
}
else
{
memcpy(m_proj[1][_id].un.val, m_proj[0][_id].un.val, sizeof(Matrix4) );
}
}
BGFX_API_FUNC(void setViewRemap(uint8_t _id, uint8_t _num, const void* _remap) )
{
const uint32_t num = bx::uint32_min(_id + _num, BGFX_CONFIG_MAX_VIEWS) - _id;
if (NULL == _remap)
{
for (uint32_t ii = 0; ii < num; ++ii)
{
uint8_t id = uint8_t(ii+_id);
m_viewRemap[id] = id;
}
}
else
{
memcpy(&m_viewRemap[_id], _remap, num);
}
}
BGFX_API_FUNC(void setMarker(const char* _marker) )
{
m_submit->setMarker(_marker);
}
BGFX_API_FUNC(void setState(uint64_t _state, uint32_t _rgba) )
{
m_submit->setState(_state, _rgba);
}
BGFX_API_FUNC(void setStencil(uint32_t _fstencil, uint32_t _bstencil) )
{
m_submit->setStencil(_fstencil, _bstencil);
}
BGFX_API_FUNC(uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) )
{
return m_submit->setScissor(_x, _y, _width, _height);
}
BGFX_API_FUNC(void setScissor(uint16_t _cache) )
{
m_submit->setScissor(_cache);
}
BGFX_API_FUNC(uint32_t setTransform(const void* _mtx, uint16_t _num) )
{
return m_submit->setTransform(_mtx, _num);
}
BGFX_API_FUNC(uint32_t allocTransform(Transform* _transform, uint16_t _num) )
{
return m_submit->allocTransform(_transform, _num);
}
BGFX_API_FUNC(void setTransform(uint32_t _cache, uint16_t _num) )
{
m_submit->setTransform(_cache, _num);
}
BGFX_API_FUNC(void setUniform(UniformHandle _handle, const void* _value, uint16_t _num) )
{
BGFX_CHECK_HANDLE("setUniform", m_uniformHandle, _handle);
UniformRef& uniform = m_uniformRef[_handle.idx];
BX_CHECK(uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
m_submit->writeUniform(uniform.m_type, _handle, _value, bx::uint16_min(uniform.m_num, _num) );
}
BGFX_API_FUNC(void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) )
{
BGFX_CHECK_HANDLE("setIndexBuffer", m_indexBufferHandle, _handle);
m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices);
}
BGFX_API_FUNC(void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) )
{
BGFX_CHECK_HANDLE("setIndexBuffer", m_dynamicIndexBufferHandle, _handle);
m_submit->setIndexBuffer(m_dynamicIndexBuffers[_handle.idx], _firstIndex, _numIndices);
}
BGFX_API_FUNC(void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices) )
{
m_submit->setIndexBuffer(_tib, _firstIndex, _numIndices);
}
BGFX_API_FUNC(void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices) )
{
BGFX_CHECK_HANDLE("setVertexBuffer", m_vertexBufferHandle, _handle);
m_submit->setVertexBuffer(_handle, _startVertex, _numVertices);
}
BGFX_API_FUNC(void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices) )
{
BGFX_CHECK_HANDLE("setVertexBuffer", m_dynamicVertexBufferHandle, _handle);
m_submit->setVertexBuffer(m_dynamicVertexBuffers[_handle.idx], _numVertices);
}
BGFX_API_FUNC(void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices) )
{
m_submit->setVertexBuffer(_tvb, _startVertex, _numVertices);
}
BGFX_API_FUNC(void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num) )
{
--m_instBufferCount;
m_submit->setInstanceDataBuffer(_idb, _num);
}
BGFX_API_FUNC(void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num) )
{
BGFX_CHECK_HANDLE("setInstanceDataBuffer", m_vertexBufferHandle, _handle);
const VertexBuffer& vb = m_vertexBuffers[_handle.idx];
m_submit->setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride);
}
BGFX_API_FUNC(void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num) )
{
BGFX_CHECK_HANDLE("setInstanceDataBuffer", m_dynamicVertexBufferHandle, _handle);
const DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
m_submit->setInstanceDataBuffer(dvb.m_handle
, dvb.m_startVertex + _startVertex
, _num
, dvb.m_stride
);
}
BGFX_API_FUNC(void setDrawIndirectBuffer(DrawIndirectBufferHandle _handle, uint16_t _start, uint16_t _num) )
{
BGFX_CHECK_HANDLE("setDrawIndirectBuffer", m_vertexBufferHandle, _handle);
m_submit->setDrawIndirectBuffer(_handle, _start, _num);
}
BGFX_API_FUNC(void setProgram(ProgramHandle _handle) )
{
BGFX_CHECK_HANDLE("setProgram", m_programHandle, _handle);
m_submit->setProgram(_handle);
}
BGFX_API_FUNC(void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags) )
{
BGFX_CHECK_HANDLE_INVALID_OK("setTexture/TextureHandle", m_textureHandle, _handle);
m_submit->setTexture(_stage, _sampler, _handle, _flags);
}
BGFX_API_FUNC(void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags) )
{
BGFX_CHECK_HANDLE_INVALID_OK("setTexture/FrameBufferHandle", m_frameBufferHandle, _handle);
BX_CHECK(_attachment < g_caps.maxFBAttachments, "Frame buffer attachment index %d is invalid.", _attachment);
TextureHandle textureHandle = BGFX_INVALID_HANDLE;
if (isValid(_handle) )
{
const FrameBufferRef& ref = m_frameBufferRef[_handle.idx];
BX_CHECK(!ref.m_window, "Can't sample window frame buffer.");
textureHandle = ref.un.m_th[_attachment];
BX_CHECK(isValid(textureHandle), "Frame buffer texture %d is invalid.", _attachment);
}
m_submit->setTexture(_stage, _sampler, textureHandle, _flags);
}
BGFX_API_FUNC(uint32_t submit(uint8_t _id, int32_t _depth) )
{
return m_submit->submit(_id, _depth);
}
BGFX_API_FUNC(void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access) )
{
BGFX_CHECK_HANDLE("setBuffer", m_indexBufferHandle, _handle);
m_submit->setBuffer(_stage, _handle, _access);
}
BGFX_API_FUNC(void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access) )
{
BGFX_CHECK_HANDLE("setBuffer", m_vertexBufferHandle, _handle);
m_submit->setBuffer(_stage, _handle, _access);
}
BGFX_API_FUNC(void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access) )
{
BGFX_CHECK_HANDLE("setBuffer", m_dynamicIndexBufferHandle, _handle);
const DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx];
m_submit->setBuffer(_stage, dib.m_handle, _access);
}
BGFX_API_FUNC(void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access) )
{
BGFX_CHECK_HANDLE("setBuffer", m_dynamicVertexBufferHandle, _handle);
const DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
m_submit->setBuffer(_stage, dvb.m_handle, _access);
}
BGFX_API_FUNC(void setBuffer(uint8_t _stage, DrawIndirectBufferHandle _handle, Access::Enum _access) )
{
BGFX_CHECK_HANDLE("setBuffer", m_vertexBufferHandle, _handle);
VertexBufferHandle handle = { _handle.idx };
m_submit->setBuffer(_stage, handle, _access);
}
BGFX_API_FUNC(void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format) )
{
_format = TextureFormat::Count == _format ? TextureFormat::Enum(m_textureRef[_handle.idx].m_format) : _format;
BX_CHECK(_format != TextureFormat::BGRA8
, "Can't use TextureFormat::BGRA8 with compute, use TextureFormat::RGBA8 instead."
);
m_submit->setImage(_stage, _sampler, _handle, _mip, _access, _format);
}
BGFX_API_FUNC(void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format) )
{
BX_CHECK(_attachment < g_caps.maxFBAttachments, "Frame buffer attachment index %d is invalid.", _attachment);
TextureHandle textureHandle = BGFX_INVALID_HANDLE;
if (isValid(_handle) )
{
const FrameBufferRef& ref = m_frameBufferRef[_handle.idx];
BX_CHECK(!ref.m_window, "Can't sample window frame buffer.");
textureHandle = ref.un.m_th[_attachment];
BX_CHECK(isValid(textureHandle), "Frame buffer texture %d is invalid.", _attachment);
}
setImage(_stage, _sampler, textureHandle, 0, _access, _format);
}
BGFX_API_FUNC(uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags) )
{
return m_submit->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
}
BGFX_API_FUNC(void discard() )
{
m_submit->discard();
}
BGFX_API_FUNC(uint32_t frame() );
void dumpViewStats();
void freeDynamicBuffers();
void freeAllHandles(Frame* _frame);
void frameNoRenderWait();
void swap();
// render thread
bool renderFrame();
void flushTextureUpdateBatch(CommandBuffer& _cmdbuf);
void rendererExecCommands(CommandBuffer& _cmdbuf);
#if BGFX_CONFIG_MULTITHREADED
void gameSemPost()
{
m_gameSem.post();
}
void gameSemWait()
{
int64_t start = bx::getHPCounter();
bool ok = m_gameSem.wait();
BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok);
m_render->m_waitSubmit = bx::getHPCounter()-start;
}
void renderSemPost()
{
m_renderSem.post();
}
void renderSemWait()
{
int64_t start = bx::getHPCounter();
bool ok = m_renderSem.wait();
BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok);
m_submit->m_waitRender = bx::getHPCounter() - start;
}
bx::Semaphore m_renderSem;
bx::Semaphore m_gameSem;
bx::Thread m_thread;
#else
void gameSemPost()
{
}
void gameSemWait()
{
}
void renderSemPost()
{
}
void renderSemWait()
{
}
#endif // BGFX_CONFIG_MULTITHREADED
Frame m_frame[1+(BGFX_CONFIG_MULTITHREADED ? 1 : 0)];
Frame* m_render;
Frame* m_submit;
uint64_t m_tempKeys[BGFX_CONFIG_MAX_DRAW_CALLS];
RenderItemCount m_tempValues[BGFX_CONFIG_MAX_DRAW_CALLS];
VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
DynamicIndexBuffer m_dynamicIndexBuffers[BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS];
DynamicVertexBuffer m_dynamicVertexBuffers[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS];
uint16_t m_numFreeDynamicIndexBufferHandles;
uint16_t m_numFreeDynamicVertexBufferHandles;
DynamicIndexBufferHandle m_freeDynamicIndexBufferHandle[BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS];
DynamicVertexBufferHandle m_freeDynamicVertexBufferHandle[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS];
NonLocalAllocator m_dynIndexBufferAllocator;
bx::HandleAllocT<BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS> m_dynamicIndexBufferHandle;
NonLocalAllocator m_dynVertexBufferAllocator;
bx::HandleAllocT<BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS> m_dynamicVertexBufferHandle;
bx::HandleAllocT<BGFX_CONFIG_MAX_INDEX_BUFFERS> m_indexBufferHandle;
bx::HandleAllocT<BGFX_CONFIG_MAX_VERTEX_DECLS > m_vertexDeclHandle;
bx::HandleAllocT<BGFX_CONFIG_MAX_VERTEX_BUFFERS> m_vertexBufferHandle;
bx::HandleAllocT<BGFX_CONFIG_MAX_SHADERS> m_shaderHandle;
bx::HandleAllocT<BGFX_CONFIG_MAX_PROGRAMS> m_programHandle;
bx::HandleAllocT<BGFX_CONFIG_MAX_TEXTURES> m_textureHandle;
bx::HandleAllocT<BGFX_CONFIG_MAX_FRAME_BUFFERS> m_frameBufferHandle;
bx::HandleAllocT<BGFX_CONFIG_MAX_UNIFORMS> m_uniformHandle;
struct ShaderRef
{
UniformHandle* m_uniforms;
uint32_t m_hash;
int16_t m_refCount;
uint16_t m_num;
};
struct ProgramRef
{
ShaderHandle m_vsh;
ShaderHandle m_fsh;
};
struct UniformRef
{
UniformType::Enum m_type;
uint16_t m_num;
int16_t m_refCount;
};
struct TextureRef
{
int16_t m_refCount;
uint8_t m_bbRatio;
uint8_t m_format;
};
struct FrameBufferRef
{
union un
{
TextureHandle m_th[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
void* m_nwh;
} un;
bool m_window;
};
typedef stl::unordered_map<stl::string, UniformHandle> UniformHashMap;
UniformHashMap m_uniformHashMap;
UniformRef m_uniformRef[BGFX_CONFIG_MAX_UNIFORMS];
ShaderRef m_shaderRef[BGFX_CONFIG_MAX_SHADERS];
ProgramRef m_programRef[BGFX_CONFIG_MAX_PROGRAMS];
TextureRef m_textureRef[BGFX_CONFIG_MAX_TEXTURES];
FrameBufferRef m_frameBufferRef[BGFX_CONFIG_MAX_FRAME_BUFFERS];
VertexDeclRef m_declRef;
uint8_t m_viewRemap[BGFX_CONFIG_MAX_VIEWS];
FrameBufferHandle m_fb[BGFX_CONFIG_MAX_VIEWS];
Clear m_clear[BGFX_CONFIG_MAX_VIEWS];
float m_clearColor[BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE][4];
Rect m_rect[BGFX_CONFIG_MAX_VIEWS];
Rect m_scissor[BGFX_CONFIG_MAX_VIEWS];
Matrix4 m_view[BGFX_CONFIG_MAX_VIEWS];
Matrix4 m_proj[2][BGFX_CONFIG_MAX_VIEWS];
uint8_t m_viewFlags[BGFX_CONFIG_MAX_VIEWS];
uint16_t m_seq[BGFX_CONFIG_MAX_VIEWS];
uint16_t m_seqMask[BGFX_CONFIG_MAX_VIEWS];
uint8_t m_clearColorDirty;
Resolution m_resolution;
int32_t m_instBufferCount;
uint32_t m_frames;
uint32_t m_debug;
TextVideoMemBlitter m_textVideoMemBlitter;
ClearQuad m_clearQuad;
RendererContextI* m_renderCtx;
bool m_rendererInitialized;
bool m_exit;
bool m_flipAfterRender;
typedef UpdateBatchT<256> TextureUpdateBatch;
BX_ALIGN_DECL_CACHE_LINE(TextureUpdateBatch m_textureUpdateBatch);
};
#undef BGFX_API_FUNC
} // namespace bgfx
#endif // BGFX_P_H_HEADER_GUARD