2024-03-09 15:07:52 -05:00
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#include "legocharactermanager.h"
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2023-10-24 19:38:27 -04:00
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2024-03-19 14:23:34 -04:00
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#include "legoanimactor.h"
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2024-03-22 13:40:19 -04:00
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#include "legocharacters.h"
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2023-10-12 12:18:24 -04:00
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#include "legogamestate.h"
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2024-03-19 14:23:34 -04:00
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#include "legovideomanager.h"
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#include "misc.h"
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2024-03-22 13:40:19 -04:00
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#include "misc/legocontainer.h"
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2024-03-09 15:07:52 -05:00
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#include "mxmisc.h"
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2024-03-22 13:40:19 -04:00
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#include "realtime/realtime.h"
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#include "roi/legolod.h"
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2024-01-22 10:18:46 -05:00
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#include "roi/legoroi.h"
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2023-10-12 12:18:24 -04:00
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2024-03-19 14:23:34 -04:00
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DECOMP_SIZE_ASSERT(LegoCharacter, 0x08)
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2024-03-09 15:07:52 -05:00
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DECOMP_SIZE_ASSERT(LegoCharacterManager, 0x08)
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2024-02-21 15:30:02 -05:00
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// GLOBAL: LEGO1 0x100fc4e4
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2024-03-09 15:07:52 -05:00
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char* LegoCharacterManager::g_customizeAnimFile = NULL;
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2024-02-21 15:30:02 -05:00
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2023-12-06 07:10:45 -05:00
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// GLOBAL: LEGO1 0x10104f20
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2024-03-22 13:40:19 -04:00
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LegoCharacterData g_characterData[66];
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2023-10-12 12:18:24 -04:00
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2024-02-21 15:30:02 -05:00
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// FUNCTION: LEGO1 0x10082a20
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2024-03-09 15:07:52 -05:00
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LegoCharacterManager::LegoCharacterManager()
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2024-02-10 20:52:16 -05:00
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{
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2024-03-19 14:23:34 -04:00
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m_characters = new LegoCharacterMap();
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2024-03-22 13:40:19 -04:00
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Init();
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2024-02-21 15:30:02 -05:00
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m_customizeAnimFile = new CustomizeAnimFileVariable("CUSTOMIZE_ANIM_FILE");
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VariableTable()->SetVariable(m_customizeAnimFile);
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}
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// FUNCTION: LEGO1 0x10083270
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2024-03-22 13:40:19 -04:00
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void LegoCharacterManager::Init()
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2024-02-21 15:30:02 -05:00
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{
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2024-03-22 13:40:19 -04:00
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for (MxS32 i = 0; i < _countof(g_characterData); i++) {
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g_characterData[i] = g_characterDataInit[i];
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2024-02-21 15:30:02 -05:00
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}
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2024-02-10 20:52:16 -05:00
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}
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2024-02-05 12:35:26 -05:00
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// STUB: LEGO1 0x100832a0
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2024-03-09 15:07:52 -05:00
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void LegoCharacterManager::FUN_100832a0()
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2024-02-05 12:35:26 -05:00
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{
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// TODO
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}
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2023-12-06 07:10:45 -05:00
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// FUNCTION: LEGO1 0x10083310
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2024-03-22 13:40:19 -04:00
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MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
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2023-10-12 12:18:24 -04:00
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{
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2023-10-24 19:38:27 -04:00
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MxResult result = FAILURE;
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2023-10-12 12:18:24 -04:00
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2024-03-22 13:40:19 -04:00
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for (MxS32 i = 0; i < _countof(g_characterData) - 1; i++) {
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LegoCharacterData* data = &g_characterData[i];
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2023-10-12 12:18:24 -04:00
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2024-03-22 13:40:19 -04:00
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if (p_storage->Write(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
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goto done;
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2024-02-01 15:42:10 -05:00
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}
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2024-03-22 13:40:19 -04:00
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if (p_storage->Write(&data->m_unk0x10, sizeof(data->m_unk0x10)) != SUCCESS) {
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goto done;
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2024-02-01 15:42:10 -05:00
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}
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2024-03-22 13:40:19 -04:00
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if (p_storage->Write(&data->m_unk0x14, sizeof(data->m_unk0x14)) != SUCCESS) {
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goto done;
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2024-02-01 15:42:10 -05:00
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}
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2024-03-22 13:40:19 -04:00
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if (p_storage->Write(&data->m_parts[1].m_unk0x08, sizeof(data->m_parts[1].m_unk0x08)) != SUCCESS) {
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goto done;
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2024-02-01 15:42:10 -05:00
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}
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2024-03-22 13:40:19 -04:00
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if (p_storage->Write(&data->m_parts[1].m_unk0x14, sizeof(data->m_parts[1].m_unk0x14)) != SUCCESS) {
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goto done;
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2024-02-01 15:42:10 -05:00
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}
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2024-03-22 13:40:19 -04:00
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if (p_storage->Write(&data->m_parts[2].m_unk0x14, sizeof(data->m_parts[2].m_unk0x14)) != SUCCESS) {
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goto done;
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2024-02-01 15:42:10 -05:00
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}
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2024-03-22 13:40:19 -04:00
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if (p_storage->Write(&data->m_parts[4].m_unk0x14, sizeof(data->m_parts[4].m_unk0x14)) != SUCCESS) {
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goto done;
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2024-02-01 15:42:10 -05:00
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}
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2024-03-22 13:40:19 -04:00
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if (p_storage->Write(&data->m_parts[5].m_unk0x14, sizeof(data->m_parts[5].m_unk0x14)) != SUCCESS) {
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goto done;
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2024-02-01 15:42:10 -05:00
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}
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2024-03-22 13:40:19 -04:00
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if (p_storage->Write(&data->m_parts[8].m_unk0x14, sizeof(data->m_parts[8].m_unk0x14)) != SUCCESS) {
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goto done;
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2024-02-01 15:42:10 -05:00
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}
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2024-03-22 13:40:19 -04:00
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if (p_storage->Write(&data->m_parts[9].m_unk0x14, sizeof(data->m_parts[9].m_unk0x14)) != SUCCESS) {
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goto done;
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2023-10-24 19:38:27 -04:00
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}
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}
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2024-02-26 11:19:16 -05:00
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2024-03-22 13:40:19 -04:00
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result = SUCCESS;
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done:
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2023-10-24 19:38:27 -04:00
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return result;
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2023-10-12 12:18:24 -04:00
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}
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2024-01-16 14:33:03 -05:00
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2024-03-22 13:40:19 -04:00
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// FUNCTION: LEGO1 0x100833f0
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MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
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2024-02-27 15:04:17 -05:00
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{
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2024-03-22 13:40:19 -04:00
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MxResult result = FAILURE;
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for (MxS32 i = 0; i < _countof(g_characterData) - 1; i++) {
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LegoCharacterData* data = &g_characterData[i];
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if (p_storage->Read(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_unk0x10, sizeof(data->m_unk0x10)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_unk0x14, sizeof(data->m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[1].m_unk0x08, sizeof(data->m_parts[1].m_unk0x08)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[1].m_unk0x14, sizeof(data->m_parts[1].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[2].m_unk0x14, sizeof(data->m_parts[2].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[4].m_unk0x14, sizeof(data->m_parts[4].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[5].m_unk0x14, sizeof(data->m_parts[5].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[8].m_unk0x14, sizeof(data->m_parts[8].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[9].m_unk0x14, sizeof(data->m_parts[9].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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}
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result = SUCCESS;
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done:
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return result;
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2024-02-27 15:04:17 -05:00
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}
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2024-03-19 14:23:34 -04:00
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// FUNCTION: LEGO1 0x10083500
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LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
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{
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2024-03-19 14:23:34 -04:00
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LegoCharacter* character = NULL;
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LegoCharacterMap::iterator it = m_characters->find(p_key);
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if (it != m_characters->end()) {
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character = (*it).second;
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character->AddRef();
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}
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if (character == NULL) {
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LegoROI* roi = CreateROI(p_key);
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2024-03-19 14:44:42 -04:00
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roi->SetVisibility(FALSE);
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2024-03-19 14:23:34 -04:00
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if (roi != NULL) {
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character = new LegoCharacter(roi);
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char* key = new char[strlen(p_key) + 1];
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if (key != NULL) {
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strcpy(key, p_key);
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(*m_characters)[key] = character;
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VideoManager()->Get3DManager()->Add(*roi);
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}
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}
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}
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else {
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VideoManager()->Get3DManager()->Remove(*character->m_roi);
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VideoManager()->Get3DManager()->Add(*character->m_roi);
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}
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if (character != NULL) {
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if (p_createEntity && character->m_roi->GetEntity() == NULL) {
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// TODO: Match
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LegoAnimActor* actor = new LegoAnimActor(1);
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actor->SetROI(character->m_roi, FALSE, FALSE);
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actor->FUN_100114e0(0);
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actor->SetFlag(LegoActor::c_bit2);
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2024-03-22 13:40:19 -04:00
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Find(p_key)->m_actor = actor;
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2024-03-19 14:23:34 -04:00
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}
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return character->m_roi;
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}
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2024-01-22 10:18:46 -05:00
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return NULL;
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}
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2024-01-16 14:33:03 -05:00
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// STUB: LEGO1 0x10083db0
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2024-03-09 15:07:52 -05:00
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void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
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2024-01-16 14:33:03 -05:00
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{
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// TODO
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}
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2024-02-13 18:34:14 -05:00
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// STUB: LEGO1 0x10083f10
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2024-03-09 15:07:52 -05:00
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void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
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2024-02-13 18:34:14 -05:00
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{
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// TODO
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}
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2024-02-21 15:30:02 -05:00
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2024-03-22 13:40:19 -04:00
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// FUNCTION: LEGO1 0x10084030
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2024-03-19 14:23:34 -04:00
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LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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{
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2024-03-22 13:40:19 -04:00
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MxBool success = FALSE;
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LegoROI* roi = NULL;
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BoundingSphere boundingSphere;
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BoundingBox boundingBox;
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MxMatrix mat;
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CompoundObject* comp;
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MxS32 i, j;
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Tgl::Renderer* renderer = VideoManager()->GetRenderer();
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ViewLODListManager* lodManager = GetViewLODListManager();
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LegoTextureContainer* textureContainer = TextureContainer();
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LegoCharacterData* characterData = Find(p_key);
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if (characterData == NULL) {
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goto done;
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}
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if (!strcmpi(p_key, "pep")) {
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LegoCharacterData* pepper = Find("pepper");
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characterData->m_unk0x0c = pepper->m_unk0x0c;
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characterData->m_unk0x10 = pepper->m_unk0x10;
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characterData->m_unk0x14 = pepper->m_unk0x14;
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for (i = 0; i < _countof(characterData->m_parts); i++) {
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characterData->m_parts[i] = pepper->m_parts[i];
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}
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}
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roi = new LegoROI(renderer);
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roi->SetName(p_key);
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boundingSphere.Center()[0] = g_characterLODs[0].m_boundingSphere[0];
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boundingSphere.Center()[1] = g_characterLODs[0].m_boundingSphere[1];
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boundingSphere.Center()[2] = g_characterLODs[0].m_boundingSphere[2];
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boundingSphere.Radius() = g_characterLODs[0].m_boundingSphere[3];
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roi->SetBoundingSphere(boundingSphere);
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boundingBox.Min()[0] = g_characterLODs[0].m_boundingBox[0];
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boundingBox.Min()[1] = g_characterLODs[0].m_boundingBox[1];
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boundingBox.Min()[2] = g_characterLODs[0].m_boundingBox[2];
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boundingBox.Max()[0] = g_characterLODs[0].m_boundingBox[3];
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boundingBox.Max()[1] = g_characterLODs[0].m_boundingBox[4];
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boundingBox.Max()[2] = g_characterLODs[0].m_boundingBox[5];
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roi->SetUnknown0x80(boundingBox);
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comp = new CompoundObject();
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roi->SetComp(comp);
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for (i = 0; i < _countof(g_characterLODs) - 1; i++) {
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ViewLODList *lodList, *dupLodList;
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LegoROI* childROI;
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MxS32 lodSize;
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const char* parentName;
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char lodName[64];
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LegoCharacterData::Part& part = characterData->m_parts[i];
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if (i == 0 || i == 1) {
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parentName = part.m_unk0x04[part.m_unk0x00[part.m_unk0x08]];
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}
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else {
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parentName = g_characterLODs[i + 1].m_parentName;
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}
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lodList = lodManager->Lookup(parentName);
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lodSize = lodList->Size();
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sprintf(lodName, "%s%d", p_key, i);
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dupLodList = lodManager->Create(lodName, lodSize);
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for (j = 0; j < lodSize; j++) {
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dupLodList->PushBack(((LegoLOD*) (*lodList)[j])->Clone(renderer));
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}
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lodList->Release();
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lodList = dupLodList;
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childROI = new LegoROI(renderer, lodList);
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lodList->Release();
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childROI->SetName(g_characterLODs[i + 1].m_name);
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childROI->SetParentROI(roi);
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|
BoundingSphere childBoundingSphere;
|
|
|
|
childBoundingSphere.Center()[0] = g_characterLODs[i + 1].m_boundingSphere[0];
|
|
|
|
childBoundingSphere.Center()[1] = g_characterLODs[i + 1].m_boundingSphere[1];
|
|
|
|
childBoundingSphere.Center()[2] = g_characterLODs[i + 1].m_boundingSphere[2];
|
|
|
|
childBoundingSphere.Radius() = g_characterLODs[i + 1].m_boundingSphere[3];
|
|
|
|
childROI->SetBoundingSphere(childBoundingSphere);
|
|
|
|
|
|
|
|
BoundingBox childBoundingBox;
|
|
|
|
childBoundingBox.Min()[0] = g_characterLODs[i + 1].m_boundingBox[0];
|
|
|
|
childBoundingBox.Min()[1] = g_characterLODs[i + 1].m_boundingBox[1];
|
|
|
|
childBoundingBox.Min()[2] = g_characterLODs[i + 1].m_boundingBox[2];
|
|
|
|
childBoundingBox.Max()[0] = g_characterLODs[i + 1].m_boundingBox[3];
|
|
|
|
childBoundingBox.Max()[1] = g_characterLODs[i + 1].m_boundingBox[4];
|
|
|
|
childBoundingBox.Max()[2] = g_characterLODs[i + 1].m_boundingBox[5];
|
|
|
|
childROI->SetUnknown0x80(childBoundingBox);
|
|
|
|
|
|
|
|
CalcLocalTransform(
|
|
|
|
Mx3DPointFloat(g_characterLODs[i + 1].m_position),
|
|
|
|
Mx3DPointFloat(g_characterLODs[i + 1].m_direction),
|
|
|
|
Mx3DPointFloat(g_characterLODs[i + 1].m_up),
|
|
|
|
mat
|
|
|
|
);
|
|
|
|
childROI->WrappedSetLocalTransform(mat);
|
|
|
|
|
|
|
|
if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag1 &&
|
|
|
|
(i != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
|
|
|
|
|
|
|
|
LegoTextureInfo* textureInfo = textureContainer->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
|
|
|
|
|
|
|
|
if (textureInfo != NULL) {
|
|
|
|
childROI->FUN_100a9210(textureInfo);
|
|
|
|
childROI->FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag2 || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
|
|
|
|
LegoFloat red, green, blue, alpha;
|
|
|
|
childROI->FUN_100a9bf0(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
|
|
|
|
childROI->FUN_100a9170(red, green, blue, alpha);
|
|
|
|
}
|
|
|
|
|
|
|
|
comp->push_back(childROI);
|
|
|
|
}
|
|
|
|
|
|
|
|
CalcLocalTransform(
|
|
|
|
Mx3DPointFloat(g_characterLODs[0].m_position),
|
|
|
|
Mx3DPointFloat(g_characterLODs[0].m_direction),
|
|
|
|
Mx3DPointFloat(g_characterLODs[0].m_up),
|
|
|
|
mat
|
|
|
|
);
|
|
|
|
roi->WrappedSetLocalTransform(mat);
|
|
|
|
|
|
|
|
characterData->m_roi = roi;
|
|
|
|
success = TRUE;
|
|
|
|
|
|
|
|
done:
|
|
|
|
if (!success && roi != NULL) {
|
|
|
|
delete roi;
|
|
|
|
roi = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return roi;
|
2024-03-19 14:23:34 -04:00
|
|
|
}
|
|
|
|
|
2024-02-27 10:13:00 -05:00
|
|
|
// STUB: LEGO1 0x10084c00
|
2024-03-09 15:07:52 -05:00
|
|
|
MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
|
2024-02-27 10:13:00 -05:00
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2024-03-22 13:40:19 -04:00
|
|
|
// FUNCTION: LEGO1 0x10084c60
|
|
|
|
LegoCharacterData* LegoCharacterManager::Find(const char* p_key)
|
2024-03-19 14:23:34 -04:00
|
|
|
{
|
2024-03-22 13:40:19 -04:00
|
|
|
MxU32 i;
|
|
|
|
|
|
|
|
for (i = 0; i < _countof(g_characterData) - 1; i++) {
|
|
|
|
if (!strcmpi(g_characterData[i].m_name, p_key)) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i < _countof(g_characterData)) {
|
|
|
|
return &g_characterData[i];
|
|
|
|
}
|
|
|
|
|
2024-03-19 14:23:34 -04:00
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2024-03-15 22:20:44 -04:00
|
|
|
// STUB: LEGO1 0x10084ec0
|
|
|
|
MxBool LegoCharacterManager::FUN_10084ec0(LegoROI* p_roi)
|
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2024-03-06 14:12:20 -05:00
|
|
|
// STUB: LEGO1 0x10085140
|
2024-03-09 15:07:52 -05:00
|
|
|
MxU32 LegoCharacterManager::FUN_10085140(LegoROI*, MxBool)
|
2024-03-06 14:12:20 -05:00
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2024-02-21 15:30:02 -05:00
|
|
|
// FUNCTION: LEGO1 0x100851a0
|
2024-03-09 15:07:52 -05:00
|
|
|
void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
|
2024-02-21 15:30:02 -05:00
|
|
|
{
|
|
|
|
if (g_customizeAnimFile != NULL) {
|
|
|
|
delete[] g_customizeAnimFile;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (p_value != NULL) {
|
|
|
|
g_customizeAnimFile = new char[strlen(p_value) + 1];
|
|
|
|
|
|
|
|
if (g_customizeAnimFile != NULL) {
|
|
|
|
strcpy(g_customizeAnimFile, p_value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
g_customizeAnimFile = NULL;
|
|
|
|
}
|
|
|
|
}
|
2024-02-25 12:04:30 -05:00
|
|
|
|
|
|
|
// STUB: LEGO1 0x10085210
|
2024-03-09 15:07:52 -05:00
|
|
|
LegoROI* LegoCharacterManager::FUN_10085210(const LegoChar*, LegoChar*, undefined)
|
2024-02-25 12:04:30 -05:00
|
|
|
{
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// FUNCTION: LEGO1 0x10085a80
|
2024-03-09 15:07:52 -05:00
|
|
|
LegoROI* LegoCharacterManager::FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3)
|
2024-02-25 12:04:30 -05:00
|
|
|
{
|
|
|
|
return FUN_10085210(p_und1, p_und2, p_und3);
|
|
|
|
}
|