Nick Winter
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83c25efa40
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Merge pull request #2317 from rmarren1/master
added famous computer scientist names for #53
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2015-02-16 09:33:49 -08:00 |
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Ryan Marren
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0a961b03c5
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added famous computer scientist names for #53
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2015-02-14 11:07:24 -05:00 |
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Nick Winter
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991a374da2
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Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679.
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2015-02-12 19:47:57 -08:00 |
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Nick Winter
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a8dc353f86
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Aether now loading all code languages possibly used in a match before the level can begin. Hopefully, this will fix #1943 and fix #1892.
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2015-02-12 18:40:38 -08:00 |
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Nick Winter
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7000048bee
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Fixed a few more issues with the headless simulator.
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2015-02-12 17:07:29 -08:00 |
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Nick Winter
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1aa738b256
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Fixed up headless client, I hope.
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2015-02-12 16:07:19 -08:00 |
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Nick Winter
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8936d5fa40
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Simulator version 2 takes into account flag history when simulating matches.
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2015-02-12 10:59:34 -08:00 |
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Nick Winter
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63fa2f86d4
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Tracking who is simulating matches so we can see patterns in ill-reported matches. Rejecting simulations from simulators with old versions of the Simulator code.
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2015-02-11 20:24:12 -08:00 |
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Nick Winter
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d09636306c
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Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs!
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2015-02-11 13:12:54 -08:00 |
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Nick Winter
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afe94afd08
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Merge pull request #2278 from laituan245/master
Added more names for #53
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2015-02-10 12:47:11 -08:00 |
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laituan245
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70ec7996c2
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Added more names for #53
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2015-02-10 23:26:02 +09:00 |
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Anirudh GP
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9184588969
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Added more names for #53
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2015-02-10 14:32:02 +05:30 |
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Nick Winter
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5decf7ae36
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Workaround for #2259, although I haven't been able to reproduce when it happens.
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2015-02-09 11:11:52 -08:00 |
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Nick Winter
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7ee7269d39
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Merge pull request #2191 from JKniager/patch-1
Added More Names
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2015-02-09 08:32:32 -08:00 |
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Nick Winter
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8ab6f36364
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Crude initial version of ASCII representation for blind players.
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2015-02-06 16:54:55 -08:00 |
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Nick Winter
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45dd6fa9a6
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Option to choose between ground and floating layer for AOE circles. Fixed cleave AOEs.
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2015-02-05 09:36:11 -08:00 |
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Nick Winter
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46ef93190a
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Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards.
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2015-02-04 11:31:43 -08:00 |
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JKniager
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bc48cd8448
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Moved 'Steve' to Ogre M
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2015-02-02 14:17:06 -07:00 |
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Nick Winter
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6e9db9f39b
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Merge pull request #2189 from purenickery/patch-1
Update names.coffee
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2015-02-02 09:20:36 -08:00 |
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Nick Winter
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55bc48c61d
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Fixed problem with error messages in production.
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2015-01-31 18:40:38 -08:00 |
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JKniager
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503575d86b
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Added More Names
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2015-01-31 15:51:27 -07:00 |
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purenickery
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b7624c0c58
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Update names.coffee
-added new names for #53
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2015-01-31 15:26:41 -07:00 |
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Nick Winter
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4b388f2775
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Fixed some memory leaks. Fixed a couple minor bugs.
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2015-01-31 12:23:44 -08:00 |
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Nick Winter
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c977ecc16f
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Adding easy observing of leaderboard matches (except top 5).
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2015-01-31 10:04:11 -08:00 |
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Nick Winter
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022d31c19a
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Basic leaderboards are working.
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2015-01-30 21:36:48 -08:00 |
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Matt Lott
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a092444455
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Add browser info to level session
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2015-01-30 14:45:36 -08:00 |
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Nick Winter
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2571b41cca
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Found another one, missed due to insufficient grep-fu.
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2015-01-30 09:24:07 -08:00 |
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Nick Winter
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9ca2663e0e
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Fixed one more instance of the previous bug.
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2015-01-30 08:12:34 -08:00 |
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Nick Winter
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77cca7189f
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Updated a bunch of code that got busted with CoffeeScript 1.9.0.
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2015-01-30 07:51:57 -08:00 |
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Nick Winter
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22070ddff2
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Identifying lastLevel to Segment. Added Ogre Headhunter names.
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2015-01-28 17:58:56 -08:00 |
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Nick Winter
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7cb92136cc
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Added some Skeleton names.
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2015-01-27 18:04:07 -08:00 |
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divyanshu013
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59df5a2a8c
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Added some names for #53
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2015-01-27 01:21:04 +05:30 |
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Nick Winter
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7dd128780f
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Unlocking all audition levels in Auditions campaign.
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2015-01-21 11:49:56 -08:00 |
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Matt Lott
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116c7d0bf2
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Update internal analytics
Adding level session ID where applicable.
Slimming down fields for most common events.
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2015-01-15 11:04:52 -08:00 |
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Matt Lott
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c5977c00fe
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Add shortened fields to analytics.log.event
We’ll remove the old long fields after we’ve got enough data to switch
over our analytics queries without complication.
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2015-01-14 17:51:34 -08:00 |
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Scott Erickson
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3c02f14f95
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Reworking PlayHeroesModal to use Lanks and LayerAdapter to control hero animations.
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2015-01-14 14:10:33 -08:00 |
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Nick Winter
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382e10dbb4
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Fixed missing ] in names.coffee.
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2015-01-12 14:43:33 -08:00 |
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Popey456963
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9ecb2822c0
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Removed Duplicates
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2015-01-12 20:18:35 +00:00 |
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Popey456963
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8d1ae770cb
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Added bunch of soldier names to names.coffee
Title pretty much says it all.
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2015-01-12 20:04:22 +00:00 |
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Imperadeiro98
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8480fe7836
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Update names.coffee
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2015-01-12 19:35:37 +00:00 |
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Nick Winter
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7230f96daa
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Fixed syntax errors on names.coffee from #2089.
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2015-01-12 10:49:55 -08:00 |
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Popey Gilbert
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bd14892cf2
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Ordered names by alphabetical order
So that it is easier to see whether the names are in order or not.
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2015-01-12 11:58:11 +00:00 |
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Geetika Batra
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1480baf000
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Added soldiers,librarian and ninja
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2015-01-07 22:56:27 +05:30 |
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Nick Winter
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9a3f18e60a
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Save more UserCodeProblems and LevelSessions.
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2015-01-06 13:03:09 -08:00 |
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Imperadeiro98
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704f9e41e1
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Merge pull request #2025 from A-Man/master
Added more names for #53
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2015-01-06 14:37:08 +00:00 |
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Nick Winter
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947811c01b
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Replayable once-per-day increasing-difficulty level basics.
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2015-01-05 10:44:24 -08:00 |
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Scott Erickson
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1446f77a17
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Refactored away from having the underscore string library added to the String prototype.
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2015-01-04 08:05:46 -08:00 |
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Nick Winter
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0e9f1e0370
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Fixed #2036 (making it less likely that the mistake will ercur, anyway).
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2014-12-31 16:55:14 -08:00 |
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Anshuman
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287817063b
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Added more names for #53
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2014-12-30 10:39:35 +05:30 |
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Nick Winter
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448acbb6b5
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Fixed a problem choosing heroes from within levels with new level options loading.
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2014-12-28 15:18:34 -08:00 |
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Nick Winter
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744d30737e
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Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
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2014-12-28 13:25:20 -08:00 |
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Nick Winter
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1c1f2008a5
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Now able to suggest required items for purchase before level start.
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2014-12-24 11:01:50 -08:00 |
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Nick Winter
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5e3ae981d7
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Merge pull request #1981 from Lynxbob/master
Added 3 new name lists and 10 new names
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2014-12-22 17:40:51 -08:00 |
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Branden Webb
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eb3e0621f2
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Added Sand Yak name list, Ogre Scout M name list, and Ogre Scout F name list. Also added 10 names, 5 for Sand Yak, 3 for Ogre Scout M, and 2 for Ogre Scout F.
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2014-12-22 20:07:22 -05:00 |
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Omar S.
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3ed3dd00fa
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Added two names
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2014-12-22 18:19:57 -05:00 |
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George Saines
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116feb5bea
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turning off realtime playback on the riddling kithmaze
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2014-12-22 11:11:43 -08:00 |
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Nick Winter
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e153a7ecce
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Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking.
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2014-12-21 21:38:12 -08:00 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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Nick Winter
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e4c6d07a4a
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Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories.
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2014-12-20 13:39:51 -08:00 |
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Nick Winter
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08cb87c84d
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Automatically take screenshots when submitting contact form from level view.
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2014-12-19 18:37:42 -08:00 |
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Matt Lott
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f853259304
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Updating help videos
Moving dungeons-of-kithgard to Vimeo
Adding original style for haunted-kithmaze
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2014-12-18 14:04:48 -08:00 |
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Matt Lott
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f2835a998a
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Add second kith maze help video
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2014-12-18 12:05:10 -08:00 |
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Matt Lott
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d494dc9c79
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Add video tutorials to game guide
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2014-12-17 22:26:36 -08:00 |
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Nick Winter
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1b584ae72c
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Some fixes for desert campaign options.
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2014-12-17 19:37:57 -08:00 |
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Nick Winter
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da72991260
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A few misc tweaks for the new desert level options.
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2014-12-17 12:42:42 -08:00 |
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Nick Winter
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a98deb1ff8
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Making item requiring smarter about which slots can be required for non-warriors.
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2014-12-16 18:57:54 -08:00 |
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Nick Winter
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688a8dc624
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Thangs can now respect custom Component colorization.
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2014-12-16 12:59:39 -08:00 |
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Nick Winter
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72d4cad858
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Fixed analytics tracking a whole level instead of just its name in one case. Fixed a Sarven typo.
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2014-12-14 07:54:50 -08:00 |
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Nick Winter
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68678a6057
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Add upcoming desert levels to the world map.
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2014-12-13 19:43:12 -08:00 |
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Scott Erickson
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e870de6146
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Tweaked SpriteParser to be smarter about finding root MovieClips and shifting their bounds.
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2014-12-10 11:22:47 -08:00 |
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Nick Winter
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d51db43823
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Added desert campaign.
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2014-12-10 10:00:52 -08:00 |
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Nick Winter
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8791eded2c
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Starting to add Patrol Buster to the world map.
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2014-12-09 12:38:58 -08:00 |
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Nick Winter
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7651eaf6cc
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Fixed A/B test to fire with default English language.
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2014-12-09 11:15:03 -08:00 |
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Nick Winter
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6f437d11b1
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Some work on making simulation unstoppable.
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2014-12-09 09:00:34 -08:00 |
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Nick Winter
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595ca17c05
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Make sessions a little more likely to save if we're not in production.
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2014-12-08 16:25:21 -08:00 |
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Nick Winter
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499666d7b3
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Starting to add first three desert levels.
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2014-12-08 13:59:13 -08:00 |
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Nick Winter
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cb54e08b9b
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Reducing some writes to try to help us scale up.
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2014-12-08 06:56:27 -08:00 |
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Nick Winter
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4a659903fe
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Started A/B test for whether the AnnouncesAction and take-damage audio help.
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2014-12-07 19:39:23 -08:00 |
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Nick Winter
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50624ca7bb
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Hooked up some of the new voiceover sounds.
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2014-12-06 18:45:15 -08:00 |
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Nick Winter
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708f0e543c
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Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes.
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2014-12-06 11:33:57 -08:00 |
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Nick Winter
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00e6ce5f45
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Couldn't reproduce #1851, but this should work around the error if it happens again.
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2014-12-06 09:46:37 -08:00 |
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Nick Winter
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7d2d2776c8
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Restricted crude-glasses in more later levels so it'd be less likely to get them equipped after the wooden ones should be on your face.
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2014-12-06 08:37:13 -08:00 |
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Nick Winter
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fa4f479107
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Restricted Arcane Ally and Munchkin Harvest to warriors, since otherwise players will tend to suicidally pick their under-armored new ranger or wizard.
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2014-12-04 13:37:17 -08:00 |
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Nick Winter
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a7eaac773d
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Fixed some ranger paper doll stylings and a typo in the femaleRangeThumbr item doll image schema.
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2014-12-04 13:30:20 -08:00 |
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Nick Winter
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c0842959e8
|
Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded.
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2014-12-04 13:18:06 -08:00 |
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Nick Winter
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86be36621d
|
Sped up real-time playback on some more non-randomized levels.
|
2014-12-04 11:31:22 -08:00 |
|
Nick Winter
|
7bfe0e5c9e
|
Updated Programmaticon II requirements. Adjust editor height after reloading code.
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2014-12-04 11:31:22 -08:00 |
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Nick Winter
|
a1d8b02ca6
|
Moved simulation Aether requires to be more specific and not loaded all the time on normal play pages.
|
2014-12-04 08:33:26 -08:00 |
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Nick Winter
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3573a929e3
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Added requires for other languages in Simulator.coffee so simulation can work.
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2014-12-04 08:21:36 -08:00 |
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Nick Winter
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6e57cbfb66
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LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it).
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2014-12-03 12:04:12 -08:00 |
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Scott Erickson
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7f3f1a6038
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Set up aether module loading, but it's not working, so creating a branch until it works.
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2014-12-01 15:43:22 -08:00 |
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Nick Winter
|
ca6c95b0f7
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Migrated getting nextLevelURL to the new campaign organization.
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2014-12-01 13:46:55 -08:00 |
|
Nick Winter
|
44282cb946
|
Hooked up new menu music loop.
|
2014-11-30 14:57:34 -08:00 |
|
Matt Lott
|
066b1798ab
|
Make default code read-only
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2014-11-30 11:47:54 -08:00 |
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Scott Erickson
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3a4eaa718f
|
Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
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2014-11-29 16:46:51 -08:00 |
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Nick Winter
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155ead86cf
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Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory.
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2014-11-29 13:09:38 -08:00 |
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Scott Erickson
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9b5228afd9
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Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match.
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2014-11-29 12:46:04 -08:00 |
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Nick Winter
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d2aabbdacc
|
A couple workarounds for crashing server tests. Including method in HipChat error messages. Trying to work around undefined ThangType fetch during level loading.
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2014-11-29 08:43:40 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Nick Winter
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4b45385571
|
Working on paper dolls.
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2014-11-28 12:11:59 -08:00 |
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