Commit graph

1440 commits

Author SHA1 Message Date
stephenfloydwallace
06e678b930 "Added more names for #53"
This time in alphabetical order and without comma's
2015-05-09 17:52:51 +02:00
Lokendra Sharma
eb13de9f34 Added more names for #53
First contrib. Don't know where else to start.
2015-05-01 16:43:49 +05:30
Amir Off
d8955d3389 add epic paladin female name 2015-04-30 20:41:33 +03:00
Nick Winter
520a08a39c Merge pull request #2699 from lewishenson/patch-1
Added more male knight names for #53
2015-04-26 09:55:40 -07:00
Nick Winter
80af32180c Fixed #1638: detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error. 2015-04-25 17:29:02 -07:00
Nick Winter
aeadb83975 Merge pull request #2656 from robertbeuligmann/vectortoStringupdate
Vector.toString precision parameter
2015-04-25 16:31:54 -07:00
Lewis Henson
af3ba72b85 Added more male knight names for #53 2015-04-22 11:24:36 +01:00
Sirui Sun
70237f8b49 Added more names for #53 2015-04-20 23:54:00 -07:00
Nick Winter
9466923013 Fixed #2519: boss star gold no longer counts in gold-collected leaderboards. 2015-04-20 16:02:06 -07:00
Nick Winter
cf07960e81 Merge pull request #2662 from dheerajdake/dheerajdake-patch-1
New female and male names added!
2015-04-19 08:46:01 -07:00
Nick Winter
a0057910ac Fixed #2597: press escape to abort simulation now, if your code is going to be slow. 2015-04-18 19:54:34 -07:00
Nick Winter
d4068cc879 Fixed #2218: adjusted some real-time playback speed factors. 2015-04-18 16:19:16 -07:00
Dheeraj Dake
30ba84ca56 New female and male names added!
Female = Anabel, Paulark
Male = Eugen, Toremon
2015-04-11 15:16:32 -07:00
Robert Beuligmann
bcc7342198 Vector.toString precision parameter
Vector.toString changed to accept precision parameter, defaulted to 2. Allows more natural display of small or normalized vectors. removed non-functional useZ parameter.
2015-04-11 00:44:28 -06:00
Nick Winter
05ac763eb8 Making '' requiredThangType entries more recoverable. 2015-04-10 11:27:13 -07:00
Nick Winter
ebd0e7db84 Giving more simulation time before infinite loop timeout to headless simulation. 2015-04-10 08:24:19 -07:00
Nick Winter
98b749eb1b Making simulator stuff more efficient by using less bandwidth. 2015-04-08 12:00:23 -07:00
Nick Winter
04ccb2273f Raising hard execution limit from one million to three million statements. 2015-04-04 09:34:31 -07:00
Nick Winter
3913ae9909 Wizard Dude gets his own avatar from winning the Greed tournament. 2015-04-03 12:19:06 -07:00
Nick Winter
37d7b4661c Possible fix for #2589, but need to test in production. 2015-03-27 16:24:40 -07:00
Nick Winter
7dff105cdf Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs. 2015-03-25 16:47:31 -07:00
Nick Winter
8760725b8d Unholy Tome III instead of IV for Zero Sum. 2015-03-20 11:07:41 -07:00
Nick Winter
0e0d2830be Zero Sum mirror match using Golden Wand and Unholy Tome IV now. 2015-03-19 21:37:47 -07:00
Nathan Smith
8f67835d41 Added more names for #53 2015-03-16 20:51:29 -07:00
Nick Winter
0916f1dd61 Style tweaks for #2533. Fixed #1403. 2015-03-16 19:50:05 -07:00
Rob Blanckaert
82c2d4d4b5 Update vector.coffee
Fix indents.
2015-03-16 21:02:07 -04:00
Rob Blanckaert
0a06022b8f Update vector.coffee
Make Vector do the right thing if you forget new,
2015-03-16 20:56:28 -04:00
Nick Winter
2d89de8183 Using new Aether optimization options for minimal flow tracking (big performance gains). Trying again to handle random no-window avatar creation error. 2015-03-16 17:36:38 -07:00
Nick Winter
404afd7f3d Merge pull request #2379 from coder0xff/patch-1
Update ellipse.coffee
2015-03-14 11:33:31 -07:00
Nick Winter
57e77a0cd7 Upcoming ladder level Zero Sum equalizes all players' heroes and equipment. 2015-03-14 09:39:43 -07:00
coder0xff
9dbecd213b Update ellipse.coffee
Fix to pass unit tests
2015-03-14 01:26:13 -04:00
Nick Winter
a697b35920 Fixed poll fetching for first poll. 2015-03-11 09:01:40 -07:00
Nick Winter
6954175fa8 Fixed world.rand.shuffle for arrays of length 0 or 1. 2015-03-06 17:35:11 -08:00
Nick Winter
025f1c5afc Fixed ellipse-ellipse intersection test. 2015-03-04 13:53:57 -08:00
Nick Winter
0f53605c21 Merged names. Added genders to all name categories. Reordered names so ones we need more are towards the top. 2015-03-02 10:22:04 -08:00
Nick Winter
bb80db9cd5 Server now thinks it's production whenever it's not localhost:3000, rather than whenever it is codecombat.com. 2015-03-01 22:19:01 -08:00
Nick Winter
62b6191862 Merge pull request #2435 from Khoffee/patch-1
Update names.coffee
2015-02-28 16:05:58 -08:00
Khoffee
b010a9b388 Update names.coffee
Added more names for issue #53
2015-02-28 13:24:20 -06:00
Fahad Iqbal
ea31862e85 Adding a few names 2015-02-28 12:44:54 -06:00
DotTry
d135ba2513 Added 10 names. 2015-02-28 12:39:30 -06:00
Kojo Idrissa
d55e4fecba Added multiple names 2015-02-28 11:58:20 -06:00
Nick Winter
44008be95f Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level. 2015-02-27 21:37:55 -08:00
Matt Lott
86d167394e Remove Segment analytics dependency
Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Nick Winter
00245c69ec Actually activated the previous fix. 2015-02-27 14:07:07 -08:00
Nick Winter
8df779b5a3 Fixed issue of level editor getting super low res when resizing the window when not looking at the ThangsTabView. 2015-02-27 13:49:26 -08:00
Nick Winter
9be8c55d6f Started some new Thang name categories for #53. 2015-02-25 11:50:43 -08:00
Nick Winter
1ab8274c43 Added a clear storage button to the campaign editor. 2015-02-25 11:09:15 -08:00
Nick Winter
c43ddda235 Reduced number of events being sent by cutting out simulator results. 2015-02-23 16:56:16 -08:00
coder0xff
55e43c247f Update ellipse.coffee
Copy/pasted wrong version of containsPoint!
2015-02-23 01:14:21 -05:00
coder0xff
9a85db4a91 Update ellipse.coffee
An improved (and untested) implementation for containsPoint
2015-02-23 01:09:39 -05:00
Nick Winter
7d7db5dafe Thang Editor can now drag Thangs to adjust registration points. Fixed missing terrain save property on ThangTypes. Fixed text search test. Added new Talus (mountain floors) to floor ThangType list for proper stretching. 2015-02-22 11:07:56 -08:00
Imperadeiro98
993ca19da2 Removed blank line from names.coffee 2015-02-18 12:02:17 +00:00
Rajath
31c6d9069b Added more ninja names for #53
Added 'Itachi', 'Madara' and 'Obito' to the set of ninja names.
2015-02-17 21:52:20 +05:30
Nick Winter
83c25efa40 Merge pull request #2317 from rmarren1/master
added famous computer scientist names for #53
2015-02-16 09:33:49 -08:00
Ryan Marren
0a961b03c5 added famous computer scientist names for #53 2015-02-14 11:07:24 -05:00
Nick Winter
991a374da2 Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679. 2015-02-12 19:47:57 -08:00
Nick Winter
a8dc353f86 Aether now loading all code languages possibly used in a match before the level can begin. Hopefully, this will fix #1943 and fix #1892. 2015-02-12 18:40:38 -08:00
Nick Winter
7000048bee Fixed a few more issues with the headless simulator. 2015-02-12 17:07:29 -08:00
Nick Winter
1aa738b256 Fixed up headless client, I hope. 2015-02-12 16:07:19 -08:00
Nick Winter
8936d5fa40 Simulator version 2 takes into account flag history when simulating matches. 2015-02-12 10:59:34 -08:00
Nick Winter
63fa2f86d4 Tracking who is simulating matches so we can see patterns in ill-reported matches. Rejecting simulations from simulators with old versions of the Simulator code. 2015-02-11 20:24:12 -08:00
Nick Winter
d09636306c Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs! 2015-02-11 13:12:54 -08:00
Nick Winter
afe94afd08 Merge pull request #2278 from laituan245/master
Added more names for #53
2015-02-10 12:47:11 -08:00
laituan245
70ec7996c2 Added more names for #53 2015-02-10 23:26:02 +09:00
Anirudh GP
9184588969 Added more names for #53 2015-02-10 14:32:02 +05:30
Nick Winter
5decf7ae36 Workaround for #2259, although I haven't been able to reproduce when it happens. 2015-02-09 11:11:52 -08:00
Nick Winter
7ee7269d39 Merge pull request #2191 from JKniager/patch-1
Added More Names
2015-02-09 08:32:32 -08:00
Nick Winter
8ab6f36364 Crude initial version of ASCII representation for blind players. 2015-02-06 16:54:55 -08:00
Nick Winter
45dd6fa9a6 Option to choose between ground and floating layer for AOE circles. Fixed cleave AOEs. 2015-02-05 09:36:11 -08:00
Nick Winter
46ef93190a Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards. 2015-02-04 11:31:43 -08:00
JKniager
bc48cd8448 Moved 'Steve' to Ogre M 2015-02-02 14:17:06 -07:00
Nick Winter
6e9db9f39b Merge pull request #2189 from purenickery/patch-1
Update names.coffee
2015-02-02 09:20:36 -08:00
Nick Winter
55bc48c61d Fixed problem with error messages in production. 2015-01-31 18:40:38 -08:00
JKniager
503575d86b Added More Names 2015-01-31 15:51:27 -07:00
purenickery
b7624c0c58 Update names.coffee
-added new names for #53
2015-01-31 15:26:41 -07:00
Nick Winter
4b388f2775 Fixed some memory leaks. Fixed a couple minor bugs. 2015-01-31 12:23:44 -08:00
Nick Winter
c977ecc16f Adding easy observing of leaderboard matches (except top 5). 2015-01-31 10:04:11 -08:00
Nick Winter
022d31c19a Basic leaderboards are working. 2015-01-30 21:36:48 -08:00
Matt Lott
a092444455 Add browser info to level session 2015-01-30 14:45:36 -08:00
Nick Winter
2571b41cca Found another one, missed due to insufficient grep-fu. 2015-01-30 09:24:07 -08:00
Nick Winter
9ca2663e0e Fixed one more instance of the previous bug. 2015-01-30 08:12:34 -08:00
Nick Winter
77cca7189f Updated a bunch of code that got busted with CoffeeScript 1.9.0. 2015-01-30 07:51:57 -08:00
Nick Winter
22070ddff2 Identifying lastLevel to Segment. Added Ogre Headhunter names. 2015-01-28 17:58:56 -08:00
Nick Winter
7cb92136cc Added some Skeleton names. 2015-01-27 18:04:07 -08:00
divyanshu013
59df5a2a8c Added some names for #53 2015-01-27 01:21:04 +05:30
Nick Winter
7dd128780f Unlocking all audition levels in Auditions campaign. 2015-01-21 11:49:56 -08:00
Matt Lott
116c7d0bf2 Update internal analytics
Adding level session ID where applicable.
Slimming down fields for most common events.
2015-01-15 11:04:52 -08:00
Matt Lott
c5977c00fe Add shortened fields to analytics.log.event
We’ll remove the old long fields after we’ve got enough data to switch
over our analytics queries without complication.
2015-01-14 17:51:34 -08:00
Scott Erickson
3c02f14f95 Reworking PlayHeroesModal to use Lanks and LayerAdapter to control hero animations. 2015-01-14 14:10:33 -08:00
Nick Winter
382e10dbb4 Fixed missing ] in names.coffee. 2015-01-12 14:43:33 -08:00
Popey456963
9ecb2822c0 Removed Duplicates 2015-01-12 20:18:35 +00:00
Popey456963
8d1ae770cb Added bunch of soldier names to names.coffee
Title pretty much says it all.
2015-01-12 20:04:22 +00:00
Imperadeiro98
8480fe7836 Update names.coffee 2015-01-12 19:35:37 +00:00
Nick Winter
7230f96daa Fixed syntax errors on names.coffee from #2089. 2015-01-12 10:49:55 -08:00
Popey Gilbert
bd14892cf2 Ordered names by alphabetical order
So that it is easier to see whether the names are in order or not.
2015-01-12 11:58:11 +00:00
Geetika Batra
1480baf000 Added soldiers,librarian and ninja 2015-01-07 22:56:27 +05:30
Nick Winter
9a3f18e60a Save more UserCodeProblems and LevelSessions. 2015-01-06 13:03:09 -08:00
Imperadeiro98
704f9e41e1 Merge pull request #2025 from A-Man/master
Added more names for #53
2015-01-06 14:37:08 +00:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Scott Erickson
1446f77a17 Refactored away from having the underscore string library added to the String prototype. 2015-01-04 08:05:46 -08:00
Nick Winter
0e9f1e0370 Fixed #2036 (making it less likely that the mistake will ercur, anyway). 2014-12-31 16:55:14 -08:00
Anshuman
287817063b Added more names for #53 2014-12-30 10:39:35 +05:30
Nick Winter
448acbb6b5 Fixed a problem choosing heroes from within levels with new level options loading. 2014-12-28 15:18:34 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Nick Winter
1c1f2008a5 Now able to suggest required items for purchase before level start. 2014-12-24 11:01:50 -08:00
Nick Winter
5e3ae981d7 Merge pull request #1981 from Lynxbob/master
Added 3 new name lists and 10 new names
2014-12-22 17:40:51 -08:00
Branden Webb
eb3e0621f2 Added Sand Yak name list, Ogre Scout M name list, and Ogre Scout F name list. Also added 10 names, 5 for Sand Yak, 3 for Ogre Scout M, and 2 for Ogre Scout F. 2014-12-22 20:07:22 -05:00
Omar S.
3ed3dd00fa Added two names 2014-12-22 18:19:57 -05:00
George Saines
116feb5bea turning off realtime playback on the riddling kithmaze 2014-12-22 11:11:43 -08:00
Nick Winter
e153a7ecce Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking. 2014-12-21 21:38:12 -08:00
Nick Winter
f26b43f8a5 Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings. 2014-12-20 16:02:41 -08:00
Nick Winter
e4c6d07a4a Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories. 2014-12-20 13:39:51 -08:00
Nick Winter
08cb87c84d Automatically take screenshots when submitting contact form from level view. 2014-12-19 18:37:42 -08:00
Matt Lott
f853259304 Updating help videos
Moving dungeons-of-kithgard to Vimeo
Adding original style for haunted-kithmaze
2014-12-18 14:04:48 -08:00
Matt Lott
f2835a998a Add second kith maze help video 2014-12-18 12:05:10 -08:00
Matt Lott
d494dc9c79 Add video tutorials to game guide 2014-12-17 22:26:36 -08:00
Nick Winter
1b584ae72c Some fixes for desert campaign options. 2014-12-17 19:37:57 -08:00
Nick Winter
da72991260 A few misc tweaks for the new desert level options. 2014-12-17 12:42:42 -08:00
Nick Winter
a98deb1ff8 Making item requiring smarter about which slots can be required for non-warriors. 2014-12-16 18:57:54 -08:00
Nick Winter
688a8dc624 Thangs can now respect custom Component colorization. 2014-12-16 12:59:39 -08:00
Nick Winter
72d4cad858 Fixed analytics tracking a whole level instead of just its name in one case. Fixed a Sarven typo. 2014-12-14 07:54:50 -08:00
Nick Winter
68678a6057 Add upcoming desert levels to the world map. 2014-12-13 19:43:12 -08:00
Scott Erickson
e870de6146 Tweaked SpriteParser to be smarter about finding root MovieClips and shifting their bounds. 2014-12-10 11:22:47 -08:00
Nick Winter
d51db43823 Added desert campaign. 2014-12-10 10:00:52 -08:00
Nick Winter
8791eded2c Starting to add Patrol Buster to the world map. 2014-12-09 12:38:58 -08:00
Nick Winter
7651eaf6cc Fixed A/B test to fire with default English language. 2014-12-09 11:15:03 -08:00
Nick Winter
6f437d11b1 Some work on making simulation unstoppable. 2014-12-09 09:00:34 -08:00
Nick Winter
595ca17c05 Make sessions a little more likely to save if we're not in production. 2014-12-08 16:25:21 -08:00
Nick Winter
499666d7b3 Starting to add first three desert levels. 2014-12-08 13:59:13 -08:00
Nick Winter
cb54e08b9b Reducing some writes to try to help us scale up. 2014-12-08 06:56:27 -08:00
Nick Winter
4a659903fe Started A/B test for whether the AnnouncesAction and take-damage audio help. 2014-12-07 19:39:23 -08:00
Nick Winter
50624ca7bb Hooked up some of the new voiceover sounds. 2014-12-06 18:45:15 -08:00
Nick Winter
708f0e543c Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes. 2014-12-06 11:33:57 -08:00
Nick Winter
00e6ce5f45 Couldn't reproduce #1851, but this should work around the error if it happens again. 2014-12-06 09:46:37 -08:00
Nick Winter
7d2d2776c8 Restricted crude-glasses in more later levels so it'd be less likely to get them equipped after the wooden ones should be on your face. 2014-12-06 08:37:13 -08:00
Nick Winter
fa4f479107 Restricted Arcane Ally and Munchkin Harvest to warriors, since otherwise players will tend to suicidally pick their under-armored new ranger or wizard. 2014-12-04 13:37:17 -08:00
Nick Winter
a7eaac773d Fixed some ranger paper doll stylings and a typo in the femaleRangeThumbr item doll image schema. 2014-12-04 13:30:20 -08:00
Nick Winter
c0842959e8 Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded. 2014-12-04 13:18:06 -08:00
Nick Winter
86be36621d Sped up real-time playback on some more non-randomized levels. 2014-12-04 11:31:22 -08:00
Nick Winter
7bfe0e5c9e Updated Programmaticon II requirements. Adjust editor height after reloading code. 2014-12-04 11:31:22 -08:00
Nick Winter
a1d8b02ca6 Moved simulation Aether requires to be more specific and not loaded all the time on normal play pages. 2014-12-04 08:33:26 -08:00
Nick Winter
3573a929e3 Added requires for other languages in Simulator.coffee so simulation can work. 2014-12-04 08:21:36 -08:00
Nick Winter
6e57cbfb66 LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it). 2014-12-03 12:04:12 -08:00
Scott Erickson
7f3f1a6038 Set up aether module loading, but it's not working, so creating a branch until it works. 2014-12-01 15:43:22 -08:00
Nick Winter
ca6c95b0f7 Migrated getting nextLevelURL to the new campaign organization. 2014-12-01 13:46:55 -08:00
Nick Winter
44282cb946 Hooked up new menu music loop. 2014-11-30 14:57:34 -08:00
Matt Lott
066b1798ab Make default code read-only 2014-11-30 11:47:54 -08:00
Scott Erickson
3a4eaa718f Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module. 2014-11-29 16:46:51 -08:00
Nick Winter
155ead86cf Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory. 2014-11-29 13:09:38 -08:00
Scott Erickson
9b5228afd9 Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match. 2014-11-29 12:46:04 -08:00