Commit graph

251 commits

Author SHA1 Message Date
DD Liu
6aefd13af6 Break load costume into more functions, and update how bitmaps are loaded 2018-07-10 10:30:38 -04:00
Eric Rosenbaum
6f5ff31eb3 Add disconnectExtensionSession and getPeripheralIsConnected 2018-07-09 13:49:41 -04:00
Evelyn Eastmond
9d66c54f8a Adding error reporting to runtime from BLESession. 2018-07-09 13:41:57 -04:00
Eric Rosenbaum
d778ddf00e wip 2018-07-09 13:41:57 -04:00
Karishma Chadha
a0a11f2f19 Add 'islocal' flag to XML serialization for variables. 2018-07-06 13:02:23 -04:00
kchadha
d187517d85
Merge pull request #1256 from kchadha/sprite-save-load
Sprite save load
2018-06-25 11:21:01 -04:00
Karishma Chadha
55a5592ab6 Add optional type param to export sprite API. 2018-06-25 09:23:04 -04:00
Corey Frang
4431b43e45 A few leftover loadSound that werent updated 2018-06-22 09:45:23 -04:00
Michael "Z" Goddard
c268bbae47 add decoded SoundPlayer's to a Sprite's SoundBank (#1260) 2018-06-21 17:23:33 -04:00
Karishma Chadha
b75a779540 Call fixUpVariableReferences in installTargets, before emitting the workspace update. 2018-06-20 12:12:33 -04:00
Karishma Chadha
86a8d93eb6 Sprite3 Export/Import. 2018-06-19 08:51:16 -04:00
Paul Kaplan
1dcd174dea Add shareSound and shareCostume APIs with unit tests to the VM 2018-06-18 10:39:22 -04:00
Paul Kaplan
4b64df222a Hoist target list assignment to simplify code. 2018-06-13 10:09:22 -04:00
Paul Kaplan
0ec0ea6ef7 Add reorderTarget API to VM 2018-06-13 09:20:22 -04:00
Paul Kaplan
0cd50fbb2c Propagate the return value of reorder functions, update comments 2018-06-06 11:13:30 -04:00
Paul Kaplan
e6ebc33e9e Add sound and costume reordering methods and tests to top-level API 2018-06-06 09:43:54 -04:00
Paul Kaplan
a11d1be3fc Fix comments 2018-06-05 16:08:14 -04:00
Paul Kaplan
3a697ae0ac Add top-level API for getting and setting variable values 2018-06-05 10:46:06 -04:00
Karishma Chadha
537dc9bcd5 Addressing PR comments. 2018-05-31 16:33:42 -04:00
Karishma Chadha
1401d54add Parse SB2 comments and attach block comments to the blocks they belong to. Send comment xml on workspace update so they can be rendered. 2018-05-30 21:15:14 -04:00
DD Liu
5c003641f9
Merge pull request #1126 from fsih/fixQuirksOnLoadCostume
Run quirks mode fixes on costumes loaded from sb2s
2018-05-10 13:42:48 -04:00
DD
589dd7d5e0 Attach the svg renderer instead of providing it in order to fix VM tests 2018-05-10 12:03:38 -04:00
Paul Kaplan
36a01cf0cb Fix clearing monitor state 2018-05-09 12:06:24 -04:00
kchadha
16c6868779
Merge pull request #1110 from kchadha/sprite-upload
Support for Sprite Upload
2018-05-04 14:56:31 -04:00
Karishma Chadha
3db2083294 Address PR comment. 2018-05-04 14:48:29 -04:00
Karishma Chadha
8cdc9dc2cd Updating vector should make bitmap resolution 1. 2018-05-04 14:39:20 -04:00
Karishma Chadha
0156dd139d Do not delete bitmap resolution property when vector is edited because there are other things that still rely on it. 2018-05-04 13:37:07 -04:00
Karishma Chadha
9b1aa7d7c7 Move comments 2018-05-04 11:00:45 -04:00
Karishma Chadha
55352e88b1 Tests and cleanup of addSprite3 so that .sprite3 format does not need to be nested inside an extra {targets: ...} 2018-05-04 11:00:45 -04:00
Karishma Chadha
adf7571851 Add API to generically validate and add sprite based on validation results. 2018-05-04 11:00:45 -04:00
DD Liu
5e6873628e
Merge pull request #1082 from fsih/updateBitmap
Add updateBitmap function. getCostume can now serve bitmaps as well as svgs
2018-05-01 17:05:34 -04:00
Mx Corey Frang
dbdee0ca8b
Fix downloadProjectId method (#1093)
* Fix downloadProjectId method

* use .data not .data.buffer
2018-05-01 08:56:22 -04:00
Andrew Sliwinski
326d1c491a
Merge pull request #1086 from mortendybdal/feature/add-sprite-3
Included a function to add sprite 3  to vm
2018-05-01 08:38:08 -04:00
Morten Dybdal
41be65ba4d Fixing js linting issues 2018-05-01 13:23:21 +02:00
DD
bd772e5f77 Remove bitmap resolution from svgs 2018-04-30 19:58:48 -04:00
DD
78cd327237 Move the place where we divide rotation center by resolution into the VM. Also revert the method of putting data into storage to the one that was convoluted but working 2018-04-30 16:35:24 -04:00
kchadha
8e65b3d80f
Merge pull request #1092 from kchadha/refactor-video-io
Refactor Video IO
2018-04-30 09:27:10 -04:00
DD
9f0f2fcd27 Pass a data uri 2018-04-27 17:23:30 -04:00
DD
b2aa87da77 fix lint 2018-04-26 18:43:49 -04:00
DD
009253a8d1 Code review 2018-04-26 18:34:35 -04:00
DD
3a3d807cba switch polyfill to one that doesn't break tests 2018-04-26 15:14:51 -04:00
DD
c73b06a254 add polyfill 2018-04-26 15:14:51 -04:00
DD
f1e70c430f updateBitmap 2018-04-26 15:14:51 -04:00
DD
fc36ea5208 Rename getCostumeSvg to getCostume 2018-04-26 13:36:51 -04:00
Karishma Chadha
5f4139cbe4 Use video provider instead of making call to getUserMedia directly. 2018-04-26 13:24:31 -04:00
Morten Dybdal
d033271a1f Included a function to add sprite 3 to vm 2018-04-26 10:59:53 +02:00
Karishma Chadha
dfa3408add Update sound dataFormat after editing 2018-04-20 14:13:57 -04:00
kchadha
8739a524eb
Merge pull request #1031 from kchadha/block_serialization_compression
Block serialization compression
2018-04-11 19:17:42 -04:00
Paul Kaplan
f23b5a9625
Merge pull request #1041 from paulkaplan/fix-clone-drag
Only select the original target after a drag.
2018-04-11 10:04:25 -04:00
Paul Kaplan
64c2d1f7b1
Merge pull request #1038 from paulkaplan/skin-size
Attach the costume size to the costume when loaded and modified
2018-04-11 09:30:02 -04:00
Paul Kaplan
4a9adcc3d9 Make stopDrag deal with bare targets and add tests 2018-04-11 09:12:43 -04:00
Chris Willis-Ford
631d7fb4de
Merge pull request #1021 from cwillisf/features-for-control-extension
Features for control extension
2018-04-10 12:17:43 -07:00
Paul Kaplan
da539ea6cd Only select the original target after a drag.
This allows you to still drag clones around, but when you stop dragging,
the original sprite gets selected.
2018-04-10 14:31:49 -04:00
Paul Kaplan
89eb1ce39b Set the costume asset size when a costume is loaded or modified. 2018-04-10 09:51:29 -04:00
Karishma Chadha
e92db8fa1e Don't really need level 9 compression. 2018-04-06 15:47:24 -04:00
Karishma Chadha
334058b081 Block and variable compression. No need to serialize uid of block and shadow if they are the same, reduce duplication of information. 2018-04-06 11:33:44 -04:00
Christopher Willis-Ford
3be16eddb1 Add code to load 'core' extensions 2018-04-05 12:20:03 -07:00
Karishma Chadha
b8e67a7727 Hookup sb2 import code to deserialize assets from local sb2 file. 2018-03-25 18:14:30 -04:00
kchadha
dbc7b9597f
Merge pull request #979 from kchadha/serialization-cleanup
SB3 Serialization & Load Project
2018-03-23 10:11:49 -04:00
Karishma Chadha
c4ad76eef1 Turns out ArrayBuffers are not views of themselves. 2018-03-22 16:19:36 -04:00
Karishma Chadha
3a4f620318 Check if loadProject input is any typed array using ArrayBuffer.isView. This allows us to pass a project's asset.data (from storage) directly instead of calling toString on it first. 2018-03-22 14:04:58 -04:00
Karishma Chadha
2c3e3472ed Add warning to 'fromJSON' function since it is now just a wrapper around loadProject. Change vm sb3_serialization test to use 'loadProject' function instead of 'fromJSON'. 2018-03-21 17:55:02 -04:00
Karishma Chadha
ce6ef92eb5 Clear runtime after validation success instead of before. 2018-03-21 17:46:39 -04:00
Paul Kaplan
140094a7ad Make "when clicked" blocks target dependent.
This involves adding a new opcode, event_whenstageclicked, and adding a
method to the blocks container to update the opcode pair depending on
whether the target is the stage. This method is then called in two
places: first after the sb2 import parses the blocks (not done in the
sb2 parsing itself because no other blocks are target specific) and then
again when blocks are shared between targets.

Also added tests for the block container method, and a fixture project
that tests the opcode splitting on sb2 import.
2018-03-20 10:41:50 -04:00
Karishma Chadha
003ed01015 Update VM to use scratch-parser callback interface 2018-03-15 22:40:40 -04:00
kchadha
0d55e4c74f Modifying apis to accomodate existing tests. 2018-03-14 22:52:00 -04:00
kchadha
22be2b15f3 Major refactor of project loading. Removed loadProjectLocal, in favor of going back to single API (loadProject). loadProject uses scratch-parser to unpack and validate project. Scratch-parser is getting updated to return validated project, with appended project metadata, and unpacked zip (JSZip object) if provided a buffer. 2018-03-14 22:52:00 -04:00
kchadha
d59a4ffd55 VM receives input buffer representing project to load and unpacks it as zip. This functionality will eventually move to storage. 2018-03-08 10:25:58 -05:00
Karishma Chadha
d6e248aab8 VM should do the heavy lifting of saving project to a zip file, and return a promise of the zip to gui. 2018-03-05 17:20:36 -05:00
Karishma Chadha
c0afcd2ab3 Ensure that md5 and assetId stay in sync. 2018-03-05 15:16:06 -05:00
Karishma Chadha
e0b23cde31 Can load saved sb3 files (including sounds and costumes that were modified in the 3.0 editors and saved in the sb3 zip when the project was saved). Tests still need to be fixed. 2018-03-05 15:16:06 -05:00
Karishma Chadha
089df0a50f Sounds get updated in storage and vm runtime when they are updated in the sound editor. The updateSvg function ensures that the costume that was edited has an updated dataFormat property in the vm runtime. This is specifically for when pngs get edited in the vector editor. Their file format should then get updated to svg. 2018-03-05 15:16:06 -05:00
Karishma Chadha
525a8c2ce7 Serializing sounds and costumes into file descriptors upon 'saveProjectSb3'. 2018-03-05 15:16:06 -05:00
kchadha
a0c7d9aeb3
Merge pull request #956 from kchadha/validate-sb2
Validate sb2
2018-03-02 10:28:53 -05:00
DD
b885402081 Merge branch 'develop' into privateSprite 2018-03-01 17:27:10 -05:00
Karishma Chadha
d9fb315e3b Removing log messages. 2018-02-28 17:10:54 -05:00
Karishma Chadha
7c7b016643 scratch-parser expects json string... 2018-02-28 11:52:22 -05:00
Karishma Chadha
59d1c2a0b3 Code cleanup and actually throw errors when project fails to load. Depends on scratch-gui loading sb3 version of default project. 2018-02-28 10:02:02 -05:00
Karishma Chadha
79169c81b3 Use scratch-parser to validate structure of project json files. 2018-02-26 22:43:55 -05:00
Paul Kaplan
1f3c6ac6ad
Merge pull request #939 from fsih/blockDrag
Block drag
2018-02-26 16:26:53 -05:00
DD
9a65df4c12 Make index optional 2018-02-23 16:24:18 -05:00
DD
10789cd779 Bring in Karishmas changes from save-load to ensure the sound gets updated in storage when edited 2018-02-23 16:21:07 -05:00
DD
bb0394a668 Fix lint 2018-02-23 16:09:38 -05:00
DD
8355dd662f Switch to sending end drag event to be handled by gui 2018-02-23 11:57:19 -05:00
DD
2239d1b92b Use promises 2018-02-23 11:09:19 -05:00
DD
75cf6407d4 Duplicate costume 2018-02-23 10:50:45 -05:00
DD
d6bcfae526 Remove costume ID 2018-02-23 10:25:14 -05:00
DD
729fc3d303 Make sprite.costumes private so that I can enforce that when you add costumes, they get assigned a unique ID 2018-02-21 19:59:35 -05:00
DD
51fd97ee54 fix lint 2018-02-20 16:09:08 -05:00
DD
2545d1955d Repopulate blocks with ids 2018-02-20 16:09:08 -05:00
DD
31def7d03d Track hovered sprite. End drag may transfer blocks from one sprite to another. 2018-02-20 16:09:08 -05:00
DD
fe4b3d3c01 Pass through block drag event 2018-02-20 16:09:08 -05:00
Karishma Chadha
f5813b1845 Update sprite names, plus some code cleanup. 2018-02-05 16:54:58 -05:00
Paul Kaplan
d649b2555b Require TextEncoder correctly 2018-01-17 11:41:24 -05:00
Ray Schamp
e83141e810
Revert "Use text-encoding library for text encoder" 2018-01-17 10:59:28 -05:00
Ray Schamp
c0db708986 Fix import syntax 2018-01-17 09:47:01 -05:00
DD
2c1412dda4 Use text-encoding library for text encoder 2018-01-16 17:41:18 -05:00
DD
7ed58da1cf fix set editing target function 2018-01-11 16:43:18 -05:00
DD
bc64e6ed3e Unique sprite and backdrop names 2018-01-11 11:28:21 -05:00
Karishma Chadha
6fc554daa5 Implicit deletion behavior for broadcast blocks. 2017-12-21 19:06:11 -05:00