Add API to generically validate and add sprite based on validation results.

This commit is contained in:
Karishma Chadha 2018-05-03 09:47:47 -04:00
parent 1fcbbc261f
commit adf7571851

View file

@ -212,7 +212,7 @@ class VirtualMachine extends EventEmitter {
}
const validationPromise = new Promise((resolve, reject) => {
validate(input, (error, res) => {
validate(input, false /* this is not a single sprite */, (error, res) => {
if (error) {
reject(error);
}
@ -379,23 +379,64 @@ class VirtualMachine extends EventEmitter {
}
/**
* Add a single sprite from the "Sprite2" (i.e., SB2 sprite) format.
* @param {string} json JSON string representing the sprite.
* @returns {Promise} Promise that resolves after the sprite is added
* Add a sprite, this could be .sprite2 or .sprite3. Unpack and validate
* such a file first.
* @param {string | object} input A json string, object, or ArrayBuffer representing the project to load.
* @return {!Promise} Promise that resolves after targets are installed.
*/
addSprite2 (json) {
// Validate & parse
if (typeof json !== 'string') {
log.error('Failed to parse sprite. Non-string supplied to addSprite2.');
return;
}
json = JSON.parse(json);
if (typeof json !== 'object') {
log.error('Failed to parse sprite. JSON supplied to addSprite2 is not an object.');
return;
addSprite (input) {
if (typeof input === 'object' && !(input instanceof ArrayBuffer) &&
!ArrayBuffer.isView(input)) {
// If the input is an object and not any ArrayBuffer
// or an ArrayBuffer view (this includes all typed arrays and DataViews)
// turn the object into a JSON string, because we suspect
// this is a project.json as an object
// validate expects a string or buffer as input
// TODO not sure if we need to check that it also isn't a data view
input = JSON.stringify(input);
}
return sb2.deserialize(json, this.runtime, true)
const validationPromise = new Promise((resolve, reject) => {
validate(input, true /* single sprite */, (error, res) => {
if (error) {
reject(error);
}
if (res) {
resolve(res);
}
});
});
return validationPromise
.then(validatedInput => {
const projectVersion = validatedInput[0].projectVersion;
if (projectVersion === 2) {
return this.addSprite2(validatedInput[0], validatedInput[1]);
}
if (projectVersion === 3) {
return this.addSprite3(validatedInput[0], validatedInput[1]);
}
return Promise.reject('Unable to verify sprite version.');
})
.catch(error => {
// Intentionally rejecting here (want errors to be handled by caller)
if (error.hasOwnProperty('validationError')) {
return Promise.reject(JSON.stringify(error));
}
return Promise.reject(error);
});
}
/**
* Add a single sprite from the "Sprite2" (i.e., SB2 sprite) format.
* @param {string} json JSON string representing the sprite.
* @param {?ArrayBuffer} zip Optional zip of assets being referenced by json
* @returns {Promise} Promise that resolves after the sprite is added
*/
addSprite2 (json, zip) {
// Validate & parse
return sb2.deserialize(json, this.runtime, true, zip)
.then(({targets, extensions}) =>
this.installTargets(targets, extensions, false));
}
@ -403,26 +444,14 @@ class VirtualMachine extends EventEmitter {
/**
* Add a single sb3 sprite.
* @param {string} target JSON string representing the sprite/target.
* @param {?ArrayBuffer} zip Optional zip of assets being referenced by target json
* @returns {Promise} Promise that resolves after the sprite is added
*/
addSprite3 (target) {
addSprite3 (target, zip) {
// Validate & parse
if (typeof target !== 'string') {
log.error('Failed to parse sprite. Non-string supplied to addSprite3.');
return;
}
target = JSON.parse(target);
if (typeof target !== 'object') {
log.error('Failed to parse sprite. JSON supplied to addSprite3 is not an object.');
return;
}
const jsonFormatted = {
targets: [target]
};
return sb3
.deserialize(jsonFormatted, this.runtime, null)
.deserialize(target, this.runtime, zip)
.then(({targets, extensions}) => this.installTargets(targets, extensions, false));
}
@ -614,7 +643,7 @@ class VirtualMachine extends EventEmitter {
canvas.height = bitmap.height;
const context = canvas.getContext('2d');
context.putImageData(bitmap, 0, 0);
// Divide by resolution because the renderer's definition of the rotation center
// is the rotation center divided by the bitmap resolution
this.runtime.renderer.updateBitmapSkin(