mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 14:32:59 -05:00
Make index optional
This commit is contained in:
parent
10789cd779
commit
9a65df4c12
2 changed files with 16 additions and 28 deletions
|
@ -401,22 +401,16 @@ class RenderedTarget extends Target {
|
|||
/**
|
||||
* Add a costume, taking care to avoid duplicate names.
|
||||
* @param {!object} costumeObject Object representing the costume.
|
||||
* @param {?int} index Index at which to add costume
|
||||
*/
|
||||
addCostume (costumeObject) {
|
||||
addCostume (costumeObject, index) {
|
||||
const usedNames = this.sprite.costumes.map(costume => costume.name);
|
||||
costumeObject.name = StringUtil.unusedName(costumeObject.name, usedNames);
|
||||
this.sprite.costumes.push(costumeObject);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a costume at the given index, taking care to avoid duplicate names.
|
||||
* @param {!object} costumeObject Object representing the costume.
|
||||
* @param {!int} index Index at which to add costume
|
||||
*/
|
||||
addCostumeAt (costumeObject, index) {
|
||||
const usedNames = this.sprite.costumes.map(costume => costume.name);
|
||||
costumeObject.name = StringUtil.unusedName(costumeObject.name, usedNames);
|
||||
this.sprite.costumes.splice(index, 0, costumeObject);
|
||||
if (index) {
|
||||
this.sprite.costumes.splice(index, 0, costumeObject);
|
||||
} else {
|
||||
this.sprite.costumes.push(costumeObject);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -472,22 +466,16 @@ class RenderedTarget extends Target {
|
|||
/**
|
||||
* Add a sound, taking care to avoid duplicate names.
|
||||
* @param {!object} soundObject Object representing the sound.
|
||||
* @param {!int} index Index at which to add costume
|
||||
* @param {?int} index Index at which to add costume
|
||||
*/
|
||||
addSoundAt (soundObject, index) {
|
||||
addSound (soundObject, index) {
|
||||
const usedNames = this.sprite.sounds.map(sound => sound.name);
|
||||
soundObject.name = StringUtil.unusedName(soundObject.name, usedNames);
|
||||
this.sprite.sounds.splice(index, 0, soundObject);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a sound, taking care to avoid duplicate names.
|
||||
* @param {!object} soundObject Object representing the sound.
|
||||
*/
|
||||
addSound (soundObject) {
|
||||
const usedNames = this.sprite.sounds.map(sound => sound.name);
|
||||
soundObject.name = StringUtil.unusedName(soundObject.name, usedNames);
|
||||
this.sprite.sounds.push(soundObject);
|
||||
if (index) {
|
||||
this.sprite.sounds.splice(index, 0, soundObject);
|
||||
} else {
|
||||
this.sprite.sounds.push(soundObject);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -337,7 +337,7 @@ class VirtualMachine extends EventEmitter {
|
|||
const clone = Object.assign({}, originalCostume);
|
||||
const md5ext = `${clone.assetId}.${clone.dataFormat}`;
|
||||
return loadCostume(md5ext, clone, this.runtime).then(() => {
|
||||
this.editingTarget.addCostumeAt(clone, costumeIndex + 1);
|
||||
this.editingTarget.addCostume(clone, costumeIndex + 1);
|
||||
this.editingTarget.setCostume(costumeIndex + 1);
|
||||
this.emitTargetsUpdate();
|
||||
});
|
||||
|
@ -352,7 +352,7 @@ class VirtualMachine extends EventEmitter {
|
|||
const originalSound = this.editingTarget.getSounds()[soundIndex];
|
||||
const clone = Object.assign({}, originalSound);
|
||||
return loadSound(clone, this.runtime).then(() => {
|
||||
this.editingTarget.addSoundAt(clone, soundIndex + 1);
|
||||
this.editingTarget.addSound(clone, soundIndex + 1);
|
||||
this.emitTargetsUpdate();
|
||||
});
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue