mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2025-07-28 06:59:45 -04:00
commit
1f3c6ac6ad
4 changed files with 73 additions and 1 deletions
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@ -1,5 +1,6 @@
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const mutationAdapter = require('./mutation-adapter');
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const html = require('htmlparser2');
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const uid = require('../util/uid');
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/**
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* Convert and an individual block DOM to the representation tree.
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@ -11,6 +12,10 @@ const html = require('htmlparser2');
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* @return {undefined}
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*/
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const domToBlock = function (blockDOM, blocks, isTopBlock, parent) {
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if (!blockDOM.attribs.id) {
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blockDOM.attribs.id = uid();
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}
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// Block skeleton.
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const block = {
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id: blockDOM.attribs.id, // Block ID
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@ -152,7 +157,7 @@ const domToBlocks = function (blocksDOM) {
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/**
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* Adapter between block creation events and block representation which can be
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* used by the Scratch runtime.
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* @param {object} e `Blockly.events.create`
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* @param {object} e `Blockly.events.create` or `Blockly.events.endDrag`
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* @return {Array.<object>} List of blocks from this CREATE event.
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*/
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const adapter = function (e) {
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@ -288,6 +288,22 @@ class Blocks {
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newCoordinate: e.newCoordinate
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});
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break;
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case 'dragOutside':
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if (optRuntime) {
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optRuntime.emitBlockDragUpdate(e.isOutside);
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}
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break;
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case 'endDrag':
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if (optRuntime) {
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optRuntime.emitBlockDragUpdate(false /* areBlocksOverGui */);
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// Drag blocks onto another sprite
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if (e.isOutside) {
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const newBlocks = adapter(e);
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optRuntime.emitBlockEndDrag(newBlocks);
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}
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}
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break;
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case 'delete':
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// Don't accept delete events for missing blocks,
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// or shadow blocks being obscured.
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@ -379,6 +379,22 @@ class Runtime extends EventEmitter {
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return 'MONITORS_UPDATE';
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}
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/**
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* Event name for block drag update.
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* @const {string}
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*/
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static get BLOCK_DRAG_UPDATE () {
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return 'BLOCK_DRAG_UPDATE';
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}
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/**
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* Event name for block drag end.
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* @const {string}
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*/
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static get BLOCK_DRAG_END () {
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return 'BLOCK_DRAG_END';
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}
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/**
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* Event name for reporting that an extension was added.
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* @const {string}
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@ -1387,6 +1403,22 @@ class Runtime extends EventEmitter {
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}
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}
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/**
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* Emit whether blocks are being dragged over gui
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* @param {boolean} areBlocksOverGui True if blocks are dragged out of blocks workspace, false otherwise
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*/
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emitBlockDragUpdate (areBlocksOverGui) {
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this.emit(Runtime.BLOCK_DRAG_UPDATE, areBlocksOverGui);
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}
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/**
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* Emit event to indicate that the block drag has ended with the blocks outside the blocks workspace
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* @param {Array.<object>} blocks The set of blocks dragged to the GUI
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*/
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emitBlockEndDrag (blocks) {
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this.emit(Runtime.BLOCK_DRAG_END, blocks);
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}
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/**
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* Emit value for reporter to show in the blocks.
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* @param {string} blockId ID for the block.
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@ -74,6 +74,12 @@ class VirtualMachine extends EventEmitter {
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this.runtime.on(Runtime.MONITORS_UPDATE, monitorList => {
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this.emit(Runtime.MONITORS_UPDATE, monitorList);
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});
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this.runtime.on(Runtime.BLOCK_DRAG_UPDATE, areBlocksOverGui => {
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this.emit(Runtime.BLOCK_DRAG_UPDATE, areBlocksOverGui);
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});
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this.runtime.on(Runtime.BLOCK_DRAG_END, blocks => {
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this.emit(Runtime.BLOCK_DRAG_END, blocks);
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});
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this.runtime.on(Runtime.EXTENSION_ADDED, blocksInfo => {
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this.emit(Runtime.EXTENSION_ADDED, blocksInfo);
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});
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@ -704,6 +710,19 @@ class VirtualMachine extends EventEmitter {
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}
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}
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/**
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* Called when blocks are dragged from one sprite to another. Adds the blocks to the
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* workspace of the given target.
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* @param {!Array<object>} blocks Blocks to add.
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* @param {!string} targetId Id of target to add blocks to.
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*/
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shareBlocksToTarget (blocks, targetId) {
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const target = this.runtime.getTargetById(targetId);
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for (let i = 0; i < blocks.length; i++) {
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target.blocks.createBlock(blocks[i]);
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}
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}
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/**
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* Repopulate the workspace with the blocks of the current editingTarget. This
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* allows us to get around bugs like gui#413.
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