Paul Kaplan
f23b5a9625
Merge pull request #1041 from paulkaplan/fix-clone-drag
...
Only select the original target after a drag.
2018-04-11 10:04:25 -04:00
Paul Kaplan
64c2d1f7b1
Merge pull request #1038 from paulkaplan/skin-size
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Attach the costume size to the costume when loaded and modified
2018-04-11 09:30:02 -04:00
Paul Kaplan
4a9adcc3d9
Make stopDrag deal with bare targets and add tests
2018-04-11 09:12:43 -04:00
Chris Willis-Ford
631d7fb4de
Merge pull request #1021 from cwillisf/features-for-control-extension
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Features for control extension
2018-04-10 12:17:43 -07:00
Paul Kaplan
da539ea6cd
Only select the original target after a drag.
...
This allows you to still drag clones around, but when you stop dragging,
the original sprite gets selected.
2018-04-10 14:31:49 -04:00
Paul Kaplan
89eb1ce39b
Set the costume asset size when a costume is loaded or modified.
2018-04-10 09:51:29 -04:00
Karishma Chadha
e92db8fa1e
Don't really need level 9 compression.
2018-04-06 15:47:24 -04:00
Karishma Chadha
334058b081
Block and variable compression. No need to serialize uid of block and shadow if they are the same, reduce duplication of information.
2018-04-06 11:33:44 -04:00
Christopher Willis-Ford
3be16eddb1
Add code to load 'core' extensions
2018-04-05 12:20:03 -07:00
Karishma Chadha
b8e67a7727
Hookup sb2 import code to deserialize assets from local sb2 file.
2018-03-25 18:14:30 -04:00
kchadha
dbc7b9597f
Merge pull request #979 from kchadha/serialization-cleanup
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SB3 Serialization & Load Project
2018-03-23 10:11:49 -04:00
Karishma Chadha
c4ad76eef1
Turns out ArrayBuffers are not views of themselves.
2018-03-22 16:19:36 -04:00
Karishma Chadha
3a4f620318
Check if loadProject input is any typed array using ArrayBuffer.isView. This allows us to pass a project's asset.data (from storage) directly instead of calling toString on it first.
2018-03-22 14:04:58 -04:00
Karishma Chadha
2c3e3472ed
Add warning to 'fromJSON' function since it is now just a wrapper around loadProject. Change vm sb3_serialization test to use 'loadProject' function instead of 'fromJSON'.
2018-03-21 17:55:02 -04:00
Karishma Chadha
ce6ef92eb5
Clear runtime after validation success instead of before.
2018-03-21 17:46:39 -04:00
Paul Kaplan
140094a7ad
Make "when clicked" blocks target dependent.
...
This involves adding a new opcode, event_whenstageclicked, and adding a
method to the blocks container to update the opcode pair depending on
whether the target is the stage. This method is then called in two
places: first after the sb2 import parses the blocks (not done in the
sb2 parsing itself because no other blocks are target specific) and then
again when blocks are shared between targets.
Also added tests for the block container method, and a fixture project
that tests the opcode splitting on sb2 import.
2018-03-20 10:41:50 -04:00
Karishma Chadha
003ed01015
Update VM to use scratch-parser callback interface
2018-03-15 22:40:40 -04:00
kchadha
0d55e4c74f
Modifying apis to accomodate existing tests.
2018-03-14 22:52:00 -04:00
kchadha
22be2b15f3
Major refactor of project loading. Removed loadProjectLocal, in favor of going back to single API (loadProject). loadProject uses scratch-parser to unpack and validate project. Scratch-parser is getting updated to return validated project, with appended project metadata, and unpacked zip (JSZip object) if provided a buffer.
2018-03-14 22:52:00 -04:00
kchadha
d59a4ffd55
VM receives input buffer representing project to load and unpacks it as zip. This functionality will eventually move to storage.
2018-03-08 10:25:58 -05:00
Karishma Chadha
d6e248aab8
VM should do the heavy lifting of saving project to a zip file, and return a promise of the zip to gui.
2018-03-05 17:20:36 -05:00
Karishma Chadha
c0afcd2ab3
Ensure that md5 and assetId stay in sync.
2018-03-05 15:16:06 -05:00
Karishma Chadha
e0b23cde31
Can load saved sb3 files (including sounds and costumes that were modified in the 3.0 editors and saved in the sb3 zip when the project was saved). Tests still need to be fixed.
2018-03-05 15:16:06 -05:00
Karishma Chadha
089df0a50f
Sounds get updated in storage and vm runtime when they are updated in the sound editor. The updateSvg function ensures that the costume that was edited has an updated dataFormat property in the vm runtime. This is specifically for when pngs get edited in the vector editor. Their file format should then get updated to svg.
2018-03-05 15:16:06 -05:00
Karishma Chadha
525a8c2ce7
Serializing sounds and costumes into file descriptors upon 'saveProjectSb3'.
2018-03-05 15:16:06 -05:00
kchadha
a0c7d9aeb3
Merge pull request #956 from kchadha/validate-sb2
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Validate sb2
2018-03-02 10:28:53 -05:00
DD
b885402081
Merge branch 'develop' into privateSprite
2018-03-01 17:27:10 -05:00
Karishma Chadha
d9fb315e3b
Removing log messages.
2018-02-28 17:10:54 -05:00
Karishma Chadha
7c7b016643
scratch-parser expects json string...
2018-02-28 11:52:22 -05:00
Karishma Chadha
59d1c2a0b3
Code cleanup and actually throw errors when project fails to load. Depends on scratch-gui loading sb3 version of default project.
2018-02-28 10:02:02 -05:00
Karishma Chadha
79169c81b3
Use scratch-parser to validate structure of project json files.
2018-02-26 22:43:55 -05:00
Paul Kaplan
1f3c6ac6ad
Merge pull request #939 from fsih/blockDrag
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Block drag
2018-02-26 16:26:53 -05:00
DD
9a65df4c12
Make index optional
2018-02-23 16:24:18 -05:00
DD
10789cd779
Bring in Karishmas changes from save-load to ensure the sound gets updated in storage when edited
2018-02-23 16:21:07 -05:00
DD
bb0394a668
Fix lint
2018-02-23 16:09:38 -05:00
DD
8355dd662f
Switch to sending end drag event to be handled by gui
2018-02-23 11:57:19 -05:00
DD
2239d1b92b
Use promises
2018-02-23 11:09:19 -05:00
DD
75cf6407d4
Duplicate costume
2018-02-23 10:50:45 -05:00
DD
d6bcfae526
Remove costume ID
2018-02-23 10:25:14 -05:00
DD
729fc3d303
Make sprite.costumes private so that I can enforce that when you add costumes, they get assigned a unique ID
2018-02-21 19:59:35 -05:00
DD
51fd97ee54
fix lint
2018-02-20 16:09:08 -05:00
DD
2545d1955d
Repopulate blocks with ids
2018-02-20 16:09:08 -05:00
DD
31def7d03d
Track hovered sprite. End drag may transfer blocks from one sprite to another.
2018-02-20 16:09:08 -05:00
DD
fe4b3d3c01
Pass through block drag event
2018-02-20 16:09:08 -05:00
Karishma Chadha
f5813b1845
Update sprite names, plus some code cleanup.
2018-02-05 16:54:58 -05:00
Paul Kaplan
d649b2555b
Require TextEncoder correctly
2018-01-17 11:41:24 -05:00
Ray Schamp
e83141e810
Revert "Use text-encoding library for text encoder"
2018-01-17 10:59:28 -05:00
Ray Schamp
c0db708986
Fix import syntax
2018-01-17 09:47:01 -05:00
DD
2c1412dda4
Use text-encoding library for text encoder
2018-01-16 17:41:18 -05:00
DD
7ed58da1cf
fix set editing target function
2018-01-11 16:43:18 -05:00
DD
bc64e6ed3e
Unique sprite and backdrop names
2018-01-11 11:28:21 -05:00
Karishma Chadha
6fc554daa5
Implicit deletion behavior for broadcast blocks.
2017-12-21 19:06:11 -05:00
Andrew Sliwinski
05a1a668b3
Accept both objects and strings for 'loadProject'. Resolves GH-733
2017-12-20 11:49:40 -05:00
Paul Kaplan
39115169ca
Return promise from backdrop loading
2017-12-19 11:11:38 -05:00
Paul Kaplan
cbebc28307
Return a promise to indicate when a costume has loaded.
...
Parallels the way the `addSound` method works. Needed to enable
selecting new assets automatically from GUI.
2017-12-14 16:46:31 -05:00
Paul Kaplan
8411ef1c86
Merge pull request #810 from paulkaplan/select-after-drag
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Select target after drag end
2017-12-12 10:55:27 -05:00
chrisgarrity
f51cf9877e
Preliminary localization ( #777 )
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* localize the block and menu strings in the pen extension
* adds .tx/config to be able to push translations to transifex
* includes format-message to localize strings and extracting them.
* add setLocale function to VM to allow GUI to pass in locale data.
* refresh block definitions when the locale changes.
### Still to be decided
For now just extracting messages from the pen extension into their own file. We’ll need to decide if each category gets its own file, or group all the strings into one resource.
2017-12-11 15:41:45 -05:00
Paul Kaplan
fc61f9e547
Select target after drag end
2017-11-21 11:45:11 -05:00
DD
255e160ebb
Change it so we dont have to do string manipulation on IDs to get data out of events
2017-11-16 17:19:51 -05:00
DD
0958db2618
Move data to blocks files
2017-11-15 17:53:43 -05:00
DD
757dccd565
Move is sprite specific verification into VM in a temporary way. Remove monitors when their sprites are deleted.
2017-11-14 18:25:54 -05:00
Karishma Chadha
c31fff8c4c
Fixing linter errors.
2017-11-09 09:18:44 -05:00
Karishma Chadha
7fae93f6e6
Removing unnecessary comments from edits.
2017-11-08 15:59:35 -05:00
Karishma Chadha
70081132cb
Changes to src/virtual-machine based on minor bugs found during testing. This was supposed to be included with the previous commit.
2017-11-08 15:49:51 -05:00
Karishma Chadha
cb31f206a0
Improved test coverage of deleteSprite() in src/virtual-machine. Fixed bug where null check was happening after looking up property of given target.
2017-11-06 17:41:57 -05:00
Christopher Willis-Ford
51dcfb954d
Pen integration test: don't pre-load pen extension
2017-11-03 12:50:37 -07:00
Christopher Willis-Ford
0af3de9bf0
Load extensions when loading a project or sprite
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- Accumulate extension info while deserializing JSON
- Install extensions (if any) before installing target(s)
- Merged 'install' steps of the "add sprite" and "load project" paths
2017-11-03 11:20:24 -07:00
DD
82efc42a13
Update storage when the SVG updates
2017-10-13 17:45:03 -04:00
Christopher Willis-Ford
e9aed49a05
Make loadExtensionURL
handle built-in extensions
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WeDo2 and Pen blocks have been converted to internal extensions, and can
now be loaded by giving `loadExtensionURL` the string 'pen' or 'wedo2'
instead of an actual URL.
2017-10-04 13:00:39 -07:00
Chris Willis-Ford
6087b5346c
Merge pull request #675 from cwillisf/feature/extensions
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Feature/extensions
2017-09-14 13:34:18 -07:00
Paul Kaplan
0f04c99e67
Merge pull request #676 from paulkaplan/duplicate
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Add sprite duplication method
2017-09-13 11:57:13 -04:00
Paul Kaplan
a885e7d619
Refactor error throwing
2017-09-12 10:16:26 -04:00
Paul Kaplan
81370f7625
Refactor method exports to fix linting and CWF comment
2017-09-11 10:11:48 -04:00
Paul Kaplan
b68b874067
Add sprite duplication method
2017-09-07 11:51:21 -04:00
Christopher Willis-Ford
799d61ac98
Cleanup
2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
e7c727977a
Adjust for LLK/scratch-gui#655 & code review
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- Move extension from this repository into LLK/scratch-gui
- Rename `EXTENSION_WAS_ADDED` event to `EXTENSION_ADDED`
2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
d43749d675
WIP for demo
2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
403adb743c
Track extension blocks in the Runtime
2017-09-06 00:57:03 -06:00
DD
caf98cb185
change order
2017-09-05 17:53:27 -04:00
DD
48fec12391
add jsdoc
2017-09-05 17:49:30 -04:00
DD
29540e705e
Add updating the rotation center to updateSvg
2017-09-05 16:51:03 -04:00
DD
5606b067e5
More comment fixes
2017-08-31 13:41:47 -04:00
DD
7d3b9a866c
Fix comment
2017-08-31 11:55:17 -04:00
DD
e5208445ac
Add updateSVG to tell the renderer about the updated drawing
2017-08-31 11:43:41 -04:00
DD
5f5f7b1684
add get svg function
2017-08-30 14:23:03 -04:00
Paul Kaplan
f2bd32a81a
Merge pull request #653 from paulkaplan/sound-ids
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Use sound ID instead of md5 for playing sounds
2017-07-26 09:00:00 -04:00
Paul Kaplan
25a0e2ffaf
Use new audio engine api to retreive and set sound buffers
2017-07-25 17:03:26 -04:00
Paul Kaplan
0cf05647d2
Merge branch 'develop' into fix-asset-naming
2017-07-25 10:48:25 -04:00
Paul Kaplan
f96a92b4d1
Move renaming and adding into rendered-target with tests
2017-07-25 10:32:25 -04:00
Paul Kaplan
bd3a29650b
Fix variable import scoping
2017-07-17 12:28:44 -04:00
Paul Kaplan
a83c0808a0
Add public API for costume and sound renaming with tests
2017-07-07 08:19:32 -04:00
Paul Kaplan
b0fb4f0b55
Merge pull request #614 from marisaleung/develop_cherry-picks
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Updated variables and var_fire event listener.
2017-06-23 13:05:03 -04:00
marisaleung
875ccf5b88
Updated variables and var_fire event listener.
2017-06-23 09:57:01 -07:00
DD Liu
2fb502fb70
add ability to refresh workspace for current editing target
2017-06-15 11:53:30 -04:00
Paul Kaplan
9c5d43e9d3
Enhance sprite delete behavior
2017-06-12 08:35:27 -04:00
Paul Kaplan
40345384aa
Select the last target instead of the first
2017-06-07 09:06:46 -04:00
Paul Kaplan
77cc01a38a
Add variable creation and variable serialization
2017-05-25 11:44:49 -04:00
Paul Kaplan
a608ca4fed
Make rendered targets in charge of deleting their own sounds and costumes
2017-05-22 08:17:28 -04:00
Paul Kaplan
73cb823199
Add delete costume and sound functions to the vm public api
2017-05-22 08:17:28 -04:00
DD Liu
adc60001ee
Merge branch 'develop' into updateMonitorsAction
2017-05-18 16:50:34 -04:00
Paul Kaplan
beaef901a7
Add failing test for gui issues 370
...
Fix rename increment when renamed to itself
2017-05-18 09:13:31 -04:00
DD Liu
dcdb806b57
fix merge more
2017-05-15 10:45:20 -04:00
DD Liu
9060a35350
Merge branch 'develop' into updateMonitorsAction
2017-05-15 10:16:12 -04:00
DD Liu
6ee1e6614c
Remove leftover instances of MONITORS_ADDED and MONITORS_REMOVED, change updateMonitor to requestUpdateMonitor, update some todos with tracking numbers.
2017-05-15 10:12:25 -04:00
Ray Schamp
20337b53f2
Stop emitting SPRITE_INFO_REPORT
...
Instead, set the `_refreshTargets` flag, and emit a full target list at the end of the step.
2017-05-12 11:42:22 -04:00
Ray Schamp
6c9701f4b2
Merge branch 'develop' into feature/serialization
2017-05-11 13:04:27 -04:00
Ray Schamp
33fc797868
Select the stage if the project has no sprites
2017-05-11 02:24:10 -04:00
Ray Schamp
635b40ec2b
Log parsing errors
2017-05-11 02:22:12 -04:00
DD Liu
b2e0a632e3
add add monitor action
2017-05-10 17:00:08 -04:00
DD Liu
b1355c6b0b
Fire remove monitors VM event
2017-05-10 15:47:06 -04:00
DD Liu
777d1f3824
add comment to monitor block listener filtering of events
2017-05-10 11:27:55 -04:00
DD Liu
97bfc90351
add comment to monitor block listener filtering of events
2017-05-10 11:22:03 -04:00
DD Liu
4ae1321252
indicate show visual report or update monitor on the thread
2017-05-09 17:34:13 -04:00
DD Liu
35a208d1d3
make it possible for VM to emit update monitors action
2017-05-09 12:10:11 -04:00
DD Liu
706e112082
Add a block container for monitors that will run in the sequencer
2017-05-08 15:45:55 -04:00
Ray Schamp
4f59e98bc8
Merge branch 'develop' of https://github.com/LLK/scratch-vm into feature/serialization
...
# Conflicts:
# src/virtual-machine.js
2017-04-27 17:53:30 -04:00
Ray Schamp
f785117e1d
Lint and fix failing tests
2017-04-27 17:49:57 -04:00
Paul Kaplan
c891268672
Fix sprite not drawing after being added
2017-04-27 11:10:22 -04:00
Ray Schamp
2a4af8a9ca
Fix up most linting/merge errors
2017-04-26 16:50:53 -04:00
Ray Schamp
a4cdb027ab
Merge branch 'develop' of github.com:morantsur/scratch-vm into feature/serialization
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# Conflicts:
# src/playground/index.html
# src/serialization/sb2.js
# src/sprites/rendered-target.js
# src/virtual-machine.js
# test/unit/serialization_sb2.js
2017-04-26 11:44:53 -04:00
Christopher Willis-Ford
c750f53c81
Get Asset
and AssetType
from storage instance
2017-04-20 16:12:17 -07:00
Ray Schamp
9c34b692c0
Fix ES6 lint after merge
2017-04-19 17:54:52 -04:00
Ray Schamp
e96807b399
Merge branch 'develop' of https://github.com/LLK/scratch-vm into es6
...
# Conflicts:
# src/import/sb2import.js
# src/virtual-machine.js
# webpack.config.js
2017-04-19 17:54:31 -04:00
Ray Schamp
d2343e3601
Fix up some auto-converted weirdness
2017-04-19 17:36:33 -04:00
Paul Kaplan
4b5e7a57a5
Fix binding issues
2017-04-19 08:53:07 -04:00
Paul Kaplan
f161640876
Update tests
2017-04-18 11:55:38 -04:00
Paul Kaplan
d86fe6a075
Do not add targets to runtime until they are fully loaded
2017-04-18 09:27:58 -04:00
Ray Schamp
a4f095db5e
Use ES6 style classes
2017-04-17 19:42:48 -04:00
Ray Schamp
4455b0694f
Fix remaining no-var and no-use-before-define's
2017-04-17 17:15:19 -04:00
Ray Schamp
e01c4ae108
Pass with --fix
2017-04-17 15:10:04 -04:00
Paul Kaplan
251244ce9c
Expose VM#addSound publicly
2017-04-03 09:33:23 -04:00
Paul Kaplan
70530dbeb3
Do not need to emit targets update, done in setCostume
2017-03-31 12:35:20 -04:00
Paul Kaplan
df44134e1c
Use costume loading from importer in public costume and backdrop loader
2017-03-27 15:04:44 -04:00
Chris Willis-Ford
c8b4871b19
Merge pull request #498 from cwillisf/use-scratch-storage
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Load projects & costumes through scratch-storage
2017-03-23 22:10:25 -07:00
Christopher Willis-Ford
10cb97c52e
Report missing storage module as an error
2017-03-23 16:03:32 -07:00
Paul Kaplan
8bbb395b35
Add sprite name incrementing and reserved naming
2017-03-20 12:52:57 -04:00
Paul Kaplan
5d2352e471
Add test for skipping rename on blank input
2017-03-20 11:14:25 -04:00
Chris Willis-Ford
3d7f1187e5
Merge branch 'develop' into use-scratch-storage
2017-03-13 15:48:21 -07:00
Christopher Willis-Ford
c945b37288
Fix lint, missing require
2017-03-13 15:44:13 -07:00
Moran
94d2a39cc1
Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop
2017-03-13 18:07:17 -04:00
Christopher Willis-Ford
6ad0f3351b
Check if storage module is present before using it
2017-03-13 15:06:28 -07:00
Christopher Willis-Ford
e4fd9d57a2
Fix tests involving scratch-storage
...
- Attach the storage module to the VM for tests which load projects or
other assets.
- Move `import_sb2.js` from `test/unit/ into `test/integration` since it
now depends heavily on `scratch-storage`.
- Skip loading costumes when there is no renderer.
2017-03-09 15:50:43 -08:00
Ray Schamp
b03768cad6
Remove filter toolbox utility ( #496 )
...
* Revert "Merge pull request #486 from rschamp/fix-filter-tests"
This reverts commit ba00db897f
, reversing
changes made to 739c5deb63
.
* Revert "Show Categories that use custom code to load (variables, procedures) (#483 )"
This reverts commit 739c5deb63
.
* Revert "Merge pull request #461 from rschamp/filter-toolbox"
This reverts commit 343b5bfe8e
, reversing
changes made to 370f2c6a47
.
2017-03-09 16:41:06 -05:00
Christopher Willis-Ford
c23e9c6bf8
Load projects & costumes through scratch-storage
...
This also sets up the framework to load sounds through scratch-storage,
to be finished in a later change.
2017-03-09 11:25:55 -08:00
Paul Kaplan
8aaadf2fab
Add check to make sure target exists
2017-03-08 11:40:02 -05:00
Moran
d8e1d42bf2
Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop
2017-03-03 15:23:43 -05:00
Ray Schamp
d0cd9cd897
Add methods for dragging and dropping sprites
...
* Add `getTargetIdForDrawableId` to translate between renderer picks and VM targets
* Add `startDrag` to stop sprite motion while dragging
* Add `stopDrag` to return sprite motion after dragging
2017-03-03 09:43:31 -05:00
Ray Schamp
390b2373e9
Refactor filter methods into util
2017-02-27 12:57:38 -05:00
Ray Schamp
99e1b24285
Add rudimentary toolbox filtering method
2017-02-27 12:57:38 -05:00
morant
e16f2924a3
Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop
2017-02-07 09:53:17 -05:00