Commit graph

450 commits

Author SHA1 Message Date
Christopher Willis-Ford
aaa7784d39 Add methods to fetch scratch-blocks XML and JSON 2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
403adb743c Track extension blocks in the Runtime 2017-09-06 00:57:03 -06:00
Ray Schamp
32bc087bba Fix remaining lint issues 2017-08-26 13:24:10 -04:00
Ray Schamp
5113876588 Pass with --fix 2017-08-26 13:24:10 -04:00
Andrew Sliwinski
d1af3ef808 Merge pull request #562 from bigeyex/feature/fix-deleted-clone-sequence-order
Fix the next thread is skipped after clone deleted
2017-08-23 09:51:38 -04:00
DD Liu
a48efe681e tests 2017-07-31 17:57:51 -04:00
DD Liu
cc1678fa9e Also run monitor blocks every frame 2017-07-28 14:38:26 -04:00
DD Liu
2aef75bc11 Merge branch 'develop' into timerBlock 2017-07-28 11:35:47 -04:00
DD Liu
3722aefb17 fix greater than hat block click activation, and also event activation which was only on half the time 2017-07-12 15:46:23 -04:00
DD Liu
01db5da8ce fix value 2017-07-11 13:08:18 -04:00
DD Liu
4b1307bb11 fix test 2017-07-11 11:51:47 -04:00
DD Liu
7f1f9079e3 support rename variable 2017-07-10 18:29:25 -04:00
Paul Kaplan
6fa49b1e7a Merge pull request #629 from marisaleung/develop
ChangeBlock uses id's of variable instead of name.
2017-06-30 08:10:55 -04:00
Chris Willis-Ford
47fc38fd9a Merge pull request #619 from cwillisf/clone-custom-state
Clone custom state
2017-06-27 22:37:30 -07:00
marisaleung
22f87e32f8 ChangeBlock uses id's of variable instead of name. 2017-06-27 16:28:37 -07:00
marisaleung
875ccf5b88 Updated variables and var_fire event listener. 2017-06-23 09:57:01 -07:00
Christopher Willis-Ford
06d5994a32 Use targetWasCreated event to clone pen state
Remove explicit cloning of `_customState` in favor of smarter,
state-specific cloning.
2017-06-16 14:22:51 -07:00
Christopher Willis-Ford
04871e24d6 Move RenderedTarget.runtime into Target
Some code in `Target` was already assuming a `runtime` property was
available, so this change just makes it official.
2017-06-16 13:16:13 -07:00
Chris Willis-Ford
d41997b58b Merge pull request #556 from cwillisf/wedo2-blocks
Add WeDo 2.0 blocks
2017-06-07 09:57:36 -07:00
Ray Schamp
adcd225598 Merge pull request #584 from rschamp/nit/no-useless-call
Fix no-useless-call todo
2017-06-01 09:48:58 -04:00
DD Liu
d3d82bae69 Merge pull request #574 from fsih/immutableState
Only send update monitor events when changes happen
2017-05-30 12:38:09 -04:00
DD Liu
55f677702a add missing file 2017-05-30 10:05:13 -04:00
Paul Kaplan
51928bac65 Merge pull request #581 from paulkaplan/feature/variable-persistence
Add variable creation and variable serialization
2017-05-30 09:26:37 -04:00
DD Liu
809760b954 Merge branch 'develop' into immutableState 2017-05-26 13:50:50 -04:00
Paul Kaplan
3e9dfde43f Merge pull request #576 from paulkaplan/feature/monitor-labels
Send monitor opcode and block params instead of fixed label/categories
2017-05-26 11:07:58 -04:00
Paul Kaplan
77cc01a38a Add variable creation and variable serialization 2017-05-25 11:44:49 -04:00
Christopher Willis-Ford
2625529ebe Create WeDo 2.0 device communication classes 2017-05-24 16:40:55 -07:00
Chris Willis-Ford
3970883e45 Merge pull request #549 from cwillisf/device-manager-client
Device manager client
2017-05-24 14:43:28 -07:00
DD Liu
18282fc1d0 remove get for records 2017-05-24 16:33:22 -04:00
DD Liu
2867b5c331 add record file 2017-05-24 15:43:12 -04:00
DD Liu
1902848ea4 Switch to ordered maps of monitor records for monitor state 2017-05-24 15:42:29 -04:00
Paul Kaplan
df9230a0ff Make helper private 2017-05-23 09:55:42 -04:00
DD Liu
acdc783f27 emit immutable 2017-05-22 17:31:53 -04:00
Paul Kaplan
5973e2d305 Add reporting for block params 2017-05-22 15:18:48 -04:00
Paul Kaplan
817ea47e32 Remove XY from monitor reporting 2017-05-22 14:40:07 -04:00
Paul Kaplan
144a0b349d Change monitor reporting from category and label to opcode 2017-05-22 13:38:29 -04:00
DD Liu
48c51ab2ec switch to nested immutables state 2017-05-19 17:28:00 -04:00
DD Liu
9645a513b1 Only send monitor update on change 2017-05-19 12:28:05 -04:00
DD Liu
adc60001ee Merge branch 'develop' into updateMonitorsAction 2017-05-18 16:50:34 -04:00
Paul Kaplan
2c4361b830 Fix refreshTargets race condition 2017-05-16 09:20:52 -04:00
Ray Schamp
548aa6dd70 Fix no-useless-call todo
The linter is correct that `devObject[func].call(devObject, args)` is unnecessary because it's equivalent to `devObject[func](args)`.

@tmickel probably either meant to allow passing an array of arguments to be applied, or to call the function with the provided argument. Since we probably want to be able to use multi-argument functions, use `apply` and fix the one place that uses `ioQuery` with an argument.
2017-05-15 21:11:38 -07:00
DD Liu
f1208720f6 restore things lost in bad merge 2017-05-15 16:25:34 -04:00
DD Liu
65d998f473 attach issue to todo 2017-05-15 10:47:36 -04:00
DD Liu
dcdb806b57 fix merge more 2017-05-15 10:45:20 -04:00
DD Liu
4cfedc8d9d fix merge conflicts 2017-05-15 10:18:48 -04:00
DD Liu
9060a35350 Merge branch 'develop' into updateMonitorsAction 2017-05-15 10:16:12 -04:00
DD Liu
6ee1e6614c Remove leftover instances of MONITORS_ADDED and MONITORS_REMOVED, change updateMonitor to requestUpdateMonitor, update some todos with tracking numbers. 2017-05-15 10:12:25 -04:00
Ray Schamp
20337b53f2 Stop emitting SPRITE_INFO_REPORT
Instead, set the `_refreshTargets` flag, and emit a full target list at the end of the step.
2017-05-12 11:42:22 -04:00
Wang Yu
6ec231db9d Fix the next thread is skipped after clone deleted
Problem:
When a clone is deleted, its thread is removed from the thread
list; but the index "i" in the execution for-loop will still +1,
making the next thread skipped.

Changes:
Added a flag "isKilled" on a thread;
Set the flag when a thread is removed from the thread list;
reduce the "i" counter if the thread of the current loop is removed.
2017-05-12 14:01:37 +08:00
DD Liu
7a1b3eccd0 fix Object.values is not a function test 2017-05-11 17:28:48 -04:00
DD Liu
2a7f3edda6 Fix some issues: 1. Monitors not running anymore if you change categories 2. Visual reports not showing 3. threads acquiring properties of old thread when restarting thread 2017-05-11 17:12:19 -04:00
DD Liu
6b774c58f5 Update some comments 2017-05-11 15:23:11 -04:00
DD Liu
7841d44ccf Move the block.isMonitored below the block is undefined check 2017-05-11 10:33:46 -04:00
DD Liu
1ea69dd504 Rename functions to be less wordy 2017-05-11 10:20:33 -04:00
DD Liu
b2e0a632e3 add add monitor action 2017-05-10 17:00:08 -04:00
DD Liu
b1355c6b0b Fire remove monitors VM event 2017-05-10 15:47:06 -04:00
DD Liu
4687fe41fe don't show green flag when monitor running 2017-05-10 14:06:02 -04:00
DD Liu
4ae1321252 indicate show visual report or update monitor on the thread 2017-05-09 17:34:13 -04:00
DD Liu
35a208d1d3 make it possible for VM to emit update monitors action 2017-05-09 12:10:11 -04:00
DD Liu
26a5098347 don't show visual report when monitor is running 2017-05-08 16:51:45 -04:00
DD Liu
706e112082 Add a block container for monitors that will run in the sequencer 2017-05-08 15:45:55 -04:00
Christopher Willis-Ford
f3c6be2881 Add an I/O device to represent the Device Manager 2017-04-28 13:40:13 -07:00
john
e91865fc21 the right quots is mission in blockToXML
the right quote is mission in blockToXML, and it will result in the following code execution errors

        vm.on('workspaceUpdate', function (data) {
            workspace.clear();
            var dom = Blockly.Xml.textToDom(data.xml);
            Blockly.Xml.domToWorkspace(dom, workspace);
        });
2017-04-21 16:36:33 +08:00
Ray Schamp
d2343e3601 Fix up some auto-converted weirdness 2017-04-19 17:36:33 -04:00
Ray Schamp
a4f095db5e Use ES6 style classes 2017-04-17 19:42:48 -04:00
Ray Schamp
4455b0694f Fix remaining no-var and no-use-before-define's 2017-04-17 17:15:19 -04:00
Ray Schamp
e01c4ae108 Pass with --fix 2017-04-17 15:10:04 -04:00
Chris Willis-Ford
a4aa3810ae Merge pull request #462 from griffpatch/optimise/reduceGetBlockCalls
Optimise reducegetblockcalls
2017-04-03 13:00:05 -04:00
griffpatch
c754cc7cf8 Remove line break 2017-03-22 09:11:53 +00:00
griffpatch
220d854f28 Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimise/reduceGetBlockCalls
# Conflicts:
#	src/engine/execute.js
2017-03-22 08:58:01 +00:00
griffpatch
25429b1192 Tidy up commit and revert direct member access 2017-03-22 08:48:30 +00:00
griffpatch
a5ce0f60cf Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimise/reduceGetBlockCalls 2017-03-22 07:56:04 +00:00
Christopher Willis-Ford
c23e9c6bf8 Load projects & costumes through scratch-storage
This also sets up the framework to load sounds through scratch-storage,
to be finished in a later change.
2017-03-09 11:25:55 -08:00
Ray Schamp
d0cd9cd897 Add methods for dragging and dropping sprites
* Add `getTargetIdForDrawableId` to translate between renderer picks and VM targets
* Add `startDrag` to stop sprite motion while dragging
* Add `stopDrag` to return sprite motion after dragging
2017-03-03 09:43:31 -05:00
Andrew Sliwinski
7042bdb45c Merge pull request #472 from griffpatch/bug/escapeFromConditionalBranches
Bug - escapeFromConditionalBranches
2017-03-01 16:42:30 -05:00
Chris Willis-Ford
a56db95aba Merge pull request #446 from magmaboat/hasownproperty
Perform hasOwnProperty validation
2017-02-22 13:55:54 -08:00
griffpatch
c5eb8ece16 Handle actual looping cases
And it starts to get a little less elegant :/
Wondering if this should not be handled better in another part of the
codebase?
We don't want to be duplicating existing code stepping functionality
locally at the end of the promise script really... What do you think?
2017-02-20 09:40:32 +00:00
griffpatch
362a231279 bug - escape from conditional branches
Execution bug: can't escape from conditional branches that end with a
Promise-resolution-terminating command block (see #464)
2017-02-20 08:20:21 +00:00
griffpatch
a141bfb1b9 Fix lint issues 2017-02-16 10:54:17 +00:00
Christopher Willis-Ford
18107cde7b Reverse target iteration in allScriptsDo
The `allStacksAndOwnersDo` function in Scratch 2.0 runtime iterates
targets in reverse and projects sometimes rely on that for correct
initialization. If, for example, each sprite runs a "go back 999 layers"
or "go to front" block as its first action, the order of execution will
determine the ordering of the layers.

This change makes Scratch 3.0 match the Scratch 2.0 execution order.
2017-02-13 14:45:29 -08:00
griffpatch
ea59f8cd66 Reduce calls to getBlock 2017-02-11 14:26:23 +00:00
Magmaboat
85eee4f18e Perform hasOwnProperty validation 2017-02-09 21:12:47 -05:00
Andrew Sliwinski
d650e5393e Merge pull request #439 from griffpatch/bug/StopThisScript
Implement "Stop this script" function
2017-02-09 08:10:00 -05:00
griffpatch
276ae82769 Fixes Case Insensitive Broadcast Bug
Broadcasts are case sensitive #433
2017-02-08 10:05:48 +00:00
griffpatch
9cb595312e Implement "Stop this script" function
Existing implementation incorrectly terminates the entire thread.
See: http://llk.github.io/scratch-vm/#144142535
2017-02-08 09:44:10 +00:00
Ray Schamp
727fcc7875 Lint for eslint-config-scratch@3 2017-02-01 16:27:55 -05:00
Andrew Sliwinski
c2a488a197 Merge pull request #408 from griffpatch/optimisation/avoid-negative-index-lookups
Optimisation - Avoid negative index lookups #407
2017-01-30 15:06:02 -05:00
Andrew Sliwinski
249c0d6dca Merge pull request #409 from griffpatch/optimisation/remove-redundant-lookups
Optimisation - Remove redunant lookups
2017-01-30 15:04:42 -05:00
griffpatch
fbf2c0c345 Optimisation - Recycle Stack Frame for cosecutive blocks
This saves popping, destroying, recreating, and pushing the stack frame,
and then reassigning the warp mode attribute for every block to block
step in the execution.
2017-01-28 17:06:07 +00:00
griffpatch
76c9c993f2 Optimisation - Remove redunant lookups
It's surprising how much time it takes to do an object member lookup, so
reducing these is a great idea.
2017-01-28 16:33:20 +00:00
griffpatch
bd9159b9fb More negative index checks 2017-01-28 14:39:22 +00:00
griffpatch
a25e117412 optimisation/avoid negative index lookups #407
Run-time Optimisation

The thread.stackFrames array is accessed all the time to retrieve the
'parent' stack frame. This is done using as index of [this.stack.length
- 1]. However, a lot of the time this evaluated to [-1]. Although this
results in null, which is fine, to get to this javascript actually
defers from a numeric array lookup to an object lookup using the string
"-1". This is roughly 100 times slower to compute and so a simple catch
for negative indexes is well worth the extra check.
2017-01-28 14:38:13 +00:00
griffpatch
c6a872ef4a Fix whitespace issues 2017-01-28 14:11:48 +00:00
griffpatch
5f100129b6 Fix for ending warp bug
When popping down the stack frame it is assumed that you keep using the
previous warp state rather than looking at the warp state of the level
you just popped out to. This causes the loss of screen updates if the
warping block was the last statement in a loop as the loop does not obey
it's 'non warp' status.
2017-01-28 14:03:29 +00:00
Christopher Willis-Ford
88cc50aa18 Code review: more docs, move constants, clone util
Changes include:
- Added missing JSDoc for items in `scratch3_pen.js` and `target.js`.
- Moved constants used by `Scratch3PenBlocks` into the class.
- Created a constant for minimum and maximum pen size.
- Added `util/clone.js` to host cloning functionality.
- Pen blocks now check for the renderer before trying to use it.
- The pen integration test covers all blocks, though `clear`, `stamp`,
  and `pen down` will skip some of their functionality when there is no
  renderer.
2017-01-20 11:26:18 -08:00
Christopher Willis-Ford
369c02b5d5 Implement pen blocks
These blocks implement pen features as found in Scratch 2.0

Supporting changes include:
- `Target` is now an event emitter
- `RenderedTarget` now emits an event when it moves
- `Target` can now store arbitrary "extra" data, called "custom state"
  in the code, using a `Target`'s `setCustomState` and `getCustomState`
  methods. This is used to store per-target pen state without requiring
  `Target` or `RenderedTarget` to know anything about the pen.
- `Cast` can now cast to an RGB color object.
- `Color` now has functions to convert between RGB and HSV, constants
  for for black & white, and a `mixRgb` function to lerp between two
  colors.
2017-01-19 11:51:22 -08:00
Eric Rosenbaum
dc9126e067 Merge pull request #373 from ericrosenbaum/sound
Integrate audio engine
2017-01-06 16:28:09 -05:00
Eric Rosenbaum
9980f4da3f lint 2017-01-06 16:13:43 -05:00
Eric Rosenbaum
c0d57b4b6b separate out main audioengine from audioplayer for each clone 2017-01-04 18:37:55 -05:00
Andrew Sliwinski
5daaaa4438 Merge pull request #362 from thisandagain/bugfix/coverage
Add integration test coverage
2017-01-03 09:38:14 -05:00
Andrew Sliwinski
4709cae4b7 Basic integration (end-to-end) testing for default project 2016-12-23 10:39:19 -05:00
Andrew Sliwinski
48721dd336 If not hat fields are not found, check inputs before continuing. Resolves GH-360 2016-12-23 09:38:18 -05:00
Eric Rosenbaum
f2793a1d59 Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
# Conflicts:
#	package.json
#	src/engine/runtime.js
#	src/sprites/clone.js
2016-12-21 15:29:57 -05:00
Ray Schamp
e9da046969 Report full sprite info in targetsUpdate
We need more than just the name for the initial render, so send everything consistent with sprite info reports.
2016-12-07 17:11:08 -05:00
Ray Schamp
adaf2df743 Emit sprite info report for all sprites
This allows costume data to reach listeners even when the sprite isn't the editing target.

Filter out non-editing target reports in the playground to match previous behavior.
2016-11-30 13:21:00 -05:00
Ray Schamp
ce17fdbd30 Include costume data in sprite info reports
Also emit the report on all costume changes
2016-11-30 13:19:49 -05:00
Ray Schamp
d00cdd6b2c Account for done threads on threadCount update
Also rename inactiveThreads -> doneThreads, since this describes them better. They are the threads that have completed in the step.
2016-11-28 10:49:05 -05:00
Ray Schamp
0003b294cb Lint 2016-11-24 10:36:30 -05:00
Ray Schamp
55ac7e269c Add PROJECT_RUN_START/STOP events
These events signal when any threads are running or when all threads have stopped running. This maps to whether the green flag or the stop button should be illuminated in the GUI.
2016-11-23 15:47:49 -05:00
Ray Schamp
2ff719f2ba Fix consistency of existing emits 2016-11-23 15:43:05 -05:00
Tim Mickel
4deee071b2 Don't copy threads in step; stable restartThread (#331) 2016-11-10 15:05:49 -05:00
Eric Rosenbaum
6dadaba117 onStopAll function for stop button 2016-10-27 16:28:39 -04:00
Tim Mickel
56ef01745f Implement sprite info emitting and posting (#320) 2016-10-26 13:27:12 -04:00
Tim Mickel
1dc4aaa2d7 Remove rAF usage and inline into _step (#318) 2016-10-26 11:32:15 -04:00
Ray Schamp
659014b45f Fix typo 2016-10-24 14:07:38 -04:00
Ray Schamp
d2a0e6fa2d Disable no-useless-call in case of behavior change 2016-10-24 13:01:57 -04:00
Ray Schamp
22bf947ddb Revert no-lonely-if 2016-10-24 13:01:41 -04:00
Ray Schamp
04d7f4f019 Use consistent function declaration style 2016-10-24 11:49:34 -04:00
Ray Schamp
63cfa4229a Fix space-infix-ops
http://eslint.org/docs/rules/space-infix-ops
2016-10-24 11:19:07 -04:00
Ray Schamp
7712b2902f Fix quote-props 2016-10-24 11:02:19 -04:00
Ray Schamp
14a2dbc50f Revert no-lonely-if 2016-10-24 10:28:31 -04:00
Ray Schamp
73edb65c4d Replace console with minilog 2016-10-23 22:20:30 -04:00
Ray Schamp
f6c0064235 All linting other than console statements 2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49 Pass with eslint --fix
Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Tim Mickel
3d57c2e74c Drop single-stepping and pause modes (#294) 2016-10-20 11:42:16 -04:00
Tim Mickel
e49f076fa1 Interpreter fixes, enhancements, features (#280)
* Thread stepping rework; interp.redraw equivalent

* Add turbo mode and pause mode

* Yielding behavior to match Scratch 2.0

* Implement warp-mode procedure threads

* Add check for recursive call

* Inline wait block timer

* Revert to setInterval and always drawing

* Restore yielding in glide

* 30TPS compatibility mode

* 5-call count recursion limit

* Removing dead primitive code

* To simplify, access runtime.threads inline in `stepThreads`.

* Warp mode/timer fixes; recursive check fixes; clean-up

* Add basic single-stepping

* Add single-stepping speed slider

* Allow yielding threads to run in single-stepping

* Restore inactive threads tracking for block glows

* Add clock pausing during pause mode

* Documentation and clean-up throughout

* Don't look for block glows in `thread.topBlock`.

* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing

* Use the current executed block for glow, instead of stack

* Add more comments to `stepToProcedure`, and re-arrange to match 2.0

* Tweak to Blocks.prototype.getTopLevelScript

* Revert previous

* Fix threads array to be resilient to changes during `stepThreads`

* Restore inactive threads filtering

* Fix typo in "procedure"

* !! instead of == true
2016-10-17 23:23:16 -04:00
Eric Rosenbaum
7bd0142deb Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
# Conflicts:
#	playground/index.html
2016-10-17 17:13:43 -04:00
Ray Schamp
5615583fb2 Lint 2016-10-17 13:54:27 -04:00
Ray Schamp
bd95c1461d Add VM.clear method
Use it before loading projects so targets don't accumulate when multiple projects are loaded on the same instance.

Move check to see if the clone is the original clone onto the block implementation so all clones can be removed.

Fixes #274
2016-10-17 13:43:38 -04:00
Tim Mickel
3bfd755e60 Complete implementation of stop block (#271)
* "Other scripts in stage" sb2

* Complete implementation of "stop" block
2016-10-13 23:00:46 -04:00
Tim Mickel
c45b420115 Fix check for existing hat threads (#269) 2016-10-13 22:14:19 -04:00
Tim Mickel
1e86d48a31 Clicking blocks in the toolbox (#267) 2016-10-13 17:15:49 -04:00
Tim Mickel
8c654bbe60 Procedure blocks (#264) 2016-10-13 13:11:26 -04:00
Eric Rosenbaum
0024b209bd Merge remote-tracking branch 'LLK/develop' into develop 2016-10-11 13:47:24 -04:00
Eric Rosenbaum
ed650ba487 Merge remote-tracking branch 'LLK/develop' into develop 2016-10-05 17:16:13 -04:00
Liam
5871672551 Implement "go to" block (#238)
* Implement "go to" block

* Add a missing semicolon

My text editor doesn't automatically insert them and I'm not used to using
semicolons so much. :(

* Implement go-to-random

* Clean up the go-to-random code a bit

* Add rounding to _random_ picks
2016-10-04 18:19:52 -04:00
Tim Mickel
0a66c62f6a Mutations in block representation; an unfeatured procedure call (#212)
* Add scratch3_procedures and no-op for defnoreturn

* Add mutation adapter to parse mutations in CREATE/CHANGE events

* Add mutation-to-XML

* Update spec map for Blockly procedure names

* Placeholder for procedure special cases

* Basic stepping to procedures

* Remove extra case

* Validation for changeBlock
2016-10-03 17:43:24 -04:00
Eric Rosenbaum
7c91565408 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2016-09-27 18:12:20 -04:00
Tim Mickel
a118d50056 Variables and lists (#187)
* Import lists and variables from SB2

* Switch to Variable and List objects

* Add Clone.lookupOrCreateVariable, Clone.getVariable, Clone.setVariable

* Add (get, set, change) variable blocks.

* Copy variables and lists on clone instantiation

* Move variable options closer to blocks

* Add list primitives

* Move variable and lists storage to `Target` instead of `Clone`

* Move _computeIndex to a Cast function

* Rename `getList` -> `getListAsString`

* Renames renames

* Remove extra check in Cast.isNaN
2016-09-21 16:38:33 -04:00
Tim Mickel
aa5e8d2648 Clear graphic effects on green flag (#199) 2016-09-21 16:31:07 -04:00
Ray Schamp
4e547556a8 Use attachRenderer rather than the constructor
This makes the renderer optional as well as making the order of instantiation flexible.
2016-09-20 15:09:21 -04:00
Ray Schamp
499ba5235c Scope renderer to instance
This allows usage without global scope to attach a renderer to the VM. It also provides the ability to have multiple VMs/renderers to be used at once.
2016-09-20 02:52:33 -04:00
Tim Mickel
9744bcbb70 Clones (#150)
* Provide property to Clone to distinguish "original" clones

* Provide method to clone a clone's properties

* Don't report clones in the UI target list

* Add target info to Thread

* Allow hats to skip clones (for green flag)

* Green flag skips clones

* Implement "create clone" and hat

* Pass the runtime to sprites and clones (for start hats)

* Clone disposal; trigger hats after drawable initializes.

* Separate stop threads for target; fix handling of stop button

* Remove extraneous `skipClones` property

* Add global clone limit

* Don't allow a non-clone to delete itself.

* Rename `cloneClone` -> `makeClone`

* Variable updates in runtime.js

* Synchronous drawable initialization (until we put it back to promises)
2016-09-15 19:37:12 -04:00
Eric Rosenbaum
8872f663a4 Merge remote-tracking branch 'LLK/develop' into develop
# Conflicts:
#	playground/index.html
#	playground/playground.js
#	src/engine/execute.js
#	src/engine/runtime.js
#	src/index.js
#	src/sprites/clone.js
2016-09-15 16:58:41 -04:00
Tim Mickel
8987330853 Cleanly handle deleting running scripts (#162)
* Cleanly handle deleting running scripts

* Turn off glow request on retire thread; add null check
2016-09-15 13:51:40 -04:00
Eric Rosenbaum
e19c1942c3 Merge remote-tracking branch 'LLK/develop' into develop
# Conflicts:
#	src/index.js
#	src/sprites/clone.js
#	src/worker.js
2016-09-13 18:09:43 -04:00
Tim Mickel
6b08b95b97 Escape field values for XML-unsafe characters (#177)
* Escape field values for XML-unsafe characters

* String equality check ===
2016-09-13 17:51:17 -04:00
Tim Mickel
833c5ed313 When clicked hats (#156) 2016-09-12 17:16:10 -04:00
Tim Mickel
bbea1af5a3 Better shadow evaluation (#160)
* Better shadow evaluation

* Audit and improve casting for all primitives

* Force repeat times to int

* Remove colorPicker shadow menu
2016-09-12 13:14:16 -04:00
Tim Mickel
5df0acc895 Better glows (#152)
* Strip out old script glowing in thread management

* Add new tracking mechanism for glowing scripts

* Track parents and use them to determine script glows

* Use top-block for a thread if there's nothing on the stack

* Remove `console.log`
2016-09-08 09:40:53 -04:00
Tim Mickel
797f844de3 Stage, costumes, backdrops (#149)
* Add `Clone.prototype.getCostumeIndexByName`, keep in range

* Add basic costume primitives from Scratch 2.0

* Add costume getter block

* Add properties and methods for distinguishing stage and sprites-vs-clones

* Add backdrop-related looks blocks

* Fix up "switch to backdrop" to be working

* Costume/backdrop reporters are 1-indexed

* Fire "when backdrop switched" hats

* Cut cloning helpers for a separate PR

* Disable many blocks on the stage

* Refactor into _setCostumeOrBackdrop; implement switch backdrop and wait

* Fire hats even when backdrop unchanged
2016-09-08 09:40:27 -04:00
Tim Mickel
14feb64005 Create a new input if one doesn't exist (#148)
* Create a new input if one doesn't exist

* Add regression tests for move-into-empty and obscuring shadows via move
2016-09-08 09:40:01 -04:00
Eric Rosenbaum
6d21890338 Merge remote-tracking branch 'LLK/develop' into develop 2016-09-06 12:55:19 -04:00
Tim Mickel
9a8b68643a Shadow improvements (#135)
* Always add `next` to block representation

* Add `shadow` property to inputs, to maintain obscured shadows

* Create obscured shadows in SB2 import

* Add XML import of obscured shadows

* Alias SB2 shadow inputs to block inputs

* Add shadow to inputs on "delete inputs" test

* Add a small test to ensure obscured shadows are preserved

* Add more obscured shadow tests
2016-09-06 10:55:52 -04:00
dekrain
7caf8e588a More hats (#143)
* Key pressed hat

* Tabs -> Spaces

* Oops

* Edge activate

* Fix hat

Phew...

* I forgot to change it also here

:/ :/ :\

* Minor fixes for TravisCi

* Minor docs

* Line length
2016-09-03 16:33:45 -04:00
Tim Mickel
e831866789 Keyboard events, "key is down" reporter (#117)
* Keyboard events, "key is down" reporter

* Update comment about inputs

* Simplify/generalize keyMap into a keys-pressed list

* Cast values passed to scratchKeyToKeyCode appropriately.

* Cut unspaced key values

* Fix lint from merge commit
2016-09-02 11:23:09 -04:00
Tim Mickel
86f136dd10 Merge pull request #115 from tmickel/feature/2.0-loader
Start of a 2.0 project loader
2016-09-02 11:16:35 -04:00
Tim Mickel
23d9999a9f Add runtime.getTargetById helper 2016-08-31 12:18:24 -04:00
Tim Mickel
08f48c5b30 Always start runtime with an empty target list. 2016-08-31 12:03:41 -04:00
Tim Mickel
ad82a5cb74 Add naming mechanism for targets/clones 2016-08-31 11:50:10 -04:00
Tim Mickel
2c6722b958 Add unique ID for Targets 2016-08-31 11:39:57 -04:00
Tim Mickel
b1a3026ea1 Blockly XML encoding for Blocks object
Provide two functions, `toXML` and `blockToXML`, which can be used to generate workspaces based on the VM representation of the blocks.
2016-08-31 11:38:45 -04:00
Tim Mickel
c58bda1839 Record coordinate changes in block representation 2016-08-31 11:34:29 -04:00
Tim Mickel
05a5369d7b Switch Blockly listener to normal function (not closure/generated) 2016-08-31 11:34:17 -04:00
Tim Mickel
aa70c1bc3b Add shadow, x, y properties to block adapter 2016-08-31 11:32:59 -04:00
Tim Mickel
bdc95cffc0 Rename trigger->activate/start 2016-08-29 10:26:26 -04:00
Tim Mickel
1098a06985 Various renames for hat opcodes/top blocks, allScriptsDo 2016-08-29 10:18:49 -04:00
Tim Mickel
3ccfdf3df0 Use hasOwnProperty in getIsHat/getIsEdgeTriggeredHat 2016-08-29 10:03:21 -04:00
Tim Mickel
40c90bbcc7 Add isActiveThread and simplify broadcast-and-wait accordingly 2016-08-29 10:01:31 -04:00
Tim Mickel
64b82f4dc2 Switch back j->i 2016-08-29 09:52:34 -04:00
Tim Mickel
29887e24c9 Simplify execute hat check.
In case a reporter has side-effects, we'd probably like to run hat predicates even if there is no next block.
2016-08-24 11:04:23 -04:00
Tim Mickel
4f2cccf279 Fix issue when broadcasting in a when-broadcast 2016-08-23 18:37:03 -04:00
Tim Mickel
b4cf64009f General-purpose hat implementation 2016-08-23 18:12:32 -04:00
Tim Mickel
39fdbaf983 Add atStackTop helper to Thread 2016-08-23 18:12:19 -04:00
Tim Mickel
43f3b59f7c Add retireThread to seqeuencer 2016-08-23 15:53:34 -04:00
Tim Mickel
94e389c8fb Refactor script glowing into its own runtime function 2016-08-23 15:47:21 -04:00
Eric Rosenbaum
d121a4c6fa Merge remote-tracking branch 'LLK/develop' into develop
# Conflicts:
#	src/engine/runtime.js
2016-08-16 16:41:36 -04:00
Tim Mickel
aebcfde492 Add VM "I/O devices", clock, mouse as demo 2016-08-15 21:37:36 -04:00
Tim Mickel
4faaf1b685 Rename stacks to scripts
Further pushing toward removing ambiguity of what "stack" means in the codebase.
2016-08-11 11:11:27 -04:00
Tim Mickel
7780b25c46 Project wide rename substack -> branch 2016-08-10 11:43:49 -04:00
Eric Rosenbaum
951d7771f3 tonejs synth for play note blocks 2016-08-09 15:40:50 -04:00
Andrew Sliwinski
32b1d4ec61 Remove memoizee dependency and usage in adapter. Resolves GH-2 2016-08-08 17:07:50 -04:00
Tim Mickel
1f19d7a209 Only visually report when an actual value was returned 2016-07-07 19:44:26 -04:00
Tim Mickel
9c6dca8131 Add visual reporting of top-level reporter execution 2016-07-07 19:42:38 -04:00
Tim Mickel
d4353458ff Don't quit loop when a thread is yielding 2016-07-06 14:16:44 -04:00
Tim Mickel
0ae0ea5f22 Run threads for 60fps 2016-07-01 16:30:33 -04:00
Tim Mickel
660029010d Feed in requestAnimationFrame events to VM
Not sure exactly how to use these yet, but it seems helpful to have them in there.
2016-07-01 11:52:43 -04:00
Tim Mickel
ad30fa8059 Temporarily remove per-block glow 2016-07-01 11:27:01 -04:00
Tim Mickel
dda4fc8332 Yield frame on an empty substack 2016-07-01 11:24:06 -04:00
Tim Mickel
de6ba08866 Add single-frame yield mode 2016-07-01 10:44:43 -04:00
Tim Mickel
bb5acd1ef4 Fix merge issue in execute.js 2016-06-30 19:01:19 -04:00
Tim Mickel
1eaed6fff3 Implement graphic effects and size blocks 2016-06-30 18:59:47 -04:00
Tim Mickel
19da0b0032 Add renderer demo using scratch-render-webgl 2016-06-30 18:59:47 -04:00
Tim Mickel
809528abdc Straw-man implementation of targets/sprites/clones 2016-06-30 18:59:17 -04:00
Tim Mickel
1c24770f8c Remove debug calls from execute 2016-06-30 18:56:31 -04:00
Tim Mickel
ec4567aa8a Simplify logic for Thread status 2016-06-30 18:56:31 -04:00
Tim Mickel
ab6e0d3839 Remove YieldTimers, unused WeDo blocks 2016-06-30 18:56:31 -04:00
Tim Mickel
6daee9a70e Remove VM-locking yield mode per discussion 2016-06-30 18:56:23 -04:00
Tim Mickel
9a7ab57f6f Always yield thread when a promise is returned. 2016-06-30 18:56:23 -04:00
Tim Mickel
9881ee76b9 Deal with promise rejection also. 2016-06-30 18:56:23 -04:00