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When popping down the stack frame it is assumed that you keep using the previous warp state rather than looking at the warp state of the level you just popped out to. This causes the loss of screen updates if the warping block was the last statement in a loop as the loop does not obey it's 'non warp' status. |
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.. | ||
adapter.js | ||
blocks.js | ||
execute.js | ||
list.js | ||
mutation-adapter.js | ||
runtime.js | ||
sequencer.js | ||
target.js | ||
thread.js | ||
variable.js |